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/****************************************************************************
*
* ftraster.c
*
* The FreeType glyph rasterizer (body).
*
* Copyright (C) 1996-2024 by
* David Turner, Robert Wilhelm, and Werner Lemberg.
*
* This file is part of the FreeType project, and may only be used,
* modified, and distributed under the terms of the FreeType project
* license, LICENSE.TXT. By continuing to use, modify, or distribute
* this file you indicate that you have read the license and
* understand and accept it fully.
*
*/
/**************************************************************************
*
* This file can be compiled without the rest of the FreeType engine, by
* defining the STANDALONE_ macro when compiling it. You also need to
* put the files `ftimage.h' and `ftmisc.h' into the $(incdir)
* directory. Typically, you should do something like
*
* - copy `src/raster/ftraster.c' (this file) to your current directory
*
* - copy `include/freetype/ftimage.h' and `src/raster/ftmisc.h' to your
* current directory
*
* - compile `ftraster' with the STANDALONE_ macro defined, as in
*
* cc -c -DSTANDALONE_ ftraster.c
*
* The renderer can be initialized with a call to
* `ft_standard_raster.raster_new'; a bitmap can be generated
* with a call to `ft_standard_raster.raster_render'.
*
* See the comments and documentation in the file `ftimage.h' for more
* details on how the raster works.
*
*/
/**************************************************************************
*
* This is a rewrite of the FreeType 1.x scan-line converter
*
*/
#ifdef STANDALONE_
/* The size in bytes of the render pool used by the scan-line converter */
/* to do all of its work. */
#define FT_RENDER_POOL_SIZE 16384L
#define FT_CONFIG_STANDARD_LIBRARY_H <stdlib.h>
#include <string.h> /* for memset */
#include "ftmisc.h"
#include "ftimage.h"
#else /* !STANDALONE_ */
#include "ftraster.h"
#include <freetype/internal/ftcalc.h> /* for FT_MulDiv_No_Round */
#endif /* !STANDALONE_ */
/**************************************************************************
*
* A simple technical note on how the raster works
* -----------------------------------------------
*
* Converting an outline into a bitmap is achieved in several steps:
*
* 1 - Decomposing the outline into successive `profiles'. Each
* profile is simply an array of scanline intersections on a given
* dimension. A profile's main attributes are
*
* o its scanline position boundaries, i.e. `Ymin' and `Ymax'
*
* o an array of intersection coordinates for each scanline
* between `Ymin' and `Ymax'
*
* o a direction, indicating whether it was built going `up' or
* `down', as this is very important for filling rules
*
* o its drop-out mode
*
* 2 - Sweeping the target map's scanlines in order to compute segment
* `spans' which are then filled. Additionally, this pass
* performs drop-out control.
*
* The outline data is parsed during step 1 only. The profiles are
* built from the bottom of the render pool, used as a stack. The
* following graphics shows the profile list under construction:
*
* __________________________________________________________ _ _
* | | | | |
* | profile | coordinates for | profile | coordinates for |-->
* | 1 | profile 1 | 2 | profile 2 |-->
* |_________|_________________|_________|_________________|__ _ _
*
* ^ ^
* | |
* start of render pool top
*
* The top of the profile stack is kept in the `top' variable.
*
* As you can see, a profile record is pushed on top of the render
* pool, which is then followed by its coordinates/intersections. If
* a change of direction is detected in the outline, a new profile is
* generated until the end of the outline.
*
* Note that, for all generated profiles, the function End_Profile()
* is used to record all their bottom-most scanlines as well as the
* scanline above their upmost boundary. These positions are called
* `y-turns' because they (sort of) correspond to local extrema.
* They are stored in a sorted list built from the top of the render
* pool as a downwards stack:
*
* _ _ _______________________________________
* | |
* <--| sorted list of |
* <--| extrema scanlines |
* _ _ __________________|____________________|
*
* ^ ^
* | |
* maxBuff sizeBuff = end of pool
*
* This list is later used during the sweep phase in order to
* optimize performance (see technical note on the sweep below).
*
* Of course, the raster detects whether the two stacks collide and
* handles the situation by bisecting the job and restarting.
*
*/
/*************************************************************************/
/*************************************************************************/
/** **/
/** CONFIGURATION MACROS **/
/** **/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/** **/
/** OTHER MACROS (do not change) **/
/** **/
/*************************************************************************/
/*************************************************************************/
/**************************************************************************
*
* The macro FT_COMPONENT is used in trace mode. It is an implicit
* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log
* messages during execution.
*/
#undef FT_COMPONENT
#define FT_COMPONENT raster
#ifdef STANDALONE_
/* Auxiliary macros for token concatenation. */
#define FT_ERR_XCAT( x, y ) x ## y
#define FT_ERR_CAT( x, y ) FT_ERR_XCAT( x, y )
/* This macro is used to indicate that a function parameter is unused. */
/* Its purpose is simply to reduce compiler warnings. Note also that */
/* simply defining it as `(void)x' doesn't avoid warnings with certain */
/* ANSI compilers (e.g. LCC). */
#define FT_UNUSED( x ) (x) = (x)
/* Disable the tracing mechanism for simplicity -- developers can */
/* activate it easily by redefining these macros. */
#ifndef FT_ERROR
#define FT_ERROR( x ) do { } while ( 0 ) /* nothing */
#endif
#ifndef FT_TRACE
#define FT_TRACE( x ) do { } while ( 0 ) /* nothing */
#define FT_TRACE1( x ) do { } while ( 0 ) /* nothing */
#define FT_TRACE6( x ) do { } while ( 0 ) /* nothing */
#define FT_TRACE7( x ) do { } while ( 0 ) /* nothing */
#endif
#ifndef FT_THROW
#define FT_THROW( e ) FT_ERR_CAT( Raster_Err_, e )
#endif
#define Raster_Err_Ok 0
#define Raster_Err_Invalid_Outline -1
#define Raster_Err_Cannot_Render_Glyph -2
#define Raster_Err_Invalid_Argument -3
#define Raster_Err_Raster_Overflow -4
#define Raster_Err_Raster_Uninitialized -5
#define Raster_Err_Raster_Negative_Height -6
#define ft_memset memset
#define FT_DEFINE_RASTER_FUNCS( class_, glyph_format_, raster_new_, \
raster_reset_, raster_set_mode_, \
raster_render_, raster_done_ ) \
const FT_Raster_Funcs class_ = \
{ \
glyph_format_, \
raster_new_, \
raster_reset_, \
raster_set_mode_, \
raster_render_, \
raster_done_ \
};
#else /* !STANDALONE_ */
#include <freetype/internal/ftobjs.h>
#include <freetype/internal/ftdebug.h> /* for FT_TRACE, FT_ERROR, and FT_THROW */
#include "rasterrs.h"
#endif /* !STANDALONE_ */
#ifndef FT_MEM_SET
#define FT_MEM_SET( d, s, c ) ft_memset( d, s, c )
#endif
#ifndef FT_MEM_ZERO
#define FT_MEM_ZERO( dest, count ) FT_MEM_SET( dest, 0, count )
#endif
#ifndef FT_ZERO
#define FT_ZERO( p ) FT_MEM_ZERO( p, sizeof ( *(p) ) )
#endif
/* FMulDiv means `Fast MulDiv'; it is used in case where `b' is */
/* typically a small value and the result of a*b is known to fit into */
/* 32 bits. */
#define FMulDiv( a, b, c ) ( (a) * (b) / (c) )
/* On the other hand, SMulDiv means `Slow MulDiv', and is used typically */
/* for clipping computations. It simply uses the FT_MulDiv() function */
/* defined in `ftcalc.h'. */
#define SMulDiv_No_Round FT_MulDiv_No_Round
/* The rasterizer is a very general purpose component; please leave */
/* the following redefinitions there (you never know your target */
