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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
/* a presentation of a document, part 2 */
#ifndef mozilla_PresShell_h
#define mozilla_PresShell_h
#include <stdio.h> // for FILE definition
#include "DepthOrderedFrameList.h"
#include "FrameMetrics.h"
#include "LayoutConstants.h"
#include "mozilla/ArenaObjectID.h"
#include "mozilla/Attributes.h"
#include "mozilla/dom/DocumentBinding.h"
#include "mozilla/FlushType.h"
#include "mozilla/layers/FocusTarget.h"
#include "mozilla/Logging.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/PresShellForwards.h"
#include "mozilla/ScrollTypes.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/WeakPtr.h"
#include "nsColor.h"
#include "nsCOMArray.h"
#include "nsCoord.h"
#include "nsCSSFrameConstructor.h"
#include "nsDOMNavigationTiming.h"
#include "nsFrameState.h"
#include "nsIContent.h"
#include "nsIObserver.h"
#include "nsISelectionController.h"
#include "nsPresArena.h"
#include "nsPresContext.h"
#include "nsQueryFrame.h"
#include "nsRect.h"
#include "nsRefreshObservers.h"
#include "nsStringFwd.h"
#include "nsStubDocumentObserver.h"
#include "nsTHashSet.h"
#include "nsThreadUtils.h"
#include "nsWeakReference.h"
#include "TouchManager.h"
#include "Units.h"
#include "Visibility.h"
#ifdef ACCESSIBILITY
# include "nsAccessibilityService.h"
#endif
class AutoPointerEventTargetUpdater;
class AutoWeakFrame;
class gfxContext;
class MobileViewportManager;
class nsAutoCauseReflowNotifier;
class nsCanvasFrame;
class nsCaret;
class nsCSSFrameConstructor;
class nsDocShell;
class nsFrameSelection;
class nsIDocShell;
class nsIFrame;
class nsILayoutHistoryState;
class nsINode;
class nsIReflowCallback;
class nsITimer;
class nsPageSequenceFrame;
class nsPIDOMWindowOuter;
class nsPresShellEventCB;
class nsRange;
class nsRefreshDriver;
class nsRegion;
class nsTextFrame;
class nsView;
class nsViewManager;
class nsWindowSizes;
class WeakFrame;
class ZoomConstraintsClient;
struct nsCallbackEventRequest;
struct RangePaintInfo;
#ifdef MOZ_REFLOW_PERF
class ReflowCountMgr;
#endif
namespace mozilla {
class AccessibleCaretEventHub;
class FallbackRenderer;
class GeckoMVMContext;
class nsDisplayList;
class nsDisplayListBuilder;
class OverflowChangedTracker;
class ProfileChunkedBuffer;
class ScrollContainerFrame;
class StyleSheet;
#ifdef ACCESSIBILITY
namespace a11y {
class DocAccessible;
} // namespace a11y
#endif
namespace dom {
class BrowserParent;
class Element;
class Event;
class HTMLSlotElement;
class Selection;
class PerformanceMainThread;
} // namespace dom
namespace gfx {
class SourceSurface;
} // namespace gfx
namespace layers {
class LayerManager;
struct LayersId;
} // namespace layers
namespace layout {
class ScrollAnchorContainer;
} // namespace layout
// 039d8ffc-fa55-42d7-a53a-388cb129b052
#define NS_PRESSHELL_IID \
{ \
0x039d8ffc, 0xfa55, 0x42d7, { \
0xa5, 0x3a, 0x38, 0x8c, 0xb1, 0x29, 0xb0, 0x52 \
} \
}
#undef NOISY_INTERRUPTIBLE_REFLOW
/**
* Presentation shell. Presentation shells are the controlling point for
* managing the presentation of a document. The presentation shell holds a
* live reference to the document, the presentation context, the style
* manager, the style set and the root frame.
*
* When this object is Release'd, it will release the document, the
* presentation context, the style manager, the style set and the root frame.
*/
class PresShell final : public nsStubDocumentObserver,
public nsISelectionController,
public nsIObserver,
public nsSupportsWeakReference {
typedef dom::Document Document;
typedef dom::Element Element;
typedef gfx::SourceSurface SourceSurface;
typedef layers::FocusTarget FocusTarget;
typedef layers::FrameMetrics FrameMetrics;
typedef layers::LayerManager LayerManager;
// A set type for tracking visible frames, for use by the visibility code in
// PresShell. The set contains nsIFrame* pointers.
typedef nsTHashSet<nsIFrame*> VisibleFrames;
public:
explicit PresShell(Document* aDocument);
// nsISupports
NS_DECL_ISUPPORTS
NS_DECLARE_STATIC_IID_ACCESSOR(NS_PRESSHELL_IID)
static bool AccessibleCaretEnabled(nsIDocShell* aDocShell);
/**
* Return the active content currently capturing the mouse if any.
*/
static nsIContent* GetCapturingContent() {
return sCapturingContentInfo.mContent;
}
/**
*/
static dom::BrowserParent* GetCapturingRemoteTarget() {
MOZ_ASSERT(XRE_IsParentProcess());
return sCapturingContentInfo.mRemoteTarget;
}
/**
* Allow or disallow mouse capturing.
*/
static void AllowMouseCapture(bool aAllowed) {
sCapturingContentInfo.mAllowed = aAllowed;
}
/**
* Returns true if there is an active mouse capture that wants to prevent
* drags.
*/
static bool IsMouseCapturePreventingDrag() {
return sCapturingContentInfo.mPreventDrag && sCapturingContentInfo.mContent;
}
static void ClearMouseCaptureOnView(nsView* aView);
// Clear the capture content if it exists in this process.
static void ClearMouseCapture();
// If a frame in the subtree rooted at aFrame is capturing the mouse then
// clears that capture.
//
// NOTE(emilio): This is needed only so that mouse events captured by a remote
// frame don't remain being captured by the frame while hidden, see
// dom/events/test/browser_mouse_enterleave_switch_tab.js, which is the only
// test that meaningfully exercises this code path.
//
// We could consider maybe removing this, since the capturing content gets
// reset on mouse/pointerdown? Or maybe exposing an API so that the front-end
// does this.
static void ClearMouseCapture(nsIFrame* aFrame);
#ifdef ACCESSIBILITY
/**
* Return the document accessible for this PresShell if there is one.
*/
a11y::DocAccessible* GetDocAccessible() const { return mDocAccessible; }
/**
* Set the document accessible for this PresShell.
*/
void SetDocAccessible(a11y::DocAccessible* aDocAccessible) {
mDocAccessible = aDocAccessible;
}
#endif // #ifdef ACCESSIBILITY
/**
* See `mLastOverWindowPointerLocation`.
*/
const nsPoint& GetLastOverWindowPointerLocation() const {
return mLastOverWindowPointerLocation;
}
MOZ_CAN_RUN_SCRIPT void Init(nsPresContext*, nsViewManager*);
/**
* All callers are responsible for calling |Destroy| after calling
* |EndObservingDocument|. It needs to be separate only because form
* controls incorrectly store their data in the frames rather than the
* content model and printing calls |EndObservingDocument| multiple
* times to make form controls behave nicely when printed.
*/
void Destroy();
bool IsDestroying() { return mIsDestroying; }
/**
* All frames owned by the shell are allocated from an arena. They
* are also recycled using free lists. Separate free lists are
* maintained for each frame type (aID), which must always correspond
* to the same aSize value. AllocateFrame is infallible and will abort
* on out-of-memory.
*/
void* AllocateFrame(nsQueryFrame::FrameIID aID, size_t aSize) {
#define FRAME_ID(classname, ...) \
static_assert(size_t(nsQueryFrame::FrameIID::classname##_id) == \
size_t(eArenaObjectID_##classname), \
"");
#define ABSTRACT_FRAME_ID(classname) \
static_assert(size_t(nsQueryFrame::FrameIID::classname##_id) == \
size_t(eArenaObjectID_##classname), \
"");
#include "mozilla/FrameIdList.h"
#undef FRAME_ID
#undef ABSTRACT_FRAME_ID
return AllocateByObjectID(ArenaObjectID(size_t(aID)), aSize);
}
void FreeFrame(nsQueryFrame::FrameIID aID, void* aPtr) {
return FreeByObjectID(ArenaObjectID(size_t(aID)), aPtr);
}
void* AllocateByObjectID(ArenaObjectID aID, size_t aSize) {
void* result = mFrameArena.Allocate(aID, aSize);
RecordAlloc(result);
return result;
}
void FreeByObjectID(ArenaObjectID aID, void* aPtr) {
RecordFree(aPtr);
if (!mIsDestroying) {
mFrameArena.Free(aID, aPtr);
}
}
Document* GetDocument() const { return mDocument; }
nsPresContext* GetPresContext() const { return mPresContext; }
nsViewManager* GetViewManager() const { return mViewManager; }
nsRefreshDriver* GetRefreshDriver() const;
nsCSSFrameConstructor* FrameConstructor() const {
return mFrameConstructor.get();
}
/**
* FrameSelection will return the Frame based selection API.
* You cannot go back and forth anymore with QI between nsIDOM sel and
* nsIFrame sel.
*/
already_AddRefed<nsFrameSelection> FrameSelection();
/**
* ConstFrameSelection returns an object which methods are safe to use for
* example in nsIFrame code.
*/
const nsFrameSelection* ConstFrameSelection() const { return mSelection; }
// Start receiving notifications from our document. If called after Destroy,
// this will be ignored.
void BeginObservingDocument();
// Stop receiving notifications from our document. If called after Destroy,
// this will be ignored.
void EndObservingDocument();
bool IsObservingDocument() const { return mIsObservingDocument; }
/**
* Return whether Initialize() was previously called.
*/
bool DidInitialize() const { return mDidInitialize; }
/**
* Perform initialization. Constructs the frame for the root content
* object and then enqueues a reflow of the frame model.
*
* Callers of this method must hold a reference to this shell that
* is guaranteed to survive through arbitrary script execution.
* Calling Initialize can execute arbitrary script.
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY nsresult Initialize();
/**
* Schedule a reflow for the frame model into a new width and height. The
* coordinates for aWidth and aHeight must be in standard nscoord's.
*
* Returns whether layout might have changed.
*/
MOZ_CAN_RUN_SCRIPT void ResizeReflow(
nscoord aWidth, nscoord aHeight,
ResizeReflowOptions = ResizeReflowOptions::NoOption);
MOZ_CAN_RUN_SCRIPT bool ResizeReflowIgnoreOverride(
nscoord aWidth, nscoord aHeight,
ResizeReflowOptions = ResizeReflowOptions::NoOption);
MOZ_CAN_RUN_SCRIPT void ForceResizeReflowWithCurrentDimensions();
/**
* Add this pres shell to the refresh driver to be observed for resize
* event if applicable.
*/
void AddResizeEventFlushObserverIfNeeded();
/**
* Returns true if the document hosted by this presShell is in a devtools
* Responsive Design Mode browsing context.
*/
bool InRDMPane();
#if defined(MOZ_WIDGET_ANDROID)
/**
* If the dynamic toolbar is not expanded, notify the app to do so.
*/
void MaybeNotifyShowDynamicToolbar();
#endif // defined(MOZ_WIDGET_ANDROID)
void RefreshZoomConstraintsForScreenSizeChange();
private:
/**
* This is what ResizeReflowIgnoreOverride does when not shrink-wrapping (that
* is, when ResizeReflowOptions::BSizeLimit is not specified).
*/
bool SimpleResizeReflow(nscoord aWidth, nscoord aHeight);
bool CanHandleUserInputEvents(WidgetGUIEvent* aGUIEvent);
public:
/**
* Updates pending layout, assuming reasonable (up-to-date, or mid-update for
* container queries) styling of the page. Returns whether a reflow did not
* get interrupted (and thus layout should be considered fully up-to-date).
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY bool DoFlushLayout(bool aInterruptible);
/**
* Note that the assumptions that determine whether we need a mobile viewport
* manager may have changed.
*/
MOZ_CAN_RUN_SCRIPT void MaybeRecreateMobileViewportManager(
bool aAfterInitialization);
/**
* Returns true if this document uses mobile viewport sizing (including
* processing of <meta name="viewport"> tags).
*
* Note that having a MobileViewportManager does not necessarily mean using
* mobile viewport sizing, as with desktop zooming we can have a
* MobileViewportManager on desktop, but we only want to do mobile viewport
* sizing on mobile. (TODO: Rename MobileViewportManager to reflect its more
* general role.)
*/
bool UsesMobileViewportSizing() const;
/**
* Get the MobileViewportManager used to manage the document's mobile
* viewport. Will return null in situations where we don't have a mobile
* viewport, and for documents that are not the root content document.
*/
RefPtr<MobileViewportManager> GetMobileViewportManager() const;
/**
* Called when document load completes.
*/
void LoadComplete();
/**
* This calls through to the frame constructor to get the root frame.
*/
nsIFrame* GetRootFrame() const { return mFrameConstructor->GetRootFrame(); }
/**
* Get root scroll container frame from the frame constructor.
*/
ScrollContainerFrame* GetRootScrollContainerFrame() const;
/**
* Get the current focused content or DOM selection that should be the
* target for scrolling.
*/
already_AddRefed<nsIContent> GetContentForScrolling() const;
/**
* Get the DOM selection that should be the target for scrolling, if there
* is no focused content.
*/
already_AddRefed<nsIContent> GetSelectedContentForScrolling() const;
/**
* Gets nearest scroll container frame from the specified content node. The
* frame is scrollable with overflow:scroll or overflow:auto in some direction
* when aDirection is eEither. Otherwise, this returns a nearest scroll
* container frame that is scrollable in the specified direction.
*/
ScrollContainerFrame* GetScrollContainerFrameToScrollForContent(
nsIContent* aContent, layers::ScrollDirections aDirections);
/**
* Gets nearest scroll container frame from current focused content or DOM
* selection if there is no focused content. The frame is scrollable with
* overflow:scroll or overflow:auto in some direction when aDirection is
* eEither. Otherwise, this returns a nearest scroll container frame that is
* scrollable in the specified direction.
*/
ScrollContainerFrame* GetScrollContainerFrameToScroll(
layers::ScrollDirections aDirections);
/**
* Returns the page sequence frame associated with the frame hierarchy.
* Returns nullptr if not a paginated view.
*/
nsPageSequenceFrame* GetPageSequenceFrame() const;
/**
* Returns the canvas frame associated with the frame hierarchy.
* Returns nullptr if is XUL document.
