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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef vm_PortableBaselineInterpret_h
#define vm_PortableBaselineInterpret_h
/*
* [SMDOC] Portable Baseline Interpreter
* =====================================
*
* The Portable Baseline Interpreter (PBL) is a portable interpreter
* that supports executing ICs by directly interpreting CacheIR.
*
* This interpreter tier fits into the hierarchy between the C++
* interpreter, which is fully generic and does not specialize with
* ICs, and the native baseline interpreter, which does attach and
* execute ICs but requires native codegen (JIT). The distinguishing
* feature of PBL is that it *does not require codegen*: it can run on
* any platform for which SpiderMonkey supports an interpreter-only
* build. This is useful both for platforms that do not support
* runtime addition of new code (e.g., running within a WebAssembly
* module with a `wasm32-wasi` build) or may disallow it for security
* reasons.
*
* The main idea of PBL is to emulate, as much as possible, how the
* native baseline interpreter works, so that the rest of the engine
* can work the same either way. The main aspect of this "emulation"
* comes with stack frames: unlike the native blinterp and JIT tiers,
* we cannot use the machine stack, because we are still executing in
* portable C++ code and the platform's C++ compiler controls the
* machine stack's layout. Instead, we use an auxiliary stack.
*
* Auxiliary Stack
* ---------------
*
* PBL creates baseline stack frames (see `BaselineFrame` and related
* structs) on an *auxiliary stack*, contiguous memory allocated and
* owned by the JSRuntime.
*
* This stack operates nearly identically to the machine stack: it
* grows downward, we push stack frames, we maintain a linked list of
* frame pointers, and a series of contiguous frames form a
* `JitActivation`, with the most recent activation reachable from the
* `JSContext`. The only actual difference is that the return address
* slots in the frame layouts are always null pointers, because there
* is no need to save return addresses: we always know where we are
* going to return to (either post-IC code -- the return point of
* which is known because we actually do a C++-level call from the
* JSOp interpreter to the IC interpreter -- or to dispatch the next
* JSOp).
*
* The same invariants as for native baseline code apply here: when we
* are in `PortableBaselineInterpret` (the PBL interpreter body) or
* `ICInterpretOps` (the IC interpreter) or related helpers, it is as
* if we are in JIT code, and local state determines the top-of-stack
* and innermost frame. The activation is not "finished" and cannot be
* traversed. When we need to call into the rest of SpiderMonkey, we
* emulate how that would work in JIT code, via an exit frame (that
* would ordinarily be pushed by a trampoline) and saving that frame
* as the exit-frame pointer in the VM state.
*
* To add a little compile-time enforcement of this strategy, and
* ensure that we don't accidentally call something that will want to
* traverse the (in-progress and not-completed) JIT activation, we use
* a helper class `VMFrame` that pushes and pops the exit frame,
* wrapping the callsite into the rest of SM with an RAII idiom. Then,
* we *hide the `JSContext`*, and rely on the idiom that `cx` is
* passed to anything that can GC or otherwise observe the JIT
* state. The `JSContext` is passed in as `cx_`, and we name the
* `VMFrame` local `cx` in the macro that invokes it; this `cx` then
* has an implicit conversion to a `JSContext*` value and reveals the
* real context.
*
* Interpreter Loops
* -----------------
*
* There are two interpreter loops: the JSOp interpreter and the
* CacheIR interpreter. These closely correspond to (i) the blinterp
* body that is generated at startup for the native baseline
* interpreter, and (ii) an interpreter version of the code generated
* by the `BaselineCacheIRCompiler`, respectively.
*
* Execution begins in the JSOp interpreter, and for any op(*) that
* has an IC site (`JOF_IC` flag), we invoke the IC interpreter. The
* IC interpreter runs a loop that traverses the IC stub chain, either
* reaching CacheIR bytecode and executing it in a virtual machine, or
* reaching the fallback stub and executing that (likely pushing an
* exit frame and calling into the rest of SpiderMonkey).
*
* (*) As an optimization, some opcodes that would have IC sites in
* native baseline skip their IC chains and run generic code instead
* in PBL. See "Hybrid IC mode" below for more details.
*
* IC Interpreter State
* --------------------
*
* While the JS opcode interpreter's abstract machine model and its
* mapping of those abstract semantics to real machine state are
* well-defined (by the other baseline tiers), the IC interpreter's
* mapping is less so. When executing in native baseline tiers,
* CacheIR is compiled to machine code that undergoes register
* allocation and several optimizations (e.g., handling constants
* specially, and eliding type-checks on values when we know their
* actual types). No other interpreter for CacheIR exists, so we get
* to define how we map the semantics to interpreter state.
