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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! The `webrender_api` crate contains an assortment types and functions used
//! by WebRender consumers as well as, in many cases, WebRender itself.
//!
//! This separation allows Servo to parallelize compilation across `webrender`
//! and other crates that depend on `webrender_api`. So in practice, we put
//! things in this crate when Servo needs to use them. Firefox depends on the
//! `webrender` crate directly, and so this distinction is not really relevant
//! there.
#![cfg_attr(feature = "nightly", feature(nonzero))]
#![allow(
clippy::float_cmp,
clippy::too_many_arguments,
clippy::unreadable_literal,
clippy::new_without_default,
clippy::empty_docs,
clippy::manual_range_contains,
)]
pub extern crate crossbeam_channel;
pub extern crate euclid;
extern crate app_units;
#[macro_use]
extern crate bitflags;
extern crate byteorder;
#[cfg(feature = "nightly")]
extern crate core;
#[macro_use]
extern crate malloc_size_of_derive;
extern crate serde;
#[macro_use]
extern crate serde_derive;
extern crate time;
extern crate malloc_size_of;
extern crate peek_poke;
pub mod channel;
mod color;
mod display_item;
mod display_item_cache;
mod display_list;
mod font;
mod gradient_builder;
mod image;
mod tile_pool;
pub mod units;
pub use crate::color::*;
pub use crate::display_item::*;
pub use crate::display_item_cache::DisplayItemCache;
pub use crate::display_list::*;
pub use crate::font::*;
pub use crate::gradient_builder::*;
pub use crate::image::*;
pub use crate::tile_pool::*;
use crate::units::*;
use crate::channel::Receiver;
use std::marker::PhantomData;
use std::sync::Arc;
use std::os::raw::c_void;
use peek_poke::PeekPoke;
/// Defined here for cbindgen
pub const MAX_RENDER_TASK_SIZE: i32 = 16384;
/// Width and height in device pixels of image tiles.
pub type TileSize = u16;
/// Various settings that the caller can select based on desired tradeoffs
/// between rendering quality and performance / power usage.
#[derive(Copy, Clone, Deserialize, Serialize)]
pub struct QualitySettings {
/// If true, disable creating separate picture cache slices when the
/// scroll root changes. This gives maximum opportunity to find an
/// opaque background, which enables subpixel AA. However, it is
/// usually significantly more expensive to render when scrolling.
pub force_subpixel_aa_where_possible: bool,
}
impl Default for QualitySettings {
fn default() -> Self {
QualitySettings {
// Prefer performance over maximum subpixel AA quality, since WR
// already enables subpixel AA in more situations than other browsers.
force_subpixel_aa_where_possible: false,
}
}
}
/// An epoch identifies the state of a pipeline in time.
///
/// This is mostly used as a synchronization mechanism to observe how/when particular pipeline
/// updates propagate through WebRender and are applied at various stages.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct Epoch(pub u32);
impl Epoch {
/// Magic invalid epoch value.
pub fn invalid() -> Epoch {
Epoch(u32::MAX)
}
}
/// ID namespaces uniquely identify different users of WebRender's API.
///
/// For example in Gecko each content process uses a separate id namespace.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Eq, MallocSizeOf, PartialEq, Hash, Ord, PartialOrd, PeekPoke)]
#[derive(Deserialize, Serialize)]
pub struct IdNamespace(pub u32);
/// A key uniquely identifying a WebRender document.
///
/// Instances can manage one or several documents (using the same render backend thread).
/// Each document will internally correspond to a single scene, and scenes are made of
/// one or several pipelines.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct DocumentId {
///
pub namespace_id: IdNamespace,
///
pub id: u32,
}
impl DocumentId {
///
pub fn new(namespace_id: IdNamespace, id: u32) -> Self {
DocumentId {
namespace_id,
id,
}
}
///
pub const INVALID: DocumentId = DocumentId { namespace_id: IdNamespace(0), id: 0 };
}
/// This type carries no valuable semantics for WR. However, it reflects the fact that
/// clients (Servo) may generate pipelines by different semi-independent sources.
/// These pipelines still belong to the same `IdNamespace` and the same `DocumentId`.