*/
nsCanvasFrame* GetCanvasFrame() const;
void PostPendingScrollAnchorSelection(
layout::ScrollAnchorContainer* aContainer);
void FlushPendingScrollAnchorSelections();
void PostPendingScrollAnchorAdjustment(
layout::ScrollAnchorContainer* aContainer);
void PostPendingScrollResnap(ScrollContainerFrame* aScrollContainerFrame);
void FlushPendingScrollResnap();
void CancelAllPendingReflows();
MOZ_CAN_RUN_SCRIPT_BOUNDARY void NotifyCounterStylesAreDirty();
bool FrameIsAncestorOfDirtyRoot(nsIFrame* aFrame) const;
/**
* Destroy the frames for aElement, and reconstruct them asynchronously if
* needed.
*
* Note that this may destroy frames for an arbitrary ancestor, depending on
* the frame tree structure.
*/
void DestroyFramesForAndRestyle(Element* aElement);
/**
* Called when a ShadowRoot will be attached to an element (and thus the flat
* tree children will go away).
*/
void ShadowRootWillBeAttached(Element& aElement);
/**
* Handles all the layout stuff needed when the slot assignment for an element
* is about to change.
*
* Only called when the slot attribute of the element changes, the rest of
* the changes should be handled in ShadowRoot.
*/
void SlotAssignmentWillChange(Element& aElement,
dom::HTMLSlotElement* aOldSlot,
dom::HTMLSlotElement* aNewSlot);
/**
* Handles when a CustomStateSet state is about to be removed or added.
*/
void CustomStatesWillChange(Element& aElement);
void CustomStateChanged(Element& aElement, nsAtom* aState);
void PostRecreateFramesFor(Element*);
void RestyleForAnimation(Element*, RestyleHint);
/**
* Determine if it is safe to flush all pending notifications.
*/
bool IsSafeToFlush() const;
/**
* Informs the document's FontFaceSet that the refresh driver ticked,
* flushing style and layout.
*/
void NotifyFontFaceSetOnRefresh();
// Removes ourself from the list of style and resize refresh driver observers.
//
// Right now this is only used for documents in the BFCache, so if you want to
// use this for anything else you need to ensure we don't end up in those
// lists after calling this, but before calling StartObservingRefreshDriver
// again.
//
// That is handled by the mDocument->GetBFCacheEntry checks in
// DoObserveStyleFlushes, though that could conceivably become a boolean
// member in the shell if needed.
//
// Callers are responsible of manually calling StartObservingRefreshDriver
// again.
void StopObservingRefreshDriver();
void StartObservingRefreshDriver();
bool ObservingStyleFlushes() const { return mObservingStyleFlushes; }
void ObserveStyleFlushes() {
if (!ObservingStyleFlushes()) {
DoObserveStyleFlushes();
}
}
/**
* Callbacks will be called even if reflow itself fails for
* some reason.
*/
nsresult PostReflowCallback(nsIReflowCallback* aCallback);
void CancelReflowCallback(nsIReflowCallback* aCallback);
void ScheduleBeforeFirstPaint();
void UnsuppressAndInvalidate();
void ClearFrameRefs(nsIFrame* aFrame);
// Clears the selection of the older focused frame selection if any.
void FrameSelectionWillTakeFocus(nsFrameSelection&);
// Clears and repaint mFocusedFrameSelection if it matches the argument.
void FrameSelectionWillLoseFocus(nsFrameSelection&);
/**
* Get a reference rendering context. This is a context that should not
* be rendered to, but is suitable for measuring text and performing
* other non-rendering operations. Guaranteed to return non-null.
*/
mozilla::UniquePtr<gfxContext> CreateReferenceRenderingContext();
/**
* Scrolls the view of the document so that the given area of a frame
* is visible, if possible. Layout is not flushed before scrolling.
*
* @param aRect Relative to aTargetFrame. If none, the bounding box of
* aTargetFrame will be used. The rect edges will be respected even if the
* rect is empty.
* @param aVertical see ScrollContentIntoView and ScrollAxis
* @param aHorizontal see ScrollContentIntoView and ScrollAxis
* @param aScrollFlags if ScrollFirstAncestorOnly is set, only the
* nearest scrollable ancestor is scrolled, otherwise all
* scrollable ancestors may be scrolled if necessary
* if ScrollOverflowHidden is set then we may scroll in a direction
* even if overflow:hidden is specified in that direction; otherwise
* we will not scroll in that direction when overflow:hidden is
* set for that direction
* If ScrollNoParentFrames is set then we only scroll
* nodes in this document, not in any parent documents which
* contain this document in a iframe or the like.
* @return true if any scrolling happened, false if no scrolling happened
*/
MOZ_CAN_RUN_SCRIPT
bool ScrollFrameIntoView(nsIFrame* aTargetFrame,
const Maybe<nsRect>& aKnownRectRelativeToTarget,
ScrollAxis aVertical, ScrollAxis aHorizontal,
ScrollFlags aScrollFlags);
/**
* Suppress notification of the frame constructor that frames are being
* destroyed.
*/
void SetIgnoreFrameDestruction(bool aIgnore);
/**
* Get the AccessibleCaretEventHub, if it exists. AddRefs it.
*/
already_AddRefed<AccessibleCaretEventHub> GetAccessibleCaretEventHub() const;
/**
* Get the caret, if it exists. AddRefs it.
*/
already_AddRefed<nsCaret> GetCaret() const;
/**
* Set the current caret to a new caret. To undo this, call RestoreCaret.
*/
void SetCaret(nsCaret* aNewCaret);
/**
* Restore the caret to the original caret that this pres shell was created
* with.
*/
void RestoreCaret();
dom::Selection* GetCurrentSelection(SelectionType aSelectionType);
/**
* Gets the last selection that took focus in this document. This is basically
* the frame selection that's visible to the user.
*/
nsFrameSelection* GetLastFocusedFrameSelection();
/**
* Interface to dispatch events via the presshell
* @note The caller must have a strong reference to the PresShell.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithTarget(WidgetEvent* aEvent, nsIFrame* aFrame,
nsIContent* aContent,
nsEventStatus* aEventStatus,
bool aIsHandlingNativeEvent = false,
nsIContent** aTargetContent = nullptr,
nsIContent* aOverrideClickTarget = nullptr) {
MOZ_ASSERT(aEvent);
EventHandler eventHandler(*this);
return eventHandler.HandleEventWithTarget(
aEvent, aFrame, aContent, aEventStatus, aIsHandlingNativeEvent,
aTargetContent, aOverrideClickTarget);
}
/**
* Dispatch event to content only (NOT full processing)
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
WidgetEvent* aEvent,
nsEventStatus* aStatus);
/**
* Dispatch event to content only (NOT full processing)
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleDOMEventWithTarget(nsIContent* aTargetContent,
dom::Event* aEvent, nsEventStatus* aStatus);
/**
* Return whether or not the event is valid to be dispatched
*/
bool CanDispatchEvent(const WidgetGUIEvent* aEvent = nullptr) const;
/**
* Gets the current target event frame from the PresShell
*/
nsIFrame* GetCurrentEventFrame();
/**
* Gets the current target event frame from the PresShell
*/
already_AddRefed<nsIContent> GetEventTargetContent(WidgetEvent* aEvent);
/**
* Get and set the history state for the current document
*/
nsresult CaptureHistoryState(nsILayoutHistoryState** aLayoutHistoryState);
/**
* Determine if reflow is currently locked
* returns true if reflow is locked, false otherwise
*/
bool IsReflowLocked() const { return mIsReflowing; }
/**
* Called to find out if painting is suppressed for this presshell. If it is
* suppressd, we don't allow the painting of any layer but the background, and
* we don't recur into our children.
*/
bool IsPaintingSuppressed() const { return mPaintingSuppressed; }
void TryUnsuppressPaintingSoon();
void UnsuppressPainting();
void InitPaintSuppressionTimer();
void CancelPaintSuppressionTimer();
/**
* Reconstruct frames for all elements in the document
*/
MOZ_CAN_RUN_SCRIPT void ReconstructFrames();
/**
* See if reflow verification is enabled. To enable reflow verification add
* "verifyreflow:1" to your MOZ_LOG environment variable (any non-zero
* debug level will work). Or, call SetVerifyReflowEnable with true.
*/
static bool GetVerifyReflowEnable();
/**
* Set the verify-reflow enable flag.
*/
static void SetVerifyReflowEnable(bool aEnabled);
nsIFrame* GetAbsoluteContainingBlock(nsIFrame* aFrame);
#ifdef MOZ_REFLOW_PERF
void DumpReflows();
void CountReflows(const char* aName, nsIFrame* aFrame);
void PaintCount(const char* aName, gfxContext* aRenderingContext,
nsPresContext* aPresContext, nsIFrame* aFrame,
const nsPoint& aOffset, uint32_t aColor);
void SetPaintFrameCount(bool aOn);
bool IsPaintingFrameCounts();
#endif // #ifdef MOZ_REFLOW_PERF
// Debugging hooks
#ifdef DEBUG
void ListComputedStyles(FILE* out, int32_t aIndent = 0);
#endif
#if defined(DEBUG) || defined(MOZ_LAYOUT_DEBUGGER)
void ListStyleSheets(FILE* out, int32_t aIndent = 0);
#endif
/**
* Stop all refresh drivers and carets in this presentation and
* in the presentations of subdocuments. Resets painting to a suppressed
* state.
* XXX this should include image animations
*/
void Freeze(bool aIncludeSubDocuments = true);
bool IsFrozen() { return mFrozen; }
/**
* Restarts refresh drivers in this presentation and in the
* presentations of subdocuments, then do a full invalidate of the content
* area.
*/
void Thaw(bool aIncludeSubDocuments = true);
void FireOrClearDelayedEvents(bool aFireEvents);
/**
* When this shell is disconnected from its containing docshell, we
* lose our container pointer. However, we'd still like to be able to target
* user events at the docshell's parent. This pointer allows us to do that.
* It should not be used for any other purpose.
*/
void SetForwardingContainer(const WeakPtr<nsDocShell>& aContainer);
/**
* Render the document into an arbitrary gfxContext
* Designed for getting a picture of a document or a piece of a document
* Note that callers will generally want to call FlushPendingNotifications
* to get an up-to-date view of the document
* @param aRect is the region to capture into the offscreen buffer, in the
* root frame's coordinate system (if aIgnoreViewportScrolling is false)
* or in the root scrolled frame's coordinate system
* (if aIgnoreViewportScrolling is true). The coordinates are in appunits.
* @param aFlags see below;
* set RenderDocumentFlags::IsUntrusted if the contents may be passed to
* malicious agents. E.g. we might choose not to paint the contents of
* sensitive widgets such as the file name in a file upload widget, and we
* might choose not to paint themes.
* set RenderDocumentFlags::IgnoreViewportScrolling to ignore clipping and
* scrollbar painting due to scrolling in the viewport
* set RenderDocumentFlags::ResetViewportScrolling to temporarily set the
* viewport scroll position to 0 so that position:fixed elements are drawn
* at their initial position.
* set RenderDocumentFlags::DrawCaret to draw the caret if one would be
* visible (by default the caret is never drawn)
* set RenderDocumentFlags::UseWidgetLayers to force rendering to go
* through the layer manager for the window. This may be unexpectedly slow
* (if the layer manager must read back data from the GPU) or low-quality
* (if the layer manager reads back pixel data and scales it
* instead of rendering using the appropriate scaling). It may also
* slow everything down if the area rendered does not correspond to the
* normal visible area of the window.
* set RenderDocumentFlags::AsyncDecodeImages to avoid having images
* synchronously decoded during rendering.
* (by default images decode synchronously with RenderDocument)
* set RenderDocumentFlags::DocumentRelative to render the document as if
* there has been no scrolling and interpret |aRect| relative to the document
* instead of the CSS viewport. Only considered if
* RenderDocumentFlags::IgnoreViewportScrolling is set or the document is in
* ignore viewport scrolling mode
* (PresShell::SetIgnoreViewportScrolling/IgnoringViewportScrolling).
* set RenderDocumentFlags::UseHighQualityScaling to enable downscale on
* decode for images.
* @param aBackgroundColor a background color to render onto
* @param aRenderedContext the gfxContext to render to. We render so that
* one CSS pixel in the source document is rendered to one unit in the current
* transform.
*/
nsresult RenderDocument(const nsRect& aRect, RenderDocumentFlags aFlags,
nscolor aBackgroundColor,
gfxContext* aRenderedContext);
/**
* Renders a node aNode to a surface and returns it. The aRegion may be used
* to clip the rendering. This region is measured in CSS pixels from the
* edge of the presshell area. The aPoint, aScreenRect and aFlags arguments
* function in a similar manner as RenderSelection.
*/
already_AddRefed<SourceSurface> RenderNode(nsINode* aNode,
const Maybe<CSSIntRegion>& aRegion,
const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect,
RenderImageFlags aFlags);
/**
* Renders a selection to a surface and returns it. This method is primarily
* intended to create the drag feedback when dragging a selection.
*
* aScreenRect will be filled in with the bounding rectangle of the
* selection area on screen.
*
* If the area of the selection is large and the RenderImageFlags::AutoScale
* is set, the image will be scaled down. The argument aPoint is used in this
* case as a reference point when determining the new screen rectangle after
* scaling. Typically, this will be the mouse position, so that the screen
* rectangle is positioned such that the mouse is over the same point in the
* scaled image as in the original. When scaling does not occur, the mouse
* point isn't used because the position can be determined from the displayed
* frames.
*/
already_AddRefed<SourceSurface> RenderSelection(
dom::Selection* aSelection, const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect, RenderImageFlags aFlags);
void AddAutoWeakFrame(AutoWeakFrame* aWeakFrame);
void AddWeakFrame(WeakFrame* aWeakFrame);
void RemoveAutoWeakFrame(AutoWeakFrame* aWeakFrame);
void RemoveWeakFrame(WeakFrame* aWeakFrame);
/**
* Stop or restart non synthetic test mouse event handling on *all*
* presShells.
*
* @param aDisable If true, disable all non synthetic test mouse
* events on all presShells. Otherwise, enable them.
*/
void DisableNonTestMouseEvents(bool aDisable);
/**
* Record the background color of the most recently drawn canvas. This color
* is composited on top of the user's default background color and then used
* to draw the background color of the canvas. See PresShell::Paint,
* PresShell::PaintDefaultBackground, and nsDocShell::SetupNewViewer;
*/
void SetCanvasBackground(nscolor aColor) {
mCanvasBackground.mViewportColor = aColor;
}
nscolor GetCanvasBackground() const {
return mCanvasBackground.mViewportColor;
}
struct CanvasBackground {
// The canvas frame background for the whole viewport.
nscolor mViewportColor = 0;
// The canvas frame background for a printed page. Note that when
// print-previewing / in paged mode we have multiple canvas frames (one for
// the viewport, one for each page).
nscolor mPageColor = 0;
bool mCSSSpecified = false;
};
// Use the current frame tree (if it exists) to update the background color of
// the canvas frames.
