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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ExternalVR.h"
#include "VRBrowser.h"
#include "vrb/Matrix.h"
#include "vrb/Quaternion.h"
#include "vrb/Vector.h"
#include "moz_external_vr.h"
#include <pthread.h>
#include <unistd.h>
namespace {
const float SecondsToNanoseconds = 1e9f;
const int SecondsToNanosecondsI32 = int(1e9);
const int MicrosecondsToNanoseconds = 1000;
class Lock {
pthread_mutex_t* mMutex;
bool mLocked;
public:
Lock() = delete;
explicit Lock(pthread_mutex_t* aMutex) : mMutex(aMutex), mLocked(false) {
if (pthread_mutex_lock(mMutex) == 0) {
mLocked = true;
}
}
~Lock() {
if (mLocked) {
pthread_mutex_unlock(mMutex);
}
}
bool IsLocked() {
return mLocked;
}
private:
VRB_NO_DEFAULTS(Lock)
VRB_NO_NEW_DELETE
};
class Wait {
pthread_mutex_t* mMutex;
pthread_cond_t* mCond;
bool mLocked;
public:
Wait() = delete;
Wait(pthread_mutex_t* aMutex, pthread_cond_t* aCond)
: mMutex(aMutex)
, mCond(aCond)
, mLocked(false)
{}
~Wait() {
if (mLocked) {
pthread_mutex_unlock(mMutex);
}
}
bool DoWait(const float aWait) {
if (mLocked || pthread_mutex_lock(mMutex) == 0) {
mLocked = true;
if (aWait == 0.0f) {
return pthread_cond_wait(mCond, mMutex) == 0;
} else {
float sec = 0;
float nsec = modff(aWait, &sec);
struct timeval tv = {};
struct timespec ts = {};
gettimeofday(&tv, nullptr);
ts.tv_sec = tv.tv_sec + int(sec);
ts.tv_nsec = (tv.tv_usec * MicrosecondsToNanoseconds) + int(SecondsToNanoseconds * nsec);
if (ts.tv_nsec >= SecondsToNanosecondsI32) {
ts.tv_nsec -= SecondsToNanosecondsI32;
ts.tv_sec++;
}
return pthread_cond_timedwait(mCond, mMutex, &ts) == 0;
}
}
return false;
}
bool IsLocked() {
return mLocked;
}
void Lock() {
if (mLocked) {
return;
}
if (pthread_mutex_lock(mMutex) == 0) {
mLocked = true;
}
}
void Unlock() {
if (mLocked) {
mLocked = false;
pthread_mutex_unlock(mMutex);
}
}
private:
VRB_NO_DEFAULTS(Wait)
VRB_NO_NEW_DELETE
};
} // namespace
namespace crow {
struct ExternalVR::State {
static ExternalVR::State* sState;
pthread_mutex_t* browserMutex = nullptr;
pthread_cond_t* browserCond = nullptr;
mozilla::gfx::VRBrowserState* sourceBrowserState = nullptr;
mozilla::gfx::VRExternalShmem data = {};
mozilla::gfx::VRSystemState system = {};
mozilla::gfx::VRBrowserState browser = {};
// device::CapabilityFlags deviceCapabilities = 0;
vrb::Vector eyeOffsets[device::EyeCount];
uint64_t lastFrameId = 0;
bool firstPresentingFrame = false;
bool compositorEnabled = true;
bool waitingForExit = false;
State() {
pthread_mutex_init(&data.systemMutex, nullptr);
pthread_mutex_init(&data.geckoMutex, nullptr);
pthread_mutex_init(&data.servoMutex, nullptr);
pthread_cond_init(&data.systemCond, nullptr);
pthread_cond_init(&data.geckoCond, nullptr);
pthread_cond_init(&data.servoCond, nullptr);
}
~State() {
pthread_mutex_destroy(&(data.systemMutex));
pthread_mutex_destroy(&(data.geckoMutex));
pthread_mutex_destroy(&(data.servoMutex));
pthread_cond_destroy(&(data.systemCond));
pthread_cond_destroy(&(data.geckoCond));
pthread_cond_destroy(&(data.servoCond));
}
void Reset() {
memset(&data, 0, sizeof(mozilla::gfx::VRExternalShmem));
memset(&system, 0, sizeof(mozilla::gfx::VRSystemState));
memset(&browser, 0, sizeof(mozilla::gfx::VRBrowserState));
data.version = mozilla::gfx::kVRExternalVersion;
data.size = sizeof(mozilla::gfx::VRExternalShmem);
system.displayState.isConnected = true;
system.displayState.isMounted = true;
system.displayState.nativeFramebufferScaleFactor = 1.0f;