/// Having this extra Id field enables them to generate `PipelineId` without collision.
pub type PipelineSourceId = u32;
/// From the point of view of WR, `PipelineId` is completely opaque and generic as long as
/// it's clonable, serializable, comparable, and hashable.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct PipelineId(pub PipelineSourceId, pub u32);
impl Default for PipelineId {
fn default() -> Self {
PipelineId::dummy()
}
}
impl PipelineId {
///
pub fn dummy() -> Self {
PipelineId(!0, !0)
}
pub const INVALID: Self = PipelineId(!0, !0);
}
#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd)]
pub struct FramePublishId(pub u64);
impl FramePublishId {
/// Returns a FramePublishId corresponding to the first frame.
///
/// Note that we use 0 as the internal id here because the current code
/// increments the frame publish id just before ResultMsg::PublishDocument,
/// and we want the first id to be 1.
pub fn first() -> Self {
FramePublishId(0)
}
/// Advances this FramePublishId to the next.
pub fn advance(&mut self) {
self.0 += 1;
}
/// An invalid sentinel FramePublishId, which will always compare less than
/// any valid FrameId.
pub const INVALID: Self = FramePublishId(0);
}
impl Default for FramePublishId {
fn default() -> Self {
FramePublishId::INVALID
}
}
/// An opaque pointer-sized value.
#[repr(C)]
#[derive(Clone)]
pub struct ExternalEvent {
raw: usize,
}
unsafe impl Send for ExternalEvent {}
impl ExternalEvent {
/// Creates the event from an opaque pointer-sized value.
pub fn from_raw(raw: usize) -> Self {
ExternalEvent { raw }
}
/// Consumes self to make it obvious that the event should be forwarded only once.
pub fn unwrap(self) -> usize {
self.raw
}
}
pub type APZScrollGeneration = u64;
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, Default)]
pub struct SampledScrollOffset {
pub offset: LayoutVector2D,
pub generation: APZScrollGeneration,
}
/// A flag in each scrollable frame to represent whether the owner of the frame document
/// has any scroll-linked effect.
/// for a definition of scroll-linked effect.
#[repr(u8)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum HasScrollLinkedEffect {
Yes,
#[default]
No,
}
#[repr(C)]
pub struct MinimapData {
pub is_root_content: bool,
// All rects in local coords relative to the scrolled content's origin.
pub visual_viewport: LayoutRect,
pub layout_viewport: LayoutRect,
pub scrollable_rect: LayoutRect,
pub displayport: LayoutRect,
// Populated for root content nodes only, otherwise the identity
pub zoom_transform: LayoutTransform,
// Populated for nodes in the subtree of a root content node
// (outside such subtrees we'll have `root_content_scroll_id == 0`).
// Stores the enclosing root content node's ExternalScrollId.
pub root_content_pipeline_id: PipelineId,
pub root_content_scroll_id: u64
}
/// A handler to integrate WebRender with the thread that contains the `Renderer`.
pub trait RenderNotifier: Send {
///
fn clone(&self) -> Box<dyn RenderNotifier>;
/// Wake the thread containing the `Renderer` up (after updates have been put
/// in the renderer's queue).
fn wake_up(
&self,
composite_needed: bool,
);
/// Notify the thread containing the `Renderer` that a new frame is ready.
fn new_frame_ready(&self, _: DocumentId, scrolled: bool, composite_needed: bool, frame_publish_id: FramePublishId);
/// A Gecko-specific notification mechanism to get some code executed on the
/// `Renderer`'s thread, mostly replaced by `NotificationHandler`. You should
/// probably use the latter instead.
fn external_event(&self, _evt: ExternalEvent) {
unimplemented!()
}
/// Notify the thread containing the `Renderer` that the render backend has been
/// shut down.
fn shut_down(&self) {}
}
/// A stage of the rendering pipeline.
#[repr(u32)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Checkpoint {
///
SceneBuilt,
///
FrameBuilt,
///
FrameTexturesUpdated,
///
FrameRendered,
/// NotificationRequests get notified with this if they get dropped without having been
/// notified. This provides the guarantee that if a request is created it will get notified.
