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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use euclid::{SideOffsets2D, Angle};
use peek_poke::PeekPoke;
use std::ops::Not;
// local imports
use crate::{font, SnapshotImageKey};
use crate::{APZScrollGeneration, HasScrollLinkedEffect, PipelineId, PropertyBinding};
use crate::serde::{Serialize, Deserialize};
use crate::color::ColorF;
use crate::image::{ColorDepth, ImageKey};
use crate::units::*;
use std::hash::{Hash, Hasher};
// ******************************************************************
// * NOTE: some of these structs have an "IMPLICIT" comment. *
// * This indicates that the BuiltDisplayList will have serialized *
// * a list of values nearby that this item consumes. The traversal *
// * iterator should handle finding these. DebugDisplayItem should *
// * make them explicit. *
// ******************************************************************
/// A tag that can be used to identify items during hit testing. If the tag
/// is missing then the item doesn't take part in hit testing at all. This
/// is composed of two numbers. In Servo, the first is an identifier while the
/// second is used to select the cursor that should be used during mouse
/// movement. In Gecko, the first is a scrollframe identifier, while the second
/// is used to store various flags that APZ needs to properly process input
/// events.
pub type ItemTag = (u64, u16);
/// An identifier used to refer to previously sent display items. Currently it
/// refers to individual display items, but this may change later.
pub type ItemKey = u16;
#[repr(C)]
#[derive(Copy, PartialEq, Eq, Clone, PartialOrd, Ord, Hash, Deserialize, MallocSizeOf, Serialize, PeekPoke)]
pub struct PrimitiveFlags(u8);
bitflags! {
impl PrimitiveFlags: u8 {
/// The CSS backface-visibility property (yes, it can be really granular)
const IS_BACKFACE_VISIBLE = 1 << 0;
/// If set, this primitive represents a scroll bar container
const IS_SCROLLBAR_CONTAINER = 1 << 1;
/// This is used as a performance hint - this primitive may be promoted to a native
/// compositor surface under certain (implementation specific) conditions. This
/// is typically used for large videos, and canvas elements.
const PREFER_COMPOSITOR_SURFACE = 1 << 2;
/// If set, this primitive can be passed directly to the compositor via its
/// ExternalImageId, and the compositor will use the native image directly.
/// Used as a further extension on top of PREFER_COMPOSITOR_SURFACE.
const SUPPORTS_EXTERNAL_COMPOSITOR_SURFACE = 1 << 3;
/// This flags disables snapping and forces anti-aliasing even if the primitive is axis-aligned.
const ANTIALISED = 1 << 4;
/// If true, this primitive is used as a background for checkerboarding
const CHECKERBOARD_BACKGROUND = 1 << 5;
}
}
impl core::fmt::Debug for PrimitiveFlags {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
if self.is_empty() {
write!(f, "{:#x}", Self::empty().bits())
} else {
bitflags::parser::to_writer(self, f)
}
}
}
impl Default for PrimitiveFlags {
fn default() -> Self {
PrimitiveFlags::IS_BACKFACE_VISIBLE
}
}
/// A grouping of fields a lot of display items need, just to avoid
/// repeating these over and over in this file.
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct CommonItemProperties {
/// Bounds of the display item to clip to. Many items are logically
/// infinite, and rely on this clip_rect to define their bounds
/// (solid colors, background-images, gradients, etc).
pub clip_rect: LayoutRect,
/// Additional clips
pub clip_chain_id: ClipChainId,
/// The coordinate-space the item is in (yes, it can be really granular)
pub spatial_id: SpatialId,
/// Various flags describing properties of this primitive.
pub flags: PrimitiveFlags,
}
impl CommonItemProperties {
/// Convenience for tests.
pub fn new(
clip_rect: LayoutRect,
space_and_clip: SpaceAndClipInfo,
) -> Self {
Self {
clip_rect,
spatial_id: space_and_clip.spatial_id,
clip_chain_id: space_and_clip.clip_chain_id,
flags: PrimitiveFlags::default(),
}
}
}
/// Per-primitive information about the nodes in the clip tree and
/// the spatial tree that the primitive belongs to.
///
/// Note: this is a separate struct from `PrimitiveInfo` because
/// it needs indirectional mapping during the DL flattening phase,
/// turning into `ScrollNodeAndClipChain`.
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct SpaceAndClipInfo {
pub spatial_id: SpatialId,
pub clip_chain_id: ClipChainId,
}
impl SpaceAndClipInfo {
/// Create a new space/clip info associated with the root
/// scroll frame.
pub fn root_scroll(pipeline_id: PipelineId) -> Self {
SpaceAndClipInfo {
spatial_id: SpatialId::root_scroll_node(pipeline_id),
clip_chain_id: ClipChainId::INVALID,
}
}
}
/// Defines a caller provided key that is unique for a given spatial node, and is stable across
/// display lists. WR uses this to determine which spatial nodes are added / removed for a new
/// display list. The content itself is arbitrary and opaque to WR, the only thing that matters
/// is that it's unique and stable between display lists.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke, Default, Eq, Hash)]
pub struct SpatialTreeItemKey {
key0: u64,
key1: u64,
}
impl SpatialTreeItemKey {
pub fn new(key0: u64, key1: u64) -> Self {
SpatialTreeItemKey {
key0,
key1,
}
}
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum SpatialTreeItem {
ScrollFrame(ScrollFrameDescriptor),
ReferenceFrame(ReferenceFrameDescriptor),
StickyFrame(StickyFrameDescriptor),
Invalid,
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum DisplayItem {
// These are the "real content" display items
Rectangle(RectangleDisplayItem),
ClearRectangle(ClearRectangleDisplayItem),
HitTest(HitTestDisplayItem),
Text(TextDisplayItem),
Line(LineDisplayItem),
Border(BorderDisplayItem),
BoxShadow(BoxShadowDisplayItem),
PushShadow(PushShadowDisplayItem),
Gradient(GradientDisplayItem),
RadialGradient(RadialGradientDisplayItem),
ConicGradient(ConicGradientDisplayItem),
Image(ImageDisplayItem),
RepeatingImage(RepeatingImageDisplayItem),
YuvImage(YuvImageDisplayItem),
BackdropFilter(BackdropFilterDisplayItem),
// Clips
RectClip(RectClipDisplayItem),
RoundedRectClip(RoundedRectClipDisplayItem),
ImageMaskClip(ImageMaskClipDisplayItem),
ClipChain(ClipChainItem),
// Spaces and Frames that content can be scoped under.
Iframe(IframeDisplayItem),
PushReferenceFrame(ReferenceFrameDisplayListItem),
PushStackingContext(PushStackingContextDisplayItem),
// These marker items indicate an array of data follows, to be used for the
// next non-marker item.
SetGradientStops,
SetFilterOps,
SetFilterData,
SetFilterPrimitives,
SetPoints,
// These marker items terminate a scope introduced by a previous item.
PopReferenceFrame,
PopStackingContext,
PopAllShadows,
ReuseItems(ItemKey),
RetainedItems(ItemKey),
}
/// This is a "complete" version of the DisplayItem, with all implicit trailing
/// arrays included, for debug serialization (captures).
#[cfg(any(feature = "serialize", feature = "deserialize"))]
#[cfg_attr(feature = "serialize", derive(Serialize))]
#[cfg_attr(feature = "deserialize", derive(Deserialize))]
pub enum DebugDisplayItem {
Rectangle(RectangleDisplayItem),
ClearRectangle(ClearRectangleDisplayItem),
HitTest(HitTestDisplayItem),
Text(TextDisplayItem, Vec<font::GlyphInstance>),
Line(LineDisplayItem),
Border(BorderDisplayItem),
BoxShadow(BoxShadowDisplayItem),
PushShadow(PushShadowDisplayItem),
Gradient(GradientDisplayItem),
RadialGradient(RadialGradientDisplayItem),
ConicGradient(ConicGradientDisplayItem),
Image(ImageDisplayItem),
RepeatingImage(RepeatingImageDisplayItem),
YuvImage(YuvImageDisplayItem),
BackdropFilter(BackdropFilterDisplayItem),
ImageMaskClip(ImageMaskClipDisplayItem),
RoundedRectClip(RoundedRectClipDisplayItem),
RectClip(RectClipDisplayItem),
ClipChain(ClipChainItem, Vec<ClipId>),
Iframe(IframeDisplayItem),
PushReferenceFrame(ReferenceFrameDisplayListItem),
PushStackingContext(PushStackingContextDisplayItem),
SetGradientStops(Vec<GradientStop>),
SetFilterOps(Vec<FilterOp>),
SetFilterData(FilterData),
SetFilterPrimitives(Vec<FilterPrimitive>),
SetPoints(Vec<LayoutPoint>),
PopReferenceFrame,
PopStackingContext,
PopAllShadows,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ImageMaskClipDisplayItem {
pub id: ClipId,
pub spatial_id: SpatialId,
pub image_mask: ImageMask,
pub fill_rule: FillRule,
} // IMPLICIT points: Vec<LayoutPoint>
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct RectClipDisplayItem {
pub id: ClipId,
pub spatial_id: SpatialId,
pub clip_rect: LayoutRect,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct RoundedRectClipDisplayItem {
pub id: ClipId,
pub spatial_id: SpatialId,
pub clip: ComplexClipRegion,
}
/// The minimum and maximum allowable offset for a sticky frame in a single dimension.
