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// PropertyName.cpp↩
↩
#include "StdAfx.h"↩
↩
#include "../../../Common/IntToString.h"↩
↩
#include "LangUtils.h"↩
#include "PropertyName.h"↩
↩
UString GetNameOfProperty(PROPID propID, const wchar_t *name)↩
{↩
if (propID < 1000)↩
{↩
UString s = LangString(1000 + propID);↩
if (!s.IsEmpty())↩
return s;↩
}↩
if (name)↩
return name;↩
wchar_t temp[16];↩
ConvertUInt32ToString(propID, temp);↩
return temp;↩
}↩