keywords.rs |
|
6478 |
mod.rs |
!
Backend for [MSL][msl] (Metal Shading Language).
This backend does not support the [`SHADER_INT64_ATOMIC_ALL_OPS`][all-atom]
capability.
## Binding model
Metal's bindings are flat per resource. Since there isn't an obvious mapping
from SPIR-V's descriptor sets, we require a separate mapping provided in the options.
This mapping may have one or more resource end points for each descriptor set + index
pair.
## Entry points
Even though MSL and our IR appear to be similar in that the entry points in both can
accept arguments and return values, the restrictions are different.
MSL allows the varyings to be either in separate arguments, or inside a single
`[[stage_in]]` struct. We gather input varyings and form this artificial structure.
We also add all the (non-Private) globals into the arguments.
At the beginning of the entry point, we assign the local constants and re-compose
the arguments as they are declared on IR side, so that the rest of the logic can
pretend that MSL doesn't have all the restrictions it has.
For the result type, if it's a structure, we re-compose it with a temporary value
holding the result.
[msl]: https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
[all-atom]: crate::valid::Capabilities::SHADER_INT64_ATOMIC_ALL_OPS
|
26659 |
sampler.rs |
|
4379 |
writer.rs |
|
263429 |