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct StickyOffsetBounds {
/// The minimum offset for this frame, typically a negative value, which specifies how
/// far in the negative direction the sticky frame can offset its contents in this
/// dimension.
pub min: f32,
/// The maximum offset for this frame, typically a positive value, which specifies how
/// far in the positive direction the sticky frame can offset its contents in this
/// dimension.
pub max: f32,
}
impl StickyOffsetBounds {
pub fn new(min: f32, max: f32) -> StickyOffsetBounds {
StickyOffsetBounds { min, max }
}
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct StickyFrameDescriptor {
pub id: SpatialId,
pub parent_spatial_id: SpatialId,
pub bounds: LayoutRect,
/// The margins that should be maintained between the edge of the parent viewport and this
/// sticky frame. A margin of None indicates that the sticky frame should not stick at all
/// to that particular edge of the viewport.
pub margins: SideOffsets2D<Option<f32>, LayoutPixel>,
/// The minimum and maximum vertical offsets for this sticky frame. Ignoring these constraints,
/// the sticky frame will continue to stick to the edge of the viewport as its original
/// position is scrolled out of view. Constraints specify a maximum and minimum offset from the
/// original position relative to non-sticky content within the same scrolling frame.
pub vertical_offset_bounds: StickyOffsetBounds,
/// The minimum and maximum horizontal offsets for this sticky frame. Ignoring these constraints,
/// the sticky frame will continue to stick to the edge of the viewport as its original
/// position is scrolled out of view. Constraints specify a maximum and minimum offset from the
/// original position relative to non-sticky content within the same scrolling frame.
pub horizontal_offset_bounds: StickyOffsetBounds,
/// The amount of offset that has already been applied to the sticky frame. A positive y
/// component this field means that a top-sticky item was in a scrollframe that has been
/// scrolled down, such that the sticky item's position needed to be offset downwards by
/// `previously_applied_offset.y`. A negative y component corresponds to the upward offset
/// applied due to bottom-stickiness. The x-axis works analogously.
pub previously_applied_offset: LayoutVector2D,
/// A unique (per-pipeline) key for this spatial that is stable across display lists.
pub key: SpatialTreeItemKey,
/// A property binding that we use to store an animation ID for APZ
pub transform: Option<PropertyBinding<LayoutTransform>>,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ScrollFrameDescriptor {
/// The id of the space this scroll frame creates
pub scroll_frame_id: SpatialId,
/// The size of the contents this contains (so the backend knows how far it can scroll).
// FIXME: this can *probably* just be a size? Origin seems to just get thrown out.
pub content_rect: LayoutRect,
pub frame_rect: LayoutRect,
pub parent_space: SpatialId,
pub external_id: ExternalScrollId,
/// The amount this scrollframe has already been scrolled by, in the caller.
/// This means that all the display items that are inside the scrollframe
/// will have their coordinates shifted by this amount, and this offset
/// should be added to those display item coordinates in order to get a
/// normalized value that is consistent across display lists.
pub external_scroll_offset: LayoutVector2D,
/// The generation of the external_scroll_offset.
pub scroll_offset_generation: APZScrollGeneration,
/// Whether this scrollframe document has any scroll-linked effect or not.
pub has_scroll_linked_effect: HasScrollLinkedEffect,
/// A unique (per-pipeline) key for this spatial that is stable across display lists.
pub key: SpatialTreeItemKey,
}
/// A solid or an animating color to draw (may not actually be a rectangle due to complex clips)
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct RectangleDisplayItem {
pub common: CommonItemProperties,
pub bounds: LayoutRect,
pub color: PropertyBinding<ColorF>,
}
/// Clears all colors from the area, making it possible to cut holes in the window.
/// (useful for things like the macos frosted-glass effect).
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ClearRectangleDisplayItem {
pub common: CommonItemProperties,
pub bounds: LayoutRect,
}
/// A minimal hit-testable item for the parent browser's convenience, and is
/// slimmer than a RectangleDisplayItem (no color). The existence of this as a
/// distinct item also makes it easier to inspect/debug display items.
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct HitTestDisplayItem {
pub rect: LayoutRect,
pub clip_chain_id: ClipChainId,
pub spatial_id: SpatialId,
pub flags: PrimitiveFlags,
pub tag: ItemTag,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct LineDisplayItem {
pub common: CommonItemProperties,
/// We need a separate rect from common.clip_rect to encode cute
/// tricks that firefox does to make a series of text-decorations seamlessly
/// line up -- snapping the decorations to a multiple of their period, and
/// then clipping them to their "proper" area. This rect is that "logical"
/// snapped area that may be clipped to the right size by the clip_rect.
pub area: LayoutRect,
/// Whether the rect is interpretted as vertical or horizontal
pub orientation: LineOrientation,
/// This could potentially be implied from area, but we currently prefer
/// that this is the responsibility of the layout engine. Value irrelevant
/// for non-wavy lines.
// FIXME: this was done before we could use tagged unions in enums, but now
// it should just be part of LineStyle::Wavy.
pub wavy_line_thickness: f32,
pub color: ColorF,
pub style: LineStyle,
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
pub enum LineOrientation {
Vertical,
Horizontal,
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
pub enum LineStyle {
Solid,
Dotted,
Dashed,
Wavy,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct TextDisplayItem {
pub common: CommonItemProperties,
/// The area all the glyphs should be found in. Strictly speaking this isn't
/// necessarily needed, but layout engines should already "know" this, and we
/// use it cull and size things quickly before glyph layout is done. Currently
/// the glyphs *can* be outside these bounds, but that should imply they
/// can be cut off.
// FIXME: these are currently sometimes ignored to keep some old wrench tests
// working, but we should really just fix the tests!
pub bounds: LayoutRect,
pub font_key: font::FontInstanceKey,
pub color: ColorF,
pub glyph_options: Option<font::GlyphOptions>,
pub ref_frame_offset: LayoutVector2D,
} // IMPLICIT: glyphs: Vec<font::GlyphInstance>
#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct NormalBorder {
pub left: BorderSide,
pub right: BorderSide,
pub top: BorderSide,
pub bottom: BorderSide,
pub radius: BorderRadius,
/// Whether to apply anti-aliasing on the border corners.
///
/// Note that for this to be `false` and work, this requires the borders to
/// be solid, and no border-radius.
pub do_aa: bool,
}
impl NormalBorder {
fn can_disable_antialiasing(&self) -> bool {
fn is_valid(style: BorderStyle) -> bool {
style == BorderStyle::Solid || style == BorderStyle::None
}
self.radius.is_zero() &&
is_valid(self.top.style) &&
is_valid(self.left.style) &&
is_valid(self.bottom.style) &&
is_valid(self.right.style)
}
/// Normalizes a border so that we don't render disallowed stuff, like inset
/// borders that are less than two pixels wide.
#[inline]
pub fn normalize(&mut self, widths: &LayoutSideOffsets) {
debug_assert!(
self.do_aa || self.can_disable_antialiasing(),
"Unexpected disabled-antialiasing in a border, likely won't work or will be ignored"
);
#[inline]
fn renders_small_border_solid(style: BorderStyle) -> bool {
match style {
BorderStyle::Groove |
BorderStyle::Ridge => true,
_ => false,
}
}
let normalize_side = |side: &mut BorderSide, width: f32| {
if renders_small_border_solid(side.style) && width < 2. {
side.style = BorderStyle::Solid;
}
};
normalize_side(&mut self.left, widths.left);
normalize_side(&mut self.right, widths.right);
normalize_side(&mut self.top, widths.top);
normalize_side(&mut self.bottom, widths.bottom);
}
}
#[repr(u8)]
#[derive(Debug, Copy, Clone, MallocSizeOf, PartialEq, Serialize, Deserialize, Eq, Hash, PeekPoke)]
pub enum RepeatMode {
Stretch,
Repeat,
Round,
Space,
}
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum NinePatchBorderSource {
Image(ImageKey, ImageRendering),
Gradient(Gradient),
RadialGradient(RadialGradient),
ConicGradient(ConicGradient),
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct NinePatchBorder {
/// Describes what to use as the 9-patch source image. If this is an image,
/// it will be stretched to fill the size given by width x height.
pub source: NinePatchBorderSource,
/// The width of the 9-part image.
pub width: i32,
/// The height of the 9-part image.
pub height: i32,
/// Distances from each edge where the image should be sliced up. These
/// values are in 9-part-image space (the same space as width and height),
/// and the resulting image parts will be used to fill the corresponding
/// parts of the border as given by the border widths. This can lead to
/// stretching.