/* environment). */
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef NULL
#define NULL (void*)0
#endif
#ifndef SUCCESS
#define SUCCESS 0
#endif
#ifndef FAILURE
#define FAILURE 1
#endif
#define MaxBezier 32 /* The maximum number of stacked Bezier curves. */
/* Setting this constant to more than 32 is a */
/* pure waste of space. */
#define Pixel_Bits 6 /* fractional bits of *input* coordinates */
/*************************************************************************/
/*************************************************************************/
/** **/
/** SIMPLE TYPE DECLARATIONS **/
/** **/
/*************************************************************************/
/*************************************************************************/
typedef int Int;
typedef unsigned int UInt;
typedef short Short;
typedef unsigned short UShort, *PUShort;
typedef long Long, *PLong;
typedef unsigned long ULong;
typedef unsigned char Byte, *PByte;
typedef char Bool;
typedef struct TPoint_
{
Long x;
Long y;
} TPoint;
/* values for the `flags' bit field */
#define Flow_Up 0x08U
#define Overshoot_Top 0x10U
#define Overshoot_Bottom 0x20U
#define Dropout 0x40U
/* States of each line, arc, and profile */
typedef enum TStates_
{
Unknown_State,
Ascending_State,
Descending_State,
Flat_State
} TStates;
typedef struct TProfile_ TProfile;
typedef TProfile* PProfile;
struct TProfile_
{
PProfile link; /* link to next profile (various purposes) */
PProfile next; /* next profile in same contour, used */
/* during drop-out control */
Int offset; /* bottom or currently scanned array index */
Int height; /* profile's height in scanlines */
Int start; /* profile's starting scanline, also use */
/* as activation counter */
UShort flags; /* Bit 0-2: drop-out mode */
/* Bit 3: profile orientation (up/down) */
/* Bit 4: is top profile? */
/* Bit 5: is bottom profile? */
/* Bit 6: dropout detected */
FT_F26Dot6 X; /* current coordinate during sweep */
Long x[1]; /* actually variable array of scanline */
/* intersections with `height` elements */
};
typedef PProfile TProfileList;
typedef PProfile* PProfileList;
#undef RAS_ARG
#undef RAS_ARGS
#undef RAS_VAR
#undef RAS_VARS
#ifdef FT_STATIC_RASTER
#define RAS_ARGS /* void */
#define RAS_ARG void
#define RAS_VARS /* void */
#define RAS_VAR /* void */
#define FT_UNUSED_RASTER do { } while ( 0 )
#else /* !FT_STATIC_RASTER */
#define RAS_ARGS black_PWorker worker,
#define RAS_ARG black_PWorker worker
#define RAS_VARS worker,
#define RAS_VAR worker
#define FT_UNUSED_RASTER FT_UNUSED( worker )
#endif /* !FT_STATIC_RASTER */
typedef struct black_TWorker_ black_TWorker, *black_PWorker;
/* prototypes used for sweep function dispatch */
typedef void
Function_Sweep_Init( RAS_ARGS Int min,
Int max );
typedef void
Function_Sweep_Span( RAS_ARGS Int y,
FT_F26Dot6 x1,
FT_F26Dot6 x2 );
typedef void
Function_Sweep_Step( RAS_ARG );
/* NOTE: These operations are only valid on 2's complement processors */
#undef FLOOR
#undef CEILING
#undef TRUNC
#undef SCALED
#define FLOOR( x ) ( (x) & -ras.precision )
#define CEILING( x ) ( ( (x) + ras.precision - 1 ) & -ras.precision )
#define TRUNC( x ) ( (Long)(x) >> ras.precision_bits )
#define FRAC( x ) ( (x) & ( ras.precision - 1 ) )
/* scale and shift grid to pixel centers */
#define SCALED( x ) ( (x) * ras.precision_scale - ras.precision_half )
#define IS_BOTTOM_OVERSHOOT( x ) \
(Bool)( CEILING( x ) - x >= ras.precision_half )
#define IS_TOP_OVERSHOOT( x ) \
(Bool)( x - FLOOR( x ) >= ras.precision_half )
/* Smart dropout rounding to find which pixel is closer to span ends. */
/* To mimic Windows, symmetric cases do not depend on the precision. */
#define SMART( p, q ) FLOOR( ( (p) + (q) + ras.precision * 63 / 64 ) >> 1 )
#if FT_RENDER_POOL_SIZE > 2048
#define FT_MAX_BLACK_POOL ( FT_RENDER_POOL_SIZE / sizeof ( Long ) )
#else
#define FT_MAX_BLACK_POOL ( 2048 / sizeof ( Long ) )
#endif
/* The most used variables are positioned at the top of the structure. */
/* Thus, their offset can be coded with less opcodes, resulting in a */
/* smaller executable. */
struct black_TWorker_
{
Int precision_bits; /* precision related variables */
Int precision;
Int precision_half;
Int precision_scale;
Int precision_step;
PLong buff; /* The profiles buffer */
PLong sizeBuff; /* Render pool size */
PLong maxBuff; /* Profiles buffer size */
PLong top; /* Current cursor in buffer */
FT_Error error;
Byte dropOutControl; /* current drop_out control method */
Long lastX, lastY;
Long minY, maxY;
UShort num_Profs; /* current number of profiles */
Int numTurns; /* number of Y-turns in outline */
PProfile cProfile; /* current profile */
PProfile fProfile; /* head of linked list of profiles */
PProfile gProfile; /* contour's first profile in case */
/* of impact */
TStates state; /* rendering state */
FT_Outline outline;
Int bTop; /* target bitmap max line index */
Int bRight; /* target bitmap rightmost index */
Int bPitch; /* target bitmap pitch */
PByte bOrigin; /* target bitmap bottom-left origin */
PByte bLine; /* target bitmap current line */
/* dispatch variables */
Function_Sweep_Init* Proc_Sweep_Init;
Function_Sweep_Span* Proc_Sweep_Span;
Function_Sweep_Span* Proc_Sweep_Drop;
Function_Sweep_Step* Proc_Sweep_Step;
};
typedef struct black_TRaster_
{
void* memory;
} black_TRaster, *black_PRaster;
#ifdef FT_STATIC_RASTER
static black_TWorker ras;
#else /* !FT_STATIC_RASTER */
#define ras (*worker)
#endif /* !FT_STATIC_RASTER */
/*************************************************************************/
/*************************************************************************/
/** **/
/** PROFILES COMPUTATION **/
/** **/
/*************************************************************************/
/*************************************************************************/
/**************************************************************************
*
* @Function:
* Set_High_Precision
*
* @Description:
* Set precision variables according to param flag.
*
* @Input:
* High ::
* Set to True for high precision (typically for ppem < 24),
* false otherwise.
*/
static void
Set_High_Precision( RAS_ARGS Int High )
{
/*
* `precision_step' is used in `Bezier_Up' to decide when to split a
* given y-monotonous Bezier arc that crosses a scanline before
* approximating it as a straight segment. The default value of 32 (for
* low accuracy) corresponds to
*
* 32 / 64 == 0.5 pixels,
*
* while for the high accuracy case we have
*
* 256 / (1 << 12) = 0.0625 pixels.
*
*/
if ( High )
{
ras.precision_bits = 12;
ras.precision_step = 256;
}
else
{
ras.precision_bits = 6;
ras.precision_step = 32;
}
ras.precision = 1 << ras.precision_bits;
ras.precision_half = ras.precision >> 1;
ras.precision_scale = ras.precision >> Pixel_Bits;
}
/**************************************************************************
*
* @Function:
* Insert_Y_Turn
*
* @Description:
* Insert a salient into the sorted list placed on top of the render
* pool.
*
* @Input:
* New y scanline position.
*
* @Return:
* SUCCESS on success. FAILURE in case of overflow.
*/
static Bool
Insert_Y_Turns( RAS_ARGS Int y,
Int top )
{
Int n = ras.numTurns;
PLong y_turns = ras.maxBuff;
/* update top value */
if ( n == 0 || top > y_turns[n] )
y_turns[n] = top;
/* look for first y value that is <= */
while ( n-- && y < y_turns[n] )
;
/* if it is <, simply insert it, ignore if == */
if ( n < 0 || y > y_turns[n] )
{
ras.maxBuff--;
if ( ras.maxBuff <= ras.top )
{
ras.error = FT_THROW( Raster_Overflow );
return FAILURE;
}
do
{
Int y2 = (Int)y_turns[n];
y_turns[n] = y;
y = y2;
} while ( n-- >= 0 );
ras.numTurns++;
}
return SUCCESS;
}
/**************************************************************************
*
* @Function:
* New_Profile
*
* @Description:
* Create a new profile in the render pool.
