Name Description Size
bridged_engine.rs 10034
mod.rs This module is used by crates which need to implement a "sync engine". At a high-level, a "sync engine" is code which knows how to take records from a sync server, apply and reconcile them with the local data, then provide records which should be uploaded to the server. Note that the "sync engine" does not itself talk to the server, nor does it manage the state of the remote server, nor does it do any of the encryption/decryption - that is the responsbility of the "sync client", as implemented in the [client] module (or in some cases, implemented externally) There are currently 2 types of engine: * Code which implements the [crate::engine::sync_engine::SyncEngine] trait. These are the "original" Rust engines, designed to be used with the [crate::client](sync client) * Code which implements the [crate::engine::bridged_engine::BridgedEngine] trait. These engines are a "bridge" between the Desktop JS Sync world and this rust code. While these engines end up doing the same thing, the difference is due to implementation differences between the Desktop Sync client and the Rust client. We intend merging these engines - the first step will be to merge the types and payload management used by these traits, then to combine the requirements into a single trait that captures both use-cases. 1944
request.rs 3295
sync_engine.rs 11651