/// Slices can be overlapping. In that case, the same pixels from the
/// 9-part image will show up in multiple parts of the resulting border.
pub slice: DeviceIntSideOffsets,
/// Controls whether the center of the 9 patch image is rendered or
/// ignored. The center is never rendered if the slices are overlapping.
pub fill: bool,
/// Determines what happens if the horizontal side parts of the 9-part
/// image have a different size than the horizontal parts of the border.
pub repeat_horizontal: RepeatMode,
/// Determines what happens if the vertical side parts of the 9-part
/// image have a different size than the vertical parts of the border.
pub repeat_vertical: RepeatMode,
}
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum BorderDetails {
Normal(NormalBorder),
NinePatch(NinePatchBorder),
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct BorderDisplayItem {
pub common: CommonItemProperties,
pub bounds: LayoutRect,
pub widths: LayoutSideOffsets,
pub details: BorderDetails,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum BorderRadiusKind {
Uniform,
NonUniform,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct BorderRadius {
pub top_left: LayoutSize,
pub top_right: LayoutSize,
pub bottom_left: LayoutSize,
pub bottom_right: LayoutSize,
}
impl Default for BorderRadius {
fn default() -> Self {
BorderRadius {
top_left: LayoutSize::zero(),
top_right: LayoutSize::zero(),
bottom_left: LayoutSize::zero(),
bottom_right: LayoutSize::zero(),
}
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct BorderSide {
pub color: ColorF,
pub style: BorderStyle,
}
#[repr(u32)]
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Hash, Eq, PeekPoke)]
pub enum BorderStyle {
None = 0,
Solid = 1,
Double = 2,
Dotted = 3,
Dashed = 4,
Hidden = 5,
Groove = 6,
Ridge = 7,
Inset = 8,
Outset = 9,
}
impl BorderStyle {
pub fn is_hidden(self) -> bool {
self == BorderStyle::Hidden || self == BorderStyle::None
}
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum BoxShadowClipMode {
Outset = 0,
Inset = 1,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct BoxShadowDisplayItem {
pub common: CommonItemProperties,
pub box_bounds: LayoutRect,
pub offset: LayoutVector2D,
pub color: ColorF,
pub blur_radius: f32,
pub spread_radius: f32,
pub border_radius: BorderRadius,
pub clip_mode: BoxShadowClipMode,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct PushShadowDisplayItem {
pub space_and_clip: SpaceAndClipInfo,
pub shadow: Shadow,
pub should_inflate: bool,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct Shadow {
pub offset: LayoutVector2D,
pub color: ColorF,
pub blur_radius: f32,
}
#[repr(u8)]
#[derive(Debug, Copy, Clone, Hash, Eq, MallocSizeOf, PartialEq, Serialize, Deserialize, Ord, PartialOrd, PeekPoke)]
pub enum ExtendMode {
Clamp,
Repeat,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct Gradient {
pub start_point: LayoutPoint,
pub end_point: LayoutPoint,
pub extend_mode: ExtendMode,
} // IMPLICIT: stops: Vec<GradientStop>
impl Gradient {
pub fn is_valid(&self) -> bool {
self.start_point.x.is_finite() &&
self.start_point.y.is_finite() &&
self.end_point.x.is_finite() &&
self.end_point.y.is_finite()
}
}
/// The area
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct GradientDisplayItem {
/// NOTE: common.clip_rect is the area the gradient covers
pub common: CommonItemProperties,
/// The area to tile the gradient over (first tile starts at origin of this rect)
// FIXME: this should ideally just be `tile_origin` here, with the clip_rect
// defining the bounds of the item. Needs non-trivial backend changes.
pub bounds: LayoutRect,
/// How big a tile of the of the gradient should be (common case: bounds.size)
pub tile_size: LayoutSize,
/// The space between tiles of the gradient (common case: 0)
pub tile_spacing: LayoutSize,
pub gradient: Gradient,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub struct GradientStop {
pub offset: f32,
pub color: ColorF,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct RadialGradient {
pub center: LayoutPoint,
pub radius: LayoutSize,
pub start_offset: f32,
pub end_offset: f32,
pub extend_mode: ExtendMode,
} // IMPLICIT stops: Vec<GradientStop>
impl RadialGradient {
pub fn is_valid(&self) -> bool {
self.center.x.is_finite() &&
self.center.y.is_finite() &&
self.start_offset.is_finite() &&
self.end_offset.is_finite()
}
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ConicGradient {
pub center: LayoutPoint,
pub angle: f32,
pub start_offset: f32,
pub end_offset: f32,
pub extend_mode: ExtendMode,
} // IMPLICIT stops: Vec<GradientStop>
impl ConicGradient {
pub fn is_valid(&self) -> bool {
self.center.x.is_finite() &&
self.center.y.is_finite() &&
self.angle.is_finite() &&
self.start_offset.is_finite() &&
self.end_offset.is_finite()
}
}
/// Just an abstraction for bundling up a bunch of clips into a "super clip".
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ClipChainItem {
pub id: ClipChainId,
pub parent: Option<ClipChainId>,
} // IMPLICIT clip_ids: Vec<ClipId>
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct RadialGradientDisplayItem {
pub common: CommonItemProperties,
/// The area to tile the gradient over (first tile starts at origin of this rect)
// FIXME: this should ideally just be `tile_origin` here, with the clip_rect
// defining the bounds of the item. Needs non-trivial backend changes.
pub bounds: LayoutRect,
pub gradient: RadialGradient,
pub tile_size: LayoutSize,
pub tile_spacing: LayoutSize,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ConicGradientDisplayItem {
pub common: CommonItemProperties,
/// The area to tile the gradient over (first tile starts at origin of this rect)
// FIXME: this should ideally just be `tile_origin` here, with the clip_rect
// defining the bounds of the item. Needs non-trivial backend changes.
pub bounds: LayoutRect,
pub gradient: ConicGradient,
pub tile_size: LayoutSize,
pub tile_spacing: LayoutSize,
}
/// Renders a filtered region of its backdrop
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct BackdropFilterDisplayItem {
pub common: CommonItemProperties,
}
// IMPLICIT: filters: Vec<FilterOp>, filter_datas: Vec<FilterData>, filter_primitives: Vec<FilterPrimitive>
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ReferenceFrameDisplayListItem {
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ReferenceFrameDescriptor {
pub origin: LayoutPoint,
pub parent_spatial_id: SpatialId,
pub reference_frame: ReferenceFrame,
}
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum ReferenceFrameKind {
/// A normal transform matrix, may contain perspective (the CSS transform property)
Transform {
/// Optionally marks the transform as only ever having a simple 2D scale or translation,
/// allowing for optimizations.
is_2d_scale_translation: bool,
/// Marks that the transform should be snapped. Used for transforms which animate in
/// response to scrolling, eg for zooming or dynamic toolbar fixed-positioning.
should_snap: bool,
/// Marks the transform being a part of the CSS stacking context that also has
/// a perspective. In this case, backface visibility takes this perspective into
/// account.
paired_with_perspective: bool,
},
/// A perspective transform, that optionally scrolls relative to a specific scroll node
Perspective {
scrolling_relative_to: Option<ExternalScrollId>,
}
}
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum Rotation {
Degree0,
Degree90,
Degree180,
Degree270,
}
impl Rotation {
pub fn to_matrix(
&self,
size: LayoutSize,
) -> LayoutTransform {
let (shift_center_to_origin, angle) = match self {
Rotation::Degree0 => {
(LayoutTransform::translation(-size.width / 2., -size.height / 2., 0.), Angle::degrees(0.))
},
Rotation::Degree90 => {
(LayoutTransform::translation(-size.height / 2., -size.width / 2., 0.), Angle::degrees(90.))
},
Rotation::Degree180 => {
(LayoutTransform::translation(-size.width / 2., -size.height / 2., 0.), Angle::degrees(180.))
},
Rotation::Degree270 => {
(LayoutTransform::translation(-size.height / 2., -size.width / 2., 0.), Angle::degrees(270.))
},
};
let shift_origin_to_center = LayoutTransform::translation(size.width / 2., size.height / 2., 0.);
shift_center_to_origin
.then(&LayoutTransform::rotation(0., 0., 1.0, angle))
.then(&shift_origin_to_center)
}
}
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum ReferenceTransformBinding {
/// Standard reference frame which contains a precomputed transform.
