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extern crate glsl;
use glsl::parser::Parse;
use glsl::syntax::TranslationUnit;
#[test]
fn missing_zero_float_is_valid() {
let r = TranslationUnit::parse(
"
void main() {
float x = 1. * .5;
}",
);
assert!(r.is_ok());
}
#[test]
fn float_exp_is_valid() {
let r = TranslationUnit::parse(
"
void main() {
float x = 1e-5;
}",
);
assert!(r.is_ok());
}