*
* We choose to keep an array of uint64_t values as "virtual
* registers", each corresponding to a particular OperandId, and we
* store the same values that would exist in the native machine
* registers. In other words, we do not do any sort of register
* allocation or reclamation of storage slots, because we don't have
* any lookahead in the interpreter. We rely on the typesafe writer
* API, with newtype'd wrappers for different kinds of values
* (`ValOperandId`, `ObjOperandId`, `Int32OperandId`, etc.), producing
* typesafe CacheIR bytecode, in order to properly store and interpret
* unboxed values in the virtual registers.
*
* There are several subtle details usually handled by register
* allocation in the CacheIR compilers that need to be handled here
* too, mainly around input arguments and restoring state when
* chaining to the next IC stub. IC callsites place inputs into the
* first N OperandId registers directly, corresponding to what the
* CacheIR expects. There are some CacheIR opcodes that mutate their
* argument in-place (e.g., guarding that a Value is an Object strips
* the tag-bits from the Value and turns it into a raw pointer), so we
* cannot rely on these remaining unmodified if we need to invoke the
* next IC in the chain; instead, we save and restore the first N
* values in the chain-walking loop (according to the arity of the IC
* kind).
*
* Optimizations
* ------------
*
* There are several implementation details that are critical for
* performance, and thus should be carefully maintained or verified
* with any changes:
*
* - Caching values in locals: in order to be competitive with "native
* baseline interpreter", which has the advantage of using machine
* registers for commonly-accessed values such as the
* top-of-operand-stack and the JS opcode PC, we are careful to
* ensure that the C++ compiler can keep these values in registers
* in PBL as well. One might naively store `pc`, `sp`, `fp`, and the
* like in a context struct (of "virtual CPU registers") that is
* passed to e.g. the IC interpreter. This would be a mistake: if
* the values exist in memory, the compiler cannot "lift" them to
* locals that can live in registers, and so every push and pop (for
* example) performs a store. This overhead is significant,
* especially when executing more "lightweight" opcodes.
*
* We make use of an important property -- the balanced-stack
* invariant -- so that we can pass SP *into* calls but not take an
* updated SP *from* them. When invoking an IC, we expect that when
* it returns, SP will be at the same location (one could think of
* SP as a "callee-saved register", though it's not usually
* described that way). Thus, we can avoid a dependency on a value
* that would have to be passed back through memory.
*
* - Hybrid IC mode: the fact that we *interpret* ICs now means that
* they are more expensive to invoke. Whereas a small IC that guards
* two int32 arguments, performs an int32 add, and returns might
* have been a handful of instructions before, and the call/ret pair
* would have been very fast (and easy to predict) instructions at
* the machine level, the setup and context transition and the
* CacheIR opcode dispatch overhead would likely be much slower than
* a generic "if both int32, add" fastpath in the interpreter case
* for `JSOp::Add`.
*
* We thus take a hybrid approach, and include these static
* fastpaths for what would have been ICs in "native
* baseline". These are enabled by the `kHybridICs` global and may
* be removed in the future (transitioning back to ICs) if/when we
* can reduce the cost of interpreted ICs further.
*
* Right now, calls and property accesses use ICs:
*
* - Calls can often be special-cased with CacheIR when intrinsics
* are invoked. For example, a call to `String.length` can turn
* into a CacheIR opcode that directly reads a `JSString`'s length
* field.
* - Property accesses are so frequent, and the shape-lookup path
* is slow enough, that it still makes sense to guard on shape
* and quickly return a particular slot.
*
* - Static branch prediction for opcode dispatch: we adopt an
* interpreter optimization we call "static branch prediction": when
* one opcode is often followed by another, it is often more
* efficient to check for those specific cases first and branch
* directly to the case for the following opcode, doing the full
* switch otherwise. This is especially true when the indirect
* branches used by `switch` statements or computed gotos are
* expensive on a given platform, such as Wasm.
*
* - Inlining: on some platforms, calls are expensive, and we want to
* avoid them whenever possible. We have found that it is quite
* important for performance to inline the IC interpreter into the
* JSOp interpreter at IC sites: both functions are quite large,
* with significant local state, and so otherwise, each IC call
* involves a lot of "context switching" as the code generated by
* the C++ compiler saves registers and constructs a new native
* frame. This is certainly a code-size tradeoff, but we have
* optimized for speed here.
*
* - Amortized stack checks: a naive interpreter implementation would
* check for auxiliary stack overflow on every push. We instead do
* this once when we enter a new JS function frame, using the
* script's precomputed "maximum stack depth" value. We keep a small
* stack margin always available, so that we have enough space to
* push an exit frame and invoke the "over-recursed" helper (which
* throws an exception) when we would otherwise overflow. The stack
* checks take this margin into account, failing if there would be
* less than the margin available at any point in the called
* function.