Static {
binding: PropertyBinding<LayoutTransform>,
},
/// Computed reference frame which dynamically calculates the transform
/// based on the given parameters. The reference is the content size of
/// the parent iframe, which is affected by snapping.
///
/// This is used when a transform depends on the layout size of an
/// element, otherwise the difference between the unsnapped size
/// used in the transform, and the snapped size calculated during scene
/// building can cause seaming.
Computed {
scale_from: Option<LayoutSize>,
vertical_flip: bool,
rotation: Rotation,
},
}
impl Default for ReferenceTransformBinding {
fn default() -> Self {
ReferenceTransformBinding::Static {
binding: Default::default(),
}
}
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ReferenceFrame {
pub kind: ReferenceFrameKind,
pub transform_style: TransformStyle,
/// The transform matrix, either the perspective matrix or the transform
/// matrix.
pub transform: ReferenceTransformBinding,
pub id: SpatialId,
/// A unique (per-pipeline) key for this spatial that is stable across display lists.
pub key: SpatialTreeItemKey,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct SnapshotInfo {
pub key: SnapshotImageKey,
pub area: LayoutRect,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct PushStackingContextDisplayItem {
pub origin: LayoutPoint,
pub spatial_id: SpatialId,
pub snapshot: Option<SnapshotInfo>,
pub prim_flags: PrimitiveFlags,
pub ref_frame_offset: LayoutVector2D,
pub stacking_context: StackingContext,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct StackingContext {
pub transform_style: TransformStyle,
pub mix_blend_mode: MixBlendMode,
pub clip_chain_id: Option<ClipChainId>,
pub raster_space: RasterSpace,
pub flags: StackingContextFlags,
}
// IMPLICIT: filters: Vec<FilterOp>, filter_datas: Vec<FilterData>, filter_primitives: Vec<FilterPrimitive>
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
pub enum TransformStyle {
Flat = 0,
Preserve3D = 1,
}
/// Configure whether the contents of a stacking context
/// should be rasterized in local space or screen space.
/// Local space rasterized pictures are typically used
/// when we want to cache the output, and performance is
/// important. Note that this is a performance hint only,
/// which WR may choose to ignore.
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, MallocSizeOf, Serialize, PeekPoke)]
#[repr(u8)]
pub enum RasterSpace {
// Rasterize in local-space, applying supplied scale to primitives.
// Best performance, but lower quality.
Local(f32),
// Rasterize the picture in screen-space, including rotation / skew etc in
// the rasterized element. Best quality, but slower performance. Note that
// any stacking context with a perspective transform will be rasterized
// in local-space, even if this is set.
Screen,
}
impl RasterSpace {
pub fn local_scale(self) -> Option<f32> {
match self {
RasterSpace::Local(scale) => Some(scale),
RasterSpace::Screen => None,
}
}
}
impl Eq for RasterSpace {}
impl Hash for RasterSpace {
fn hash<H: Hasher>(&self, state: &mut H) {
match self {
RasterSpace::Screen => {
0.hash(state);
}
RasterSpace::Local(scale) => {
// Note: this is inconsistent with the Eq impl for -0.0 (don't care).
1.hash(state);
scale.to_bits().hash(state);
}
}
}
}
#[repr(C)]
#[derive(Copy, PartialEq, Eq, Clone, PartialOrd, Ord, Hash, Deserialize, MallocSizeOf, Serialize, PeekPoke)]
pub struct StackingContextFlags(u8);
bitflags! {
impl StackingContextFlags: u8 {
/// If true, this stacking context is a blend container than contains
/// mix-blend-mode children (and should thus be isolated).
const IS_BLEND_CONTAINER = 1 << 0;
/// If true, this stacking context is a wrapper around a backdrop-filter (e.g. for
/// a clip-mask). This is needed to allow the correct selection of a backdrop root
/// since a clip-mask stacking context creates a parent surface.
const WRAPS_BACKDROP_FILTER = 1 << 1;
}
}
impl core::fmt::Debug for StackingContextFlags {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
if self.is_empty() {
write!(f, "{:#x}", Self::empty().bits())
} else {
bitflags::parser::to_writer(self, f)
}
}
}
impl Default for StackingContextFlags {
fn default() -> Self {
StackingContextFlags::empty()
}
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum MixBlendMode {
Normal = 0,
Multiply = 1,
Screen = 2,
Overlay = 3,
Darken = 4,
Lighten = 5,
ColorDodge = 6,
ColorBurn = 7,
HardLight = 8,
SoftLight = 9,
Difference = 10,
Exclusion = 11,
Hue = 12,
Saturation = 13,
Color = 14,
Luminosity = 15,
PlusLighter = 16,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum ColorSpace {
Srgb,
LinearRgb,
}
/// Available composite operoations for the composite filter primitive
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum CompositeOperator {
Over,
In,
Atop,
Out,
Xor,
Lighter,
Arithmetic([f32; 4]),
}
impl CompositeOperator {
// This must stay in sync with the composite operator defines in cs_svg_filter.glsl
pub fn as_int(&self) -> u32 {
match self {
CompositeOperator::Over => 0,
CompositeOperator::In => 1,
CompositeOperator::Out => 2,
CompositeOperator::Atop => 3,
CompositeOperator::Xor => 4,
CompositeOperator::Lighter => 5,
CompositeOperator::Arithmetic(..) => 6,
}
}
}
/// An input to a SVG filter primitive.
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum FilterPrimitiveInput {
/// The input is the original graphic that the filter is being applied to.
Original,
/// The input is the output of the previous filter primitive in the filter primitive chain.
Previous,
/// The input is the output of the filter primitive at the given index in the filter primitive chain.
OutputOfPrimitiveIndex(usize),
}
impl FilterPrimitiveInput {
/// Gets the index of the input.
/// Returns `None` if the source graphic is the input.
pub fn to_index(self, cur_index: usize) -> Option<usize> {
match self {
FilterPrimitiveInput::Previous if cur_index > 0 => Some(cur_index - 1),
FilterPrimitiveInput::OutputOfPrimitiveIndex(index) => Some(index),
_ => None,
}
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct BlendPrimitive {
pub input1: FilterPrimitiveInput,
pub input2: FilterPrimitiveInput,
pub mode: MixBlendMode,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct FloodPrimitive {
pub color: ColorF,
}
impl FloodPrimitive {
pub fn sanitize(&mut self) {
self.color.r = self.color.r.clamp(0.0, 1.0);
self.color.g = self.color.g.clamp(0.0, 1.0);
self.color.b = self.color.b.clamp(0.0, 1.0);
self.color.a = self.color.a.clamp(0.0, 1.0);
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct BlurPrimitive {
pub input: FilterPrimitiveInput,
pub width: f32,
pub height: f32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct OpacityPrimitive {
pub input: FilterPrimitiveInput,
pub opacity: f32,
}
impl OpacityPrimitive {
pub fn sanitize(&mut self) {
self.opacity = self.opacity.clamp(0.0, 1.0);
}
}
/// cbindgen:derive-eq=false
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ColorMatrixPrimitive {
pub input: FilterPrimitiveInput,
pub matrix: [f32; 20],
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct DropShadowPrimitive {
pub input: FilterPrimitiveInput,
pub shadow: Shadow,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ComponentTransferPrimitive {
pub input: FilterPrimitiveInput,
// Component transfer data is stored in FilterData.
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct IdentityPrimitive {
pub input: FilterPrimitiveInput,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct OffsetPrimitive {
pub input: FilterPrimitiveInput,
pub offset: LayoutVector2D,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct CompositePrimitive {
pub input1: FilterPrimitiveInput,
pub input2: FilterPrimitiveInput,
pub operator: CompositeOperator,
}
/// cbindgen:derive-eq=false
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize, PeekPoke)]
pub enum FilterPrimitiveKind {
Identity(IdentityPrimitive),
Blend(BlendPrimitive),
Flood(FloodPrimitive),
Blur(BlurPrimitive),
// TODO: Support animated opacity?
Opacity(OpacityPrimitive),
/// cbindgen:derive-eq=false
ColorMatrix(ColorMatrixPrimitive),
DropShadow(DropShadowPrimitive),
ComponentTransfer(ComponentTransferPrimitive),
Offset(OffsetPrimitive),
Composite(CompositePrimitive),
}
impl Default for FilterPrimitiveKind {
fn default() -> Self {
FilterPrimitiveKind::Identity(IdentityPrimitive::default())
}
}
impl FilterPrimitiveKind {
pub fn sanitize(&mut self) {
match self {
FilterPrimitiveKind::Flood(flood) => flood.sanitize(),
FilterPrimitiveKind::Opacity(opacity) => opacity.sanitize(),
// No sanitization needed.
