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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureHostOGL.h"
#include "GLContextEGL.h" // for GLContext, etc
#include "GLLibraryEGL.h" // for GLLibraryEGL
#include "GLUploadHelpers.h"
#include "GLReadTexImageHelper.h"
#include "gfx2DGlue.h" // for ContentForFormat, etc
#include "mozilla/gfx/2D.h" // for DataSourceSurface
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Logging.h" // for gfxCriticalError
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/webrender/RenderEGLImageTextureHost.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "nsRegion.h" // for nsIntRegion
#include "GfxTexturesReporter.h" // for GfxTexturesReporter
#include "GeckoProfiler.h"
#ifdef XP_MACOSX
# include "mozilla/layers/MacIOSurfaceTextureHostOGL.h"
#endif
#ifdef MOZ_WIDGET_ANDROID
# include "mozilla/layers/AndroidHardwareBuffer.h"
# include "mozilla/webrender/RenderAndroidHardwareBufferTextureHost.h"
# include "mozilla/webrender/RenderAndroidSurfaceTextureHost.h"
#endif
#ifdef MOZ_WIDGET_GTK
# include "mozilla/layers/DMABUFTextureHostOGL.h"
#endif
using namespace mozilla::gl;
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
class Compositor;
void ApplySamplingFilterToBoundTexture(gl::GLContext* aGL,
gfx::SamplingFilter aSamplingFilter,
GLuint aTarget) {
GLenum filter =
(aSamplingFilter == gfx::SamplingFilter::POINT ? LOCAL_GL_NEAREST
: LOCAL_GL_LINEAR);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter);
}
already_AddRefed<TextureHost> CreateTextureHostOGL(
const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
LayersBackend aBackend, TextureFlags aFlags) {
RefPtr<TextureHost> result;
switch (aDesc.type()) {
#ifdef MOZ_WIDGET_ANDROID
case SurfaceDescriptor::TSurfaceTextureDescriptor: {
const SurfaceTextureDescriptor& desc =
aDesc.get_SurfaceTextureDescriptor();
java::GeckoSurfaceTexture::LocalRef surfaceTexture =
java::GeckoSurfaceTexture::Lookup(desc.handle());
result = new SurfaceTextureHost(
aFlags, surfaceTexture, desc.size(), desc.format(), desc.continuous(),
desc.forceBT709ColorSpace(), desc.transformOverride());
break;
}
case SurfaceDescriptor::TSurfaceDescriptorAndroidHardwareBuffer: {
const SurfaceDescriptorAndroidHardwareBuffer& desc =
aDesc.get_SurfaceDescriptorAndroidHardwareBuffer();
result = AndroidHardwareBufferTextureHost::Create(aFlags, desc);
break;
}
#endif
case SurfaceDescriptor::TEGLImageDescriptor: {
const EGLImageDescriptor& desc = aDesc.get_EGLImageDescriptor();
result = new EGLImageTextureHost(aFlags, (EGLImage)desc.image(),
(EGLSync)desc.fence(), desc.size(),
desc.hasAlpha());
break;
}
#ifdef MOZ_WIDGET_GTK
case SurfaceDescriptor::TSurfaceDescriptorDMABuf: {
result = new DMABUFTextureHostOGL(aFlags, aDesc);
if (!result->IsValid()) {
gfxCriticalError() << "DMABuf surface import failed!";
result = nullptr;
}
break;
}
#endif
#ifdef XP_MACOSX
case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: {
const SurfaceDescriptorMacIOSurface& desc =
aDesc.get_SurfaceDescriptorMacIOSurface();
result = new MacIOSurfaceTextureHostOGL(aFlags, desc);
break;
}
#endif
case SurfaceDescriptor::TSurfaceDescriptorSharedGLTexture: {
const auto& desc = aDesc.get_SurfaceDescriptorSharedGLTexture();
