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// Common/MyBuffer.h↩
#ifndef __COMMON_MY_BUFFER_H↩
#define __COMMON_MY_BUFFER_H↩
#include "Defs.h"
/* 7-Zip now uses CBuffer only as CByteBuffer.↩
So there is no need to use MY_ARRAY_NEW macro in CBuffer code. */
template <class T> class CBuffer↩
{↩
T *_items;↩
size_t _size;↩
public:↩
void Free()↩
{↩
if (_items)↩
{↩
delete []_items;↩
_items = 0;↩
}↩
_size = 0;↩
}↩
CBuffer(): _items(0), _size(0) {};↩
CBuffer(size_t size): _items(0), _size(0) { _items = new T[size]; _size = size; }↩
CBuffer(const CBuffer &buffer): _items(0), _size(0)↩
{↩
size_t size = buffer._size;↩
if (size != 0)↩
{↩
_items = new T[size];↩
memcpy(_items, buffer._items, size * sizeof(T));↩
_size = size;↩
}↩
}↩
~CBuffer() { delete []_items; }↩
operator T *() { return _items; }↩
operator const T *() const { return _items; }↩
size_t Size() const { return _size; }↩
void Alloc(size_t size)↩
{↩
if (size != _size)↩
{↩
Free();↩
if (size != 0)↩
{↩
_items = new T[size];↩
_size = size;↩
}↩
}↩
}↩
void AllocAtLeast(size_t size)↩
{↩
if (size > _size)↩
{↩
Free();↩
_items = new T[size];↩
_size = size;↩
}↩
}↩
void CopyFrom(const T *data, size_t size)↩
{↩
Alloc(size);↩
if (size != 0)↩
memcpy(_items, data, size * sizeof(T));↩
}↩
void ChangeSize_KeepData(size_t newSize, size_t keepSize)↩
{↩
if (newSize == _size)↩
return;↩
T *newBuffer = NULL;↩
if (newSize != 0)↩
{↩
newBuffer = new T[newSize];↩
if (keepSize > _size)↩
keepSize = _size;↩
if (keepSize != 0)↩
memcpy(newBuffer, _items, MyMin(keepSize, newSize) * sizeof(T));↩
}↩
delete []_items;↩
_items = newBuffer;↩
_size = newSize;↩
}↩
CBuffer& operator=(const CBuffer &buffer)↩
{↩
if (&buffer != this)↩
CopyFrom(buffer, buffer._size);↩
return *this;↩
}↩
};↩
template <class T>↩
bool operator==(const CBuffer<T>& b1, const CBuffer<T>& b2)↩
{↩
size_t size1 = b1.Size();↩
if (size1 != b2.Size())↩
return false;↩
if (size1 == 0)↩
return true;↩
return memcmp(b1, b2, size1 * sizeof(T)) == 0;↩
}↩
template <class T>↩
bool operator!=(const CBuffer<T>& b1, const CBuffer<T>& b2)↩
{↩
size_t size1 = b1.Size();↩
if (size1 != b2.Size())↩
return true;↩
if (size1 == 0)↩
return false;↩
return memcmp(b1, b2, size1 * sizeof(T)) != 0;↩
}↩
// typedef CBuffer<char> CCharBuffer;↩
// typedef CBuffer<wchar_t> CWCharBuffer;↩
typedef CBuffer<unsigned char> CByteBuffer;↩
template <class T> class CObjArray↩
{↩
protected:↩
T *_items;↩
private:↩
// we disable copy↩
CObjArray(const CObjArray &buffer);↩
void operator=(const CObjArray &buffer);↩
public:↩
void Free()↩
{↩
delete []_items;↩
_items = 0;↩
}↩
CObjArray(size_t size): _items(0)↩
{↩
if (size != 0)↩
{↩
MY_ARRAY_NEW(_items, T, size)↩
// _items = new T[size];↩
}↩
}↩
CObjArray(): _items(0) {};↩
~CObjArray() { delete []_items; }↩
operator T *() { return _items; }↩
operator const T *() const { return _items; }↩
void Alloc(size_t newSize)↩
{↩
delete []_items;↩
_items = 0;↩
MY_ARRAY_NEW(_items, T, newSize)↩
// _items = new T[newSize];↩
}↩
};↩
typedef CObjArray<unsigned char> CByteArr;↩
typedef CObjArray<bool> CBoolArr;↩
typedef CObjArray<int> CIntArr;↩
typedef CObjArray<unsigned> CUIntArr;↩
template <class T> class CObjArray2↩
{↩
T *_items;↩
unsigned _size;↩
// we disable copy↩
CObjArray2(const CObjArray2 &buffer);↩
void operator=(const CObjArray2 &buffer);↩
public:↩
void Free()↩
{↩
delete []_items;↩
_items = 0;↩
_size = 0;↩
}↩
CObjArray2(): _items(0), _size(0) {};↩
/*↩
CObjArray2(const CObjArray2 &buffer): _items(0), _size(0)↩
{↩
size_t newSize = buffer._size;↩
if (newSize != 0)↩
{↩
T *newBuffer = new T[newSize];;↩
_items = newBuffer;↩
_size = newSize;↩
const T *src = buffer;↩
for (size_t i = 0; i < newSize; i++)↩
newBuffer[i] = src[i];↩
}↩
}↩
*/
/*↩
CObjArray2(size_t size): _items(0), _size(0)↩
{↩
if (size != 0)↩
{↩
_items = new T[size];↩
_size = size;↩
}↩
}↩
*/
~CObjArray2() { delete []_items; }↩
operator T *() { return _items; }↩
operator const T *() const { return _items; }↩
unsigned Size() const { return (unsigned)_size; }↩
bool IsEmpty() const { return _size == 0; }↩
// SetSize doesn't keep old items. It allocates new array if size is not equal↩
void SetSize(unsigned size)↩
{↩
if (size == _size)↩
return;↩
T *newBuffer = NULL;↩
if (size != 0)↩
{↩
MY_ARRAY_NEW(newBuffer, T, size)↩
// newBuffer = new T[size];↩
}↩
delete []_items;↩
_items = newBuffer;↩
_size = size;↩
}↩
/*↩
CObjArray2& operator=(const CObjArray2 &buffer)↩
{↩
Free();↩
size_t newSize = buffer._size;↩
if (newSize != 0)↩
{↩
T *newBuffer = new T[newSize];;↩
_items = newBuffer;↩
_size = newSize;↩
const T *src = buffer;↩
for (size_t i = 0; i < newSize; i++)↩
newBuffer[i] = src[i];↩
}↩
return *this;↩
}↩
*/
};↩
#endif