CanvasBackground ComputeCanvasBackground() const;
void UpdateCanvasBackground();
/**
* Computes the backstop color for the view: transparent if in a transparent
* widget, otherwise the PresContext default background color. This color is
* only visible if the contents of the view as a whole are translucent.
*/
nscolor ComputeBackstopColor(nsView* aDisplayRoot);
void ObserveNativeAnonMutationsForPrint(bool aObserve) {
mObservesMutationsForPrint = aObserve;
}
bool ObservesNativeAnonMutationsForPrint() {
return mObservesMutationsForPrint;
}
void ActivenessMaybeChanged();
bool IsActive() const { return mIsActive; }
/**
* Keep track of how many times this presshell has been rendered to
* a window.
*/
uint64_t GetPaintCount() { return mPaintCount; }
void IncrementPaintCount() { ++mPaintCount; }
/**
* Get the root DOM window of this presShell.
*/
already_AddRefed<nsPIDOMWindowOuter> GetRootWindow();
/**
* This returns the focused DOM window under our top level window.
* I.e., when we are deactive, this returns the *last* focused DOM window.
*/
already_AddRefed<nsPIDOMWindowOuter> GetFocusedDOMWindowInOurWindow();
/**
* Get the focused content under this window.
*/
already_AddRefed<nsIContent> GetFocusedContentInOurWindow() const;
/**
* Get the window renderer for the widget of the root view, if it has
* one.
*/
WindowRenderer* GetWindowRenderer();
/**
* Return true iff there is a widget rendering this presShell and that
* widget is APZ-enabled.
*/
bool AsyncPanZoomEnabled();
/**
* Track whether we're ignoring viewport scrolling for the purposes
* of painting. If we are ignoring, then layers aren't clipped to
* the CSS viewport and scrollbars aren't drawn.
*/
bool IgnoringViewportScrolling() const {
return !!(mRenderingStateFlags &
RenderingStateFlags::IgnoringViewportScrolling);
}
float GetResolution() const { return mResolution.valueOr(1.0); }
float GetCumulativeResolution() const;
/**
* Accessors for a flag that tracks whether the most recent change to
* the pres shell's resolution was originated by the main thread.
*/
bool IsResolutionUpdated() const { return mResolutionUpdated; }
void SetResolutionUpdated(bool aUpdated) { mResolutionUpdated = aUpdated; }
/**
* Returns true if the resolution has ever been changed by APZ.
*/
bool IsResolutionUpdatedByApz() const { return mResolutionUpdatedByApz; }
/**
* Used by session restore code to restore a resolution before the first
* paint.
*/
void SetRestoreResolution(float aResolution,
LayoutDeviceIntSize aDisplaySize);
/**
* Returns whether we are in a DrawWindow() call that used the
* DRAWWINDOW_DO_NOT_FLUSH flag.
*/
bool InDrawWindowNotFlushing() const {
return !!(mRenderingStateFlags &
RenderingStateFlags::DrawWindowNotFlushing);
}
/**
* Set the isFirstPaint flag.
*/
void SetIsFirstPaint(bool aIsFirstPaint) { mIsFirstPaint = aIsFirstPaint; }
/**
* Get the isFirstPaint flag.
*/
bool GetIsFirstPaint() const { return mIsFirstPaint; }
uint32_t GetPresShellId() { return mPresShellId; }
/**
* Dispatch a mouse move event based on the most recent mouse position if
* this PresShell is visible. This is used when the contents of the page
* moved (aFromScroll is false) or scrolled (aFromScroll is true).
*/
void SynthesizeMouseMove(bool aFromScroll);
MOZ_CAN_RUN_SCRIPT
nsresult HandleEvent(nsIFrame* aFrame, WidgetGUIEvent* aEvent,
bool aDontRetargetEvents, nsEventStatus* aEventStatus);
bool ShouldIgnoreInvalidation();
/**
* Notify that we called Paint with PaintFlags::PaintComposite.
* Fires on the presshell for the painted widget.
* This is issued at a time when it's safe to modify widget geometry.
*/
MOZ_CAN_RUN_SCRIPT void DidPaintWindow();
bool IsVisible() const;
bool IsUnderHiddenEmbedderElement() const {
return mUnderHiddenEmbedderElement;
}
void SetIsUnderHiddenEmbedderElement(bool aUnderHiddenEmbedderElement) {
mUnderHiddenEmbedderElement = aUnderHiddenEmbedderElement;
}
MOZ_CAN_RUN_SCRIPT
void DispatchSynthMouseMove(WidgetGUIEvent* aEvent);
/* Temporarily ignore the Displayport for better paint performance. We
* trigger a repaint once suppression is disabled. Without that
* the displayport may get left at the suppressed size for an extended
* period of time and result in unnecessary checkerboarding (see bug
* 1255054). */
void SuppressDisplayport(bool aEnabled);
/* Whether or not displayport suppression should be turned on. Note that
* this only affects the return value of |IsDisplayportSuppressed()|, and
* doesn't change the value of the internal counter.
*/
void RespectDisplayportSuppression(bool aEnabled);
/* Whether or not the displayport is currently suppressed. */
bool IsDisplayportSuppressed();
void AddSizeOfIncludingThis(nsWindowSizes& aWindowSizes) const;
/**
* Methods that retrieve the cached font inflation preferences.
*/
uint32_t FontSizeInflationEmPerLine() const {
return mFontSizeInflationEmPerLine;
}
uint32_t FontSizeInflationMinTwips() const {
return mFontSizeInflationMinTwips;
}
uint32_t FontSizeInflationLineThreshold() const {
return mFontSizeInflationLineThreshold;
}
bool FontSizeInflationForceEnabled() const {
return mFontSizeInflationForceEnabled;
}
bool FontSizeInflationDisabledInMasterProcess() const {
return mFontSizeInflationDisabledInMasterProcess;
}
bool FontSizeInflationEnabled() const { return mFontSizeInflationEnabled; }
/**
* Recomputes whether font-size inflation is enabled.
*/
void RecomputeFontSizeInflationEnabled();
/**
* Return true if the most recent interruptible reflow was interrupted.
*/
bool IsReflowInterrupted() const { return mWasLastReflowInterrupted; }
/**
* Return true if the the interruptible reflows have to be suppressed.
* This may happen only if if the most recent reflow was interrupted.
*/
bool SuppressInterruptibleReflows() const {
return mWasLastReflowInterrupted;
}
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking public API.
//////////////////////////////////////////////////////////////////////////////
/**
* Schedule an update of the list of approximately visible frames "soon".
* This lets the refresh driver know that we want a visibility update in the
* near future. The refresh driver applies its own heuristics and throttling
* to decide when to actually perform the visibility update.
*/
void ScheduleApproximateFrameVisibilityUpdateSoon();
/**
* Schedule an update of the list of approximately visible frames "now". The
* update runs asynchronously, but it will be posted to the event loop
* immediately. Prefer the "soon" variation of this method when possible, as
* this variation ignores the refresh driver's heuristics.
*/
void ScheduleApproximateFrameVisibilityUpdateNow();
/**
* Clears the current list of approximately visible frames on this pres shell
* and replaces it with frames that are in the display list @aList.
*/
void RebuildApproximateFrameVisibilityDisplayList(const nsDisplayList& aList);
void RebuildApproximateFrameVisibility(nsRect* aRect = nullptr,
bool aRemoveOnly = false);
/**
* Ensures @aFrame is in the list of approximately visible frames.
*/
void EnsureFrameInApproximatelyVisibleList(nsIFrame* aFrame);
/// Removes @aFrame from the list of approximately visible frames if present.
void RemoveFrameFromApproximatelyVisibleList(nsIFrame* aFrame);
/// Whether we should assume all frames are visible.
bool AssumeAllFramesVisible();
/**
* Returns whether the document's style set's rule processor for the
* specified level of the cascade is shared by multiple style sets.
*
* @param aSheetType One of the nsIStyleSheetService.*_SHEET constants.
*/
nsresult HasRuleProcessorUsedByMultipleStyleSets(uint32_t aSheetType,
bool* aRetVal);
/**
* Returns whether or not the document has ever handled user input
*/
bool HasHandledUserInput() const { return mHasHandledUserInput; }
MOZ_CAN_RUN_SCRIPT void FireResizeEvent();
MOZ_CAN_RUN_SCRIPT void FireResizeEventSync();
void NativeAnonymousContentWillBeRemoved(nsIContent* aAnonContent);
/**
* See HTMLDocument.setKeyPressEventModel() in HTMLDocument.webidl for the
* detail.
*/
void SetKeyPressEventModel(uint16_t aKeyPressEventModel) {
mForceUseLegacyKeyCodeAndCharCodeValues |=
aKeyPressEventModel ==
dom::Document_Binding::KEYPRESS_EVENT_MODEL_SPLIT;
}
bool AddRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType,
const char* aObserverDescription);
bool RemoveRefreshObserver(nsARefreshObserver* aObserver,
FlushType aFlushType);
bool AddPostRefreshObserver(nsAPostRefreshObserver*);
bool AddPostRefreshObserver(mozilla::ManagedPostRefreshObserver*) = delete;
bool RemovePostRefreshObserver(nsAPostRefreshObserver*);
bool RemovePostRefreshObserver(mozilla::ManagedPostRefreshObserver*) = delete;
// Represents an update to the visual scroll offset that will be sent to APZ.
// The update type is used to determine priority compared to other scroll
// updates.
struct VisualScrollUpdate {
nsPoint mVisualScrollOffset;
FrameMetrics::ScrollOffsetUpdateType mUpdateType;
bool mAcknowledged = false;
};
// Ask APZ in the next transaction to scroll to the given visual viewport
// offset (relative to the document).
// This is intended to be used when desired in cases where the browser
// internally triggers scrolling; scrolling triggered explicitly by web
// content (such as via window.scrollTo() should scroll the layout viewport
// only).
// If scrolling "far away", i.e. not just within the existing layout
// viewport, it's recommended to use both ScrollContainerFrame.ScrollTo*()
// (via window.scrollTo if calling from JS) *and* this function; otherwise,
// temporary checkerboarding may result. If doing this:
// * Be sure to call ScrollTo*() first, as a subsequent layout scroll
// in the same transaction will cancel the pending visual scroll.
// * Keep in mind that ScrollTo*() can tear down the pres shell and
// frame tree. Depending on how the pres shell is obtained for the
// subsequent ScrollToVisual() call, AutoWeakFrame or similar may
// need to be used.
// Please request APZ review if adding a new call site.
void ScrollToVisual(const nsPoint& aVisualViewportOffset,
FrameMetrics::ScrollOffsetUpdateType aUpdateType,
ScrollMode aMode);
void AcknowledgePendingVisualScrollUpdate();
void ClearPendingVisualScrollUpdate();
const Maybe<VisualScrollUpdate>& GetPendingVisualScrollUpdate() const {
return mPendingVisualScrollUpdate;
}
nsPoint GetLayoutViewportOffset() const;
nsSize GetLayoutViewportSize() const;
/**
* Documents belonging to an invisible DocShell must not be painted ever.
*/
bool IsNeverPainting() { return mIsNeverPainting; }
void SetNeverPainting(bool aNeverPainting) {
mIsNeverPainting = aNeverPainting;
}
bool MightHavePendingFontLoads() const { return ObservingStyleFlushes(); }
void SyncWindowProperties(bool aSync);
struct WindowSizeConstraints {
nsSize mMinSize;
nsSize mMaxSize;
};
WindowSizeConstraints GetWindowSizeConstraints();
Document* GetPrimaryContentDocument();
struct MOZ_RAII AutoAssertNoFlush {
explicit AutoAssertNoFlush(PresShell& aPresShell)
: mPresShell(aPresShell), mOldForbidden(mPresShell.mForbiddenToFlush) {
mPresShell.mForbiddenToFlush = true;
}
~AutoAssertNoFlush() { mPresShell.mForbiddenToFlush = mOldForbidden; }
PresShell& mPresShell;
const bool mOldForbidden;
};
NS_IMETHOD GetSelectionFromScript(RawSelectionType aRawSelectionType,
dom::Selection** aSelection) override;
dom::Selection* GetSelection(RawSelectionType aRawSelectionType) override;
NS_IMETHOD SetDisplaySelection(int16_t aToggle) override;
NS_IMETHOD GetDisplaySelection(int16_t* aToggle) override;
NS_IMETHOD ScrollSelectionIntoView(RawSelectionType aRawSelectionType,
SelectionRegion aRegion,
ControllerScrollFlags aFlags) override;
using nsISelectionController::ScrollSelectionIntoView;
NS_IMETHOD RepaintSelection(RawSelectionType aRawSelectionType) override;
void SelectionWillTakeFocus() override;
void SelectionWillLoseFocus() override;
// Implements the "focus fix-up rule". Returns true if the focus moved (in
// which case we might need to update layout again).
bool NeedsFocusFixUp() const;
MOZ_CAN_RUN_SCRIPT bool FixUpFocus();
/**
* Set a "resolution" for the document, which if not 1.0 will
* allocate more or fewer pixels for rescalable content by a factor
* of |resolution| in both dimensions. Return NS_OK iff the
* resolution bounds are sane, and the resolution of this was
* actually updated.
*
* Also increase the scale of the content by the same amount
* (that's the "AndScaleTo" part).
*
* The resolution defaults to 1.0.
*
* |aOrigin| specifies who originated the resolution change. For changes
* sent by APZ, pass ResolutionChangeOrigin::Apz. For changes sent by
* the main thread, pass ResolutionChangeOrigin::MainThreadAdjustment (similar
* to the |aOrigin| parameter of ScrollContainerFrame::ScrollToCSSPixels()).
*/
nsresult SetResolutionAndScaleTo(float aResolution,
ResolutionChangeOrigin aOrigin);
ResolutionChangeOrigin GetLastResolutionChangeOrigin() {
return mLastResolutionChangeOrigin;
}
// Widget notificiations
void WindowSizeMoveDone();
void BackingScaleFactorChanged() { mPresContext->UIResolutionChangedSync(); }
/**
* Does any painting work required to update retained paint state, and pushes
* it the compositor (if any). Requests a composite, either by scheduling a
* remote composite, or invalidating the widget so that we get a call to
* SyncPaintFallback from the widget paint event.
*/
MOZ_CAN_RUN_SCRIPT
void PaintAndRequestComposite(nsView* aView, PaintFlags aFlags);
/**
* Does an immediate paint+composite using the FallbackRenderer (which must
* be the current WindowRenderer for the root frame's widget).