result =
new GLTextureHost(aFlags, desc.texture(), desc.target(),
(GLsync)desc.fence(), desc.size(), desc.hasAlpha());
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type");
break;
}
}
return result.forget();
}
static gl::TextureImage::Flags FlagsToGLFlags(TextureFlags aFlags) {
uint32_t result = TextureImage::NoFlags;
if (aFlags & TextureFlags::USE_NEAREST_FILTER)
result |= TextureImage::UseNearestFilter;
if (aFlags & TextureFlags::ORIGIN_BOTTOM_LEFT)
result |= TextureImage::OriginBottomLeft;
if (aFlags & TextureFlags::DISALLOW_BIGIMAGE)
result |= TextureImage::DisallowBigImage;
return static_cast<gl::TextureImage::Flags>(result);
}
TextureImageTextureSourceOGL::TextureImageTextureSourceOGL(
CompositorOGL* aCompositor, TextureFlags aFlags)
: mGL(aCompositor->gl()),
mCompositor(aCompositor),
mFlags(aFlags),
mIterating(false) {
if (mCompositor) {
mCompositor->RegisterTextureSource(this);
}
}
TextureImageTextureSourceOGL::~TextureImageTextureSourceOGL() {
DeallocateDeviceData();
}
void TextureImageTextureSourceOGL::DeallocateDeviceData() {
mTexImage = nullptr;
mGL = nullptr;
if (mCompositor) {
mCompositor->UnregisterTextureSource(this);
}
SetUpdateSerial(0);
}
bool TextureImageTextureSourceOGL::Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset,
gfx::IntPoint* aDstOffset) {
GLContext* gl = mGL;
MOZ_ASSERT(gl);
if (!gl || !gl->MakeCurrent()) {
NS_WARNING(
"trying to update TextureImageTextureSourceOGL without a GLContext");
return false;
}
if (!aSurface) {
gfxCriticalError() << "Invalid surface for OGL update";
return false;
}
MOZ_ASSERT(aSurface);
IntSize size = aSurface->GetSize();
if (!mTexImage || (mTexImage->GetSize() != size && !aSrcOffset) ||
mTexImage->GetContentType() !=
gfx::ContentForFormat(aSurface->GetFormat())) {
if (mFlags & TextureFlags::DISALLOW_BIGIMAGE) {
GLint maxTextureSize;
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (size.width > maxTextureSize || size.height > maxTextureSize) {
NS_WARNING("Texture exceeds maximum texture size, refusing upload");
return false;
}
// Explicitly use CreateBasicTextureImage instead of CreateTextureImage,
// because CreateTextureImage might still choose to create a tiled
// texture image.
mTexImage = CreateBasicTextureImage(
gl, size, gfx::ContentForFormat(aSurface->GetFormat()),
LOCAL_GL_CLAMP_TO_EDGE, FlagsToGLFlags(mFlags));
} else {
// XXX - clarify which size we want to use. IncrementalContentHost will
// require the size of the destination surface to be different from
// the size of aSurface.
// See bug 893300 (tracks the implementation of ContentHost for new
// textures).
mTexImage = CreateTextureImage(
gl, size, gfx::ContentForFormat(aSurface->GetFormat()),
LOCAL_GL_CLAMP_TO_EDGE, FlagsToGLFlags(mFlags),
SurfaceFormatToImageFormat(aSurface->GetFormat()));
}
ClearCachedFilter();
if (aDestRegion && !aSrcOffset &&
!aDestRegion->IsEqual(gfx::IntRect(0, 0, size.width, size.height))) {
// UpdateFromDataSource will ignore our specified aDestRegion since the
// texture hasn't been allocated with glTexImage2D yet. Call Resize() to
// force the allocation (full size, but no upload), and then we'll only
// upload the pixels we care about below.
