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// UniqBlocks.h↩
#ifndef __UNIQ_BLOCKS_H↩
#define __UNIQ_BLOCKS_H↩
#include "../../Common/MyTypes.h"
#include "../../Common/MyBuffer.h"
#include "../../Common/MyVector.h"
struct CUniqBlocks↩
{↩
CObjectVector<CByteBuffer> Bufs;↩
CUIntVector Sorted;↩
CUIntVector BufIndexToSortedIndex;↩
unsigned AddUniq(const Byte *data, size_t size);↩
UInt64 GetTotalSizeInBytes() const;↩
void GetReverseMap();↩
bool IsOnlyEmpty() const
{↩
return (Bufs.Size() == 0 || Bufs.Size() == 1 && Bufs[0].Size() == 0);↩
}↩
};↩
#endif