*
* @Input:
* aState ::
* The state/orientation of the new profile.
*
* @Return:
* SUCCESS on success. FAILURE in case of overflow or of incoherent
* profile.
*/
static Bool
New_Profile( RAS_ARGS TStates aState )
{
Long e;
if ( !ras.cProfile || ras.cProfile->height )
{
ras.cProfile = (PProfile)ras.top;
ras.top = ras.cProfile->x;
if ( ras.top >= ras.maxBuff )
{
FT_TRACE1(( "overflow in New_Profile\n" ));
ras.error = FT_THROW( Raster_Overflow );
return FAILURE;
}
ras.cProfile->height = 0;
}
ras.cProfile->flags = ras.dropOutControl;
switch ( aState )
{
case Ascending_State:
ras.cProfile->flags |= Flow_Up;
if ( IS_BOTTOM_OVERSHOOT( ras.lastY ) )
ras.cProfile->flags |= Overshoot_Bottom;
e = CEILING( ras.lastY );
break;
case Descending_State:
if ( IS_TOP_OVERSHOOT( ras.lastY ) )
ras.cProfile->flags |= Overshoot_Top;
e = FLOOR( ras.lastY );
break;
default:
FT_ERROR(( "New_Profile: invalid profile direction\n" ));
ras.error = FT_THROW( Invalid_Outline );
return FAILURE;
}
if ( e > ras.maxY )
e = ras.maxY;
if ( e < ras.minY )
e = ras.minY;
ras.cProfile->start = (Int)TRUNC( e );
FT_TRACE7(( " new %s profile = %p, start = %d\n",
aState == Ascending_State ? "ascending" : "descending",
(void *)ras.cProfile, ras.cProfile->start ));
if ( ras.lastY == e )
*ras.top++ = ras.lastX;
ras.state = aState;
return SUCCESS;
}
/**************************************************************************
*
* @Function:
* End_Profile
*
* @Description:
* Finalize the current profile and record y-turns.
*
* @Return:
* SUCCESS on success. FAILURE in case of overflow or incoherency.
*/
static Bool
End_Profile( RAS_ARG )
{
PProfile p = ras.cProfile;
Int h = (Int)( ras.top - p->x );
Int bottom, top;
if ( h < 0 )
{
FT_ERROR(( "End_Profile: negative height encountered\n" ));
ras.error = FT_THROW( Raster_Negative_Height );
return FAILURE;
}
if ( h > 0 )
{
FT_TRACE7(( " ending profile %p, start = %2d, height = %+3d\n",
(void *)p, p->start, p->flags & Flow_Up ? h : -h ));
p->height = h;
if ( p->flags & Flow_Up )
{
if ( IS_TOP_OVERSHOOT( ras.lastY ) )
p->flags |= Overshoot_Top;
bottom = p->start;
top = bottom + h;
p->offset = 0;
p->X = p->x[0];
}
else
{
if ( IS_BOTTOM_OVERSHOOT( ras.lastY ) )
p->flags |= Overshoot_Bottom;
top = p->start + 1;
bottom = top - h;
p->start = bottom;
p->offset = h - 1;
p->X = p->x[h - 1];
}
if ( Insert_Y_Turns( RAS_VARS bottom, top ) )
return FAILURE;
if ( !ras.gProfile )
ras.gProfile = p;
/* preliminary values to be finalized */
p->next = ras.gProfile;
p->link = (PProfile)ras.top;
ras.num_Profs++;
}
return SUCCESS;
}
/**************************************************************************
*
* @Function:
* Finalize_Profile_Table
*
* @Description:
* Adjust all links in the profiles list.
*/
static void
Finalize_Profile_Table( RAS_ARG )
{
UShort n = ras.num_Profs;
PProfile p = ras.fProfile;
PProfile q;
/* there should be at least two profiles, up and down */
while ( --n )
{
q = p->link;
/* fix the contour loop */
if ( q->next == p->next )
p->next = q;
p = q;
}
/* null-terminate */
p->link = NULL;
}
/**************************************************************************
*
* @Function:
* Split_Conic
*
* @Description:
* Subdivide one conic Bezier into two joint sub-arcs in the Bezier
* stack.
*
* @Input:
* None (subdivided Bezier is taken from the top of the stack).
*
* @Note:
* This routine is the `beef' of this component. It is _the_ inner
* loop that should be optimized to hell to get the best performance.
*/
static void
Split_Conic( TPoint* base )
{
Long a, b;
base[4].x = base[2].x;
a = base[0].x + base[1].x;
b = base[1].x + base[2].x;
base[3].x = b >> 1;
base[2].x = ( a + b ) >> 2;
base[1].x = a >> 1;
base[4].y = base[2].y;
a = base[0].y + base[1].y;
b = base[1].y + base[2].y;
base[3].y = b >> 1;
base[2].y = ( a + b ) >> 2;
base[1].y = a >> 1;
/* hand optimized. gcc doesn't seem to be too good at common */
/* expression substitution and instruction scheduling ;-) */
}
/**************************************************************************
*
* @Function:
* Split_Cubic
*
* @Description:
* Subdivide a third-order Bezier arc into two joint sub-arcs in the
* Bezier stack.
*
* @Note:
* This routine is the `beef' of the component. It is one of _the_
* inner loops that should be optimized like hell to get the best
* performance.
*/
static void
Split_Cubic( TPoint* base )
{
Long a, b, c;
base[6].x = base[3].x;
a = base[0].x + base[1].x;
b = base[1].x + base[2].x;
c = base[2].x + base[3].x;
base[5].x = c >> 1;
c += b;
base[4].x = c >> 2;
base[1].x = a >> 1;
a += b;
base[2].x = a >> 2;
base[3].x = ( a + c ) >> 3;
base[6].y = base[3].y;
a = base[0].y + base[1].y;
b = base[1].y + base[2].y;
c = base[2].y + base[3].y;
base[5].y = c >> 1;
c += b;
base[4].y = c >> 2;
base[1].y = a >> 1;
a += b;
base[2].y = a >> 2;
base[3].y = ( a + c ) >> 3;
}
/**************************************************************************
*
* @Function:
* Line_Up
*
* @Description:
* Compute the x-coordinates of an ascending line segment and store
* them in the render pool.
*
* @Input:
* x1 ::
* The x-coordinate of the segment's start point.
*
* y1 ::
* The y-coordinate of the segment's start point.
*
* x2 ::
* The x-coordinate of the segment's end point.
*
* y2 ::
* The y-coordinate of the segment's end point.
*
* miny ::
* A lower vertical clipping bound value.
*
* maxy ::
* An upper vertical clipping bound value.
*
* @Return:
* SUCCESS on success, FAILURE on render pool overflow.