*
* - Fastpaths for calls and returns: we are able to push and pop JS
* stack frames while remaining in one native (C++ interpreter
* function) frame, just as the C++ interpreter does. This means
* that there is a one-to-many mapping from native stack frame to JS
* stack frame. This does create some complications at points that
* pop frames: we might remain in the same C++ frame, or we might
* return at the C++ level. We handle this in a unified way for
* returns and exception unwinding as described below.
*
* Unwinding
* ---------
*
* Because one C++ interpreter frame can correspond to multiple JS
* frames, we need to disambiguate the two cases whenever leaving a
* frame: we may need to return, or we may stay in the current
* function and dispatch the next opcode at the caller's next PC.
*
* Exception unwinding compilcates this further. PBL uses the same
* exception-handling code that native baseline does, and this code
* computes a `ResumeFromException` struct that tells us what our new
* stack pointer and frame pointer must be. These values could be
* arbitrarily far "up" the stack in the current activation. It thus
* wouldn't be sufficient to count how many JS frames we have, and
* return at the C++ level when this reaches zero: we need to "unwind"
* the C++ frames until we reach the appropriate JS frame.
*
* To solve both issues, we remember the "entry frame" when we enter a
* new invocation of `PortableBaselineInterpret()`, and when returning
* or unwinding, if the new frame is *above* this entry frame, we
* return. We have an enum `PBIResult` that can encode, when
* unwinding, *which* kind of unwinding we are doing, because when we
* do eventually reach the C++ frame that owns the newly active JS
* frame, we may resume into a different action depending on this
* information.
*
* Completeness
* ------------
*
* Whenever a new JSOp is added, the opcode needs to be added to
* PBL. The compiler should enforce this: if no case is implemented
* for an opcode, then the label in the computed-goto table will be
* missing and PBL will not compile.
*
* In contrast, CacheIR opcodes need not be implemented right away,
* and in fact right now most of the less-common ones are not
* implemented by PBL. If the IC interpreter hits an unimplemented
* opcode, it acts as if a guard had failed, and transfers to the next
* stub in the chain. Every chain ends with a fallback stub that can
* handle every case (it does not execute CacheIR at all, but instead
* calls into the runtime), so this will always give the correct
* result, albeit more slowly. Implementing the remainder of the
* CacheIR opcodes, and new ones as they are added, is thus purely a
* performance concern.
*
* PBL currently does not implement async resume into a suspended
* generator. There is no particular reason that this cannot be
* implemented; it just has not been done yet. Such an action will
* currently call back into the C++ interpreter to run the resumed
* generator body. Execution up to the first yield-point can still
* occur in PBL, and PBL can successfully save the suspended state.
*/
#include "jspubtd.h"
#include "jit/BaselineFrame.h"
#include "jit/BaselineIC.h"
#include "jit/JitContext.h"
#include "jit/JitRuntime.h"
#include "jit/JitScript.h"
#include "vm/Interpreter.h"
#include "vm/Stack.h"
namespace js {
namespace pbl {
// Trampoline invoked by EnterJit that sets up PBL state and invokes
// the main interpreter loop.
bool PortableBaselineTrampoline(JSContext* cx, size_t argc, Value* argv,
size_t numActuals, size_t numFormals,
jit::CalleeToken calleeToken,
JSObject* envChain, Value* result);
// Predicate: are all conditions satisfied to allow execution within
// PBL? This depends only on properties of the function to be invoked,
// and not on other runtime state, like the current stack depth, so if
// it returns `true` once, it can be assumed to always return `true`
// for that function. See `PortableBaselineInterpreterStackCheck`
// below for a complimentary check that does not have this property.
jit::MethodStatus CanEnterPortableBaselineInterpreter(JSContext* cx,
RunState& state);
// A check for availbale stack space on the PBL auxiliary stack that
// is invoked before the main trampoline. This is required for entry
// into PBL and should be checked before invoking the trampoline
// above. Unlike `CanEnterPortableBaselineInterpreter`, the result of
// this check cannot be cached: it must be checked on each potential
// entry.
bool PortablebaselineInterpreterStackCheck(JSContext* cx, RunState& state,
size_t numActualArgs);
struct State;
struct Stack;
struct StackVal;
struct StackValNative;
struct ICRegs;
class VMFrameManager;
enum class PBIResult {
Ok,
Error,
Unwind,
UnwindError,
UnwindRet,
};
template <bool IsRestart, bool HybridICs>
PBIResult PortableBaselineInterpret(
JSContext* cx_, State& state, Stack& stack, StackVal* sp,
JSObject* envChain, Value* ret, jsbytecode* pc, ImmutableScriptData* isd,
jsbytecode* restartEntryPC, jit::BaselineFrame* restartFrame,
StackVal* restartEntryFrame, PBIResult restartCode);
uint8_t* GetPortableFallbackStub(jit::BaselineICFallbackKind kind);
uint8_t* GetICInterpreter();
} /* namespace pbl */
} /* namespace js */
#endif /* vm_PortableBaselineInterpret_h */