FilterPrimitiveKind::Identity(..) |
FilterPrimitiveKind::Blend(..) |
FilterPrimitiveKind::ColorMatrix(..) |
FilterPrimitiveKind::Offset(..) |
FilterPrimitiveKind::Composite(..) |
FilterPrimitiveKind::Blur(..) |
FilterPrimitiveKind::DropShadow(..) |
// Component transfer's filter data is sanitized separately.
FilterPrimitiveKind::ComponentTransfer(..) => {}
}
}
}
/// SVG Filter Primitive.
/// cbindgen:derive-eq=false
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct FilterPrimitive {
pub kind: FilterPrimitiveKind,
pub color_space: ColorSpace,
}
impl FilterPrimitive {
pub fn sanitize(&mut self) {
self.kind.sanitize();
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, PartialEq, Serialize, PeekPoke)]
pub enum FilterOpGraphPictureBufferId {
#[default]
/// empty slot in feMerge inputs
None,
/// reference to another (earlier) node in filter graph
BufferId(i16),
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize, PeekPoke)]
pub struct FilterOpGraphPictureReference {
/// Id of the picture in question in a namespace unique to this filter DAG
pub buffer_id: FilterOpGraphPictureBufferId,
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize, PeekPoke)]
pub struct FilterOpGraphNode {
/// True if color_interpolation_filter == LinearRgb; shader will convert
/// sRGB texture pixel colors on load and convert back on store, for correct
/// interpolation
pub linear: bool,
/// virtualized picture input binding 1 (i.e. texture source), typically
/// this is used, but certain filters do not use it
pub input: FilterOpGraphPictureReference,
/// virtualized picture input binding 2 (i.e. texture sources), only certain
/// filters use this
pub input2: FilterOpGraphPictureReference,
/// rect this node will render into, in filter space
pub subregion: LayoutRect,
}
/// Maximum number of SVGFE filters in one graph, this is constant size to avoid
/// allocating anything, and the SVG spec allows us to drop all filters on an
/// item if the graph is excessively complex - a graph this large will never be
/// a good user experience, performance-wise.
pub const SVGFE_GRAPH_MAX: usize = 256;
#[repr(C)]
#[derive(Clone, Copy, Debug, Deserialize, Serialize, PeekPoke)]
pub enum FilterOp {
/// Filter that does no transformation of the colors, needed for
/// debug purposes, and is the default value in impl_default_for_enums.
/// parameters: none
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Identity,
/// apply blur effect
/// parameters: stdDeviationX, stdDeviationY
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Blur(f32, f32),
/// apply brightness effect
/// parameters: amount
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Brightness(f32),
/// apply contrast effect
/// parameters: amount
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Contrast(f32),
/// fade image toward greyscale version of image
/// parameters: amount
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Grayscale(f32),
/// fade image toward hue-rotated version of image (rotate RGB around color wheel)
/// parameters: angle
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
HueRotate(f32),
/// fade image toward inverted image (1 - RGB)
/// parameters: amount
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Invert(f32),
/// multiplies color and alpha by opacity
/// parameters: amount
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Opacity(PropertyBinding<f32>, f32),
/// multiply saturation of colors
/// parameters: amount
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Saturate(f32),
/// fade image toward sepia tone version of image
/// parameters: amount
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
Sepia(f32),
/// add drop shadow version of image to the image
/// parameters: shadow
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
DropShadow(Shadow),
/// transform color and alpha in image through 4x5 color matrix (transposed for efficiency)
/// parameters: matrix[5][4]
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
ColorMatrix([f32; 20]),
/// internal use - convert sRGB input to linear output
/// parameters: none
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
SrgbToLinear,
/// internal use - convert linear input to sRGB output
/// parameters: none
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
LinearToSrgb,
/// remap RGBA with color gradients and component swizzle
/// parameters: FilterData
/// CSS filter semantics - operates on previous picture, uses sRGB space (non-linear)
ComponentTransfer,
/// replace image with a solid color
/// NOTE: UNUSED; Gecko never produces this filter
/// parameters: color
/// CSS filter semantics - operates on previous picture,uses sRGB space (non-linear)
Flood(ColorF),
/// Filter that copies the SourceGraphic image into the specified subregion,
/// This is intentionally the only way to get SourceGraphic into the graph,
/// as the filter region must be applied before it is used.
/// parameters: FilterOpGraphNode
/// SVG filter semantics - no inputs, no linear
SVGFESourceGraphic{node: FilterOpGraphNode},
/// Filter that copies the SourceAlpha image into the specified subregion,
/// This is intentionally the only way to get SourceGraphic into the graph,
/// as the filter region must be applied before it is used.
/// parameters: FilterOpGraphNode
/// SVG filter semantics - no inputs, no linear
SVGFESourceAlpha{node: FilterOpGraphNode},
/// Filter that does no transformation of the colors, used for subregion
/// cropping only.
SVGFEIdentity{node: FilterOpGraphNode},
/// represents CSS opacity property as a graph node like the rest of the SVGFE* filters
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEOpacity{node: FilterOpGraphNode, valuebinding: PropertyBinding<f32>, value: f32},
/// convert a color image to an alpha channel - internal use; generated by
/// SVGFilterInstance::GetOrCreateSourceAlphaIndex().
SVGFEToAlpha{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_DARKEN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendDarken{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_LIGHTEN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendLighten{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_MULTIPLY
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendMultiply{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_NORMAL
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendNormal{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_SCREEN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendScreen{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_OVERLAY
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendOverlay{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_COLOR_DODGE
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendColorDodge{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_COLOR_BURN
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendColorBurn{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_HARD_LIGHT
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendHardLight{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_SOFT_LIGHT
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendSoftLight{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_DIFFERENCE
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendDifference{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_EXCLUSION
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendExclusion{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_HUE
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendHue{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_SATURATION
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendSaturation{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_COLOR
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendColor{node: FilterOpGraphNode},
/// combine 2 images with SVG_FEBLEND_MODE_LUMINOSITY
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEBlendLuminosity{node: FilterOpGraphNode},
/// transform colors of image through 5x4 color matrix (transposed for efficiency)
/// parameters: FilterOpGraphNode, matrix[5][4]
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEColorMatrix{node: FilterOpGraphNode, values: [f32; 20]},
/// transform colors of image through configurable gradients with component swizzle
/// parameters: FilterOpGraphNode, FilterData
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEComponentTransfer{node: FilterOpGraphNode},
/// composite 2 images with chosen composite mode with parameters for that mode
/// parameters: FilterOpGraphNode, k1, k2, k3, k4
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeArithmetic{node: FilterOpGraphNode, k1: f32, k2: f32, k3: f32,
k4: f32},
/// composite 2 images with chosen composite mode with parameters for that mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeATop{node: FilterOpGraphNode},
/// composite 2 images with chosen composite mode with parameters for that mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeIn{node: FilterOpGraphNode},
/// composite 2 images with chosen composite mode with parameters for that mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeLighter{node: FilterOpGraphNode},
/// composite 2 images with chosen composite mode with parameters for that mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeOut{node: FilterOpGraphNode},
/// composite 2 images with chosen composite mode with parameters for that mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeOver{node: FilterOpGraphNode},
/// composite 2 images with chosen composite mode with parameters for that mode
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFECompositeXOR{node: FilterOpGraphNode},
/// transform image through convolution matrix of up to 25 values (spec
/// allows more but for performance reasons we do not)
/// parameters: FilterOpGraphNode, orderX, orderY, kernelValues[25],
/// divisor, bias, targetX, targetY, kernelUnitLengthX, kernelUnitLengthY,
/// preserveAlpha