*/
static Bool
Line_Up( RAS_ARGS Long x1,
Long y1,
Long x2,
Long y2,
Long miny,
Long maxy )
{
Long e, e2, Dx, Dy;
Long Ix, Rx, Ax;
Int size;
PLong top;
if ( y2 < miny || y1 > maxy )
return SUCCESS;
e2 = y2 > maxy ? maxy : FLOOR( y2 );
e = y1 < miny ? miny : CEILING( y1 );
if ( y1 == e )
e += ras.precision;
if ( e2 < e ) /* nothing to do */
return SUCCESS;
size = (Int)TRUNC( e2 - e ) + 1;
top = ras.top;
if ( top + size >= ras.maxBuff )
{
ras.error = FT_THROW( Raster_Overflow );
return FAILURE;
}
Dx = x2 - x1;
Dy = y2 - y1;
if ( Dx == 0 ) /* very easy */
{
do
*top++ = x1;
while ( --size );
goto Fin;
}
Ix = SMulDiv_No_Round( e - y1, Dx, Dy );
x1 += Ix;
*top++ = x1;
if ( --size )
{
Ax = Dx * ( e - y1 ) - Dy * Ix; /* remainder */
Ix = FMulDiv( ras.precision, Dx, Dy );
Rx = Dx * ras.precision - Dy * Ix; /* remainder */
Dx = 1;
if ( x2 < x1 )
{
Ax = -Ax;
Rx = -Rx;
Dx = -Dx;
}
do
{
x1 += Ix;
Ax += Rx;
if ( Ax >= Dy )
{
Ax -= Dy;
x1 += Dx;
}
*top++ = x1;
}
while ( --size );
}
Fin:
ras.top = top;
return SUCCESS;
}
/**************************************************************************
*
* @Function:
* Line_Down
*
* @Description:
* Compute the x-coordinates of an descending line segment and store
* them in the render pool.
*
* @Input:
* x1 ::
* The x-coordinate of the segment's start point.
*
* y1 ::
* The y-coordinate of the segment's start point.
*
* x2 ::
* The x-coordinate of the segment's end point.
*
* y2 ::
* The y-coordinate of the segment's end point.
*
* miny ::
* A lower vertical clipping bound value.
*
* maxy ::
* An upper vertical clipping bound value.
*
* @Return:
* SUCCESS on success, FAILURE on render pool overflow.
*/
static Bool
Line_Down( RAS_ARGS Long x1,
Long y1,
Long x2,
Long y2,
Long miny,
Long maxy )
{
return Line_Up( RAS_VARS x1, -y1, x2, -y2, -maxy, -miny );
}
/* A function type describing the functions used to split Bezier arcs */
typedef void (*TSplitter)( TPoint* base );
/**************************************************************************
*
* @Function:
* Bezier_Up
*
* @Description:
* Compute the x-coordinates of an ascending Bezier arc and store
* them in the render pool.
*
* @Input:
* degree ::
* The degree of the Bezier arc (either 2 or 3).
*
* splitter ::
* The function to split Bezier arcs.
*
* miny ::
* A lower vertical clipping bound value.
*
* maxy ::
* An upper vertical clipping bound value.
*
* @Return:
* SUCCESS on success, FAILURE on render pool overflow.
*/
static Bool
Bezier_Up( RAS_ARGS Int degree,
TPoint* arc,
TSplitter splitter,
Long miny,
Long maxy )
{
Long y1, y2, e, e2, dy;
Long dx, x2;
PLong top;
y1 = arc[degree].y;
y2 = arc[0].y;
if ( y2 < miny || y1 > maxy )
return SUCCESS;
e2 = y2 > maxy ? maxy : FLOOR( y2 );
e = y1 < miny ? miny : CEILING( y1 );
if ( y1 == e )
e += ras.precision;
if ( e2 < e ) /* nothing to do */
return SUCCESS;
top = ras.top;
if ( ( top + TRUNC( e2 - e ) + 1 ) >= ras.maxBuff )
{
ras.error = FT_THROW( Raster_Overflow );
return FAILURE;
}
do
{
y2 = arc[0].y;
x2 = arc[0].x;
if ( y2 > e )
{
dy = y2 - arc[degree].y;
dx = x2 - arc[degree].x;
/* split condition should be invariant of direction */
if ( dy > ras.precision_step ||
dx > ras.precision_step ||
-dx > ras.precision_step )
{
splitter( arc );
arc += degree;
}
else
{
*top++ = x2 - FMulDiv( y2 - e, dx, dy );
e += ras.precision;
arc -= degree;
}
}
else
{
if ( y2 == e )
{
*top++ = x2;
e += ras.precision;
}
arc -= degree;
}
}
while ( e <= e2 );
ras.top = top;
return SUCCESS;
}
/**************************************************************************
*
* @Function:
* Bezier_Down
*
* @Description:
* Compute the x-coordinates of an descending Bezier arc and store
* them in the render pool.
*
* @Input:
* degree ::
* The degree of the Bezier arc (either 2 or 3).
*
* splitter ::
* The function to split Bezier arcs.
*
* miny ::
* A lower vertical clipping bound value.
*
* maxy ::
* An upper vertical clipping bound value.
*
* @Return:
* SUCCESS on success, FAILURE on render pool overflow.
*/
static Bool
Bezier_Down( RAS_ARGS Int degree,
TPoint* arc,
TSplitter splitter,
Long miny,
Long maxy )
{
Bool result;
arc[0].y = -arc[0].y;
arc[1].y = -arc[1].y;
arc[2].y = -arc[2].y;
if ( degree > 2 )
arc[3].y = -arc[3].y;
result = Bezier_Up( RAS_VARS degree, arc, splitter, -maxy, -miny );
arc[0].y = -arc[0].y;
return result;
}
/**************************************************************************
*
* @Function:
* Line_To
*
* @Description:
* Inject a new line segment and adjust the Profiles list.
*
* @Input:
* x ::
* The x-coordinate of the segment's end point (its start point
* is stored in `lastX').
*
* y ::
* The y-coordinate of the segment's end point (its start point
* is stored in `lastY').
*
* @Return:
* SUCCESS on success, FAILURE on render pool overflow or incorrect
* profile.
*/
static Bool
Line_To( RAS_ARGS Long x,
Long y )
{
TStates state;
if ( y == ras.lastY )
goto Fin;
/* First, detect a change of direction */
state = ras.lastY < y ? Ascending_State : Descending_State;
if ( ras.state != state )
{
/* finalize current profile if any */
if ( ras.state != Unknown_State &&
End_Profile( RAS_VAR ) )
goto Fail;
/* create a new profile */
if ( New_Profile( RAS_VARS state ) )
goto Fail;
}
/* Then compute the lines */
if ( state == Ascending_State )
{
if ( Line_Up( RAS_VARS ras.lastX, ras.lastY,
x, y, ras.minY, ras.maxY ) )
goto Fail;
}
else
{
if ( Line_Down( RAS_VARS ras.lastX, ras.lastY,
x, y, ras.minY, ras.maxY ) )
goto Fail;
}
Fin:
ras.lastX = x;
ras.lastY = y;
return SUCCESS;
Fail:
return FAILURE;
}
/**************************************************************************
*
* @Function:
* Conic_To
*
* @Description:
* Inject a new conic arc and adjust the profile list.
*
* @Input:
* cx ::
* The x-coordinate of the arc's new control point.
*
* cy ::
* The y-coordinate of the arc's new control point.
*
* x ::
* The x-coordinate of the arc's end point (its start point is
* stored in `lastX').
*
* y ::
* The y-coordinate of the arc's end point (its start point is
* stored in `lastY').
*
* @Return:
* SUCCESS on success, FAILURE on render pool overflow or incorrect
* profile.
*/
static Bool
Conic_To( RAS_ARGS Long cx,
Long cy,
Long x,
Long y )
{
Long y1, y2, y3, x3, ymin, ymax;
TStates state_bez;
TPoint arcs[2 * MaxBezier + 1]; /* The Bezier stack */
TPoint* arc; /* current Bezier arc pointer */
arc = arcs;
arc[2].x = ras.lastX;
arc[2].y = ras.lastY;
arc[1].x = cx;
arc[1].y = cy;
arc[0].x = x;
arc[0].y = y;
do
{
y1 = arc[2].y;
y2 = arc[1].y;
y3 = arc[0].y;
x3 = arc[0].x;
/* first, categorize the Bezier arc */
if ( y1 <= y3 )
{
ymin = y1;
ymax = y3;
}
else
{
ymin = y3;
ymax = y1;
}
if ( y2 < FLOOR( ymin ) || y2 > CEILING( ymax ) )
{
/* this arc has no given direction, split it! */
Split_Conic( arc );
arc += 2;
}
else if ( y1 == y3 )
{
/* this arc is flat, advance position */
/* and pop it from the Bezier stack */
arc -= 2;
ras.lastX = x3;
ras.lastY = y3;
}
else
{
/* the arc is y-monotonous, either ascending or descending */
/* detect a change of direction */
state_bez = y1 < y3 ? Ascending_State : Descending_State;
if ( ras.state != state_bez )
{
/* finalize current profile if any */
if ( ras.state != Unknown_State &&
End_Profile( RAS_VAR ) )
goto Fail;
/* create a new profile */
if ( New_Profile( RAS_VARS state_bez ) )
goto Fail;
}
/* now call the appropriate routine */
if ( state_bez == Ascending_State )
{
if ( Bezier_Up( RAS_VARS 2, arc, Split_Conic,
ras.minY, ras.maxY ) )
goto Fail;
}
else
if ( Bezier_Down( RAS_VARS 2, arc, Split_Conic,
ras.minY, ras.maxY ) )
goto Fail;
arc -= 2;
ras.lastX = x3;
ras.lastY = y3;
}
} while ( arc >= arcs );
return SUCCESS;
Fail:
return FAILURE;
}
/**************************************************************************
*
* @Function:
* Cubic_To
*
* @Description:
* Inject a new cubic arc and adjust the profile list.