const vrb::Matrix identity = vrb::Matrix::Identity();
memcpy(&(system.sensorState.leftViewMatrix), identity.Data(), sizeof(system.sensorState.leftViewMatrix));
memcpy(&(system.sensorState.rightViewMatrix), identity.Data(), sizeof(system.sensorState.rightViewMatrix));
system.sensorState.pose.orientation[3] = 1.0f;
lastFrameId = 0;
firstPresentingFrame = false;
waitingForExit = false;
SetSourceBrowser(VRBrowserType::Gecko);
}
static ExternalVR::State& Instance() {
if (!sState) {
sState = new State();
}
return *sState;
}
void PullBrowserStateWhileLocked() {
const bool wasPresenting = IsPresenting();
memcpy(&browser, sourceBrowserState, sizeof(mozilla::gfx::VRBrowserState));
if ((!wasPresenting && IsPresenting()) || browser.navigationTransitionActive) {
firstPresentingFrame = true;
}
if (wasPresenting && !IsPresenting()) {
lastFrameId = browser.layerState[0].layer_stereo_immersive.frameId;
waitingForExit = false;
}
}
bool IsPresenting() const {
return browser.presentationActive || browser.navigationTransitionActive || browser.layerState[0].type == mozilla::gfx::VRLayerType::LayerType_Stereo_Immersive;
}
void SetSourceBrowser(VRBrowserType aBrowser) {
if (aBrowser == VRBrowserType::Gecko) {
browserCond = &data.geckoCond;
browserMutex = &data.geckoMutex;
sourceBrowserState = &data.geckoState;
} else {
browserCond = &data.servoCond;
browserMutex = &data.servoMutex;
sourceBrowserState = &data.servoState;
}
}
};
ExternalVR::State * ExternalVR::State::sState = nullptr;
mozilla::gfx::VRControllerType GetVRControllerTypeByDevice(device::DeviceType aType) {
mozilla::gfx::VRControllerType result = mozilla::gfx::VRControllerType::_empty;
switch (aType) {
case device::OculusGo:
result = mozilla::gfx::VRControllerType::OculusGo;
break;
case device::OculusQuest:
result = mozilla::gfx::VRControllerType::OculusTouch2;
break;
case device::ViveFocus:
result = mozilla::gfx::VRControllerType::HTCViveFocus;
break;
case device::ViveFocusPlus:
result = mozilla::gfx::VRControllerType::HTCViveFocusPlus;
break;
case device::PicoGaze:
result = mozilla::gfx::VRControllerType::PicoGaze;
break;
case device::PicoNeo2:
result = mozilla::gfx::VRControllerType::PicoNeo2;
break;
case device::PicoG2:
result = mozilla::gfx::VRControllerType::PicoG2;
break;
case device::PicoNeo3:
result = mozilla::gfx::VRControllerType::PicoNeo2;
break;
case device::UnknownType:
default:
result = mozilla::gfx::VRControllerType::_empty;
VRB_LOG("Unknown controller type.");
break;
}
return result;
}
ExternalVRPtr
ExternalVR::Create() {
return std::make_shared<ExternalVR>();
}
mozilla::gfx::VRExternalShmem*
ExternalVR::GetSharedData() {
return &(m.data);
}
void
ExternalVR::SetDeviceName(const std::string& aName) {
if (aName.length() == 0) {
return;
}
strncpy(m.system.displayState.displayName, aName.c_str(),
mozilla::gfx::kVRDisplayNameMaxLen - 1);
m.system.displayState.displayName[mozilla::gfx::kVRDisplayNameMaxLen - 1] = '\0';
}
void
ExternalVR::SetCapabilityFlags(const device::CapabilityFlags aFlags) {
uint16_t result = 0;
if (device::Position & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_Position);
}
if (device::Orientation & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_Orientation);
}
if (device::Present & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_Present);
}
if (device::AngularAcceleration & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_AngularAcceleration);
}
