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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_InputTaskManager_h
#define mozilla_InputTaskManager_h
#include "nsTArray.h"
#include "nsXULAppAPI.h"
#include "TaskController.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/StaticPrefs_dom.h"
namespace mozilla {
class InputTaskManager : public TaskManager {
public:
int32_t GetPriorityModifierForEventLoopTurn(
const MutexAutoLock& aProofOfLock) final;
void WillRunTask() final;
enum InputEventQueueState {
STATE_DISABLED,
STATE_FLUSHING,
STATE_SUSPEND,
STATE_ENABLED
};
void EnableInputEventPrioritization();
void FlushInputEventPrioritization();
void SuspendInputEventPrioritization();
void ResumeInputEventPrioritization();
InputEventQueueState State() { return mInputQueueState; }
void SetState(InputEventQueueState aState) { mInputQueueState = aState; }
static InputTaskManager* Get() { return gInputTaskManager.get(); }
static void Cleanup() { gInputTaskManager = nullptr; }
static void Init();
bool IsSuspended(const MutexAutoLock& aProofOfLock) override {
MOZ_ASSERT(NS_IsMainThread());
return mInputQueueState == STATE_SUSPEND || mSuspensionLevel > 0;
}
bool IsSuspended() {
MOZ_ASSERT(NS_IsMainThread());
return mSuspensionLevel > 0;
}
void IncSuspensionLevel() {
MOZ_ASSERT(NS_IsMainThread());
++mSuspensionLevel;
}
void DecSuspensionLevel() {
MOZ_ASSERT(NS_IsMainThread());
--mSuspensionLevel;
}
static bool CanSuspendInputEvent() {
// Ensure it's content process because InputTaskManager only
// works in e10s.
//
// Input tasks will have nullptr as their task manager when the
// event queue state is STATE_DISABLED, so we can't suspend
// input events.
return XRE_IsContentProcess() &&
StaticPrefs::dom_input_events_canSuspendInBCG_enabled() &&
InputTaskManager::Get()->State() !=
InputEventQueueState::STATE_DISABLED;
}
void NotifyVsync() { mInputPriorityController.WillRunVsync(); }
private:
InputTaskManager() : mInputQueueState(STATE_DISABLED) {}
class InputPriorityController {
public:
InputPriorityController();
// Determines whether we should use the highest input priority for input
// tasks
bool ShouldUseHighestPriority(InputTaskManager*);
void WillRunVsync();
// Gets called when a input task is going to run; If the current
// input vsync state is `HasPendingVsync`, determines whether we
// should continue running input tasks or leave the `HasPendingVsync` state
// based on
// 1. Whether we still have time to process input tasks
// 2. Whether we have processed the max number of tasks that
// we should process.
void WillRunTask();
private:
// Used to represents the relationship between Input and Vsync.
//
// HasPendingVsync: There are pending vsync tasks and we are using
// InputHighest priority for inputs.
// NoPendingVsync: No pending vsync tasks and no need to use InputHighest
// priority.
// RunVsync: Finished running input tasks and the vsync task
// should be run.
enum class InputVsyncState {
HasPendingVsync,
NoPendingVsync,
RunVsync,
};
void EnterPendingVsyncState(uint32_t aNumPendingTasks);
void LeavePendingVsyncState(bool aRunVsync);
// Stores the number of pending input tasks when we enter the
// InputVsyncState::HasPendingVsync state.
uint32_t mMaxInputTasksToRun = 0;
InputVsyncState mInputVsyncState;
TimeStamp mRunInputStartTime;
};
int32_t GetPriorityModifierForEventLoopTurnForStrictVsyncAlignment();
Atomic<InputEventQueueState> mInputQueueState;
static StaticRefPtr<InputTaskManager> gInputTaskManager;
// Number of BCGs have asked InputTaskManager to suspend input events
uint32_t mSuspensionLevel = 0;
InputPriorityController mInputPriorityController;
};
} // namespace mozilla
#endif // mozilla_InputTaskManager_h