Source code
Revision control
Copy as Markdown
Other Tools
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
#include "mozilla/layers/CompositableTransactionParent.h" // need?
#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent
#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "gfxVR.h" // for VRFieldOfView
namespace mozilla {
using namespace layers;
namespace gfx {
class VRManager;
class VRManagerParent final : public PVRManagerParent {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerParent, final);
friend class PVRManagerParent;
public:
explicit VRManagerParent(ipc::EndpointProcInfo aChildProcess,
dom::ContentParentId aChildId, bool aIsContentChild);
static already_AddRefed<VRManagerParent> CreateSameProcess();
static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint,
dom::ContentParentId aChildId);
static void Shutdown();
bool IsSameProcess() const;
bool HaveEventListener();
bool HaveControllerListener();
bool GetVRActiveStatus();
bool SendReplyGamepadVibrateHaptic(const uint32_t& aPromiseID);
protected:
~VRManagerParent();
PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
const uint32_t& aGroup);
bool DeallocPVRLayerParent(PVRLayerParent* actor);
virtual void ActorDestroy(ActorDestroyReason why) override;
mozilla::ipc::IPCResult RecvDetectRuntimes();
mozilla::ipc::IPCResult RecvRefreshDisplays();
mozilla::ipc::IPCResult RecvSetGroupMask(const uint32_t& aDisplayID,
const uint32_t& aGroupMask);
mozilla::ipc::IPCResult RecvSetHaveEventListener(
const bool& aHaveEventListener);
mozilla::ipc::IPCResult RecvControllerListenerAdded();
mozilla::ipc::IPCResult RecvControllerListenerRemoved();
mozilla::ipc::IPCResult RecvVibrateHaptic(
const mozilla::dom::GamepadHandle& aGamepadHandle,
const uint32_t& aHapticIndex, const double& aIntensity,
const double& aDuration, const uint32_t& aPromiseID);
mozilla::ipc::IPCResult RecvStopVibrateHaptic(
const mozilla::dom::GamepadHandle& aGamepadHandle);
mozilla::ipc::IPCResult RecvStartVRNavigation(const uint32_t& aDeviceID);
mozilla::ipc::IPCResult RecvStopVRNavigation(const uint32_t& aDeviceID,
const TimeDuration& aTimeout);
mozilla::ipc::IPCResult RecvStartActivity();
mozilla::ipc::IPCResult RecvStopActivity();
mozilla::ipc::IPCResult RecvRunPuppet(const nsTArray<uint64_t>& aBuffer);
mozilla::ipc::IPCResult RecvResetPuppet();
private:
void RegisterWithManager();
void UnregisterFromManager();
void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
// Keep the compositor thread alive, until we have destroyed ourselves.
RefPtr<CompositorThreadHolder> mCompositorThreadHolder;
// Keep the VRManager alive, until we have destroyed ourselves.
RefPtr<VRManager> mVRManagerHolder;
dom::ContentParentId mChildId;
bool mHaveEventListener;
bool mHaveControllerListener;
bool mIsContentChild;
// When VR tabs are switched the background, we won't need to
// initialize its session in VRService thread.
bool mVRActiveStatus;
};
class VRManagerPromise final {
friend class VRManager;
public:
explicit VRManagerPromise(RefPtr<VRManagerParent> aParent,
uint32_t aPromiseID)
: mParent(aParent), mPromiseID(aPromiseID) {}
~VRManagerPromise() { mParent = nullptr; }
bool operator==(const VRManagerPromise& aOther) const {
return mParent == aOther.mParent && mPromiseID == aOther.mPromiseID;
}
private:
RefPtr<VRManagerParent> mParent;
uint32_t mPromiseID;
};
} // namespace gfx
} // namespace mozilla
#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H