*/
MOZ_CAN_RUN_SCRIPT
void SyncPaintFallback(nsView* aView);
/**
* Notify that we're going to call Paint with PaintFlags::PaintLayers
* on the pres shell for a widget (which might not be this one, since
* WillPaint is called on all presshells in the same toplevel window as the
* painted widget). This is issued at a time when it's safe to modify
* widget geometry.
*/
MOZ_CAN_RUN_SCRIPT void WillPaint();
/**
* Ensures that the refresh driver is running, and schedules a view
* manager flush on the next tick.
*/
void ScheduleViewManagerFlush();
// caret handling
NS_IMETHOD SetCaretEnabled(bool aInEnable) override;
NS_IMETHOD SetCaretReadOnly(bool aReadOnly) override;
NS_IMETHOD GetCaretEnabled(bool* aOutEnabled) override;
NS_IMETHOD SetCaretVisibilityDuringSelection(bool aVisibility) override;
NS_IMETHOD GetCaretVisible(bool* _retval) override;
/**
* Should the images have borders etc. Actual visual effects are determined
* by the frames. Visual effects may not effect layout, only display.
* Takes effect on next repaint, does not force a repaint itself.
*
* @param aFlags may be multiple of nsISelectionDisplay::DISPLAY_*.
*/
NS_IMETHOD SetSelectionFlags(int16_t aFlags) override;
NS_IMETHOD GetSelectionFlags(int16_t* aFlags) override;
/**
* Gets the current state of non text selection effects
* @return current state of non text selection,
* as set by SetDisplayNonTextSelection
*/
int16_t GetSelectionFlags() const { return mSelectionFlags; }
// nsISelectionController
NS_IMETHOD PhysicalMove(int16_t aDirection, int16_t aAmount,
bool aExtend) override;
NS_IMETHOD CharacterMove(bool aForward, bool aExtend) override;
MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD WordMove(bool aForward,
bool aExtend) override;
MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD LineMove(bool aForward,
bool aExtend) override;
NS_IMETHOD IntraLineMove(bool aForward, bool aExtend) override;
MOZ_CAN_RUN_SCRIPT
NS_IMETHOD PageMove(bool aForward, bool aExtend) override;
NS_IMETHOD ScrollPage(bool aForward) override;
NS_IMETHOD ScrollLine(bool aForward) override;
NS_IMETHOD ScrollCharacter(bool aRight) override;
NS_IMETHOD CompleteScroll(bool aForward) override;
MOZ_CAN_RUN_SCRIPT NS_IMETHOD CompleteMove(bool aForward,
bool aExtend) override;
// Notifies that the state of the document has changed.
void DocumentStatesChanged(dom::DocumentState);
// nsIDocumentObserver
NS_DECL_NSIDOCUMENTOBSERVER_BEGINLOAD
NS_DECL_NSIDOCUMENTOBSERVER_ENDLOAD
NS_DECL_NSIDOCUMENTOBSERVER_CONTENTSTATECHANGED
// nsIMutationObserver
NS_DECL_NSIMUTATIONOBSERVER_CHARACTERDATACHANGED
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTEWILLCHANGE
NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
NS_DECL_NSIMUTATIONOBSERVER_CONTENTREMOVED
NS_DECL_NSIOBSERVER
// Inline methods defined in PresShellInlines.h
inline void EnsureStyleFlush();
inline void EnsureLayoutFlush();
inline void SetNeedStyleFlush();
inline void SetNeedLayoutFlush();
inline void SetNeedThrottledAnimationFlush();
inline ServoStyleSet* StyleSet() const;
/**
* Whether we might need a flush for the given flush type. If this
* function returns false, we definitely don't need to flush.
*
* @param aFlushType The flush type to check. This must be
* >= FlushType::Style. This also returns true if a throttled
* animation flush is required.
*/
bool NeedFlush(FlushType aType) const {
MOZ_ASSERT(aType >= FlushType::Style);
return mNeedStyleFlush || mNeedThrottledAnimationFlush ||
(mNeedLayoutFlush && aType >= FlushType::InterruptibleLayout);
}
/**
* Returns true if we might need to flush layout, even if we haven't scheduled
* one yet (as opposed to HasPendingReflow, which returns true if a flush is
* scheduled or will soon be scheduled).
*/
bool NeedLayoutFlush() const { return mNeedLayoutFlush; }
bool NeedStyleFlush() const { return mNeedStyleFlush; }
/**
* Flush pending notifications of the type specified. This method
* will not affect the content model; it'll just affect style and
* frames. Callers that actually want up-to-date presentation (other
* than the document itself) should probably be calling
* Document::FlushPendingNotifications.
*
* This method can execute script, which can destroy this presshell object
* unless someone is holding a reference to it on the stack. The presshell
* itself will ensure it lives up until the method returns, but callers who
* plan to use the presshell after this call should hold a strong ref
* themselves!
*
* @param aType the type of notifications to flush
*/
MOZ_CAN_RUN_SCRIPT
void FlushPendingNotifications(FlushType aType) {
if (!NeedFlush(aType)) {
return;
}
DoFlushPendingNotifications(aType);
}
MOZ_CAN_RUN_SCRIPT
void FlushPendingNotifications(ChangesToFlush aType) {
if (!NeedFlush(aType.mFlushType)) {
return;
}
DoFlushPendingNotifications(aType);
}
/**
* Tell the pres shell that a frame needs to be marked dirty and needs
* Reflow. It's OK if this is an ancestor of the frame needing reflow as
* long as the ancestor chain between them doesn't cross a reflow root.
*
* The bit to add should be NS_FRAME_IS_DIRTY, NS_FRAME_HAS_DIRTY_CHILDREN
* or nsFrameState(0); passing 0 means that dirty bits won't be set on the
* frame or its ancestors/descendants, but that intrinsic widths will still
* be marked dirty. Passing aIntrinsicDirty = eResize and aBitToAdd = 0
* would result in no work being done, so don't do that.
*/
void FrameNeedsReflow(
nsIFrame* aFrame, IntrinsicDirty aIntrinsicDirty, nsFrameState aBitToAdd,
ReflowRootHandling aRootHandling = ReflowRootHandling::InferFromBitToAdd);
/**
* Calls FrameNeedsReflow on all fixed position children of the root frame.
*/
void MarkFixedFramesForReflow(IntrinsicDirty aIntrinsicDirty);
/**
* Similar to above MarkFixedFramesForReflow, but for sticky position children
* stuck to the root frame.
*/
void MarkStickyFramesForReflow();
void MaybeReflowForInflationScreenSizeChange();
// This function handles all the work after VisualViewportSize is set
// or reset.
void CompleteChangeToVisualViewportSize();
/**
* The return value indicates whether the offset actually changed.
*/
bool SetVisualViewportOffset(const nsPoint& aScrollOffset,
const nsPoint& aPrevLayoutScrollPos);
void ResetVisualViewportOffset();
nsPoint GetVisualViewportOffset() const {
if (mVisualViewportOffset.isSome()) {
return *mVisualViewportOffset;
}
return GetLayoutViewportOffset();
}
bool IsVisualViewportOffsetSet() const {
return mVisualViewportOffset.isSome();
}
void SetVisualViewportSize(nscoord aWidth, nscoord aHeight);
void ResetVisualViewportSize();
bool IsVisualViewportSizeSet() { return mVisualViewportSizeSet; }
nsSize GetVisualViewportSize() {
NS_ASSERTION(mVisualViewportSizeSet,
"asking for visual viewport size when its not set?");
return mVisualViewportSize;
}
nsPoint GetVisualViewportOffsetRelativeToLayoutViewport() const;
// Returns state of the dynamic toolbar.
DynamicToolbarState GetDynamicToolbarState() const {
if (!mPresContext) {
return DynamicToolbarState::None;
}
return mPresContext->GetDynamicToolbarState();
}
// Returns the visual viewport size during the dynamic toolbar is being
// shown/hidden.
nsSize GetVisualViewportSizeUpdatedByDynamicToolbar() const;
// Trigger refreshing the MobileViewportManager's size metrics.
void RefreshViewportSize();
/* Enable/disable author style level. Disabling author style disables the
* entire author level of the cascade, including the HTML preshint level.
*/
// XXX these could easily be inlined, but there is a circular #include
// problem with nsStyleSet.
void SetAuthorStyleDisabled(bool aDisabled);
bool GetAuthorStyleDisabled() const;
// aSheetType is one of the nsIStyleSheetService *_SHEET constants.
void NotifyStyleSheetServiceSheetAdded(StyleSheet* aSheet,
uint32_t aSheetType);
void NotifyStyleSheetServiceSheetRemoved(StyleSheet* aSheet,
uint32_t aSheetType);
// DoReflow returns whether the reflow finished without interruption
// If aFrame is not the root frame, the caller must pass a non-null
// aOverflowTracker.
bool DoReflow(nsIFrame* aFrame, bool aInterruptible,
OverflowChangedTracker* aOverflowTracker);
/**
* Add a solid color item to the bottom of aList with frame aFrame and bounds
* aBounds. aBackstopColor is composed behind the background color of the
* canvas, and it is transparent by default.
*
* We attempt to make the background color part of the scrolled canvas (to
* reduce transparent layers), and if async scrolling is enabled (and the
* background is opaque) then we add a second, unscrolled item to handle the
* checkerboarding case.
*/
void AddCanvasBackgroundColorItem(
nsDisplayListBuilder* aBuilder, nsDisplayList* aList, nsIFrame* aFrame,
const nsRect& aBounds, nscolor aBackstopColor = NS_RGBA(0, 0, 0, 0));
size_t SizeOfTextRuns(MallocSizeOf aMallocSizeOf) const;
static PresShell* GetShellForEventTarget(nsIFrame* aFrame,
nsIContent* aContent);
static PresShell* GetShellForTouchEvent(WidgetGUIEvent* aEvent);
/**
* Informs the pres shell that the document is now at the anchor with
* the given name or range. If |aScroll| is true, scrolls the view of the
* document so that the anchor with the specified name is displayed at
* the top of the window. If |aAnchorName| is empty, then this informs
* the pres shell that there is no current target, and |aScroll| must
* be false. If |aAdditionalScrollFlags| is ScrollFlags::ScrollSmoothAuto
* and |aScroll| is true, the scrolling may be performed with an animation.
*/
MOZ_CAN_RUN_SCRIPT
nsresult GoToAnchor(const nsAString& aAnchorName,
const nsRange* aFirstTextDirective, bool aScroll,
ScrollFlags aAdditionalScrollFlags = ScrollFlags::None);
/**
* Tells the presshell to scroll again to the last anchor scrolled to by
* GoToAnchor, if any. This scroll only happens if the scroll
* position has not changed since the last GoToAnchor (modulo scroll anchoring
* adjustments). This is called by nsDocumentViewer::LoadComplete. This clears
* the last anchor scrolled to by GoToAnchor (we don't want to keep it alive
* if it's removed from the DOM), so don't call this more than once.
*/
MOZ_CAN_RUN_SCRIPT nsresult ScrollToAnchor();
/**
* When scroll anchoring adjusts positions in the root frame during page load,
* it may move our scroll position in the root frame.
*
* While that's generally desirable, when scrolling to an anchor via an id-ref
* we have a more direct target. If the id-ref points to something that cannot
* be selected as a scroll anchor container (like an image or an inline), we
* may select a node following it as a scroll anchor, and if then stuff is
* inserted on top, we may end up moving the id-ref element offscreen to the
* top inadvertently.
*
* On page load, the document viewer will call ScrollToAnchor(), and will only
* scroll to the anchor again if the scroll position is not changed. We don't
* want scroll anchoring adjustments to prevent this, so account for them.
*/
void RootScrollFrameAdjusted(nscoord aYAdjustment) {
if (mLastAnchorScrolledTo) {
mLastAnchorScrollPositionY += aYAdjustment;
}
}
/**
* Scrolls the view of the document so that the primary frame of the content
* is displayed in the window. Layout is flushed before scrolling.
*
* @param aContent The content object of which primary frame should be
* scrolled into view.
* @param aVertical How to align the frame vertically and when to do so.
* This is a ScrollAxis of Where and When.
* @param aHorizontal How to align the frame horizontally and when to do so.
* This is a ScrollAxis of Where and When.
* @param aScrollFlags If ScrollFlags::ScrollFirstAncestorOnly is set,
* only the nearest scrollable ancestor is scrolled,
* otherwise all scrollable ancestors may be scrolled
* if necessary. If ScrollFlags::ScrollOverflowHidden
* is set then we may scroll in a direction even if
* overflow:hidden is specified in that direction;
* otherwise we will not scroll in that direction when
* overflow:hidden is set for that direction. If
* ScrollFlags::ScrollNoParentFrames is set then we
* only scroll nodes in this document, not in any
* parent documents which contain this document in a
* iframe or the like. If ScrollFlags::ScrollSmooth
* is set and CSSOM-VIEW scroll-behavior is enabled,
* we will scroll smoothly using
* ScrollContainerFrame::ScrollMode::SMOOTH_MSD;
* otherwise, ScrollContainerFrame::ScrollMode::INSTANT
* will be used. If ScrollFlags::ScrollSmoothAuto is
* set, the CSSOM-View scroll-behavior attribute is
* set to 'smooth' on the scroll frame, and CSSOM-VIEW
* scroll-behavior is enabled, we will scroll smoothly
* using ScrollContainerFrame::ScrollMode::SMOOTH_MSD;
* otherwise, ScrollContainerFrame::ScrollMode::INSTANT
* will be used.
*/
MOZ_CAN_RUN_SCRIPT
nsresult ScrollContentIntoView(nsIContent* aContent, ScrollAxis aVertical,
ScrollAxis aHorizontal,
ScrollFlags aScrollFlags);
/**
* When capturing content is set, it traps all mouse events and retargets
* them at this content node. If capturing is not allowed
* (gCaptureInfo.mAllowed is false), then capturing is not set. However, if
* the CaptureFlags::IgnoreAllowedState is set, the allowed state is ignored
* and capturing is set regardless. To disable capture, pass null for the
* value of aContent.
*
* If CaptureFlags::RetargetedToElement is set, all mouse events are
* targeted at aContent only. Otherwise, mouse events are targeted at
* aContent or its descendants. That is, descendants of aContent receive
* mouse events as they normally would, but mouse events outside of aContent
* are retargeted to aContent.
*
* If CaptureFlags::PreventDragStart is set then drags are prevented from
* starting while this capture is active.
*
* If CaptureFlags::PointerLock is set, similar to
* CaptureFlags::RetargetToElement, then events are targeted at aContent,
* but capturing is held more strongly (i.e., calls to SetCapturingContent()
* won't unlock unless CaptureFlags::PointerLock is set again).