TransactionDropped,
}
/// A handler to notify when a transaction reaches certain stages of the rendering
/// pipeline.
pub trait NotificationHandler : Send + Sync {
/// Entry point of the handler to implement. Invoked by WebRender.
fn notify(&self, when: Checkpoint);
}
/// A request to notify a handler when the transaction reaches certain stages of the
/// rendering pipeline.
///
/// The request is guaranteed to be notified once and only once, even if the transaction
/// is dropped before the requested check-point.
pub struct NotificationRequest {
handler: Option<Box<dyn NotificationHandler>>,
when: Checkpoint,
}
impl NotificationRequest {
/// Constructor.
pub fn new(when: Checkpoint, handler: Box<dyn NotificationHandler>) -> Self {
NotificationRequest {
handler: Some(handler),
when,
}
}
/// The specified stage at which point the handler should be notified.
pub fn when(&self) -> Checkpoint { self.when }
/// Called by WebRender at specified stages to notify the registered handler.
pub fn notify(mut self) {
if let Some(handler) = self.handler.take() {
handler.notify(self.when);
}
}
}
/// An object that can perform hit-testing without doing synchronous queries to
/// the RenderBackendThread.
pub trait ApiHitTester: Send + Sync {
/// Does a hit test on display items in the specified document, at the given
/// point. The vector of hit results will contain all display items that match,
/// ordered from front to back.
fn hit_test(&self, point: WorldPoint) -> HitTestResult;
}
/// A hit tester requested to the render backend thread but not necessarily ready yet.
///
/// The request should be resolved as late as possible to reduce the likelihood of blocking.
pub struct HitTesterRequest {
#[doc(hidden)]
pub rx: Receiver<Arc<dyn ApiHitTester>>,
}
impl HitTesterRequest {
/// Block until the hit tester is available and return it, consuming teh request.
pub fn resolve(self) -> Arc<dyn ApiHitTester> {
self.rx.recv().unwrap()
}
}
/// Describe an item that matched a hit-test query.
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct HitTestResultItem {
/// The pipeline that the display item that was hit belongs to.
pub pipeline: PipelineId,
/// The tag of the hit display item.
pub tag: ItemTag,
/// The animation id from the stacking context.
pub animation_id: u64,
}
/// Returned by `RenderApi::hit_test`.
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct HitTestResult {
/// List of items that are match the hit-test query.
pub items: Vec<HitTestResultItem>,
}
impl Drop for NotificationRequest {
fn drop(&mut self) {
if let Some(ref mut handler) = self.handler {
handler.notify(Checkpoint::TransactionDropped);
}
}
}
// This Clone impl yields an "empty" request because we don't want the requests
// to be notified twice so the request is owned by only one of the API messages
// (the original one) after the clone.
// This works in practice because the notifications requests are used for
// synchronization so we don't need to include them in the recording mechanism
// in wrench that clones the messages.
impl Clone for NotificationRequest {
fn clone(&self) -> Self {
NotificationRequest {
when: self.when,
handler: None,
}
}
}
/// A key to identify an animated property binding.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
pub struct PropertyBindingId {
pub namespace: IdNamespace,
pub uid: u32,
}
impl PropertyBindingId {
/// Constructor.
pub fn new(value: u64) -> Self {
PropertyBindingId {
namespace: IdNamespace((value >> 32) as u32),
uid: value as u32,
}
}
/// Decompose the ID back into the raw integer.
pub fn to_u64(&self) -> u64 {
((self.namespace.0 as u64) << 32) | self.uid as u64
}
}
/// A unique key that is used for connecting animated property
/// values to bindings in the display list.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct PropertyBindingKey<T> {
///
pub id: PropertyBindingId,
#[doc(hidden)]
pub _phantom: PhantomData<T>,
}
/// Construct a property value from a given key and value.
impl<T: Copy> PropertyBindingKey<T> {
///
pub fn with(self, value: T) -> PropertyValue<T> {
PropertyValue { key: self, value }
}
}
impl<T> Into<u64> for PropertyBindingKey<T> {
fn into(self) -> u64 {
self.id.to_u64()
}
}
impl<T> PropertyBindingKey<T> {
/// Constructor.
pub fn new(value: u64) -> Self {
PropertyBindingKey {
id: PropertyBindingId::new(value),
_phantom: PhantomData,
}
}
}
/// A binding property can either be a specific value
/// (the normal, non-animated case) or point to a binding location
/// to fetch the current value from.