if (device::LinearAcceleration & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_LinearAcceleration);
}
if (device::StageParameters & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_StageParameters);
}
if (device::MountDetection & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_MountDetection);
}
if (device::PositionEmulated & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_PositionEmulated);
}
if (device::InlineSession & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_Inline);
}
if (device::ImmersiveVRSession & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_ImmersiveVR);
}
if (device::ImmersiveARSession & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::VRDisplayCapabilityFlags::Cap_ImmersiveAR);
}
//m.deviceCapabilities = aFlags;
m.system.displayState.capabilityFlags = static_cast<mozilla::gfx::VRDisplayCapabilityFlags>(result);
m.system.sensorState.flags = m.system.displayState.capabilityFlags;
}
void
ExternalVR::SetFieldOfView(const device::Eye aEye, const double aLeftDegrees,
const double aRightDegrees,
const double aTopDegrees,
const double aBottomDegrees) {
mozilla::gfx::VRDisplayState::Eye which = (aEye == device::Eye::Right
? mozilla::gfx::VRDisplayState::Eye_Right
: mozilla::gfx::VRDisplayState::Eye_Left);
m.system.displayState.eyeFOV[which].upDegrees = aTopDegrees;
m.system.displayState.eyeFOV[which].rightDegrees = aRightDegrees;
m.system.displayState.eyeFOV[which].downDegrees = aBottomDegrees;
m.system.displayState.eyeFOV[which].leftDegrees = aLeftDegrees;
}
void
ExternalVR::SetEyeOffset(const device::Eye aEye, const float aX, const float aY, const float aZ) {
mozilla::gfx::VRDisplayState::Eye which = (aEye == device::Eye::Right
? mozilla::gfx::VRDisplayState::Eye_Right
: mozilla::gfx::VRDisplayState::Eye_Left);
m.system.displayState.eyeTranslation[which].x = aX;
m.system.displayState.eyeTranslation[which].y = aY;
m.system.displayState.eyeTranslation[which].z = aZ;
m.eyeOffsets[device::EyeIndex(aEye)].Set(aX, aY, aZ);
}
void
ExternalVR::SetEyeResolution(const int32_t aWidth, const int32_t aHeight) {
m.system.displayState.eyeResolution.width = aWidth;
m.system.displayState.eyeResolution.height = aHeight;
}
void
ExternalVR::SetNativeFramebufferScaleFactor(const float aScale) {
m.system.displayState.nativeFramebufferScaleFactor = aScale;
}
void
ExternalVR::SetStageSize(const float aWidth, const float aDepth) {
m.system.displayState.stageSize.width = aWidth;
m.system.displayState.stageSize.height = aDepth;
}
void
ExternalVR::SetSittingToStandingTransform(const vrb::Matrix& aTransform) {
memcpy(&(m.system.displayState.sittingToStandingTransform), aTransform.Data(), sizeof(m.system.displayState.sittingToStandingTransform));
}
void
ExternalVR::PushSystemState() {
Lock lock(&(m.data.systemMutex));
if (lock.IsLocked()) {
memcpy(&(m.data.state), &(m.system), sizeof(mozilla::gfx::VRSystemState));
pthread_cond_signal(&m.data.systemCond);
}
}
void
ExternalVR::PullBrowserState() {
Lock lock(m.browserMutex);
if (lock.IsLocked()) {
m.PullBrowserStateWhileLocked();
}
}
void
ExternalVR::SetSourceBrowser(VRBrowserType aBrowser) {
m.SetSourceBrowser(aBrowser);
}
uint64_t
ExternalVR::GetFrameId() const {
return m.lastFrameId;
}
void
ExternalVR::SetCompositorEnabled(bool aEnabled) {
if (aEnabled == m.compositorEnabled) {
return;
}
m.compositorEnabled = aEnabled;
if (aEnabled) {
// Set suppressFrames to avoid a deadlock between the sync surfaceChanged call
// and the gecko VRManager SubmitFrame result wait.