mTexImage->Resize(size);
}
}
return mTexImage->UpdateFromDataSource(aSurface, aDestRegion, aSrcOffset,
aDstOffset);
}
void TextureImageTextureSourceOGL::EnsureBuffer(const IntSize& aSize,
gfxContentType aContentType) {
if (!mTexImage || mTexImage->GetSize() != aSize ||
mTexImage->GetContentType() != aContentType) {
mTexImage =
CreateTextureImage(mGL, aSize, aContentType, LOCAL_GL_CLAMP_TO_EDGE,
FlagsToGLFlags(mFlags));
}
mTexImage->Resize(aSize);
}
gfx::IntSize TextureImageTextureSourceOGL::GetSize() const {
if (mTexImage) {
if (mIterating) {
return mTexImage->GetTileRect().Size();
}
return mTexImage->GetSize();
}
NS_WARNING("Trying to query the size of an empty TextureSource.");
return gfx::IntSize(0, 0);
}
gfx::SurfaceFormat TextureImageTextureSourceOGL::GetFormat() const {
if (mTexImage) {
return mTexImage->GetTextureFormat();
}
NS_WARNING("Trying to query the format of an empty TextureSource.");
return gfx::SurfaceFormat::UNKNOWN;
}
gfx::IntRect TextureImageTextureSourceOGL::GetTileRect() {
return mTexImage->GetTileRect();
}
void TextureImageTextureSourceOGL::BindTexture(
GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) {
MOZ_ASSERT(mTexImage,
"Trying to bind a TextureSource that does not have an underlying "
"GL texture.");
mTexImage->BindTexture(aTextureUnit);
SetSamplingFilter(mGL, aSamplingFilter);
}
////////////////////////////////////////////////////////////////////////
// GLTextureSource
GLTextureSource::GLTextureSource(TextureSourceProvider* aProvider,
GLuint aTextureHandle, GLenum aTarget,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat)
: GLTextureSource(aProvider->GetGLContext(), aTextureHandle, aTarget, aSize,
aFormat) {}
GLTextureSource::GLTextureSource(GLContext* aGL, GLuint aTextureHandle,
GLenum aTarget, gfx::IntSize aSize,
gfx::SurfaceFormat aFormat)
: mGL(aGL),
mTextureHandle(aTextureHandle),
mTextureTarget(aTarget),
mSize(aSize),
mFormat(aFormat) {
MOZ_COUNT_CTOR(GLTextureSource);
}
GLTextureSource::~GLTextureSource() {
MOZ_COUNT_DTOR(GLTextureSource);
DeleteTextureHandle();
}
void GLTextureSource::DeallocateDeviceData() { DeleteTextureHandle(); }
void GLTextureSource::DeleteTextureHandle() {
GLContext* gl = this->gl();
if (mTextureHandle != 0 && gl && gl->MakeCurrent()) {
gl->fDeleteTextures(1, &mTextureHandle);
}
mTextureHandle = 0;
}
void GLTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter) {
MOZ_ASSERT(mTextureHandle != 0);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return;
}
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, mTextureHandle);
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
bool GLTextureSource::IsValid() const { return !!gl() && mTextureHandle != 0; }
////////////////////////////////////////////////////////////////////////
// DirectMapTextureSource
DirectMapTextureSource::DirectMapTextureSource(gl::GLContext* aContext,
gfx::DataSourceSurface* aSurface)
: GLTextureSource(aContext, 0, LOCAL_GL_TEXTURE_RECTANGLE_ARB,
aSurface->GetSize(), aSurface->GetFormat()),
mSync(0) {
MOZ_ASSERT(aSurface);
UpdateInternal(aSurface, nullptr, nullptr, true);
}
DirectMapTextureSource::DirectMapTextureSource(TextureSourceProvider* aProvider,
gfx::DataSourceSurface* aSurface)
: DirectMapTextureSource(aProvider->GetGLContext(), aSurface) {}
DirectMapTextureSource::~DirectMapTextureSource() {
if (!mSync || !gl() || !gl()->MakeCurrent() || gl()->IsDestroyed()) {
return;
}
gl()->fDeleteSync(mSync);
mSync = 0;
}
bool DirectMapTextureSource::Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset,
gfx::IntPoint* aDstOffset) {
MOZ_RELEASE_ASSERT(aDstOffset == nullptr);
if (!aSurface) {
return false;
}
return UpdateInternal(aSurface, aDestRegion, aSrcOffset, false);
}
void DirectMapTextureSource::MaybeFenceTexture() {
if (!gl() || !gl()->MakeCurrent() || gl()->IsDestroyed()) {
return;
}
if (mSync) {
gl()->fDeleteSync(mSync);
}
mSync = gl()->fFenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
bool DirectMapTextureSource::Sync(bool aBlocking) {
if (!gl() || !gl()->MakeCurrent() || gl()->IsDestroyed()) {
// We use this function to decide whether we can unlock the texture
// and clean it up. If we return false here and for whatever reason
// the context is absent or invalid, the compositor will keep a
// reference to this texture forever.