/// Note that Binding has also a non-animated value, the value is
/// used for the case where the animation is still in-delay phase
/// (i.e. the animation doesn't produce any animation values).
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum PropertyBinding<T> {
/// Non-animated value.
Value(T),
/// Animated binding.
Binding(PropertyBindingKey<T>, T),
}
impl<T: Default> Default for PropertyBinding<T> {
fn default() -> Self {
PropertyBinding::Value(Default::default())
}
}
impl<T> From<T> for PropertyBinding<T> {
fn from(value: T) -> PropertyBinding<T> {
PropertyBinding::Value(value)
}
}
impl From<PropertyBindingKey<ColorF>> for PropertyBindingKey<ColorU> {
fn from(key: PropertyBindingKey<ColorF>) -> PropertyBindingKey<ColorU> {
PropertyBindingKey {
id: key.id,
_phantom: PhantomData,
}
}
}
impl From<PropertyBindingKey<ColorU>> for PropertyBindingKey<ColorF> {
fn from(key: PropertyBindingKey<ColorU>) -> PropertyBindingKey<ColorF> {
PropertyBindingKey {
id: key.id,
_phantom: PhantomData,
}
}
}
impl From<PropertyBinding<ColorF>> for PropertyBinding<ColorU> {
fn from(value: PropertyBinding<ColorF>) -> PropertyBinding<ColorU> {
match value {
PropertyBinding::Value(value) => PropertyBinding::Value(value.into()),
PropertyBinding::Binding(k, v) => {
PropertyBinding::Binding(k.into(), v.into())
}
}
}
}
impl From<PropertyBinding<ColorU>> for PropertyBinding<ColorF> {
fn from(value: PropertyBinding<ColorU>) -> PropertyBinding<ColorF> {
match value {
PropertyBinding::Value(value) => PropertyBinding::Value(value.into()),
PropertyBinding::Binding(k, v) => {
PropertyBinding::Binding(k.into(), v.into())
}
}
}
}
/// The current value of an animated property. This is
/// supplied by the calling code.
#[derive(Clone, Copy, Debug, Deserialize, Serialize, PartialEq)]
pub struct PropertyValue<T> {
///
pub key: PropertyBindingKey<T>,
///
pub value: T,
}
/// When using `generate_frame()`, a list of `PropertyValue` structures
/// can optionally be supplied to provide the current value of any
/// animated properties.
#[derive(Clone, Deserialize, Serialize, Debug, PartialEq, Default)]
pub struct DynamicProperties {
/// transform list
pub transforms: Vec<PropertyValue<LayoutTransform>>,
/// opacity
pub floats: Vec<PropertyValue<f32>>,
/// background color
pub colors: Vec<PropertyValue<ColorF>>,
}
impl DynamicProperties {
/// Extend the properties.
pub fn extend(&mut self, other: Self) {
self.transforms.extend(other.transforms);
self.floats.extend(other.floats);
self.colors.extend(other.colors);
}
}
/// A C function that takes a pointer to a heap allocation and returns its size.
///
/// This is borrowed from the malloc_size_of crate, upon which we want to avoid
/// a dependency from WebRender.
pub type VoidPtrToSizeFn = unsafe extern "C" fn(ptr: *const c_void) -> usize;
/// A configuration option that can be changed at runtime.
///
/// # Adding a new configuration option
///
/// - Add a new enum variant here.
/// - Add the entry in WR_BOOL_PARAMETER_LIST in gfxPlatform.cpp.
/// - React to the parameter change anywhere in WebRender where a SetParam message is received.
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum Parameter {
Bool(BoolParameter, bool),
Int(IntParameter, i32),
Float(FloatParameter, f32),
}
/// Boolean configuration option.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(u32)]
pub enum BoolParameter {
PboUploads = 0,
Multithreading = 1,
BatchedUploads = 2,
DrawCallsForTextureCopy = 3,
}
/// Integer configuration option.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(u32)]
pub enum IntParameter {
BatchedUploadThreshold = 0,
}
/// Floating point configuration option.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(u32)]
pub enum FloatParameter {
/// The minimum time for the CPU portion of a frame to be considered slow
SlowCpuFrameThreshold = 0,
}
/// Flags to track why we are rendering.
