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/*
* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_DESKTOP_CAPTURE_DESKTOP_FRAME_WIN_H_
#define MODULES_DESKTOP_CAPTURE_DESKTOP_FRAME_WIN_H_
#include <windows.h>
#include <memory>
#include "modules/desktop_capture/desktop_frame.h"
namespace webrtc {
// DesktopFrame implementation used by screen and window captures on Windows.
// Frame data is stored in a GDI bitmap.
class DesktopFrameWin : public DesktopFrame {
public:
~DesktopFrameWin() override;
DesktopFrameWin(const DesktopFrameWin&) = delete;
DesktopFrameWin& operator=(const DesktopFrameWin&) = delete;
static std::unique_ptr<DesktopFrameWin>
Create(DesktopSize size, SharedMemoryFactory* shared_memory_factory, HDC hdc);
HBITMAP bitmap() { return bitmap_; }
private:
DesktopFrameWin(DesktopSize size,
int stride,
uint8_t* data,
std::unique_ptr<SharedMemory> shared_memory,
HBITMAP bitmap);
HBITMAP bitmap_;
std::unique_ptr<SharedMemory> owned_shared_memory_;
};
} // namespace webrtc
#endif // MODULES_DESKTOP_CAPTURE_DESKTOP_FRAME_WIN_H_