m.system.displayState.suppressFrames = true;
PushSystemState();
VRBrowser::OnExitWebXR([=]{
m.system.displayState.suppressFrames = false;
PushSystemState();
});
} else {
// Set suppressFrames to avoid a deadlock between the compositor sync pause call
// and the gecko VRManager SubmitFrame result wait.
m.system.displayState.suppressFrames = true;
m.system.displayState.lastSubmittedFrameId = 0;
m.lastFrameId = 0;
PushSystemState();
VRBrowser::OnEnterWebXR();
m.system.displayState.suppressFrames = false;
PushSystemState();
}
}
bool
ExternalVR::IsPresenting() const {
return m.IsPresenting();
}
uint16_t
ExternalVR::GetControllerCapabilityFlags(device::CapabilityFlags aFlags) {
uint16_t result = 0;
if (device::Position & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_Position);
}
if (device::Orientation & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_Orientation);
}
if (device::AngularAcceleration & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_AngularAcceleration);
}
if (device::LinearAcceleration & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_LinearAcceleration);
}
if (device::PositionEmulated & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_PositionEmulated);
}
if (device::GripSpacePosition & aFlags) {
result |= static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_GripSpacePosition);
}
return result;
}
ExternalVR::VRState
ExternalVR::GetVRState() const {
if (!IsPresenting()) {
return VRState::NotPresenting;
} else if (m.browser.navigationTransitionActive) {
return VRState::LinkTraversal;
} else if (m.firstPresentingFrame || m.waitingForExit || m.browser.layerState[0].type != mozilla::gfx::VRLayerType::LayerType_Stereo_Immersive) {
return VRState::Loading;
}
return VRState::Rendering;
}
void
ExternalVR::PushFramePoses(const vrb::Matrix& aHeadTransform, const std::vector<Controller>& aControllers, const double aTimestamp) {
const vrb::Matrix inverseHeadTransform = aHeadTransform.Inverse();
vrb::Quaternion quaternion(inverseHeadTransform);
vrb::Vector translation = aHeadTransform.GetTranslation();
memcpy(&(m.system.sensorState.pose.orientation), quaternion.Data(),
sizeof(m.system.sensorState.pose.orientation));
memcpy(&(m.system.sensorState.pose.position), translation.Data(),
sizeof(m.system.sensorState.pose.position));
m.system.sensorState.inputFrameID++;
m.system.displayState.lastSubmittedFrameId = m.lastFrameId;
vrb::Matrix leftView = vrb::Matrix::Position(-m.eyeOffsets[device::EyeIndex(device::Eye::Left)]).PostMultiply(inverseHeadTransform);
vrb::Matrix rightView = vrb::Matrix::Position(-m.eyeOffsets[device::EyeIndex(device::Eye::Right)]).PostMultiply(inverseHeadTransform);
memcpy(&(m.system.sensorState.leftViewMatrix), leftView.Data(),
sizeof(m.system.sensorState.leftViewMatrix));
memcpy(&(m.system.sensorState.rightViewMatrix), rightView.Data(),
sizeof(m.system.sensorState.rightViewMatrix));
memset(m.system.controllerState, 0, sizeof(m.system.controllerState));
for (int i = 0; i < aControllers.size(); ++i) {
const Controller& controller = aControllers[i];
if (controller.immersiveName.empty() || !controller.enabled) {
continue;
}
mozilla::gfx::VRControllerState& immersiveController = m.system.controllerState[i];
memcpy(immersiveController.controllerName, controller.immersiveName.c_str(), controller.immersiveName.size() + 1);
immersiveController.numButtons = controller.numButtons;
immersiveController.buttonPressed = controller.immersivePressedState;
immersiveController.buttonTouched = controller.immersiveTouchedState;