*
* @Input:
* cx1 ::
* The x-coordinate of the arc's first new control point.
*
* cy1 ::
* The y-coordinate of the arc's first new control point.
*
* cx2 ::
* The x-coordinate of the arc's second new control point.
*
* cy2 ::
* The y-coordinate of the arc's second new control point.
*
* x ::
* The x-coordinate of the arc's end point (its start point is
* stored in `lastX').
*
* y ::
* The y-coordinate of the arc's end point (its start point is
* stored in `lastY').
*
* @Return:
* SUCCESS on success, FAILURE on render pool overflow or incorrect
* profile.
*/
static Bool
Cubic_To( RAS_ARGS Long cx1,
Long cy1,
Long cx2,
Long cy2,
Long x,
Long y )
{
Long y1, y2, y3, y4, x4, ymin1, ymax1, ymin2, ymax2;
TStates state_bez;
TPoint arcs[3 * MaxBezier + 1]; /* The Bezier stack */
TPoint* arc; /* current Bezier arc pointer */
arc = arcs;
arc[3].x = ras.lastX;
arc[3].y = ras.lastY;
arc[2].x = cx1;
arc[2].y = cy1;
arc[1].x = cx2;
arc[1].y = cy2;
arc[0].x = x;
arc[0].y = y;
do
{
y1 = arc[3].y;
y2 = arc[2].y;
y3 = arc[1].y;
y4 = arc[0].y;
x4 = arc[0].x;
/* first, categorize the Bezier arc */
if ( y1 <= y4 )
{
ymin1 = y1;
ymax1 = y4;
}
else
{
ymin1 = y4;
ymax1 = y1;
}
if ( y2 <= y3 )
{
ymin2 = y2;
ymax2 = y3;
}
else
{
ymin2 = y3;
ymax2 = y2;
}
if ( ymin2 < FLOOR( ymin1 ) || ymax2 > CEILING( ymax1 ) )
{
/* this arc has no given direction, split it! */
Split_Cubic( arc );
arc += 3;
}
else if ( y1 == y4 )
{
/* this arc is flat, advance position */
/* and pop it from the Bezier stack */
arc -= 3;
ras.lastX = x4;
ras.lastY = y4;
}
else
{
state_bez = y1 < y4 ? Ascending_State : Descending_State;
/* detect a change of direction */
if ( ras.state != state_bez )
{
/* finalize current profile if any */
if ( ras.state != Unknown_State &&
End_Profile( RAS_VAR ) )
goto Fail;
if ( New_Profile( RAS_VARS state_bez ) )
goto Fail;
}
/* compute intersections */
if ( state_bez == Ascending_State )
{
if ( Bezier_Up( RAS_VARS 3, arc, Split_Cubic,
ras.minY, ras.maxY ) )
goto Fail;
}
else
if ( Bezier_Down( RAS_VARS 3, arc, Split_Cubic,
ras.minY, ras.maxY ) )
goto Fail;
arc -= 3;
ras.lastX = x4;
ras.lastY = y4;
}
} while ( arc >= arcs );
return SUCCESS;
Fail:
return FAILURE;
}
#undef SWAP_
#define SWAP_( x, y ) do \
{ \
Long swap = x; \
\
\
x = y; \
y = swap; \
} while ( 0 )
/**************************************************************************
*
* @Function:
* Decompose_Curve
*
* @Description:
* Scan the outline arrays in order to emit individual segments and
* Beziers by calling Line_To() and Bezier_To(). It handles all
* weird cases, like when the first point is off the curve, or when
* there are simply no `on' points in the contour!
*
* @Input:
* first ::
* The index of the first point in the contour.
*
* last ::
* The index of the last point in the contour.
*
* flipped ::
* If set, flip the direction of the curve.
*
* @Return:
* SUCCESS on success, FAILURE on error.
*
* @Note:
* Unlike FT_Outline_Decompose(), this function handles the scanmode
* dropout tags in the individual contours. Therefore, it cannot be
* replaced.
*/
static Bool
Decompose_Curve( RAS_ARGS Int first,
Int last,
Int flipped )
{
FT_Vector v_last;
FT_Vector v_control;
FT_Vector v_start;
FT_Vector* points;
FT_Vector* point;
FT_Vector* limit;
FT_Byte* tags;
UInt tag; /* current point's state */
points = ras.outline.points;
limit = points + last;
v_start.x = SCALED( points[first].x );
v_start.y = SCALED( points[first].y );
v_last.x = SCALED( points[last].x );
v_last.y = SCALED( points[last].y );
if ( flipped )
{
SWAP_( v_start.x, v_start.y );
SWAP_( v_last.x, v_last.y );
}
v_control = v_start;
point = points + first;
tags = ras.outline.tags + first;
/* set scan mode if necessary */
if ( tags[0] & FT_CURVE_TAG_HAS_SCANMODE )
ras.dropOutControl = (Byte)tags[0] >> 5;
tag = FT_CURVE_TAG( tags[0] );
/* A contour cannot start with a cubic control point! */
if ( tag == FT_CURVE_TAG_CUBIC )
goto Invalid_Outline;
/* check first point to determine origin */
if ( tag == FT_CURVE_TAG_CONIC )
{
/* first point is conic control. Yes, this happens. */
if ( FT_CURVE_TAG( ras.outline.tags[last] ) == FT_CURVE_TAG_ON )
{
/* start at last point if it is on the curve */
v_start = v_last;
limit--;
}
else
{
/* if both first and last points are conic, */
/* start at their middle and record its position */
/* for closure */
v_start.x = ( v_start.x + v_last.x ) / 2;
v_start.y = ( v_start.y + v_last.y ) / 2;
/* v_last = v_start; */
}
point--;
tags--;
}
ras.lastX = v_start.x;
ras.lastY = v_start.y;
while ( point < limit )
{
point++;
tags++;
tag = FT_CURVE_TAG( tags[0] );
switch ( tag )
{
case FT_CURVE_TAG_ON: /* emit a single line_to */
{
Long x, y;
x = SCALED( point->x );
y = SCALED( point->y );
if ( flipped )
SWAP_( x, y );
if ( Line_To( RAS_VARS x, y ) )
goto Fail;
continue;
}
case FT_CURVE_TAG_CONIC: /* consume conic arcs */
v_control.x = SCALED( point[0].x );
v_control.y = SCALED( point[0].y );
if ( flipped )
SWAP_( v_control.x, v_control.y );
Do_Conic:
if ( point < limit )
{
FT_Vector v_middle;
Long x, y;
point++;
tags++;
tag = FT_CURVE_TAG( tags[0] );
x = SCALED( point[0].x );
y = SCALED( point[0].y );
if ( flipped )
SWAP_( x, y );
if ( tag == FT_CURVE_TAG_ON )
{
if ( Conic_To( RAS_VARS v_control.x, v_control.y, x, y ) )
goto Fail;
continue;
}
if ( tag != FT_CURVE_TAG_CONIC )
goto Invalid_Outline;
v_middle.x = ( v_control.x + x ) / 2;
v_middle.y = ( v_control.y + y ) / 2;
if ( Conic_To( RAS_VARS v_control.x, v_control.y,
v_middle.x, v_middle.y ) )
goto Fail;
v_control.x = x;
v_control.y = y;
goto Do_Conic;
}
if ( Conic_To( RAS_VARS v_control.x, v_control.y,
v_start.x, v_start.y ) )
goto Fail;
goto Close;
default: /* FT_CURVE_TAG_CUBIC */
{
Long x1, y1, x2, y2, x3, y3;
if ( point + 1 > limit ||
FT_CURVE_TAG( tags[1] ) != FT_CURVE_TAG_CUBIC )
goto Invalid_Outline;
point += 2;
tags += 2;
x1 = SCALED( point[-2].x );
y1 = SCALED( point[-2].y );
x2 = SCALED( point[-1].x );
y2 = SCALED( point[-1].y );
if ( flipped )
{
SWAP_( x1, y1 );
SWAP_( x2, y2 );
}
if ( point <= limit )
{
x3 = SCALED( point[0].x );
y3 = SCALED( point[0].y );
if ( flipped )
SWAP_( x3, y3 );
if ( Cubic_To( RAS_VARS x1, y1, x2, y2, x3, y3 ) )
goto Fail;
continue;
}
if ( Cubic_To( RAS_VARS x1, y1, x2, y2, v_start.x, v_start.y ) )
goto Fail;
goto Close;
}
}
}
/* close the contour with a line segment */
if ( Line_To( RAS_VARS v_start.x, v_start.y ) )
goto Fail;
Close:
return SUCCESS;
Invalid_Outline:
ras.error = FT_THROW( Invalid_Outline );
Fail:
return FAILURE;
}
/**************************************************************************
*
* @Function:
* Convert_Glyph
*
* @Description:
* Convert a glyph into a series of segments and arcs and make a
* profiles list with them.