return true;
}
if (!mSync) {
return false;
}
GLenum waitResult =
gl()->fClientWaitSync(mSync, LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT,
aBlocking ? LOCAL_GL_TIMEOUT_IGNORED : 0);
return waitResult == LOCAL_GL_ALREADY_SIGNALED ||
waitResult == LOCAL_GL_CONDITION_SATISFIED;
}
bool DirectMapTextureSource::UpdateInternal(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset,
bool aInit) {
if (!gl() || !gl()->MakeCurrent()) {
return false;
}
if (aInit) {
gl()->fGenTextures(1, &mTextureHandle);
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, mTextureHandle);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE,
LOCAL_GL_STORAGE_CACHED_APPLE);
gl()->fTextureRangeAPPLE(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
aSurface->Stride() * aSurface->GetSize().height,
aSurface->GetData());
gl()->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
}
MOZ_ASSERT(mTextureHandle);
// APPLE_client_storage
gl()->fPixelStorei(LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE, LOCAL_GL_TRUE);
nsIntRegion destRegion = aDestRegion
? *aDestRegion
: IntRect(0, 0, aSurface->GetSize().width,
aSurface->GetSize().height);
gfx::IntPoint srcPoint = aSrcOffset ? *aSrcOffset : gfx::IntPoint(0, 0);
mFormat = gl::UploadSurfaceToTexture(
gl(), aSurface, destRegion, mTextureHandle, aSurface->GetSize(), nullptr,
aInit, srcPoint, gfx::IntPoint(0, 0), LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_RECTANGLE_ARB);
if (mSync) {
gl()->fDeleteSync(mSync);
mSync = 0;
}
gl()->fPixelStorei(LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE, LOCAL_GL_FALSE);
return true;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// SurfaceTextureHost
#ifdef MOZ_WIDGET_ANDROID
SurfaceTextureSource::SurfaceTextureSource(
TextureSourceProvider* aProvider,
mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::SurfaceFormat aFormat, GLenum aTarget, GLenum aWrapMode,
gfx::IntSize aSize, Maybe<gfx::Matrix4x4> aTransformOverride)
: mGL(aProvider->GetGLContext()),
mSurfTex(aSurfTex),
mFormat(aFormat),
mTextureTarget(aTarget),
mWrapMode(aWrapMode),
mSize(aSize),
mTransformOverride(aTransformOverride) {}
void SurfaceTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter) {
MOZ_ASSERT(mSurfTex);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, mSurfTex->GetTexName());
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
bool SurfaceTextureSource::IsValid() const { return !!gl(); }
gfx::Matrix4x4 SurfaceTextureSource::GetTextureTransform() {
MOZ_ASSERT(mSurfTex);
gfx::Matrix4x4 ret;
// GetTransformMatrix() returns the transform set by the producer side of the
// SurfaceTexture that must be applied to texture coordinates when
// sampling. In some cases we may have set an override value, such as in
// AndroidNativeWindowTextureData where we own the producer side, or for
// MediaCodec output on devices where where we know the value is incorrect.
if (mTransformOverride) {
ret = *mTransformOverride;
} else {
const auto& surf = java::sdk::SurfaceTexture::LocalRef(
java::sdk::SurfaceTexture::Ref::From(mSurfTex));
AndroidSurfaceTexture::GetTransformMatrix(surf, &ret);
}
return ret;
}
void SurfaceTextureSource::DeallocateDeviceData() { mSurfTex = nullptr; }
////////////////////////////////////////////////////////////////////////
SurfaceTextureHost::SurfaceTextureHost(
TextureFlags aFlags, mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat, bool aContinuousUpdate,
bool aForceBT709ColorSpace, Maybe<Matrix4x4> aTransformOverride)
: TextureHost(TextureHostType::AndroidSurfaceTexture, aFlags),
mSurfTex(aSurfTex),
mSize(aSize),
mFormat(aFormat),
mContinuousUpdate(aContinuousUpdate),
mForceBT709ColorSpace(aForceBT709ColorSpace),
mTransformOverride(aTransformOverride) {
if (!mSurfTex) {
return;
}
// Continuous update makes no sense with single buffer mode
MOZ_ASSERT(!mSurfTex->IsSingleBuffer() || !mContinuousUpdate);