*/
static void SetCapturingContent(nsIContent* aContent, CaptureFlags aFlags,
WidgetEvent* aEvent = nullptr);
/**
* Alias for SetCapturingContent(nullptr, CaptureFlags::None) for making
* callers what they do clearer.
*/
static void ReleaseCapturingContent() {
PresShell::SetCapturingContent(nullptr, CaptureFlags::None);
}
static void ReleaseCapturingRemoteTarget(dom::BrowserParent* aBrowserParent) {
MOZ_ASSERT(XRE_IsParentProcess());
if (sCapturingContentInfo.mRemoteTarget == aBrowserParent) {
sCapturingContentInfo.mRemoteTarget = nullptr;
}
}
// Called at the end of nsLayoutUtils::PaintFrame() if we were painting to
// the widget.
// This is used to clear any pending visual scroll updates that have been
// acknowledged, to make sure they don't stick around for the next paint.
void EndPaint();
/**
* Tell the presshell that the given frame's reflow was interrupted. This
* will mark as having dirty children a path from the given frame (inclusive)
* to the nearest ancestor with a dirty subtree, or to the reflow root
* currently being reflowed if no such ancestor exists (inclusive). This is
* to be done immediately after reflow of the current reflow root completes.
* This method must only be called during reflow, and the frame it's being
* called on must be in the process of being reflowed when it's called. This
* method doesn't mark any intrinsic widths dirty and doesn't add any bits
* other than NS_FRAME_HAS_DIRTY_CHILDREN.
*/
void FrameNeedsToContinueReflow(nsIFrame* aFrame);
/**
* Notification sent by a frame informing the pres shell that it is about to
* be destroyed.
* This allows any outstanding references to the frame to be cleaned up
*/
void NotifyDestroyingFrame(nsIFrame* aFrame);
bool GetZoomableByAPZ() const;
bool ReflowForHiddenContentIfNeeded();
void UpdateHiddenContentInForcedLayout(nsIFrame*);
/**
* If this frame has content hidden via `content-visibilty` that has a pending
* reflow, force the content to reflow immediately.
*/
void EnsureReflowIfFrameHasHiddenContent(nsIFrame*);
/**
* Whether or not this presshell is is forcing a reflow of hidden content in
* this frame via EnsureReflowIfFrameHasHiddenContent().
*/
bool IsForcingLayoutForHiddenContent(const nsIFrame*) const;
void RegisterContentVisibilityAutoFrame(nsIFrame* aFrame) {
mContentVisibilityAutoFrames.Insert(aFrame);
}
void UnregisterContentVisibilityAutoFrame(nsIFrame* aFrame) {
mContentVisibilityAutoFrames.Remove(aFrame);
}
bool HasContentVisibilityAutoFrames() const {
return !mContentVisibilityAutoFrames.IsEmpty();
}
void UpdateRelevancyOfContentVisibilityAutoFrames();
void ScheduleContentRelevancyUpdate(ContentRelevancyReason aReason);
void UpdateContentRelevancyImmediately(ContentRelevancyReason aReason);
// Determination of proximity to the viewport.
// Refer to "update the rendering: step 14", see
struct ProximityToViewportResult {
bool mHadInitialDetermination = false;
bool mAnyScrollIntoViewFlag = false;
};
ProximityToViewportResult DetermineProximityToViewport();
void ClearTemporarilyVisibleForScrolledIntoViewDescendantFlags() const;
// A cache that contains all fully selected nodes per selection instance.
// Only non-null during reflow.
dom::SelectionNodeCache* GetSelectionNodeCache() {
return mSelectionNodeCache;
}
private:
~PresShell();
void SetIsActive(bool aIsActive);
bool ComputeActiveness() const;
MOZ_CAN_RUN_SCRIPT
void PaintInternal(nsView* aViewToPaint, PaintInternalFlags aFlags);
/**
* Refresh observer management.
*/
void DoObserveStyleFlushes();
/**
* Does the actual work of figuring out the current state of font size
* inflation.
*/
bool DetermineFontSizeInflationState();
void RecordAlloc(void* aPtr) {
#ifdef DEBUG
if (!mAllocatedPointers) {
return; // Hash set was presumably freed to avert OOM.
}
MOZ_ASSERT(!mAllocatedPointers->Contains(aPtr));
if (!mAllocatedPointers->Insert(aPtr, fallible)) {
// Yikes! We're nearly out of memory, and this insertion would've pushed
// us over the ledge. At this point, we discard & stop using this set,
// since we don't have enough memory to keep it accurate from this point
// onwards. Hopefully this helps relieve the memory pressure a bit, too.
mAllocatedPointers = nullptr;
}
#endif
}
void RecordFree(void* aPtr) {
#ifdef DEBUG
if (!mAllocatedPointers) {
return; // Hash set was presumably freed to avert OOM.
}
MOZ_ASSERT(mAllocatedPointers->Contains(aPtr));
mAllocatedPointers->Remove(aPtr);
#endif
}
struct EventTargetInfo {
EventTargetInfo() = default;
EventTargetInfo(EventMessage aEventMessage, nsIFrame* aFrame,
nsIContent* aContent)
: mFrame(aFrame), mContent(aContent), mEventMessage(aEventMessage) {}
[[nodiscard]] bool IsSet() const { return mFrame || mContent; }
void Clear() {
mEventMessage = eVoidEvent;
mFrame = nullptr;
mContent = nullptr;
}
void ClearFrame() { mFrame = nullptr; }
void UpdateFrameAndContent(nsIFrame* aFrame, nsIContent* aContent) {
mFrame = aFrame;
mContent = aContent;
}
void SetFrameAndContent(EventMessage aEventMessage, nsIFrame* aFrame,
nsIContent* aContent) {
mEventMessage = aEventMessage;
mFrame = aFrame;
mContent = aContent;
}
nsIFrame* mFrame = nullptr;
nsCOMPtr<nsIContent> mContent;
EventMessage mEventMessage = eVoidEvent;
};
void PushCurrentEventInfo(const EventTargetInfo& aInfo);
void PushCurrentEventInfo(EventTargetInfo&& aInfo);
void PopCurrentEventInfo();
nsIContent* GetCurrentEventContent();
friend class ::nsRefreshDriver;
friend class ::nsAutoCauseReflowNotifier;
void WillCauseReflow();
MOZ_CAN_RUN_SCRIPT void DidCauseReflow();
void CancelPostedReflowCallbacks();
void FlushPendingScrollAnchorAdjustments();
void SetPendingVisualScrollUpdate(
const nsPoint& aVisualViewportOffset,
FrameMetrics::ScrollOffsetUpdateType aUpdateType);
#ifdef MOZ_REFLOW_PERF
UniquePtr<ReflowCountMgr> mReflowCountMgr;
#endif
void WillDoReflow();
// This data is stored as a content property (nsGkAtoms::scrolling) on
// mContentToScrollTo when we have a pending ScrollIntoView.
struct ScrollIntoViewData {
ScrollAxis mContentScrollVAxis;
ScrollAxis mContentScrollHAxis;
ScrollFlags mContentToScrollToFlags;
};
static LazyLogModule gLog;
DOMHighResTimeStamp GetPerformanceNowUnclamped();
bool ScheduleReflowOffTimer();
friend class ::AutoPointerEventTargetUpdater;
// ProcessReflowCommands returns whether we processed all our dirty roots
// without interruptions.
MOZ_CAN_RUN_SCRIPT bool ProcessReflowCommands(bool aInterruptible);
/**
* Callback handler for whether reflow happened.
*
* @param aInterruptible Whether or not reflow interruption is allowed.
*/
MOZ_CAN_RUN_SCRIPT void DidDoReflow(bool aInterruptible);
MOZ_CAN_RUN_SCRIPT void HandlePostedReflowCallbacks(bool aInterruptible);
/**
* Helper for ScrollContentIntoView()
*/
MOZ_CAN_RUN_SCRIPT void DoScrollContentIntoView();
/**
* Methods to handle changes to user and UA sheet lists that we get
* notified about.
*/
void AddUserSheet(StyleSheet*);
void AddAgentSheet(StyleSheet*);
void AddAuthorSheet(StyleSheet*);
/**
* Initialize cached font inflation preference values and do an initial
* computation to determine if font inflation is enabled.
*
* @see nsLayoutUtils::sFontSizeInflationEmPerLine
* @see nsLayoutUtils::sFontSizeInflationMinTwips
* @see nsLayoutUtils::sFontSizeInflationLineThreshold
*/
void SetupFontInflation();
/**
* Implementation methods for FlushPendingNotifications.
*/
MOZ_CAN_RUN_SCRIPT void DoFlushPendingNotifications(FlushType aType);
MOZ_CAN_RUN_SCRIPT void DoFlushPendingNotifications(ChangesToFlush aType);
struct RenderingState {
explicit RenderingState(PresShell* aPresShell)
: mResolution(aPresShell->mResolution),
mRenderingStateFlags(aPresShell->mRenderingStateFlags) {}
Maybe<float> mResolution;
RenderingStateFlags mRenderingStateFlags;
};
struct AutoSaveRestoreRenderingState {
explicit AutoSaveRestoreRenderingState(PresShell* aPresShell)
: mPresShell(aPresShell), mOldState(aPresShell) {}
~AutoSaveRestoreRenderingState() {
mPresShell->mRenderingStateFlags = mOldState.mRenderingStateFlags;
mPresShell->mResolution = mOldState.mResolution;
#ifdef ACCESSIBILITY
if (nsAccessibilityService* accService = GetAccService()) {
accService->NotifyOfResolutionChange(mPresShell,
mPresShell->GetResolution());
}
#endif
}
PresShell* mPresShell;
RenderingState mOldState;
};
void SetRenderingState(const RenderingState& aState);
friend class ::nsPresShellEventCB;
// methods for painting a range to an offscreen buffer
// given a display list, clip the items within the list to
// the range
nsRect ClipListToRange(nsDisplayListBuilder* aBuilder, nsDisplayList* aList,
nsRange* aRange);
// create a RangePaintInfo for the range aRange containing the
// display list needed to paint the range to a surface
UniquePtr<RangePaintInfo> CreateRangePaintInfo(nsRange* aRange,
nsRect& aSurfaceRect,
bool aForPrimarySelection);
/*
* Paint the items to a new surface and return it.
*
* aSelection - selection being painted, if any
* aRegion - clip region, if any
* aArea - area that the surface occupies, relative to the root frame
* aPoint - reference point, typically the mouse position
* aScreenRect - [out] set to the area of the screen the painted area should
* be displayed at
* aFlags - set RenderImageFlags::AutoScale to scale down large images, but
* it must not be set if a custom image was specified
*/
already_AddRefed<SourceSurface> PaintRangePaintInfo(
const nsTArray<UniquePtr<RangePaintInfo>>& aItems,
dom::Selection* aSelection, const Maybe<CSSIntRegion>& aRegion,
nsRect aArea, const LayoutDeviceIntPoint aPoint,
LayoutDeviceIntRect* aScreenRect, RenderImageFlags aFlags);
// Hide a view if it is a popup
void HideViewIfPopup(nsView* aView);
// Utility method to restore the root scrollframe state
void RestoreRootScrollPosition();
MOZ_CAN_RUN_SCRIPT_BOUNDARY void MaybeReleaseCapturingContent();
class DelayedEvent {
public:
virtual ~DelayedEvent() = default;
virtual void Dispatch() {}
virtual bool IsKeyPressEvent() { return false; }
};
class DelayedInputEvent : public DelayedEvent {
public:
void Dispatch() override;
protected:
DelayedInputEvent();
~DelayedInputEvent() override;
WidgetInputEvent* mEvent;
};
class DelayedMouseEvent : public DelayedInputEvent {
public:
explicit DelayedMouseEvent(WidgetMouseEvent* aEvent);
};
class DelayedPointerEvent : public DelayedInputEvent {
public:
explicit DelayedPointerEvent(WidgetPointerEvent* aEvent);
};
class DelayedKeyEvent : public DelayedInputEvent {
public:
explicit DelayedKeyEvent(WidgetKeyboardEvent* aEvent);
bool IsKeyPressEvent() override;
};
/**
* return the nsPoint represents the location of the mouse event relative to
* the root document in visual coordinates
*/
nsPoint GetEventLocation(const WidgetMouseEvent& aEvent) const;
// Check if aEvent is a mouse event and record the mouse location for later
// synth mouse moves.
void RecordPointerLocation(WidgetGUIEvent* aEvent);
inline bool MouseLocationWasSetBySynthesizedMouseEventForTests() const;
class nsSynthMouseMoveEvent final : public nsARefreshObserver {
public:
nsSynthMouseMoveEvent(PresShell* aPresShell, bool aFromScroll)
: mPresShell(aPresShell), mFromScroll(aFromScroll) {
NS_ASSERTION(mPresShell, "null parameter");
}
private:
// Private destructor, to discourage deletion outside of Release():
~nsSynthMouseMoveEvent() { Revoke(); }
public:
NS_INLINE_DECL_REFCOUNTING(nsSynthMouseMoveEvent, override)
void Revoke();
MOZ_CAN_RUN_SCRIPT
void WillRefresh(TimeStamp aTime) override { Run(); }
MOZ_CAN_RUN_SCRIPT void Run() {
if (mPresShell) {
RefPtr<PresShell> shell = mPresShell;
shell->ProcessSynthMouseMoveEvent(mFromScroll);
}
}
private:
PresShell* mPresShell;
bool mFromScroll;
};
MOZ_CAN_RUN_SCRIPT void ProcessSynthMouseMoveEvent(bool aFromScroll);
void UpdateImageLockingState();
already_AddRefed<PresShell> GetParentPresShellForEventHandling();
/**
* EventHandler is implementation of PresShell::HandleEvent().
*/
class MOZ_STACK_CLASS EventHandler final {
public:
EventHandler() = delete;
EventHandler(const EventHandler& aOther) = delete;
explicit EventHandler(PresShell& aPresShell)
: mPresShell(aPresShell), mCurrentEventInfoSetter(nullptr) {}
explicit EventHandler(RefPtr<PresShell>&& aPresShell)
: mPresShell(std::move(aPresShell)), mCurrentEventInfoSetter(nullptr) {}
/**
* HandleEvent() may dispatch aGUIEvent. This may redirect the event to
* another PresShell, or the event may be handled by other classes like
* AccessibleCaretEventHub, or discarded. Otherwise, this sets current
* event info of mPresShell and calls HandleEventWithCurrentEventInfo()
* to dispatch the event into the DOM tree.
*
* @param aFrameForPresShell The frame for PresShell. If PresShell
* has root frame, it should be set.
* Otherwise, a frame which contains the
* PresShell should be set instead. I.e.,
* in the latter case, the frame is in
* a parent document.
