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//! Frame utilities
/// A `Frame` is a collection of samples which have a a specific
/// layout represented by `ChannelLayout`
pub trait Frame {}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
/// A monaural frame.
pub struct MonoFrame<T> {
/// Mono channel
pub m: T,
}
impl<T> Frame for MonoFrame<T> {}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
/// A stereo frame.
pub struct StereoFrame<T> {
/// Left channel
pub l: T,
/// Right channel
pub r: T,
}
impl<T> Frame for StereoFrame<T> {}