*
* @Input:
* flipped ::
* If set, flip the direction of curve.
*
* @Return:
* SUCCESS on success, FAILURE if any error was encountered during
* rendering.
*/
static Bool
Convert_Glyph( RAS_ARGS Int flipped )
{
Int i;
Int first, last;
ras.fProfile = NULL;
ras.cProfile = NULL;
ras.top = ras.buff;
ras.maxBuff = ras.sizeBuff - 1; /* top reserve */
ras.numTurns = 0;
ras.num_Profs = 0;
last = -1;
for ( i = 0; i < ras.outline.n_contours; i++ )
{
ras.state = Unknown_State;
ras.gProfile = NULL;
first = last + 1;
last = ras.outline.contours[i];
if ( Decompose_Curve( RAS_VARS first, last, flipped ) )
return FAILURE;
/* Note that ras.gProfile can stay nil if the contour was */
/* too small to be drawn or degenerate. */
if ( !ras.gProfile )
continue;
/* we must now check whether the extreme arcs join or not */
if ( FRAC( ras.lastY ) == 0 &&
ras.lastY >= ras.minY &&
ras.lastY <= ras.maxY )
if ( ( ras.gProfile->flags & Flow_Up ) ==
( ras.cProfile->flags & Flow_Up ) )
ras.top--;
if ( End_Profile( RAS_VAR ) )
return FAILURE;
if ( !ras.fProfile )
ras.fProfile = ras.gProfile;
}
if ( ras.fProfile )
Finalize_Profile_Table( RAS_VAR );
return SUCCESS;
}
/*************************************************************************/
/*************************************************************************/
/** **/
/** SCAN-LINE SWEEPS AND DRAWING **/
/** **/
/*************************************************************************/
/*************************************************************************/
/**************************************************************************
*
* InsNew
*
* Inserts a new profile in a linked list, sorted by coordinate.
*/
static void
InsNew( PProfileList list,
PProfile profile )
{
PProfile *old, current;
Long x;
old = list;
current = *old;
x = profile->X;
while ( current && current->X < x )
{
old = &current->link;
current = *old;
}
profile->link = current;
*old = profile;
}
/**************************************************************************
*
* Increment
*
* Advances all profile in the list to the next scanline. It also
* sorts the trace list in the unlikely case of profile crossing.
* The profiles are inserted in sorted order. We might need a single
* swap to fix it when profiles (contours) cross.
* Bubble sort with immediate restart is good enough and simple.
*/
static void
Increment( PProfileList list,
Int flow )
{
PProfile *old, current, next;
/* First, set the new X coordinates and remove exhausted profiles */
old = list;
while ( *old )
{
current = *old;
if ( --current->height )
{
current->offset += flow;
current->X = current->x[current->offset];
old = &current->link;
}
else
*old = current->link; /* remove */
}
/* Then make sure the list remains sorted */
old = list;
current = *old;
if ( !current )
return;
while ( current->link )
{
next = current->link;
if ( current->X <= next->X )
{
old = &current->link;
current = next;
}
else
{
*old = next;
current->link = next->link;
next->link = current;
/* this is likely the only necessary swap -- restart */
old = list;
current = *old;
}
}
}
/**************************************************************************
*
* Vertical Sweep Procedure Set
*
* These four routines are used during the vertical black/white sweep
* phase by the generic Draw_Sweep() function.
*
*/
static void
Vertical_Sweep_Init( RAS_ARGS Int min,
Int max )
{
FT_UNUSED( max );
ras.bLine = ras.bOrigin - min * ras.bPitch;
}
static void
Vertical_Sweep_Span( RAS_ARGS Int y,
FT_F26Dot6 x1,
FT_F26Dot6 x2 )
{
Int e1 = (Int)TRUNC( CEILING( x1 ) );
Int e2 = (Int)TRUNC( FLOOR( x2 ) );
FT_UNUSED( y );
FT_TRACE7(( " y=%d x=[% .*f;% .*f]",
y,
ras.precision_bits, (double)x1 / (double)ras.precision,
ras.precision_bits, (double)x2 / (double)ras.precision ));
if ( e2 >= 0 && e1 <= ras.bRight )
{
PByte target;
Int c1, f1, c2, f2;
if ( e1 < 0 )
e1 = 0;
if ( e2 > ras.bRight )
e2 = ras.bRight;
FT_TRACE7(( " -> x=[%d;%d]", e1, e2 ));
c1 = e1 >> 3;
c2 = e2 >> 3;
f1 = 0xFF >> ( e1 & 7 );
f2 = ~0x7F >> ( e2 & 7 );
target = ras.bLine + c1;
c2 -= c1;
if ( c2 > 0 )
{
target[0] |= f1;
/* memset() is slower than the following code on many platforms. */
/* This is due to the fact that, in the vast majority of cases, */
/* the span length in bytes is relatively small. */
while ( --c2 > 0 )
*( ++target ) = 0xFF;
target[1] |= f2;
}
else
*target |= ( f1 & f2 );
}
FT_TRACE7(( "\n" ));
}
static void
Vertical_Sweep_Drop( RAS_ARGS Int y,
FT_F26Dot6 x1,
FT_F26Dot6 x2 )
{
Int e1 = (Int)TRUNC( x1 );
Int e2 = (Int)TRUNC( x2 );
Int c1, f1;
FT_UNUSED( y );
/* undocumented but confirmed: If the drop-out would result in a */
/* pixel outside of the bounding box, use the pixel inside of the */
/* bounding box instead */
if ( e1 < 0 || e1 > ras.bRight )
e1 = e2;
/* otherwise check that the other pixel isn't set */
else if ( e2 >=0 && e2 <= ras.bRight )
{
c1 = e2 >> 3;
f1 = 0x80 >> ( e2 & 7 );
if ( ras.bLine[c1] & f1 )
return;
}
if ( e1 >= 0 && e1 <= ras.bRight )
{
c1 = e1 >> 3;
f1 = 0x80 >> ( e1 & 7 );
FT_TRACE7(( " y=%d x=%d%s\n", y, e1,
ras.bLine[c1] & f1 ? " redundant" : "" ));
ras.bLine[c1] |= f1;
}
}
static void
Vertical_Sweep_Step( RAS_ARG )
{
ras.bLine -= ras.bPitch;
}
/************************************************************************
*
* Horizontal Sweep Procedure Set
*
* These four routines are used during the horizontal black/white
* sweep phase by the generic Draw_Sweep() function.