* @param aGUIEvent Event to be handled. Must be a trusted
* event.
* @param aDontRetargetEvents true if this shouldn't redirect the
* event to different PresShell.
* false if this can redirect the event to
* different PresShell.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEvent(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent, bool aDontRetargetEvents,
nsEventStatus* aEventStatus);
/**
* HandleEventWithTarget() tries to dispatch aEvent on aContent after
* setting current event target content to aNewEventContent and current
* event frame to aNewEventFrame temporarily. Note that this supports
* WidgetEvent, not WidgetGUIEvent. So, you can dispatch a simple event
* with this.
*
* @param aEvent Event to be dispatched. Must be a
* trusted event.
* @param aNewEventFrame Temporal new event frame.
* @param aNewEventContent Temporal new event content.
* @param aEventStatus [in/out] EventStuatus of aEvent.
* @param aIsHandlingNativeEvent true if aEvent represents a native
* event.
* @param aTargetContent This is used only when aEvent is a
* pointer event. If
* PresShell::mPointerEventTarget is
* changed during dispatching aEvent,
* this is set to the new target.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithTarget(WidgetEvent* aEvent,
nsIFrame* aNewEventFrame,
nsIContent* aNewEventContent,
nsEventStatus* aEventStatus,
bool aIsHandlingNativeEvent,
nsIContent** aTargetContent,
nsIContent* aOverrideClickTarget);
/**
* OnPresShellDestroy() is called when every PresShell instance is being
* destroyed.
*/
static inline void OnPresShellDestroy(Document* aDocument);
private:
static bool InZombieDocument(nsIContent* aContent);
static nsIFrame* GetNearestFrameContainingPresShell(PresShell* aPresShell);
static nsIPrincipal* GetDocumentPrincipalToCompareWithBlacklist(
PresShell& aPresShell);
/**
* HandleEventUsingCoordinates() handles aGUIEvent whose
* IsUsingCoordinates() returns true with the following helper methods.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent The handling event. Make sure that
* its IsUsingCoordinates() returns true.
* @param aEventStatus The status of aGUIEvent.
* @param aDontRetargetEvents true if we've already retarget document.
* Otherwise, false.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventUsingCoordinates(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
bool aDontRetargetEvents);
/**
* EventTargetData struct stores a set of a PresShell (event handler),
* a frame (to handle the event) and a content (event target for the frame).
*/
struct MOZ_STACK_CLASS EventTargetData final {
EventTargetData() = delete;
EventTargetData(const EventTargetData& aOther) = delete;
explicit EventTargetData(nsIFrame* aFrameToHandleEvent) {
SetFrameAndComputePresShell(aFrameToHandleEvent);
}
void SetFrameAndComputePresShell(nsIFrame* aFrameToHandleEvent);
void SetFrameAndComputePresShellAndContent(nsIFrame* aFrameToHandleEvent,
WidgetGUIEvent* aGUIEvent);
void SetContentForEventFromFrame(WidgetGUIEvent* aGUIEvent);
nsPresContext* GetPresContext() const {
return mPresShell ? mPresShell->GetPresContext() : nullptr;
};
EventStateManager* GetEventStateManager() const {
nsPresContext* presContext = GetPresContext();
return presContext ? presContext->EventStateManager() : nullptr;
}
Document* GetDocument() const {
return mPresShell ? mPresShell->GetDocument() : nullptr;
}
/**
* Return content of the frame if and only if a frame is set.
* I.e., this may return non-element node even when GetContent() returns
* an element node.
*/
nsIContent* GetFrameContent() const;
nsIFrame* GetFrame() const { return mFrame; }
nsIContent* GetContent() const { return mContent; }
/**
* Set the event target content and the topmost frame at the event point.
* This checks whether the relation is correct if aContent is not nullptr.
* If you set aGUIEvent, the check is done with strict way, but otherwise,
* it checks whether aContent is a proper inclusive ancestor of
* mFrame->GetContent() or not.
*/
void SetFrameAndContent(nsIFrame* aFrame, nsIContent* aContent = nullptr,
const WidgetGUIEvent* aGUIEvent = nullptr) {
mFrame = aFrame;
mContent = aContent ? aContent : GetFrameContent();
AssertIfEventTargetContentAndFrameContentMismatch(aGUIEvent);
}
/**
* Set the event target content and clear the frame.
*/
void SetContent(nsIContent* aContent) {
mContent = aContent;
if (mFrame && GetFrameContent() != aContent) {
mFrame = nullptr;
}
}
/**
* MaybeRetargetToActiveDocument() tries retarget aGUIEvent into
* active document if there is. Note that this does not support to
* retarget mContent. Make sure it is nullptr before calling this.
*
* @param aGUIEvent The handling event.
* @return true if retargetted.
*/
bool MaybeRetargetToActiveDocument(WidgetGUIEvent* aGUIEvent);
/**
* ComputeElementFromFrame() computes mContent for aGUIEvent. If
* mContent is set by this method, mContent is always nullptr or an
* Element.
*
* @param aGUIEvent The handling event.
* @return true if caller can keep handling the event.
* Otherwise, false.
* Note that even if this returns true, mContent
* may be nullptr.
*/
bool ComputeElementFromFrame(WidgetGUIEvent* aGUIEvent);
/**
* UpdateTouchEventTarget() updates mFrame, mPresShell and mContent if
* aGUIEvent is a touch event and there is new proper target.
*
* @param aGUIEvent The handled event. If it's not a touch event,
* this method does nothing.
*/
void UpdateTouchEventTarget(WidgetGUIEvent* aGUIEvent);
/**
* UpdateWheelEventTarget() updates mFrame, mPresShell, and mContent if
* aGUIEvent is a wheel event and aGUIEvent should be grouped with prior
* wheel events.
*
* @param aGUIEvent The handled event. If it's not a wheel event,
* this method does nothing.
*/
void UpdateWheelEventTarget(WidgetGUIEvent* aGUIEvent);
private:
void AssertIfEventTargetContentAndFrameContentMismatch(
const WidgetGUIEvent* aGUIEvent = nullptr) const;
public:
RefPtr<PresShell> mPresShell;
nsCOMPtr<nsIContent> mOverrideClickTarget;
private:
nsIFrame* mFrame = nullptr;
// mContent is the event target content for mFrame->GetContent().
// This may be nullptr even if mFrame is not nullptr.
// This may be an ancestor element of mFrame->GetContent() or native
// anonymous root content parent.
// This may be not an ancestor element of mFrame->GetContent() if
// mFrame->GetContentForEvent() returns such element. E.g., clicking in
// <area>, mContent is the <area> but mFrame->GetContent() is an <img>.
nsCOMPtr<nsIContent> mContent;
};
/**
* MaybeFlushPendingNotifications() maybe flush pending notifications if
* aGUIEvent should be handled with the latest layout.
*
* @param aGUIEvent The handling event.
* @return true if this actually flushes pending
* layout and that has caused changing the
* layout.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeFlushPendingNotifications(WidgetGUIEvent* aGUIEvent);
/**
* GetFrameToHandleNonTouchEvent() returns a frame to handle the event.
* This may flush pending layout if the target is in child PresShell.
*
* @param aRootFrameToHandleEvent The root frame to handle the event.
* @param aGUIEvent The handling event.
* @return The frame which should handle the
* event. nullptr if the caller should
* stop handling the event.
*/
MOZ_CAN_RUN_SCRIPT
nsIFrame* GetFrameToHandleNonTouchEvent(nsIFrame* aRootFrameToHandleEvent,
WidgetGUIEvent* aGUIEvent);
/**
* ComputeEventTargetFrameAndPresShellAtEventPoint() computes event
* target frame at the event point of aGUIEvent and set it to
* aEventTargetData.
*
* @param aRootFrameToHandleEvent The root frame to handle aGUIEvent.
* @param aGUIEvent The handling event.
* @param aEventTargetData [out] Its frame and PresShell will
* be set.
* @return true if the caller can handle the
* event. Otherwise, false.
*/
MOZ_CAN_RUN_SCRIPT
bool ComputeEventTargetFrameAndPresShellAtEventPoint(
nsIFrame* aRootFrameToHandleEvent, WidgetGUIEvent* aGUIEvent,
EventTargetData* aEventTargetData);
/**
* DispatchPrecedingPointerEvent() dispatches preceding pointer event for
* aGUIEvent if Pointer Events is enabled.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent The handled event.
* @param aPointerCapturingContent The content which is capturing pointer
* events if there is. Otherwise, nullptr.
* @param aDontRetargetEvents Set aDontRetargetEvents of
* HandleEvent() which called this method.
* @param aEventTargetData [in/out] Event target data of
* aGUIEvent. If pointer event listeners
* change the DOM tree or reframe the
* target, updated by this method.
* @param aEventStatus [in/out] The event status of aGUIEvent.
* @return true if the caller can handle the
* event. Otherwise, false.
*/
MOZ_CAN_RUN_SCRIPT
bool DispatchPrecedingPointerEvent(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsIContent* aPointerCapturingContent,
bool aDontRetargetEvents,
EventTargetData* aEventTargetData,
nsEventStatus* aEventStatus);
/**
* MaybeDiscardEvent() checks whether it's safe to handle aGUIEvent right
* now. If it's not safe, this may notify somebody of discarding event if
* necessary.
*
* @param aGUIEvent Handling event.
* @return true if it's not safe to handle the event.
*/
bool MaybeDiscardEvent(WidgetGUIEvent* aGUIEvent);
/**
* GetCapturingContentFor() returns capturing content for aGUIEvent.
* If aGUIEvent is not related to capturing, this returns nullptr.
*/
static nsIContent* GetCapturingContentFor(WidgetGUIEvent* aGUIEvent);
/**
* GetRetargetEventDocument() returns a document if aGUIEvent should be
* handled in another document.
*
* @param aGUIEvent Handling event.
* @param aRetargetEventDocument Document which should handle aGUIEvent.
* @return true if caller can keep handling
* aGUIEvent.
*/
bool GetRetargetEventDocument(WidgetGUIEvent* aGUIEvent,
Document** aRetargetEventDocument);
/**
* GetFrameForHandlingEventWith() returns a frame which should be used as
* aFrameForPresShell of HandleEvent(). See @return for the details.
*
* @param aGUIEvent Handling event.
* @param aRetargetDocument Document which aGUIEvent should be
* fired on. Typically, should be result
* of GetRetargetEventDocument().
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @return nullptr if caller should stop handling
* the event.
* aFrameForPresShell if caller should
* keep handling the event by itself.
* Otherwise, caller should handle it with
* another PresShell which is result of
* nsIFrame::PresContext()->GetPresShell().
*/
nsIFrame* GetFrameForHandlingEventWith(WidgetGUIEvent* aGUIEvent,
Document* aRetargetDocument,
nsIFrame* aFrameForPresShell);
/**
* MaybeHandleEventWithAnotherPresShell() may handle aGUIEvent with another
* PresShell.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent Handling event.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @param aRv [out] Returns error if this gets an
* error handling the event.
* @return false if caller needs to keep handling
* the event by itself.
* true if caller shouldn't keep handling
* the event. Note that when no PresShell
* can handle the event, this returns true.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeHandleEventWithAnotherPresShell(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsresult* aRv);
MOZ_CAN_RUN_SCRIPT
nsresult RetargetEventToParent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* MaybeHandleEventWithAccessibleCaret() may handle aGUIEvent with
* AccessibleCaretEventHub if it's necessary.
*
* @param aFrameForPresShell The frame for PresShell. See explanation of
* HandleEvent() for the details.
* @param aGUIEvent Event may be handled by AccessibleCaretEventHub.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @return true if AccessibleCaretEventHub handled the
* event and caller shouldn't keep handling it.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeHandleEventWithAccessibleCaret(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* Maybe dispatch mouse events for aTouchEnd. This should be called after
* aTouchEndEvent is dispatched into the DOM.
*/
MOZ_CAN_RUN_SCRIPT void MaybeSynthesizeCompatMouseEventsForTouchEnd(
const WidgetTouchEvent* aTouchEndEvent,
const nsEventStatus* aStatus) const;
/**
* MaybeDiscardOrDelayKeyboardEvent() may discared or put aGUIEvent into
* the delayed event queue if it's a keyboard event and if we should do so.
* If aGUIEvent is not a keyboard event, this does nothing.
*
* @param aGUIEvent The handling event.
* @return true if this method discard the event or
* put it into the delayed event queue.
*/
bool MaybeDiscardOrDelayKeyboardEvent(WidgetGUIEvent* aGUIEvent);
/**
* MaybeDiscardOrDelayMouseEvent() may discard or put aGUIEvent into the
* delayed event queue if it's a mouse event and if we should do so.
* If aGUIEvent is not a mouse event, this does nothing.
* If there is suppressed event listener like debugger of devtools, this
* notifies it of the event after discard or put it into the delayed
* event queue.
*
* @param aFrameToHandleEvent The frame to handle aGUIEvent.
* @param aGUIEvent The handling event.
* @return true if this method discard the event
* or put it into the delayed event queue.
*/
bool MaybeDiscardOrDelayMouseEvent(nsIFrame* aFrameToHandleEvent,
WidgetGUIEvent* aGUIEvent);
/**
* MaybeFlushThrottledStyles() tries to flush pending animation. If it's
* flushed and then aFrameForPresShell is destroyed, returns new frame
* which contains mPresShell.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details. This can be nullptr.
* @return Maybe new frame for mPresShell.
* If aFrameForPresShell is not nullptr
* and hasn't been destroyed, returns
* aFrameForPresShell as-is.
*/
MOZ_CAN_RUN_SCRIPT
nsIFrame* MaybeFlushThrottledStyles(nsIFrame* aFrameForPresShell);
/**
* ComputeRootFrameToHandleEvent() returns root frame to handle the event.
* For example, if there is a popup, this returns the popup frame.
* If there is capturing content and it's in a scrolled frame, returns
* the scrolled frame.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for
* the details.
* @param aGUIEvent The handling event.
* @param aCapturingContent Capturing content if there is.
* nullptr, otherwise.
* @param aIsCapturingContentIgnored [out] true if aCapturingContent
* is not nullptr but it should be
* ignored to handle the event.
* @param aIsCaptureRetargeted [out] true if aCapturingContent
* is not nullptr but it's
* retargeted.
* @return Root frame to handle the event.
*/
nsIFrame* ComputeRootFrameToHandleEvent(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsIContent* aCapturingContent,
bool* aIsCapturingContentIgnored,
bool* aIsCaptureRetargeted);
/**
* ComputeRootFrameToHandleEventWithPopup() returns popup frame if there
* is a popup and we should handle the event in it. Otherwise, returns
* aRootFrameToHandleEvent.