#[repr(C)]
#[derive(Copy, PartialEq, Eq, Clone, PartialOrd, Ord, Hash, Default, Deserialize, MallocSizeOf, Serialize)]
pub struct RenderReasons(u32);
bitflags! {
impl RenderReasons: u32 {
/// Equivalent of empty() for the C++ side.
const NONE = 0;
const SCENE = 1 << 0;
const ANIMATED_PROPERTY = 1 << 1;
const RESOURCE_UPDATE = 1 << 2;
const ASYNC_IMAGE = 1 << 3;
const CLEAR_RESOURCES = 1 << 4;
const APZ = 1 << 5;
/// Window resize
const RESIZE = 1 << 6;
/// Various widget-related reasons
const WIDGET = 1 << 7;
/// See Frame::must_be_drawn
const TEXTURE_CACHE_FLUSH = 1 << 8;
const SNAPSHOT = 1 << 9;
const POST_RESOURCE_UPDATES_HOOK = 1 << 10;
const CONFIG_CHANGE = 1 << 11;
const CONTENT_SYNC = 1 << 12;
const FLUSH = 1 << 13;
const TESTING = 1 << 14;
const OTHER = 1 << 15;
/// Vsync isn't actually "why" we render but it can be useful
/// to see which frames were driven by the vsync scheduler so
/// we store a bit for it.
const VSYNC = 1 << 16;
const SKIPPED_COMPOSITE = 1 << 17;
/// Gecko does some special things when it starts observing vsync
/// so it can be useful to know what frames are associated with it.
const START_OBSERVING_VSYNC = 1 << 18;
const ASYNC_IMAGE_COMPOSITE_UNTIL = 1 << 19;
}
}
impl core::fmt::Debug for RenderReasons {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
if self.is_empty() {
write!(f, "{:#x}", Self::empty().bits())
} else {
bitflags::parser::to_writer(self, f)
}
}
}
impl RenderReasons {
pub const NUM_BITS: u32 = 17;
}
/// Flags to enable/disable various builtin debugging tools.
#[repr(C)]
#[derive(Copy, PartialEq, Eq, Clone, PartialOrd, Ord, Hash, Default, Deserialize, MallocSizeOf, Serialize)]
pub struct DebugFlags(u32);
bitflags! {
impl DebugFlags: u32 {
/// Display the frame profiler on screen.
const PROFILER_DBG = 1 << 0;
/// Display intermediate render targets on screen.
const RENDER_TARGET_DBG = 1 << 1;
/// Display all texture cache pages on screen.
const TEXTURE_CACHE_DBG = 1 << 2;
/// Display GPU timing results.
const GPU_TIME_QUERIES = 1 << 3;
/// Query the number of pixels that pass the depth test divided and show it
/// in the profiler as a percentage of the number of pixels in the screen
/// (window width times height).
const GPU_SAMPLE_QUERIES = 1 << 4;
/// Render each quad with their own draw call.
///
/// Terrible for performance but can help with understanding the drawing
/// order when inspecting renderdoc or apitrace recordings.
const DISABLE_BATCHING = 1 << 5;
/// Display the pipeline epochs.
const EPOCHS = 1 << 6;
/// Print driver messages to stdout.
const ECHO_DRIVER_MESSAGES = 1 << 7;
/// Show an overlay displaying overdraw amount.
const SHOW_OVERDRAW = 1 << 8;
/// Display the contents of GPU cache.
const GPU_CACHE_DBG = 1 << 9;
/// Clear evicted parts of the texture cache for debugging purposes.
const TEXTURE_CACHE_DBG_CLEAR_EVICTED = 1 << 10;
/// Show picture caching debug overlay
const PICTURE_CACHING_DBG = 1 << 11;
/// Highlight all primitives with colors based on kind.
const PRIMITIVE_DBG = 1 << 12;
/// Draw a zoom widget showing part of the framebuffer zoomed in.