for (int j = 0; j < controller.numButtons; ++j) {
immersiveController.triggerValue[j] = controller.immersiveTriggerValues[j];
}
immersiveController.numAxes = controller.numAxes;
for (int j = 0; j < controller.numAxes; ++j) {
immersiveController.axisValue[j] = controller.immersiveAxes[j];
}
immersiveController.numHaptics = controller.numHaptics;
immersiveController.hand = controller.leftHanded ? mozilla::gfx::ControllerHand::Left : mozilla::gfx::ControllerHand::Right;
immersiveController.type = GetVRControllerTypeByDevice(controller.type);
const uint16_t flags = GetControllerCapabilityFlags(controller.deviceCapabilities);
immersiveController.flags = static_cast<mozilla::gfx::ControllerCapabilityFlags>(flags);
if (flags & static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_Orientation)) {
immersiveController.isOrientationValid = true;
vrb::Quaternion rotate(controller.transformMatrix.AfineInverse());
memcpy(&(immersiveController.targetRayPose.orientation), rotate.Data(), sizeof(immersiveController.targetRayPose.orientation));
if (flags & static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_Position) || flags & static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_PositionEmulated)) {
vrb::Vector position(controller.transformMatrix.GetTranslation());
memcpy(&(immersiveController.targetRayPose.position), position.Data(), sizeof(immersiveController.targetRayPose.position));
}
}
if (flags & static_cast<uint16_t>(mozilla::gfx::ControllerCapabilityFlags::Cap_GripSpacePosition)) {
#ifdef OPENXR
auto immersiveBeamTransform = controller.immersiveBeamTransform;
#else
auto immersiveBeamTransform = controller.transformMatrix.PostMultiply(controller.immersiveBeamTransform);
#endif
vrb::Vector position(immersiveBeamTransform.GetTranslation());
vrb::Quaternion rotate(immersiveBeamTransform.AfineInverse());
memcpy(&(immersiveController.pose.position), position.Data(), sizeof(immersiveController.pose.position));
memcpy(&(immersiveController.pose.orientation), rotate.Data(), sizeof(immersiveController.pose.orientation));
}
// TODO:: We should add TargetRayMode::_end in moz_external_vr.h to help this check.
assert((uint8_t)mozilla::gfx::TargetRayMode::Screen == (uint8_t)device::TargetRayMode::Screen);
immersiveController.targetRayMode = (mozilla::gfx::TargetRayMode)controller.targetRayMode;
immersiveController.mappingType = mozilla::gfx::GamepadMappingType::XRStandard;
immersiveController.selectActionStartFrameId = controller.selectActionStartFrameId;
immersiveController.selectActionStopFrameId = controller.selectActionStopFrameId;
immersiveController.squeezeActionStartFrameId = controller.squeezeActionStartFrameId;
immersiveController.squeezeActionStopFrameId = controller.squeezeActionStopFrameId;
}
m.system.sensorState.timestamp = aTimestamp;
PushSystemState();
}
bool
ExternalVR::WaitFrameResult() {
Wait wait(m.browserMutex, m.browserCond);
wait.Lock();
// browserMutex is locked in wait.lock().
m.PullBrowserStateWhileLocked();
while (true) {
if (!IsPresenting() || m.browser.layerState[0].layer_stereo_immersive.frameId != m.lastFrameId) {
m.firstPresentingFrame = false;
m.system.displayState.lastSubmittedFrameSuccessful = true;
m.system.displayState.lastSubmittedFrameId = m.browser.layerState[0].layer_stereo_immersive.frameId;
// VRB_LOG("RequestFrame BREAK %llu", m.browser.layerState[0].layer_stereo_immersive.frameId);
break;
}
if (m.firstPresentingFrame || m.waitingForExit) {
return true; // Do not block to show loading screen until the first frame arrives.