*
* @param aRootFrameToHandleEvent Candidate root frame to handle
* the event.
* @param aGUIEvent The handling event.
* @param aCapturingContent Capturing content if there is.
* nullptr, otherwise.
* @param aIsCapturingContentIgnored [out] true if aCapturingContent
* is not nullptr but it should be
* ignored to handle the event.
* @return A popup frame if there is a
* popup and we should handle the
* event in it. Otherwise,
* aRootFrameToHandleEvent.
* I.e., never returns nullptr.
*/
nsIFrame* ComputeRootFrameToHandleEventWithPopup(
nsIFrame* aRootFrameToHandleEvent, WidgetGUIEvent* aGUIEvent,
nsIContent* aCapturingContent, bool* aIsCapturingContentIgnored);
/**
* ComputeRootFrameToHandleEventWithCapturingContent() returns root frame
* to handle event for the capturing content, or aRootFrameToHandleEvent
* if it should be ignored.
*
* @param aRootFrameToHandleEvent Candidate root frame to handle
* the event.
* @param aCapturingContent Capturing content. nullptr is
* not allowed.
* @param aIsCapturingContentIgnored [out] true if aCapturingContent
* is not nullptr but it should be
* ignored to handle the event.
* @param aIsCaptureRetargeted [out] true if aCapturingContent
* is not nullptr but it's
* retargeted.
* @return A popup frame if there is a
* popup and we should handle the
* event in it. Otherwise,
* aRootFrameToHandleEvent.
* I.e., never returns nullptr.
*/
nsIFrame* ComputeRootFrameToHandleEventWithCapturingContent(
nsIFrame* aRootFrameToHandleEvent, nsIContent* aCapturingContent,
bool* aIsCapturingContentIgnored, bool* aIsCaptureRetargeted);
/**
* HandleEventWithPointerCapturingContentWithoutItsFrame() handles
* aGUIEvent with aPointerCapturingContent when it does not have primary
* frame.
*
* @param aFrameForPresShell The frame for PresShell. See
* explanation of HandleEvent() for the
* details.
* @param aGUIEvent The handling event.
* @param aPointerCapturingContent Current pointer capturing content.
* Must not be nullptr.
* @param aEventStatus [in/out] The event status of aGUIEvent.
* @return Basically, result of
* HandeEventWithTraget().
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithPointerCapturingContentWithoutItsFrame(
nsIFrame* aFrameForPresShell, WidgetGUIEvent* aGUIEvent,
nsIContent* aPointerCapturingContent, nsEventStatus* aEventStatus);
/**
* HandleEventAtFocusedContent() handles aGUIEvent at focused content.
*
* @param aGUIEvent The handling event which should be handled at
* focused content.
* @param aEventStatus [in/out] The event status of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventAtFocusedContent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* ComputeFocusedEventTargetElement() returns event target element for
* aGUIEvent which should be handled with focused content.
* This may set/unset sLastKeyDownEventTarget if necessary.
*
* @param aGUIEvent The handling event.
* @return The element which should be the event
* target of aGUIEvent.
*/
dom::Element* ComputeFocusedEventTargetElement(WidgetGUIEvent* aGUIEvent);
/**
* MaybeHandleEventWithAnotherPresShell() may handle aGUIEvent with another
* PresShell.
*
* @param aEventTargetElement The event target element of aGUIEvent.
* @param aGUIEvent Handling event.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @param aRv [out] Returns error if this gets an
* error handling the event.
* @return false if caller needs to keep handling
* the event by itself.
* true if caller shouldn't keep handling
* the event. Note that when no PresShell
* can handle the event, this returns true.
*/
MOZ_CAN_RUN_SCRIPT
bool MaybeHandleEventWithAnotherPresShell(dom::Element* aEventTargetElement,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsresult* aRv);
/**
* HandleRetargetedEvent() dispatches aGUIEvent on the PresShell without
* retargetting. This should be used only when caller computes final
* target of aGUIEvent.
*
* @param aGUIEvent Event to be dispatched.
* @param aEventStatus [in/out] EventStatus of aGUIEvent.
* @param aTarget The final target of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleRetargetedEvent(WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus,
nsIContent* aTarget) {
AutoCurrentEventInfoSetter eventInfoSetter(
*this, EventTargetInfo(aGUIEvent->mMessage, nullptr, aTarget));
if (!mPresShell->GetCurrentEventFrame()) {
return NS_OK;
}
nsCOMPtr<nsIContent> overrideClickTarget;
return HandleEventWithCurrentEventInfo(aGUIEvent, aEventStatus, true,
overrideClickTarget);
}
/**
* HandleEventWithFrameForPresShell() handles aGUIEvent with the frame
* for mPresShell.
*
* @param aFrameForPresShell The frame for mPresShell.
* @param aGUIEvent The handling event. It shouldn't be
* handled with using coordinates nor
* handled at focused content.
* @param aEventStatus [in/out] The status of aGUIEvent.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithFrameForPresShell(nsIFrame* aFrameForPresShell,
WidgetGUIEvent* aGUIEvent,
nsEventStatus* aEventStatus);
/**
* HandleEventWithCurrentEventInfo() prepares to dispatch aEvent into the
* DOM, dispatches aEvent into the DOM with using current event info of
* mPresShell and notifies EventStateManager of that.
*
* @param aEvent Event to be dispatched.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aIsHandlingNativeEvent true if aGUIEvent represents a native
* event.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT
nsresult HandleEventWithCurrentEventInfo(WidgetEvent* aEvent,
nsEventStatus* aEventStatus,
bool aIsHandlingNativeEvent,
nsIContent* aOverrideClickTarget);
/**
* HandlingTimeAccumulator() may accumulate handling time of telemetry
* for each type of events.
*/
class MOZ_STACK_CLASS HandlingTimeAccumulator final {
public:
HandlingTimeAccumulator() = delete;
HandlingTimeAccumulator(const HandlingTimeAccumulator& aOther) = delete;
HandlingTimeAccumulator(const EventHandler& aEventHandler,
const WidgetEvent* aEvent);
~HandlingTimeAccumulator();
private:
const EventHandler& mEventHandler;
const WidgetEvent* mEvent;
TimeStamp mHandlingStartTime;
};
/**
* RecordEventPreparationPerformance() records event preparation performance
* with telemetry only when aEvent is a trusted event.
*
* @param aEvent The handling event which we've finished
* preparing something to dispatch.
*/
void RecordEventPreparationPerformance(const WidgetEvent* aEvent);
/**
* RecordEventHandlingResponsePerformance() records event handling response
* performance with telemetry.
*
* @param aEvent The handled event.
*/
void RecordEventHandlingResponsePerformance(const WidgetEvent* aEvent);
/**
* PrepareToDispatchEvent() prepares to dispatch aEvent.
*
* @param aEvent The handling event.
* @param aEventStatus [in/out] The status of aEvent.
* @param aTouchIsNew [out] Set to true if the event is an
* eTouchMove event and it represents new
* touch. Otherwise, set to false.
* @return true if the caller can dispatch the
* event into the DOM.
*/
MOZ_CAN_RUN_SCRIPT
bool PrepareToDispatchEvent(WidgetEvent* aEvent,
nsEventStatus* aEventStatus, bool* aTouchIsNew);
/**
* MaybeHandleKeyboardEventBeforeDispatch() may handle aKeyboardEvent
* if it should do something before dispatched into the DOM.
*
* @param aKeyboardEvent The handling keyboard event.
*/
MOZ_CAN_RUN_SCRIPT
void MaybeHandleKeyboardEventBeforeDispatch(
WidgetKeyboardEvent* aKeyboardEvent);
/**
* This and the next two helper methods are used to target and position the
* context menu when the keyboard shortcut is used to open it.
*
* If another menu is open, the context menu is opened relative to the
* active menuitem within the menu, or the menu itself if no item is active.
* Otherwise, if the caret is visible, the menu is opened near the caret.
* Otherwise, if a selectable list such as a listbox is focused, the
* current item within the menu is opened relative to this item.
* Otherwise, the context menu is opened at the topleft corner of the
* view.
*
* Returns true if the context menu event should fire and false if it should
* not.
*/
MOZ_CAN_RUN_SCRIPT
bool AdjustContextMenuKeyEvent(WidgetMouseEvent* aMouseEvent);
MOZ_CAN_RUN_SCRIPT
bool PrepareToUseCaretPosition(nsIWidget* aEventWidget,
LayoutDeviceIntPoint& aTargetPt);
/**
* Get the selected item and coordinates in device pixels relative to root
* document's root view for element, first ensuring the element is onscreen.
*/
MOZ_CAN_RUN_SCRIPT
void GetCurrentItemAndPositionForElement(dom::Element* aFocusedElement,
nsIContent** aTargetToUse,
LayoutDeviceIntPoint& aTargetPt,
nsIWidget* aRootWidget);
nsIContent* GetOverrideClickTarget(WidgetGUIEvent* aGUIEvent,
nsIFrame* aFrame);
/**
* DispatchEvent() tries to dispatch aEvent and notifies aEventStateManager
* of doing it.
*
* @param aEventStateManager EventStateManager which should handle
* the event before/after dispatching
* aEvent into the DOM.
* @param aEvent The handling event.
* @param aTouchIsNew Set this to true when the message is
* eTouchMove and it's newly touched.
* Then, the "touchmove" event becomes
* cancelable.
* @param aEventStatus [in/out] The status of aEvent.
* @param aOverrideClickTarget Override click event target.
*/
MOZ_CAN_RUN_SCRIPT nsresult
DispatchEvent(EventStateManager* aEventStateManager, WidgetEvent* aEvent,
bool aTouchIsNew, nsEventStatus* aEventStatus,
nsIContent* aOverrideClickTarget);
/**
* DispatchEventToDOM() actually dispatches aEvent into the DOM tree.
*
* @param aEvent Event to be dispatched into the DOM tree.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aEventCB The callback kicked when the event moves
* from the default group to the system group.
*/
MOZ_CAN_RUN_SCRIPT nsresult
DispatchEventToDOM(WidgetEvent* aEvent, nsEventStatus* aEventStatus,
nsPresShellEventCB* aEventCB);
/**
* DispatchTouchEventToDOM() dispatches touch events into the DOM tree.
*
* @param aEvent The source of events to be dispatched into the
* DOM tree.
* @param aEventStatus [in/out] EventStatus of aEvent.
* @param aEventCB The callback kicked when the events move
* from the default group to the system group.
* @param aTouchIsNew Set this to true when the message is eTouchMove
* and it's newly touched. Then, the "touchmove"
* event becomes cancelable.
*/
MOZ_CAN_RUN_SCRIPT void DispatchTouchEventToDOM(
WidgetEvent* aEvent, nsEventStatus* aEventStatus,
nsPresShellEventCB* aEventCB, bool aTouchIsNew);
/**
* FinalizeHandlingEvent() should be called after calling DispatchEvent()
* and then, this cleans up the state of mPresShell and aEvent.
*
* @param aEvent The handled event.
* @param aStatus The status of aEvent. Must not be nullptr.
*/
MOZ_CAN_RUN_SCRIPT void FinalizeHandlingEvent(WidgetEvent* aEvent,
const nsEventStatus* aStatus);
/**
* AutoCurrentEventInfoSetter() pushes and pops current event info of
* aEventHandler.mPresShell.
*/
struct MOZ_RAII AutoCurrentEventInfoSetter final {
explicit AutoCurrentEventInfoSetter(EventHandler& aEventHandler)
: mEventHandler(aEventHandler) {
MOZ_DIAGNOSTIC_ASSERT(!mEventHandler.mCurrentEventInfoSetter);
mEventHandler.mCurrentEventInfoSetter = this;
mEventHandler.mPresShell->PushCurrentEventInfo(EventTargetInfo());
}
AutoCurrentEventInfoSetter(EventHandler& aEventHandler,
const EventTargetInfo& aInfo)
: mEventHandler(aEventHandler) {
MOZ_DIAGNOSTIC_ASSERT(!mEventHandler.mCurrentEventInfoSetter);
mEventHandler.mCurrentEventInfoSetter = this;
mEventHandler.mPresShell->PushCurrentEventInfo(aInfo);
}
AutoCurrentEventInfoSetter(EventHandler& aEventHandler,
EventTargetInfo&& aInfo)
: mEventHandler(aEventHandler) {
MOZ_DIAGNOSTIC_ASSERT(!mEventHandler.mCurrentEventInfoSetter);
mEventHandler.mCurrentEventInfoSetter = this;
mEventHandler.mPresShell->PushCurrentEventInfo(
std::forward<EventTargetInfo>(aInfo));
}
AutoCurrentEventInfoSetter(EventHandler& aEventHandler,
EventMessage aEventMessage,
EventTargetData& aEventTargetData)
: mEventHandler(aEventHandler) {
MOZ_DIAGNOSTIC_ASSERT(!mEventHandler.mCurrentEventInfoSetter);
mEventHandler.mCurrentEventInfoSetter = this;
mEventHandler.mPresShell->PushCurrentEventInfo(
EventTargetInfo(aEventMessage, aEventTargetData.GetFrame(),
aEventTargetData.GetContent()));
}
~AutoCurrentEventInfoSetter() {
mEventHandler.mPresShell->PopCurrentEventInfo();
mEventHandler.mCurrentEventInfoSetter = nullptr;
}
private:
EventHandler& mEventHandler;
};
/**
* Wrapper methods to access methods of mPresShell.
*/
nsPresContext* GetPresContext() const {
return mPresShell->GetPresContext();
}
Document* GetDocument() const { return mPresShell->GetDocument(); }
nsCSSFrameConstructor* FrameConstructor() const {
return mPresShell->FrameConstructor();
}
already_AddRefed<nsPIDOMWindowOuter> GetFocusedDOMWindowInOurWindow() {
return mPresShell->GetFocusedDOMWindowInOurWindow();
}
already_AddRefed<PresShell> GetParentPresShellForEventHandling() {
return mPresShell->GetParentPresShellForEventHandling();
}
OwningNonNull<PresShell> mPresShell;
AutoCurrentEventInfoSetter* mCurrentEventInfoSetter;
static TimeStamp sLastInputCreated;
static TimeStamp sLastInputProcessed;
static StaticRefPtr<dom::Element> sLastKeyDownEventTargetElement;
};
PresShell* GetRootPresShell() const;
bool IsTransparentContainerElement() const;
ColorScheme DefaultBackgroundColorScheme() const;
nscolor GetDefaultBackgroundColorToDraw() const;
//////////////////////////////////////////////////////////////////////////////
// Approximate frame visibility tracking implementation.