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEConvolveMatrixEdgeModeDuplicate{node: FilterOpGraphNode, order_x: i32,
order_y: i32, kernel: [f32; 25], divisor: f32, bias: f32, target_x: i32,
target_y: i32, kernel_unit_length_x: f32, kernel_unit_length_y: f32,
preserve_alpha: i32},
/// transform image through convolution matrix of up to 25 values (spec
/// allows more but for performance reasons we do not)
/// parameters: FilterOpGraphNode, orderX, orderY, kernelValues[25],
/// divisor, bias, targetX, targetY, kernelUnitLengthX, kernelUnitLengthY,
/// preserveAlpha
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEConvolveMatrixEdgeModeNone{node: FilterOpGraphNode, order_x: i32,
order_y: i32, kernel: [f32; 25], divisor: f32, bias: f32, target_x: i32,
target_y: i32, kernel_unit_length_x: f32, kernel_unit_length_y: f32,
preserve_alpha: i32},
/// transform image through convolution matrix of up to 25 values (spec
/// allows more but for performance reasons we do not)
/// parameters: FilterOpGraphNode, orderX, orderY, kernelValues[25],
/// divisor, bias, targetX, targetY, kernelUnitLengthX, kernelUnitLengthY,
/// preserveAlpha
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEConvolveMatrixEdgeModeWrap{node: FilterOpGraphNode, order_x: i32,
order_y: i32, kernel: [f32; 25], divisor: f32, bias: f32, target_x: i32,
target_y: i32, kernel_unit_length_x: f32, kernel_unit_length_y: f32,
preserve_alpha: i32},
/// calculate lighting based on heightmap image with provided values for a
/// distant light source with specified direction
/// parameters: FilterOpGraphNode, surfaceScale, diffuseConstant,
/// kernelUnitLengthX, kernelUnitLengthY, azimuth, elevation
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDiffuseLightingDistant{node: FilterOpGraphNode, surface_scale: f32,
diffuse_constant: f32, kernel_unit_length_x: f32,
kernel_unit_length_y: f32, azimuth: f32, elevation: f32},
/// calculate lighting based on heightmap image with provided values for a
/// point light source at specified location
/// parameters: FilterOpGraphNode, surfaceScale, diffuseConstant,
/// kernelUnitLengthX, kernelUnitLengthY, x, y, z
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDiffuseLightingPoint{node: FilterOpGraphNode, surface_scale: f32,
diffuse_constant: f32, kernel_unit_length_x: f32,
kernel_unit_length_y: f32, x: f32, y: f32, z: f32},
/// calculate lighting based on heightmap image with provided values for a
/// spot light source at specified location pointing at specified target
/// location with specified hotspot sharpness and cone angle
/// parameters: FilterOpGraphNode, surfaceScale, diffuseConstant,
/// kernelUnitLengthX, kernelUnitLengthY, x, y, z, pointsAtX, pointsAtY,
/// pointsAtZ, specularExponent, limitingConeAngle
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDiffuseLightingSpot{node: FilterOpGraphNode, surface_scale: f32,
diffuse_constant: f32, kernel_unit_length_x: f32,
kernel_unit_length_y: f32, x: f32, y: f32, z: f32, points_at_x: f32,
points_at_y: f32, points_at_z: f32, cone_exponent: f32,
limiting_cone_angle: f32},
/// calculate a distorted version of first input image using offset values
/// from second input image at specified intensity
/// parameters: FilterOpGraphNode, scale, xChannelSelector, yChannelSelector
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDisplacementMap{node: FilterOpGraphNode, scale: f32,
x_channel_selector: u32, y_channel_selector: u32},
/// create and merge a dropshadow version of the specified image's alpha
/// channel with specified offset and blur radius
/// parameters: FilterOpGraphNode, flood_color, flood_opacity, dx, dy,
/// stdDeviationX, stdDeviationY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEDropShadow{node: FilterOpGraphNode, color: ColorF, dx: f32, dy: f32,
std_deviation_x: f32, std_deviation_y: f32},
/// synthesize a new image of specified size containing a solid color
/// parameters: FilterOpGraphNode, color
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEFlood{node: FilterOpGraphNode, color: ColorF},
/// create a blurred version of the input image
/// parameters: FilterOpGraphNode, stdDeviationX, stdDeviationY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEGaussianBlur{node: FilterOpGraphNode, std_deviation_x: f32, std_deviation_y: f32},
/// synthesize a new image based on a url (i.e. blob image source)
/// parameters: FilterOpGraphNode, sampling_filter (see SamplingFilter in Types.h), transform
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEImage{node: FilterOpGraphNode, sampling_filter: u32, matrix: [f32; 6]},
/// create a new image based on the input image with the contour stretched
/// outward (dilate operator)
/// parameters: FilterOpGraphNode, radiusX, radiusY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEMorphologyDilate{node: FilterOpGraphNode, radius_x: f32, radius_y: f32},
/// create a new image based on the input image with the contour shrunken
/// inward (erode operator)
/// parameters: FilterOpGraphNode, radiusX, radiusY
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEMorphologyErode{node: FilterOpGraphNode, radius_x: f32, radius_y: f32},
/// create a new image that is a scrolled version of the input image, this
/// is basically a no-op as we support offset in the graph node
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFEOffset{node: FilterOpGraphNode, offset_x: f32, offset_y: f32},
/// calculate lighting based on heightmap image with provided values for a
/// distant light source with specified direction
/// parameters: FilerData, surfaceScale, specularConstant, specularExponent,
/// kernelUnitLengthX, kernelUnitLengthY, azimuth, elevation
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFESpecularLightingDistant{node: FilterOpGraphNode, surface_scale: f32,
specular_constant: f32, specular_exponent: f32,
kernel_unit_length_x: f32, kernel_unit_length_y: f32, azimuth: f32,
elevation: f32},
/// calculate lighting based on heightmap image with provided values for a
/// point light source at specified location
/// parameters: FilterOpGraphNode, surfaceScale, specularConstant,
/// specularExponent, kernelUnitLengthX, kernelUnitLengthY, x, y, z
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFESpecularLightingPoint{node: FilterOpGraphNode, surface_scale: f32,
specular_constant: f32, specular_exponent: f32,
kernel_unit_length_x: f32, kernel_unit_length_y: f32, x: f32, y: f32,
z: f32},
/// calculate lighting based on heightmap image with provided values for a
/// spot light source at specified location pointing at specified target
/// location with specified hotspot sharpness and cone angle
/// parameters: FilterOpGraphNode, surfaceScale, specularConstant,
/// specularExponent, kernelUnitLengthX, kernelUnitLengthY, x, y, z,
/// pointsAtX, pointsAtY, pointsAtZ, specularExponent, limitingConeAngle
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFESpecularLightingSpot{node: FilterOpGraphNode, surface_scale: f32,
specular_constant: f32, specular_exponent: f32,
kernel_unit_length_x: f32, kernel_unit_length_y: f32, x: f32, y: f32,
z: f32, points_at_x: f32, points_at_y: f32, points_at_z: f32,
cone_exponent: f32, limiting_cone_angle: f32},
/// create a new image based on the input image, repeated throughout the
/// output rectangle
/// parameters: FilterOpGraphNode
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETile{node: FilterOpGraphNode},
/// synthesize a new image based on Fractal Noise (Perlin) with the chosen
/// stitching mode
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithFractalNoiseWithNoStitching{node: FilterOpGraphNode,
base_frequency_x: f32, base_frequency_y: f32, num_octaves: u32,
seed: u32},
/// synthesize a new image based on Fractal Noise (Perlin) with the chosen
/// stitching mode
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithFractalNoiseWithStitching{node: FilterOpGraphNode,
base_frequency_x: f32, base_frequency_y: f32, num_octaves: u32,
seed: u32},
/// synthesize a new image based on Turbulence Noise (offset vectors)
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithTurbulenceNoiseWithNoStitching{node: FilterOpGraphNode,
base_frequency_x: f32, base_frequency_y: f32, num_octaves: u32,
seed: u32},
/// synthesize a new image based on Turbulence Noise (offset vectors)
/// parameters: FilterOpGraphNode, baseFrequencyX, baseFrequencyY,
/// numOctaves, seed
/// SVG filter semantics - selectable input(s), selectable between linear
/// (default) and sRGB color space for calculations
SVGFETurbulenceWithTurbulenceNoiseWithStitching{node: FilterOpGraphNode,
base_frequency_x: f32, base_frequency_y: f32, num_octaves: u32, seed: u32},
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize, PeekPoke)]
pub enum ComponentTransferFuncType {
Identity = 0,
Table = 1,
Discrete = 2,
Linear = 3,
Gamma = 4,
}
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct FilterData {
/// ComponentTransfer / SVGFEComponentTransfer
pub func_r_type: ComponentTransferFuncType,
pub r_values: Vec<f32>,
pub func_g_type: ComponentTransferFuncType,
pub g_values: Vec<f32>,
pub func_b_type: ComponentTransferFuncType,
pub b_values: Vec<f32>,
pub func_a_type: ComponentTransferFuncType,
pub a_values: Vec<f32>,
}
fn sanitize_func_type(
func_type: ComponentTransferFuncType,
values: &[f32],
) -> ComponentTransferFuncType {
if values.is_empty() {
return ComponentTransferFuncType::Identity;
}
if values.len() < 2 && func_type == ComponentTransferFuncType::Linear {
return ComponentTransferFuncType::Identity;
}
if values.len() < 3 && func_type == ComponentTransferFuncType::Gamma {
return ComponentTransferFuncType::Identity;
}
func_type
}
fn sanitize_values(
func_type: ComponentTransferFuncType,
values: &[f32],
) -> bool {
if values.len() < 2 && func_type == ComponentTransferFuncType::Linear {
return false;
}
if values.len() < 3 && func_type == ComponentTransferFuncType::Gamma {
return false;
}
true
}
impl FilterData {
/// Ensure that the number of values matches up with the function type.