}
// VRB_LOG("RequestFrame ABOUT TO WAIT FOR FRAME %llu %llu",m.browser.layerState[0].layer_stereo_immersive.frameId, m.lastFrameId);
const float kConditionTimeout = 0.1f;
// Wait causes the current thread to block until the condition variable is notified or the timeout happens.
// Waiting for the condition variable releases the mutex atomically. So GV can modify the browser data.
if (!wait.DoWait(kConditionTimeout)) {
return false;
}
// VRB_LOG("RequestFrame DONE TO WAIT FOR FRAME");
// browserMutex lock is reacquired again after the condition variable wait exits.
m.PullBrowserStateWhileLocked();
}
m.lastFrameId = m.browser.layerState[0].layer_stereo_immersive.frameId;
return true;
}
void
ExternalVR::CompleteEnumeration()
{
m.system.enumerationCompleted = true;
}
void
ExternalVR::GetFrameResult(int32_t& aSurfaceHandle, int32_t& aTextureWidth, int32_t& aTextureHeight,
device::EyeRect& aLeftEye, device::EyeRect& aRightEye) const {
aSurfaceHandle = (int32_t)m.browser.layerState[0].layer_stereo_immersive.textureHandle;
mozilla::gfx::VRLayerEyeRect& left = m.browser.layerState[0].layer_stereo_immersive.leftEyeRect;
mozilla::gfx::VRLayerEyeRect& right = m.browser.layerState[0].layer_stereo_immersive.rightEyeRect;
aLeftEye = device::EyeRect(left.x, left.y, left.width, left.height);
aRightEye = device::EyeRect(right.x, right.y, right.width, right.height);
aTextureWidth = (int32_t)m.browser.layerState[0].layer_stereo_immersive.textureSize.width;
aTextureHeight = (int32_t)m.browser.layerState[0].layer_stereo_immersive.textureSize.height;
}
void
ExternalVR::SetHapticState(ControllerContainerPtr aControllerContainer) const {
const uint32_t count = aControllerContainer->GetControllerCount();
uint32_t i = 0, j = 0;
for (i = 0; i < count; ++i) {
for (j = 0; j < mozilla::gfx::kVRHapticsMaxCount; ++j) {
if (m.browser.hapticState[j].controllerIndex == i && m.browser.hapticState[j].inputFrameID) {
aControllerContainer->SetHapticFeedback(i, m.browser.hapticState[j].inputFrameID,
m.browser.hapticState[j].pulseDuration + m.browser.hapticState[j].pulseStart,
m.browser.hapticState[j].pulseIntensity);
break;
}
}
// All hapticState has already been reset to zero, so it can't be match.
if (j == mozilla::gfx::kVRHapticsMaxCount) {
aControllerContainer->SetHapticFeedback(i, 0, 0.0f, 0.0f);
}
}
}
void
ExternalVR::OnPause() {
if (m.system.displayState.presentingGeneration == 0) {
// Do not call PushSystemState() until correctly initialized.
// Fixes WebXR Display not found error due to some superfluous pause/resume life cycle events.
return;
}
m.system.displayState.isConnected = false;
PushSystemState();
}
void
ExternalVR::OnResume() {
if (m.system.displayState.presentingGeneration == 0) {
// Do not call PushSystemState() until correctly initialized.
// Fixes WebXR Display not found error due to some superfluous pause/resume life cycle events.
return;
}
m.system.displayState.isConnected = true;
PushSystemState();
}
void
ExternalVR::StopPresenting() {
m.system.displayState.presentingGeneration++;
PushSystemState();
m.waitingForExit = true;
}
ExternalVR::ExternalVR(): m(State::Instance()) {
m.Reset();
PushSystemState();
}
}