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/*
* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
#define MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_
#include <deque>
#include <string>
#include "absl/strings/string_view.h"
namespace webrtc {
struct AudioDeviceName {
// Represents a default device. Note that, on Windows there are two different
// types of default devices (Default and Default Communication). They can
// either be two different physical devices or be two different roles for one
// single device. Hence, this id must be combined with a "role parameter" on
// Windows to uniquely identify a default device.
static const char kDefaultDeviceId[];
AudioDeviceName() = default;
AudioDeviceName(absl::string_view device_name, absl::string_view unique_id);
~AudioDeviceName() = default;
// Support copy and move.
AudioDeviceName(const AudioDeviceName& other) = default;
AudioDeviceName(AudioDeviceName&&) = default;
AudioDeviceName& operator=(const AudioDeviceName&) = default;
AudioDeviceName& operator=(AudioDeviceName&&) = default;
bool IsValid();
std::string device_name; // Friendly name of the device.
std::string unique_id; // Unique identifier for the device.
};
typedef std::deque<AudioDeviceName> AudioDeviceNames;
} // namespace webrtc
#endif // MODULES_AUDIO_DEVICE_AUDIO_DEVICE_NAME_H_