pub fn sanitize(&self) -> FilterData {
FilterData {
func_r_type: sanitize_func_type(self.func_r_type, &self.r_values),
r_values:
if sanitize_values(self.func_r_type, &self.r_values) {
self.r_values.clone()
} else {
Vec::new()
},
func_g_type: sanitize_func_type(self.func_g_type, &self.g_values),
g_values:
if sanitize_values(self.func_g_type, &self.g_values) {
self.g_values.clone()
} else {
Vec::new()
},
func_b_type: sanitize_func_type(self.func_b_type, &self.b_values),
b_values:
if sanitize_values(self.func_b_type, &self.b_values) {
self.b_values.clone()
} else {
Vec::new()
},
func_a_type: sanitize_func_type(self.func_a_type, &self.a_values),
a_values:
if sanitize_values(self.func_a_type, &self.a_values) {
self.a_values.clone()
} else {
Vec::new()
},
}
}
pub fn is_identity(&self) -> bool {
self.func_r_type == ComponentTransferFuncType::Identity &&
self.func_g_type == ComponentTransferFuncType::Identity &&
self.func_b_type == ComponentTransferFuncType::Identity &&
self.func_a_type == ComponentTransferFuncType::Identity
}
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct IframeDisplayItem {
pub bounds: LayoutRect,
pub clip_rect: LayoutRect,
pub space_and_clip: SpaceAndClipInfo,
pub pipeline_id: PipelineId,
pub ignore_missing_pipeline: bool,
}
/// This describes an image that fills the specified area. It stretches or shrinks
/// the image as necessary. While RepeatingImageDisplayItem could otherwise provide
/// a superset of the functionality, it has been problematic inferring the desired
/// repetition properties when snapping changes the size of the primitive.
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ImageDisplayItem {
pub common: CommonItemProperties,
/// The area to tile the image over (first tile starts at origin of this rect)
// FIXME: this should ideally just be `tile_origin` here, with the clip_rect
// defining the bounds of the item. Needs non-trivial backend changes.
pub bounds: LayoutRect,
pub image_key: ImageKey,
pub image_rendering: ImageRendering,
pub alpha_type: AlphaType,
/// A hack used by gecko to color a simple bitmap font used for tofu glyphs
pub color: ColorF,
}
/// This describes a background-image and its tiling. It repeats in a grid to fill
/// the specified area.
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct RepeatingImageDisplayItem {
pub common: CommonItemProperties,
/// The area to tile the image over (first tile starts at origin of this rect)
// FIXME: this should ideally just be `tile_origin` here, with the clip_rect
// defining the bounds of the item. Needs non-trivial backend changes.
pub bounds: LayoutRect,
/// How large to make a single tile of the image (common case: bounds.size)
pub stretch_size: LayoutSize,
/// The space between tiles (common case: 0)
pub tile_spacing: LayoutSize,
pub image_key: ImageKey,
pub image_rendering: ImageRendering,
pub alpha_type: AlphaType,
/// A hack used by gecko to color a simple bitmap font used for tofu glyphs
pub color: ColorF,
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum ImageRendering {
Auto = 0,
CrispEdges = 1,
Pixelated = 2,
}
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum AlphaType {
Alpha = 0,
PremultipliedAlpha = 1,
}
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct YuvImageDisplayItem {
pub common: CommonItemProperties,
pub bounds: LayoutRect,
pub yuv_data: YuvData,
pub color_depth: ColorDepth,
pub color_space: YuvColorSpace,
pub color_range: ColorRange,
pub image_rendering: ImageRendering,
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum YuvColorSpace {
Rec601 = 0,
Rec709 = 1,
Rec2020 = 2,
Identity = 3, // aka GBR as per ISO/IEC 23091-2:2019
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum ColorRange {
Limited = 0,
Full = 1,
}
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum YuvRangedColorSpace {
Rec601Narrow = 0,
Rec601Full = 1,
Rec709Narrow = 2,
Rec709Full = 3,
Rec2020Narrow = 4,
Rec2020Full = 5,
GbrIdentity = 6,
}
impl YuvColorSpace {
pub fn with_range(self, range: ColorRange) -> YuvRangedColorSpace {
match self {
YuvColorSpace::Identity => YuvRangedColorSpace::GbrIdentity,
YuvColorSpace::Rec601 => {
match range {
ColorRange::Limited => YuvRangedColorSpace::Rec601Narrow,
ColorRange::Full => YuvRangedColorSpace::Rec601Full,
}
}
YuvColorSpace::Rec709 => {
match range {
ColorRange::Limited => YuvRangedColorSpace::Rec709Narrow,
ColorRange::Full => YuvRangedColorSpace::Rec709Full,
}
}
YuvColorSpace::Rec2020 => {
match range {
ColorRange::Limited => YuvRangedColorSpace::Rec2020Narrow,
ColorRange::Full => YuvRangedColorSpace::Rec2020Full,
}
}
}
}
}
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
pub enum YuvData {
NV12(ImageKey, ImageKey), // (Y channel, CbCr interleaved channel)
P010(ImageKey, ImageKey), // (Y channel, CbCr interleaved channel)
NV16(ImageKey, ImageKey), // (Y channel, CbCr interleaved channel)
PlanarYCbCr(ImageKey, ImageKey, ImageKey), // (Y channel, Cb channel, Cr Channel)
InterleavedYCbCr(ImageKey), // (YCbCr interleaved channel)
}
impl YuvData {
pub fn get_format(&self) -> YuvFormat {
match *self {
YuvData::NV12(..) => YuvFormat::NV12,
YuvData::P010(..) => YuvFormat::P010,
YuvData::NV16(..) => YuvFormat::NV16,
YuvData::PlanarYCbCr(..) => YuvFormat::PlanarYCbCr,
YuvData::InterleavedYCbCr(..) => YuvFormat::InterleavedYCbCr,
}
}
}
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize, PeekPoke)]
pub enum YuvFormat {
// These enum values need to be kept in sync with yuv.glsl.
NV12 = 0,
P010 = 1,
NV16 = 2,
PlanarYCbCr = 3,
InterleavedYCbCr = 4,
}
impl YuvFormat {
pub fn get_plane_num(self) -> usize {
match self {
YuvFormat::NV12 | YuvFormat::P010 | YuvFormat::NV16 => 2,
YuvFormat::PlanarYCbCr => 3,
YuvFormat::InterleavedYCbCr => 1,
}
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ImageMask {
pub image: ImageKey,
pub rect: LayoutRect,
}
impl ImageMask {
/// Get a local clipping rect contributed by this mask.
pub fn get_local_clip_rect(&self) -> Option<LayoutRect> {
Some(self.rect)
}
}
#[repr(C)]
#[derive(Copy, Clone, Debug, MallocSizeOf, PartialEq, Serialize, Deserialize, Eq, Hash, PeekPoke)]
pub enum ClipMode {
Clip, // Pixels inside the region are visible.
ClipOut, // Pixels outside the region are visible.
}
impl Not for ClipMode {
type Output = ClipMode;
fn not(self) -> ClipMode {
match self {
ClipMode::Clip => ClipMode::ClipOut,
ClipMode::ClipOut => ClipMode::Clip,
}
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug, Default, Deserialize, PartialEq, Serialize, PeekPoke)]
pub struct ComplexClipRegion {
/// The boundaries of the rectangle.
pub rect: LayoutRect,
/// Border radii of this rectangle.
pub radii: BorderRadius,
/// Whether we are clipping inside or outside
/// the region.
pub mode: ClipMode,
}
impl BorderRadius {
pub fn zero() -> BorderRadius {
BorderRadius {
top_left: LayoutSize::new(0.0, 0.0),
top_right: LayoutSize::new(0.0, 0.0),
bottom_left: LayoutSize::new(0.0, 0.0),
bottom_right: LayoutSize::new(0.0, 0.0),
}
}
pub fn uniform(radius: f32) -> BorderRadius {
BorderRadius {
top_left: LayoutSize::new(radius, radius),
top_right: LayoutSize::new(radius, radius),
bottom_left: LayoutSize::new(radius, radius),
bottom_right: LayoutSize::new(radius, radius),
}
}
pub fn uniform_size(radius: LayoutSize) -> BorderRadius {
BorderRadius {
top_left: radius,
top_right: radius,
bottom_left: radius,
bottom_right: radius,
}
}
pub fn all_sides_uniform(&self) -> bool {
let corner_is_uniform = |corner: &LayoutSize| corner.width == corner.height;
corner_is_uniform(&self.top_left) &&
corner_is_uniform(&self.top_right) &&
corner_is_uniform(&self.bottom_right) &&
corner_is_uniform(&self.bottom_left)
}
pub fn can_use_fast_path_in(&self, rect: &LayoutRect) -> bool {
if !self.all_sides_uniform() {
// The fast path needs uniform sides.
return false;
}
// The shader code that evaluates the rounded corners in the fast path relies on each
// corner fitting into their quadrant of the quad. In other words the radius cannot
// exceed half of the length of the sides they are on. That necessarily holds if all the
// radii are the same.
let tl = self.top_left.width;
if tl == self.bottom_right.width && tl == self.top_right.width && tl == self.bottom_left.width {
return true;
}
let half_size = rect.size() * 0.5;
let fits = |v: f32| v <= half_size.width && v <= half_size.height;
fits(tl) && fits(self.bottom_right.width) && fits(self.top_right.width) && fits(self.bottom_left.width)
}
/// Return whether, in each corner, the radius in *either* direction is zero.