//////////////////////////////////////////////////////////////////////////////
void UpdateApproximateFrameVisibility();
void DoUpdateApproximateFrameVisibility(bool aRemoveOnly);
void ClearApproximatelyVisibleFramesList(
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing());
static void ClearApproximateFrameVisibilityVisited(nsView* aView,
bool aClear);
static void MarkFramesInListApproximatelyVisible(const nsDisplayList& aList);
void MarkFramesInSubtreeApproximatelyVisible(nsIFrame* aFrame,
const nsRect& aRect,
bool aRemoveOnly = false);
void DecApproximateVisibleCount(
VisibleFrames& aFrames,
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing());
nsRevocableEventPtr<nsRunnableMethod<PresShell>>
mUpdateApproximateFrameVisibilityEvent;
// A set of frames that were visible or could be visible soon at the time
// that we last did an approximate frame visibility update.
VisibleFrames mApproximatelyVisibleFrames;
#ifdef DEBUG
MOZ_CAN_RUN_SCRIPT_BOUNDARY bool VerifyIncrementalReflow();
MOZ_CAN_RUN_SCRIPT_BOUNDARY void DoVerifyReflow();
void VerifyHasDirtyRootAncestor(nsIFrame* aFrame);
bool mInVerifyReflow = false;
// The reflow root under which we're currently reflowing. Null when
// not in reflow.
nsIFrame* mCurrentReflowRoot = nullptr;
#endif // #ifdef DEBUG
private:
// IMPORTANT: The ownership implicit in the following member variables
// has been explicitly checked. If you add any members to this class,
// please make the ownership explicit (pinkerton, scc).
// These are the same Document and PresContext owned by the DocViewer.
// we must share ownership.
// mDocument and mPresContext should've never been cleared nor swapped with
// another instance while PresShell instance is alive so that it's safe to
// call their can-run- script methods without local RefPtr variables.
MOZ_KNOWN_LIVE RefPtr<Document> const mDocument;
MOZ_KNOWN_LIVE RefPtr<nsPresContext> const mPresContext;
UniquePtr<nsCSSFrameConstructor> mFrameConstructor;
nsViewManager* mViewManager; // [WEAK] docViewer owns it so I don't have to
RefPtr<nsFrameSelection> mSelection;
// The frame selection that last took focus on this shell, which we need to
// hide if we focus another selection. May or may not be the same as
// `mSelection`.
RefPtr<nsFrameSelection> mFocusedFrameSelection;
RefPtr<nsCaret> mCaret;
RefPtr<nsCaret> mOriginalCaret;
RefPtr<AccessibleCaretEventHub> mAccessibleCaretEventHub;
WeakPtr<nsDocShell> mForwardingContainer;
// The `performance.now()` value when we last started to process reflows.
DOMHighResTimeStamp mLastReflowStart{0.0};
#ifdef DEBUG
// We track allocated pointers in a diagnostic hash set, to assert against
// missing/double frees. This set is allocated infallibly in the PresShell
// constructor's initialization list. The set can get quite large, so we use
// fallible allocation when inserting into it; and if these operations ever
// fail, then we just get rid of the set and stop using this diagnostic from
// that point on. (There's not much else we can do, when the set grows
// larger than the available memory.)
UniquePtr<nsTHashSet<void*>> mAllocatedPointers{
MakeUnique<nsTHashSet<void*>>()};
#endif
// A list of stack weak frames. This is a pointer to the last item in the
// list.
AutoWeakFrame* mAutoWeakFrames;
// A hash table of heap allocated weak frames.
nsTHashSet<WeakFrame*> mWeakFrames;
// Reflow roots that need to be reflowed.
DepthOrderedFrameList mDirtyRoots;
// These two fields capture call stacks of any changes that require a restyle
// or a reflow. Only the first change per restyle / reflow is recorded (the
// one that caused a call to SetNeedStyleFlush() / SetNeedLayoutFlush()).
UniquePtr<ProfileChunkedBuffer> mStyleCause;
UniquePtr<ProfileChunkedBuffer> mReflowCause;
nsTArray<UniquePtr<DelayedEvent>> mDelayedEvents;
nsRevocableEventPtr<nsSynthMouseMoveEvent> mSynthMouseMoveEvent;
TouchManager mTouchManager;
RefPtr<ZoomConstraintsClient> mZoomConstraintsClient;
RefPtr<GeckoMVMContext> mMVMContext;
RefPtr<MobileViewportManager> mMobileViewportManager;
// This timer controls painting suppression. Until it fires
// or all frames are constructed, we won't paint anything but
// our <body> background and scrollbars.
nsCOMPtr<nsITimer> mPaintSuppressionTimer;
// Information about live content (which still stay in DOM tree).
// Used in case we need re-dispatch event after sending pointer event,
// when target of pointer event was deleted during executing user handlers.
nsCOMPtr<nsIContent> mPointerEventTarget;
nsCOMPtr<nsIContent> mLastAnchorScrolledTo;
// Text directives are supposed to be scrolled to the center of the viewport.
// Since `ScrollToAnchor()` might get called after `GoToAnchor()` during a
// load, the vertical view position should be preserved.
enum class AnchorScrollType : bool { Anchor, TextDirective };
AnchorScrollType mLastAnchorScrollType = AnchorScrollType::Anchor;
// Information needed to properly handle scrolling content into view if the
// pre-scroll reflow flush can be interrupted. mContentToScrollTo is non-null
// between the initial scroll attempt and the first time we finish processing
// all our dirty roots. mContentToScrollTo has a content property storing the
// details for the scroll operation, see ScrollIntoViewData above.
nsCOMPtr<nsIContent> mContentToScrollTo;
#ifdef ACCESSIBILITY
a11y::DocAccessible* mDocAccessible;
#endif // #ifdef ACCESSIBILITY
EventTargetInfo mCurrentEventTarget;
nsTArray<EventTargetInfo> mCurrentEventTargetStack;
// Set of frames that we should mark with NS_FRAME_HAS_DIRTY_CHILDREN after
// we finish reflowing mCurrentReflowRoot.
nsTHashSet<nsIFrame*> mFramesToDirty;
nsTHashSet<ScrollContainerFrame*> mPendingScrollAnchorSelection;
nsTHashSet<ScrollContainerFrame*> mPendingScrollAnchorAdjustment;
nsTHashSet<ScrollContainerFrame*> mPendingScrollResnap;
nsTHashSet<nsIContent*> mHiddenContentInForcedLayout;
nsTHashSet<nsIFrame*> mContentVisibilityAutoFrames;
// The type of content relevancy to update the next time content relevancy
// updates are triggered for `content-visibility: auto` frames.
ContentRelevancy mContentVisibilityRelevancyToUpdate;
nsCallbackEventRequest* mFirstCallbackEventRequest = nullptr;
nsCallbackEventRequest* mLastCallbackEventRequest = nullptr;
// This is used for synthetic mouse events that are sent when what is under
// the mouse pointer may have changed without the mouse moving (eg scrolling,
// change to the document contents).
// It is set only on a presshell for a root document, this value represents
// the last observed location of the mouse relative to that root document,
// in visual coordinates. It is set to (NS_UNCONSTRAINEDSIZE,
// NS_UNCONSTRAINEDSIZE) if the mouse isn't over our window or there is no
// last observed mouse location for some reason.
nsPoint mMouseLocation;
// This is used for the synthetic mouse events too. This is set when a mouse
// event is dispatched into the DOM.
static int16_t sMouseButtons;
// The last observed pointer location relative to that root document in visual
// coordinates.
nsPoint mLastOverWindowPointerLocation;
// This is an APZ state variable that tracks the target guid for the last
// mouse event that was processed (corresponding to mMouseLocation). This is
// needed for the synthetic mouse events.
layers::ScrollableLayerGuid mMouseEventTargetGuid;
// Only populated on root content documents.
nsSize mVisualViewportSize;
// The focus information needed for async keyboard scrolling
FocusTarget mAPZFocusTarget;
using Arena = nsPresArena<8192, ArenaObjectID, eArenaObjectID_COUNT>;
Arena mFrameArena;
Maybe<nsPoint> mVisualViewportOffset;
// A pending visual scroll offset that we will ask APZ to scroll to
// during the next transaction. Cleared when we send the transaction.
// Only applicable to the RCD pres shell.
Maybe<VisualScrollUpdate> mPendingVisualScrollUpdate;
// Used to force allocation and rendering of proportionally more or
// less pixels in both dimensions.
Maybe<float> mResolution;
ResolutionChangeOrigin mLastResolutionChangeOrigin;
TimeStamp mLoadBegin; // used to time loads
TimeStamp mLastOSWake;
// Count of the number of times this presshell has been painted to a window.
uint64_t mPaintCount;
// The focus sequence number of the last processed input event
uint64_t mAPZFocusSequenceNumber;
nscoord mLastAnchorScrollPositionY = 0;
// Most recent canvas background color.
CanvasBackground mCanvasBackground;
int32_t mActiveSuppressDisplayport;
uint32_t mPresShellId;
// Cached font inflation values. This is done to prevent changing of font
// inflation until a page is reloaded.
uint32_t mFontSizeInflationEmPerLine;
uint32_t mFontSizeInflationMinTwips;
uint32_t mFontSizeInflationLineThreshold;
// Can be multiple of nsISelectionDisplay::DISPLAY_*.
int16_t mSelectionFlags;
// This is used to protect ourselves from triggering reflow while in the
// middle of frame construction and the like... it really shouldn't be
// needed, one hopes, but it is for now.
uint16_t mChangeNestCount;
// Flags controlling how our document is rendered. These persist
// between paints and so are tied with retained layer pixels.
// PresShell flushes retained layers when the rendering state
// changes in a way that prevents us from being able to (usefully)
// re-use old pixels.
RenderingStateFlags mRenderingStateFlags;
bool mCaretEnabled : 1;
// True if a layout flush might not be a no-op
bool mNeedLayoutFlush : 1;
// True if a style flush might not be a no-op
bool mNeedStyleFlush : 1;
// True if there are throttled animations that would be processed when
// performing a flush with mFlushAnimations == true.
bool mNeedThrottledAnimationFlush : 1;
bool mVisualViewportSizeSet : 1;
bool mDidInitialize : 1;
bool mIsDestroying : 1;
bool mIsReflowing : 1;
bool mIsObservingDocument : 1;
// Whether we shouldn't ever get to FlushPendingNotifications. This flag is
// meant only to sanity-check / assert that FlushPendingNotifications doesn't
// happen during certain periods of time. It shouldn't be made public nor used
// for other purposes.
bool mForbiddenToFlush : 1;
// We've been disconnected from the document. We will refuse to paint the
// document until either our timer fires or all frames are constructed.
bool mIsDocumentGone : 1;
bool mHaveShutDown : 1;
// For all documents we initially lock down painting.
bool mPaintingSuppressed : 1;
// Indicates that it is safe to unlock painting once all pending reflows
// have been processed.
bool mShouldUnsuppressPainting : 1;
bool mIgnoreFrameDestruction : 1;
bool mIsActive : 1;
bool mFrozen : 1;
bool mIsFirstPaint : 1;
bool mObservesMutationsForPrint : 1;
// Whether the most recent interruptible reflow was actually interrupted:
bool mWasLastReflowInterrupted : 1;
// True if we're observing the refresh driver for style flushes.
bool mObservingStyleFlushes : 1;
bool mResizeEventPending : 1;
bool mFontSizeInflationForceEnabled : 1;
bool mFontSizeInflationDisabledInMasterProcess : 1;
bool mFontSizeInflationEnabled : 1;
// If a document belongs to an invisible DocShell, this flag must be set
// to true, so we can avoid any paint calls for widget related to this
// presshell.
bool mIsNeverPainting : 1;
// Whether the most recent change to the pres shell resolution was
// originated by the main thread.
bool mResolutionUpdated : 1;
// True if the resolution has been ever changed by APZ.
bool mResolutionUpdatedByApz : 1;
// Whether this presshell is hidden by 'vibility:hidden' on an ancestor
// nsSubDocumentFrame.
bool mUnderHiddenEmbedderElement : 1;
bool mDocumentLoading : 1;
bool mNoDelayedMouseEvents : 1;
bool mNoDelayedKeyEvents : 1;
bool mApproximateFrameVisibilityVisited : 1;
// Whether the last chrome-only escape key event is consumed.
bool mIsLastChromeOnlyEscapeKeyConsumed : 1;
// Whether the widget has received a paint message yet.
bool mHasReceivedPaintMessage : 1;
bool mIsLastKeyDownCanceled : 1;
// Whether we have ever handled a user input event
bool mHasHandledUserInput : 1;
// Whether we should dispatch keypress events even for non-printable keys
// for keeping backward compatibility.
bool mForceDispatchKeyPressEventsForNonPrintableKeys : 1;
// Whether we should set keyCode or charCode value of keypress events whose
// value is zero to the other value or not. When this is set to true, we
// should keep using legacy keyCode and charCode values (i.e., one of them
// is always 0).
bool mForceUseLegacyKeyCodeAndCharCodeValues : 1;
// Whether mForceDispatchKeyPressEventsForNonPrintableKeys and
// mForceUseLegacyKeyCodeAndCharCodeValues are initialized.
bool mInitializedWithKeyPressEventDispatchingBlacklist : 1;
// Set to true if mMouseLocation is set by a mouse event which is synthesized
// for tests.
bool mMouseLocationWasSetBySynthesizedMouseEventForTests : 1;
bool mHasTriedFastUnsuppress : 1;
bool mProcessingReflowCommands : 1;
bool mPendingDidDoReflow : 1;
// The last TimeStamp when the keyup event did not exit fullscreen because it
// was consumed.
TimeStamp mLastConsumedEscapeKeyUpForFullscreen;
// The `SelectionNodeCache` is tightly coupled with the PresShell.
// It should only be possible to create a cache from within a PresShell.
// The created cache sets itself into `this`. Therefore, it's necessary to use
// `friend` here to avoid having setters.
friend dom::SelectionNodeCache;
dom::SelectionNodeCache* mSelectionNodeCache{nullptr};
struct CapturingContentInfo final {
CapturingContentInfo()
: mRemoteTarget(nullptr),
mAllowed(false),
mPointerLock(false),
mRetargetToElement(false),
mPreventDrag(false) {}
// capture should only be allowed during a mousedown event
StaticRefPtr<nsIContent> mContent;
dom::BrowserParent* mRemoteTarget;
bool mAllowed;
bool mPointerLock;
bool mRetargetToElement;
bool mPreventDrag;
};
static CapturingContentInfo sCapturingContentInfo;
static bool sDisableNonTestMouseEvents;
static bool sProcessInteractable;
};
NS_DEFINE_STATIC_IID_ACCESSOR(PresShell, NS_PRESSHELL_IID)
} // namespace mozilla
#endif // mozilla_PresShell_h