mSurfTex->IncrementUse();
}
SurfaceTextureHost::~SurfaceTextureHost() {
if (mSurfTex) {
mSurfTex->DecrementUse();
mSurfTex = nullptr;
}
}
gl::GLContext* SurfaceTextureHost::gl() const { return nullptr; }
gfx::SurfaceFormat SurfaceTextureHost::GetFormat() const { return mFormat; }
void SurfaceTextureHost::DeallocateDeviceData() {
if (mTextureSource) {
mTextureSource->DeallocateDeviceData();
}
if (mSurfTex) {
mSurfTex->DecrementUse();
mSurfTex = nullptr;
}
}
void SurfaceTextureHost::CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(mExternalImageId.isSome());
bool isRemoteTexture = !!(mFlags & TextureFlags::REMOTE_TEXTURE);
RefPtr<wr::RenderTextureHost> texture =
new wr::RenderAndroidSurfaceTextureHost(
mSurfTex, mSize, mFormat, mContinuousUpdate, mTransformOverride,
isRemoteTexture);
wr::RenderThread::Get()->RegisterExternalImage(aExternalImageId,
texture.forget());
}
uint32_t SurfaceTextureHost::NumSubTextures() { return mSurfTex ? 1 : 0; }
void SurfaceTextureHost::PushResourceUpdates(
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
auto method = aOp == TextureHost::ADD_IMAGE
? &wr::TransactionBuilder::AddExternalImage
: &wr::TransactionBuilder::UpdateExternalImage;
// Prefer TextureExternal unless the backend requires TextureRect.
TextureHost::NativeTexturePolicy policy =
TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(),
GetSize());
auto imageType = wr::ExternalImageType::TextureHandle(
wr::ImageBufferKind::TextureExternal);
if (policy == TextureHost::NativeTexturePolicy::REQUIRE) {
imageType =
wr::ExternalImageType::TextureHandle(wr::ImageBufferKind::TextureRect);
} else if (mForceBT709ColorSpace) {
imageType = wr::ExternalImageType::TextureHandle(
wr::ImageBufferKind::TextureExternalBT709);
}
// Hardware webrender directly renders from the SurfaceTexture therefore we
// must provide it the (transformed) normalized UVs. For software webrender we
// first read from the SurfaceTexture in to a CPU buffer, which we sample from
// using unnormalized UVs. The readback code handles the texture transform.
// See RenderAndroidSurfaceTextureHost::Lock() and
// RenderAndroidSurfaceTextureHost::ReadTexImage(), respectively.
const bool normalizedUvs =
aResources.GetBackendType() == WebRenderBackend::HARDWARE;
switch (GetFormat()) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8: {
MOZ_ASSERT(aImageKeys.length() == 1);
// XXX Add RGBA handling. Temporary hack to avoid crash
// With BGRA format setting, rendering works without problem.
auto format = GetFormat() == gfx::SurfaceFormat::R8G8B8A8
? gfx::SurfaceFormat::B8G8R8A8
: gfx::SurfaceFormat::B8G8R8X8;
wr::ImageDescriptor descriptor(GetSize(), format);
(aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0,
normalizedUvs);
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
}
}
void SurfaceTextureHost::PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys,
PushDisplayItemFlagSet aFlags) {
bool preferCompositorSurface =
aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE);
bool supportsExternalCompositing =
SupportsExternalCompositing(aBuilder.GetBackendType());
switch (GetFormat()) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8: {
MOZ_ASSERT(aImageKeys.length() == 1);
aBuilder.PushImage(aBounds, aClip, true, false, aFilter, aImageKeys[0],
!(mFlags & TextureFlags::NON_PREMULTIPLIED),
wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f},
preferCompositorSurface, supportsExternalCompositing);
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
}
}
bool SurfaceTextureHost::SupportsExternalCompositing(
WebRenderBackend aBackend) {
return aBackend == WebRenderBackend::SOFTWARE;
}
////////////////////////////////////////////////////////////////////////
// AndroidHardwareBufferTextureSource
AndroidHardwareBufferTextureSource::AndroidHardwareBufferTextureSource(
TextureSourceProvider* aProvider,