/// This means that none of the corners are rounded.
pub fn is_zero(&self) -> bool {
let corner_is_zero = |corner: &LayoutSize| corner.width == 0.0 || corner.height == 0.0;
corner_is_zero(&self.top_left) &&
corner_is_zero(&self.top_right) &&
corner_is_zero(&self.bottom_right) &&
corner_is_zero(&self.bottom_left)
}
}
impl ComplexClipRegion {
/// Create a new complex clip region.
pub fn new(
rect: LayoutRect,
radii: BorderRadius,
mode: ClipMode,
) -> Self {
ComplexClipRegion { rect, radii, mode }
}
}
impl ComplexClipRegion {
/// Get a local clipping rect contributed by this clip region.
pub fn get_local_clip_rect(&self) -> Option<LayoutRect> {
match self.mode {
ClipMode::Clip => {
Some(self.rect)
}
ClipMode::ClipOut => {
None
}
}
}
}
pub const POLYGON_CLIP_VERTEX_MAX: usize = 32;
#[repr(u8)]
#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, Eq, Hash, PeekPoke)]
pub enum FillRule {
Nonzero = 0x1, // Behaves as the SVG fill-rule definition for nonzero.
Evenodd = 0x2, // Behaves as the SVG fill-rule definition for evenodd.
}
impl From<u8> for FillRule {
fn from(fill_rule: u8) -> Self {
match fill_rule {
0x1 => FillRule::Nonzero,
0x2 => FillRule::Evenodd,
_ => panic!("Unexpected FillRule value."),
}
}
}
impl From<FillRule> for u8 {
fn from(fill_rule: FillRule) -> Self {
match fill_rule {
FillRule::Nonzero => 0x1,
FillRule::Evenodd => 0x2,
}
}
}
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
pub struct ClipChainId(pub u64, pub PipelineId);
impl ClipChainId {
pub const INVALID: Self = ClipChainId(!0, PipelineId::INVALID);
}
/// A reference to a clipping node defining how an item is clipped.
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
pub struct ClipId(pub usize, pub PipelineId);
impl Default for ClipId {
fn default() -> Self {
ClipId::invalid()
}
}
const ROOT_CLIP_ID: usize = 0;
impl ClipId {
/// Return the root clip ID - effectively doing no clipping.
pub fn root(pipeline_id: PipelineId) -> Self {
ClipId(ROOT_CLIP_ID, pipeline_id)
}
/// Return an invalid clip ID - needed in places where we carry
/// one but need to not attempt to use it.
pub fn invalid() -> Self {
ClipId(!0, PipelineId::dummy())
}
pub fn pipeline_id(&self) -> PipelineId {
match *self {
ClipId(_, pipeline_id) => pipeline_id,
}
}
pub fn is_root(&self) -> bool {
match *self {
ClipId(id, _) => id == ROOT_CLIP_ID,
}
}
pub fn is_valid(&self) -> bool {
match *self {
ClipId(id, _) => id != !0,
}
}
}
/// A reference to a spatial node defining item positioning.
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
pub struct SpatialId(pub usize, PipelineId);
const ROOT_REFERENCE_FRAME_SPATIAL_ID: usize = 0;
const ROOT_SCROLL_NODE_SPATIAL_ID: usize = 1;
impl SpatialId {
pub fn new(spatial_node_index: usize, pipeline_id: PipelineId) -> Self {
SpatialId(spatial_node_index, pipeline_id)
}
pub fn root_reference_frame(pipeline_id: PipelineId) -> Self {
SpatialId(ROOT_REFERENCE_FRAME_SPATIAL_ID, pipeline_id)
}
pub fn root_scroll_node(pipeline_id: PipelineId) -> Self {
SpatialId(ROOT_SCROLL_NODE_SPATIAL_ID, pipeline_id)
}
pub fn pipeline_id(&self) -> PipelineId {
self.1
}
}
/// An external identifier that uniquely identifies a scroll frame independent of its ClipId, which
/// may change from frame to frame. This should be unique within a pipeline. WebRender makes no
/// attempt to ensure uniqueness. The zero value is reserved for use by the root scroll node of
/// every pipeline, which always has an external id.
///
/// When setting display lists with the `preserve_frame_state` this id is used to preserve scroll
/// offsets between different sets of SpatialNodes which are ScrollFrames.
#[derive(Clone, Copy, Debug, Default, Deserialize, Eq, Hash, PartialEq, Serialize, PeekPoke)]
#[repr(C)]
pub struct ExternalScrollId(pub u64, pub PipelineId);
impl ExternalScrollId {
pub fn pipeline_id(&self) -> PipelineId {
self.1
}
pub fn is_root(&self) -> bool {
self.0 == 0
}
}
impl DisplayItem {
pub fn debug_name(&self) -> &'static str {
match *self {
DisplayItem::Border(..) => "border",
DisplayItem::BoxShadow(..) => "box_shadow",
DisplayItem::ClearRectangle(..) => "clear_rectangle",
DisplayItem::HitTest(..) => "hit_test",
DisplayItem::RectClip(..) => "rect_clip",
DisplayItem::RoundedRectClip(..) => "rounded_rect_clip",
DisplayItem::ImageMaskClip(..) => "image_mask_clip",
DisplayItem::ClipChain(..) => "clip_chain",
DisplayItem::ConicGradient(..) => "conic_gradient",
DisplayItem::Gradient(..) => "gradient",
DisplayItem::Iframe(..) => "iframe",
DisplayItem::Image(..) => "image",
DisplayItem::RepeatingImage(..) => "repeating_image",
DisplayItem::Line(..) => "line",
DisplayItem::PopAllShadows => "pop_all_shadows",
DisplayItem::PopReferenceFrame => "pop_reference_frame",
DisplayItem::PopStackingContext => "pop_stacking_context",
DisplayItem::PushShadow(..) => "push_shadow",
DisplayItem::PushReferenceFrame(..) => "push_reference_frame",
DisplayItem::PushStackingContext(..) => "push_stacking_context",
DisplayItem::SetFilterOps => "set_filter_ops",
DisplayItem::SetFilterData => "set_filter_data",
DisplayItem::SetFilterPrimitives => "set_filter_primitives",
DisplayItem::SetPoints => "set_points",
DisplayItem::RadialGradient(..) => "radial_gradient",
DisplayItem::Rectangle(..) => "rectangle",
DisplayItem::SetGradientStops => "set_gradient_stops",
DisplayItem::ReuseItems(..) => "reuse_item",
DisplayItem::RetainedItems(..) => "retained_items",
DisplayItem::Text(..) => "text",
DisplayItem::YuvImage(..) => "yuv_image",
DisplayItem::BackdropFilter(..) => "backdrop_filter",
}
}
}
macro_rules! impl_default_for_enums {
($($enum:ident => $init:expr ),+) => {
$(impl Default for $enum {
#[allow(unused_imports)]
fn default() -> Self {
use $enum::*;
$init
}
})*
}
}
impl_default_for_enums! {
DisplayItem => PopStackingContext,
LineOrientation => Vertical,
LineStyle => Solid,
RepeatMode => Stretch,
NinePatchBorderSource => Image(ImageKey::default(), ImageRendering::Auto),
BorderDetails => Normal(NormalBorder::default()),
BorderRadiusKind => Uniform,
BorderStyle => None,
BoxShadowClipMode => Outset,
ExtendMode => Clamp,
FilterOp => Identity,
ComponentTransferFuncType => Identity,
ClipMode => Clip,
FillRule => Nonzero,
ReferenceFrameKind => Transform {
is_2d_scale_translation: false,
should_snap: false,
paired_with_perspective: false,
},
Rotation => Degree0,
TransformStyle => Flat,
RasterSpace => Local(f32::default()),
MixBlendMode => Normal,
ImageRendering => Auto,
AlphaType => Alpha,
YuvColorSpace => Rec601,
YuvRangedColorSpace => Rec601Narrow,
ColorRange => Limited,
YuvData => NV12(ImageKey::default(), ImageKey::default()),
YuvFormat => NV12,
FilterPrimitiveInput => Original,
ColorSpace => Srgb,
CompositeOperator => Over
}