*
*/
static void
Horizontal_Sweep_Init( RAS_ARGS Int min,
Int max )
{
/* nothing, really */
FT_UNUSED_RASTER;
FT_UNUSED( min );
FT_UNUSED( max );
}
static void
Horizontal_Sweep_Span( RAS_ARGS Int y,
FT_F26Dot6 x1,
FT_F26Dot6 x2 )
{
Long e1 = CEILING( x1 );
Long e2 = FLOOR( x2 );
FT_TRACE7(( " x=%d y=[% .*f;% .*f]",
y,
ras.precision_bits, (double)x1 / (double)ras.precision,
ras.precision_bits, (double)x2 / (double)ras.precision ));
/* We should not need this procedure but the vertical sweep */
/* mishandles horizontal lines through pixel centers. So we */
/* have to check perfectly aligned span edges here. */
/* */
/* XXX: Can we handle horizontal lines better and drop this? */
if ( x1 == e1 )
{
e1 = TRUNC( e1 );
if ( e1 >= 0 && e1 <= ras.bTop )
{
Int f1;
PByte bits;
bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.bPitch;
f1 = 0x80 >> ( y & 7 );
FT_TRACE7(( bits[0] & f1 ? " redundant"
: " -> y=%ld edge", e1 ));
bits[0] |= f1;
}
}
if ( x2 == e2 )
{
e2 = TRUNC( e2 );
if ( e2 >= 0 && e2 <= ras.bTop )
{
Int f1;
PByte bits;
bits = ras.bOrigin + ( y >> 3 ) - e2 * ras.bPitch;
f1 = 0x80 >> ( y & 7 );
FT_TRACE7(( bits[0] & f1 ? " redundant"
: " -> y=%ld edge", e2 ));
bits[0] |= f1;
}
}
FT_TRACE7(( "\n" ));
}
static void
Horizontal_Sweep_Drop( RAS_ARGS Int y,
FT_F26Dot6 x1,
FT_F26Dot6 x2 )
{
Int e1 = (Int)TRUNC( x1 );
Int e2 = (Int)TRUNC( x2 );
PByte bits;
Int f1;
/* undocumented but confirmed: If the drop-out would result in a */
/* pixel outside of the bounding box, use the pixel inside of the */
/* bounding box instead */
if ( e1 < 0 || e1 > ras.bTop )
e1 = e2;
/* otherwise check that the other pixel isn't set */
else if ( e2 >=0 && e2 <= ras.bTop )
{
bits = ras.bOrigin + ( y >> 3 ) - e2 * ras.bPitch;
f1 = 0x80 >> ( y & 7 );
if ( *bits & f1 )
return;
}
if ( e1 >= 0 && e1 <= ras.bTop )
{
bits = ras.bOrigin + ( y >> 3 ) - e1 * ras.bPitch;
f1 = 0x80 >> ( y & 7 );
FT_TRACE7(( " x=%d y=%d%s\n", y, e1,
*bits & f1 ? " redundant" : "" ));
*bits |= f1;
}
}
static void
Horizontal_Sweep_Step( RAS_ARG )
{
/* Nothing, really */
FT_UNUSED_RASTER;
}
/**************************************************************************
*
* Generic Sweep Drawing routine
*
* Note that this routine is executed with the pool containing at least
* two valid profiles (up and down) and two y-turns (top and bottom).
*
*/
static void
Draw_Sweep( RAS_ARG )
{
Int min_Y, max_Y, dropouts;
Int y, y_turn;
PProfile *Q, P, P_Left, P_Right;
TProfileList waiting = ras.fProfile;
TProfileList draw_left = NULL;
TProfileList draw_right = NULL;
/* use y_turns to set the drawing range */
min_Y = (Int)ras.maxBuff[0];
max_Y = (Int)ras.maxBuff[ras.numTurns] - 1;
/* now initialize the sweep */
ras.Proc_Sweep_Init( RAS_VARS min_Y, max_Y );
/* let's go */
for ( y = min_Y; y <= max_Y; )
{
/* check waiting list for new profile activations */
Q = &waiting;
while ( *Q )
{
P = *Q;
if ( P->start == y )
{
*Q = P->link; /* remove */
/* each active list contains profiles with the same flow */
/* left and right are arbitrary, correspond to TrueType */
if ( P->flags & Flow_Up )
InsNew( &draw_left, P );
else
InsNew( &draw_right, P );
}
else
Q = &P->link;
}
y_turn = (Int)*++ras.maxBuff;
do
{
/* let's trace */
dropouts = 0;
P_Left = draw_left;
P_Right = draw_right;
while ( P_Left && P_Right )
{
Long x1 = P_Left ->X;
Long x2 = P_Right->X;
Long xs;
/* TrueType should have x2 > x1, but can be opposite */
/* by mistake or in CFF/Type1, fix it then */
if ( x1 > x2 )
{
xs = x1;
x1 = x2;
x2 = xs;
}
if ( CEILING( x1 ) <= FLOOR( x2 ) )
ras.Proc_Sweep_Span( RAS_VARS y, x1, x2 );
/* otherwise, bottom ceiling > top floor, it is a drop-out */
else
{
Int dropOutControl = P_Left->flags & 7;
/* Drop-out control */
/* e2 x2 x1 e1 */
/* */
/* ^ | */
/* | | */
/* +-------------+---------------------+------------+ */
/* | | */
/* | v */
/* */
/* pixel contour contour pixel */
/* center center */
/* drop-out mode scan conversion rules (OpenType specs) */
/* ------------------------------------------------------- */
/* bit 0 exclude stubs if set */
/* bit 1 ignore drop-outs if set */
/* bit 2 smart rounding if set */
if ( dropOutControl & 2 )
goto Next_Pair;
/* The specification neither provides an exact definition */
/* of a `stub' nor gives exact rules to exclude them. */
/* */
/* Here the constraints we use to recognize a stub. */
/* */
/* upper stub: */
/* */
/* - P_Left and P_Right are in the same contour */
/* - P_Right is the successor of P_Left in that contour */
/* - y is the top of P_Left and P_Right */
/* */
/* lower stub: */
/* */
/* - P_Left and P_Right are in the same contour */
/* - P_Left is the successor of P_Right in that contour */
/* - y is the bottom of P_Left */
/* */
/* We draw a stub if the following constraints are met. */
/* */
/* - for an upper or lower stub, there is top or bottom */
/* overshoot, respectively */
/* - the covered interval is greater or equal to a half */
/* pixel */
if ( dropOutControl & 1 )
{
/* upper stub test */
if ( P_Left->height == 1 &&
P_Left->next == P_Right &&
!( P_Left->flags & Overshoot_Top &&
x2 - x1 >= ras.precision_half ) )
goto Next_Pair;
/* lower stub test */
if ( P_Left->offset == 0 &&
P_Right->next == P_Left &&
!( P_Left->flags & Overshoot_Bottom &&
x2 - x1 >= ras.precision_half ) )
goto Next_Pair;
}
/* select the pixel to set and the other pixel */
if ( dropOutControl & 4 )
{
x2 = SMART( x1, x2 );
x1 = x1 > x2 ? x2 + ras.precision : x2 - ras.precision;
}
else
{
x2 = FLOOR ( x2 );
x1 = CEILING( x1 );
}
P_Left ->X = x2;
P_Right->X = x1;
/* mark profile for drop-out processing */
P_Left->flags |= Dropout;
dropouts++;
}
Next_Pair:
P_Left = P_Left->link;
P_Right = P_Right->link;
}
/* handle drop-outs _after_ the span drawing */
P_Left = draw_left;
P_Right = draw_right;
while ( dropouts )
{
if ( P_Left->flags & Dropout )
{
ras.Proc_Sweep_Drop( RAS_VARS y, P_Left->X, P_Right->X );
P_Left->flags &= ~Dropout;
dropouts--;
}
P_Left = P_Left->link;
P_Right = P_Right->link;
}
ras.Proc_Sweep_Step( RAS_VAR );
Increment( &draw_left, 1 );
Increment( &draw_right, -1 );
}
while ( ++y < y_turn );
}
}
/**************************************************************************
*
* @Function:
* Render_Single_Pass
*
* @Description:
* Perform one sweep with sub-banding.