const ZOOM_DBG = 1 << 13;
/// Scale the debug renderer down for a smaller screen. This will disrupt
/// any mapping between debug display items and page content, so shouldn't
/// be used with overlays like the picture caching or primitive display.
const SMALL_SCREEN = 1 << 14;
/// Disable various bits of the WebRender pipeline, to help narrow
/// down where slowness might be coming from.
const DISABLE_OPAQUE_PASS = 1 << 15;
///
const DISABLE_ALPHA_PASS = 1 << 16;
///
const DISABLE_CLIP_MASKS = 1 << 17;
///
const DISABLE_TEXT_PRIMS = 1 << 18;
///
const DISABLE_GRADIENT_PRIMS = 1 << 19;
///
const OBSCURE_IMAGES = 1 << 20;
/// Taint the transparent area of the glyphs with a random opacity to easily
/// see when glyphs are re-rasterized.
const GLYPH_FLASHING = 1 << 21;
/// The profiler only displays information that is out of the ordinary.
const SMART_PROFILER = 1 << 22;
/// If set, dump picture cache invalidation debug to console.
const INVALIDATION_DBG = 1 << 23;
/// Collect and dump profiler statistics to captures.
const PROFILER_CAPTURE = (1 as u32) << 25; // need "as u32" until we have cbindgen#556
/// Invalidate picture tiles every frames (useful when inspecting GPU work in external tools).
const FORCE_PICTURE_INVALIDATION = (1 as u32) << 26;
/// Display window visibility on screen.
const WINDOW_VISIBILITY_DBG = 1 << 27;
/// Render large blobs with at a smaller size (incorrectly). This is a temporary workaround for
/// fuzzing.
const RESTRICT_BLOB_SIZE = 1 << 28;
/// Enable surface promotion logging.
const SURFACE_PROMOTION_LOGGING = 1 << 29;
/// Show picture caching debug overlay
const PICTURE_BORDERS = 1 << 30;
}
}
impl core::fmt::Debug for DebugFlags {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
if self.is_empty() {
write!(f, "{:#x}", Self::empty().bits())
} else {
bitflags::parser::to_writer(self, f)
}
}
}
/// Information specific to a primitive type that
/// uniquely identifies a primitive template by key.
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash, Serialize, Deserialize)]
pub enum PrimitiveKeyKind {
/// Clear an existing rect, used for special effects on some platforms.
Clear,
///
Rectangle {
///
color: PropertyBinding<ColorU>,
},
}
///
#[derive(Clone, Copy, Debug)]
pub enum ScrollLocation {
/// Scroll by a certain amount.
Delta(LayoutVector2D),
/// Scroll to very top of element.
Start,
/// Scroll to very bottom of element.
End,
}
/// Crash annotations included in crash reports.
#[repr(C)]
#[derive(Clone, Copy)]
pub enum CrashAnnotation {
CompileShader = 0,
DrawShader = 1,
}
/// Handler to expose support for annotating crash reports.
pub trait CrashAnnotator : Send {
fn set(&self, annotation: CrashAnnotation, value: &std::ffi::CStr);
fn clear(&self, annotation: CrashAnnotation);
fn box_clone(&self) -> Box<dyn CrashAnnotator>;
}
impl Clone for Box<dyn CrashAnnotator> {
fn clone(&self) -> Box<dyn CrashAnnotator> {
self.box_clone()
}
}
/// Guard to add a crash annotation at creation, and clear it at destruction.
pub struct CrashAnnotatorGuard<'a> {
annotator: &'a Option<Box<dyn CrashAnnotator>>,
annotation: CrashAnnotation,
}
impl<'a> CrashAnnotatorGuard<'a> {
pub fn new(
annotator: &'a Option<Box<dyn CrashAnnotator>>,
annotation: CrashAnnotation,
value: &std::ffi::CStr,
) -> Self {
if let Some(ref annotator) = annotator {
annotator.set(annotation, value);
}
Self {
annotator,
annotation,
}
}
}
impl<'a> Drop for CrashAnnotatorGuard<'a> {
fn drop(&mut self) {
if let Some(ref annotator) = self.annotator {
annotator.clear(self.annotation);
}
}
}