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/*
* Copyright 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
package org.webrtc;
/** Simplest possible GL shader that just draws frames as opaque quads. */
public class GlRectDrawer extends GlGenericDrawer {
private static final String FRAGMENT_SHADER = "void main() {\n"
+ " gl_FragColor = sample(tc);\n"
+ "}\n";
private static class ShaderCallbacks implements GlGenericDrawer.ShaderCallbacks {
@Override
public void onNewShader(GlShader shader) {}
@Override
public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight,
int viewportWidth, int viewportHeight) {}
}
public GlRectDrawer() {
super(FRAGMENT_SHADER, new ShaderCallbacks());
}
}