*
* @Input:
* flipped ::
* If set, flip the direction of the outline.
*
* @Return:
* Renderer error code.
*/
static int
Render_Single_Pass( RAS_ARGS Bool flipped,
Int y_min,
Int y_max )
{
Int y_mid;
Int band_top = 0;
Int band_stack[32]; /* enough to bisect 32-bit int bands */
FT_TRACE6(( "%s pass [%d..%d]\n",
flipped ? "Horizontal" : "Vertical",
y_min, y_max ));
while ( 1 )
{
ras.minY = (Long)y_min * ras.precision;
ras.maxY = (Long)y_max * ras.precision;
ras.error = Raster_Err_Ok;
if ( Convert_Glyph( RAS_VARS flipped ) )
{
if ( ras.error != Raster_Err_Raster_Overflow )
return ras.error;
/* sub-banding */
if ( y_min == y_max )
return ras.error; /* still Raster_Overflow */
FT_TRACE6(( "band [%d..%d]: to be bisected\n",
y_min, y_max ));
y_mid = ( y_min + y_max ) >> 1;
band_stack[band_top++] = y_min;
y_min = y_mid + 1;
}
else
{
FT_TRACE6(( "band [%d..%d]: %hd profiles; %td bytes remaining\n",
y_min, y_max, ras.num_Profs,
(char*)ras.maxBuff - (char*)ras.top ));
if ( ras.fProfile )
Draw_Sweep( RAS_VAR );
if ( --band_top < 0 )
break;
y_max = y_min - 1;
y_min = band_stack[band_top];
}
}
return Raster_Err_Ok;
}
/**************************************************************************
*
* @Function:
* Render_Glyph
*
* @Description:
* Render a glyph in a bitmap. Sub-banding if needed.
*
* @Return:
* FreeType error code. 0 means success.
*/
static FT_Error
Render_Glyph( RAS_ARG )
{
FT_Error error;
Long buffer[FT_MAX_BLACK_POOL];
ras.buff = buffer;
ras.sizeBuff = (&buffer)[1]; /* Points to right after buffer. */
Set_High_Precision( RAS_VARS ras.outline.flags &
FT_OUTLINE_HIGH_PRECISION );
ras.dropOutControl = 0;
if ( ras.outline.flags & FT_OUTLINE_IGNORE_DROPOUTS )
ras.dropOutControl |= 2;
if ( ras.outline.flags & FT_OUTLINE_SMART_DROPOUTS )
ras.dropOutControl |= 4;
if ( !( ras.outline.flags & FT_OUTLINE_INCLUDE_STUBS ) )
ras.dropOutControl |= 1;
FT_TRACE6(( "BW Raster: precision 1/%d, dropout mode %d\n",
ras.precision, ras.dropOutControl ));
/* Vertical Sweep */
ras.Proc_Sweep_Init = Vertical_Sweep_Init;
ras.Proc_Sweep_Span = Vertical_Sweep_Span;
ras.Proc_Sweep_Drop = Vertical_Sweep_Drop;
ras.Proc_Sweep_Step = Vertical_Sweep_Step;
error = Render_Single_Pass( RAS_VARS 0, 0, ras.bTop );
if ( error )
return error;
/* Horizontal Sweep */
if ( !( ras.outline.flags & FT_OUTLINE_SINGLE_PASS ) )
{
ras.Proc_Sweep_Init = Horizontal_Sweep_Init;
ras.Proc_Sweep_Span = Horizontal_Sweep_Span;
ras.Proc_Sweep_Drop = Horizontal_Sweep_Drop;
ras.Proc_Sweep_Step = Horizontal_Sweep_Step;
error = Render_Single_Pass( RAS_VARS 1, 0, ras.bRight );
if ( error )
return error;
}
return Raster_Err_Ok;
}
/**** RASTER OBJECT CREATION: In standalone mode, we simply use *****/
/**** a static object. *****/
#ifdef STANDALONE_
static int
ft_black_new( void* memory,
FT_Raster *araster )
{
static black_TRaster the_raster;
FT_UNUSED( memory );
*araster = (FT_Raster)&the_raster;
FT_ZERO( &the_raster );
return 0;
}
static void
ft_black_done( FT_Raster raster )
{
/* nothing */
FT_UNUSED( raster );
}
#else /* !STANDALONE_ */
static int
ft_black_new( void* memory_, /* FT_Memory */
FT_Raster *araster_ ) /* black_PRaster */
{
FT_Memory memory = (FT_Memory)memory_;
black_PRaster *araster = (black_PRaster*)araster_;
FT_Error error;
black_PRaster raster = NULL;
if ( !FT_NEW( raster ) )
raster->memory = memory;
*araster = raster;
return error;
}
static void
ft_black_done( FT_Raster raster_ ) /* black_PRaster */
{
black_PRaster raster = (black_PRaster)raster_;
FT_Memory memory = (FT_Memory)raster->memory;
FT_FREE( raster );
}
#endif /* !STANDALONE_ */
static void
ft_black_reset( FT_Raster raster,
PByte pool_base,
ULong pool_size )
{
FT_UNUSED( raster );
FT_UNUSED( pool_base );
FT_UNUSED( pool_size );
}
static int
ft_black_set_mode( FT_Raster raster,
ULong mode,
void* args )
{
FT_UNUSED( raster );
FT_UNUSED( mode );
FT_UNUSED( args );
return 0;
}
static int
ft_black_render( FT_Raster raster,
const FT_Raster_Params* params )
{
const FT_Outline* outline = (const FT_Outline*)params->source;
const FT_Bitmap* target_map = params->target;
#ifndef FT_STATIC_RASTER
black_TWorker worker[1];
#endif
if ( !raster )
return FT_THROW( Raster_Uninitialized );
if ( !outline )
return FT_THROW( Invalid_Outline );
/* return immediately if the outline is empty */
if ( outline->n_points == 0 || outline->n_contours == 0 )
return Raster_Err_Ok;
if ( !outline->contours || !outline->points )
return FT_THROW( Invalid_Outline );
if ( outline->n_points !=
outline->contours[outline->n_contours - 1] + 1 )
return FT_THROW( Invalid_Outline );
/* this version of the raster does not support direct rendering, sorry */
if ( params->flags & FT_RASTER_FLAG_DIRECT ||
params->flags & FT_RASTER_FLAG_AA )
return FT_THROW( Cannot_Render_Glyph );
if ( !target_map )
return FT_THROW( Invalid_Argument );
/* nothing to do */
if ( !target_map->width || !target_map->rows )
return Raster_Err_Ok;
if ( !target_map->buffer )
return FT_THROW( Invalid_Argument );
ras.outline = *outline;
ras.bTop = (Int)target_map->rows - 1;
ras.bRight = (Int)target_map->width - 1;
ras.bPitch = (Int)target_map->pitch;
ras.bOrigin = (PByte)target_map->buffer;
if ( ras.bPitch > 0 )
ras.bOrigin += ras.bTop * ras.bPitch;
return Render_Glyph( RAS_VAR );
}
FT_DEFINE_RASTER_FUNCS(
ft_standard_raster,
FT_GLYPH_FORMAT_OUTLINE,
ft_black_new, /* FT_Raster_New_Func raster_new */
ft_black_reset, /* FT_Raster_Reset_Func raster_reset */
ft_black_set_mode, /* FT_Raster_Set_Mode_Func raster_set_mode */
ft_black_render, /* FT_Raster_Render_Func raster_render */
ft_black_done /* FT_Raster_Done_Func raster_done */
)
/* END */