AndroidHardwareBuffer* aAndroidHardwareBuffer, gfx::SurfaceFormat aFormat,
GLenum aTarget, GLenum aWrapMode, gfx::IntSize aSize)
: mGL(aProvider->GetGLContext()),
mAndroidHardwareBuffer(aAndroidHardwareBuffer),
mFormat(aFormat),
mTextureTarget(aTarget),
mWrapMode(aWrapMode),
mSize(aSize),
mEGLImage(EGL_NO_IMAGE),
mTextureHandle(0) {}
AndroidHardwareBufferTextureSource::~AndroidHardwareBufferTextureSource() {
DeleteTextureHandle();
DestroyEGLImage();
}
bool AndroidHardwareBufferTextureSource::EnsureEGLImage() {
if (!mAndroidHardwareBuffer) {
return false;
}
auto fenceFd = mAndroidHardwareBuffer->GetAndResetAcquireFence();
if (fenceFd.IsValid()) {
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
auto rawFD = fenceFd.TakePlatformHandle();
const EGLint attribs[] = {LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
rawFD.get(), LOCAL_EGL_NONE};
EGLSync sync =
egl->fCreateSync(LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
if (sync) {
// Release fd here, since it is owned by EGLSync
Unused << rawFD.release();
if (egl->IsExtensionSupported(gl::EGLExtension::KHR_wait_sync)) {
egl->fWaitSync(sync, 0);
} else {
egl->fClientWaitSync(sync, 0, LOCAL_EGL_FOREVER);
}
egl->fDestroySync(sync);
} else {
gfxCriticalNote << "Failed to create EGLSync from acquire fence fd";
}
}
if (mTextureHandle) {
return true;
}
if (!mEGLImage) {
// XXX add crop handling for video
// Should only happen the first time.
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
const EGLint attrs[] = {
LOCAL_EGL_IMAGE_PRESERVED,
LOCAL_EGL_TRUE,
LOCAL_EGL_NONE,
LOCAL_EGL_NONE,
};
EGLClientBuffer clientBuffer = egl->mLib->fGetNativeClientBufferANDROID(
mAndroidHardwareBuffer->GetNativeBuffer());
mEGLImage = egl->fCreateImage(
EGL_NO_CONTEXT, LOCAL_EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
}
MOZ_ASSERT(mEGLImage);
mGL->fGenTextures(1, &mTextureHandle);
mGL->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mTextureHandle);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL, LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_EXTERNAL, LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
mGL->fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_EXTERNAL, mEGLImage);
return true;
}
void AndroidHardwareBufferTextureSource::DeleteTextureHandle() {
if (!mTextureHandle) {
return;
}
MOZ_ASSERT(mGL);
mGL->fDeleteTextures(1, &mTextureHandle);
mTextureHandle = 0;
}
void AndroidHardwareBufferTextureSource::DestroyEGLImage() {
if (!mEGLImage) {
return;
}
MOZ_ASSERT(mGL);
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
egl->fDestroyImage(mEGLImage);
mEGLImage = EGL_NO_IMAGE;
}
void AndroidHardwareBufferTextureSource::BindTexture(
GLenum aTextureUnit, gfx::SamplingFilter aSamplingFilter) {
MOZ_ASSERT(mAndroidHardwareBuffer);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
if (!EnsureEGLImage()) {
return;
}
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, mTextureHandle);
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
bool AndroidHardwareBufferTextureSource::IsValid() const { return !!gl(); }
void AndroidHardwareBufferTextureSource::DeallocateDeviceData() {
DestroyEGLImage();
DeleteTextureHandle();
mAndroidHardwareBuffer = nullptr;
}
////////////////////////////////////////////////////////////////////////
// AndroidHardwareBufferTextureHost
/* static */
already_AddRefed<AndroidHardwareBufferTextureHost>
AndroidHardwareBufferTextureHost::Create(
TextureFlags aFlags, const SurfaceDescriptorAndroidHardwareBuffer& aDesc) {
RefPtr<AndroidHardwareBuffer> buffer =
AndroidHardwareBufferManager::Get()->GetBuffer(aDesc.bufferId());
if (!buffer) {
return nullptr;
}
RefPtr<AndroidHardwareBufferTextureHost> host =
new AndroidHardwareBufferTextureHost(aFlags, buffer);
return host.forget();
}
AndroidHardwareBufferTextureHost::AndroidHardwareBufferTextureHost(
TextureFlags aFlags, AndroidHardwareBuffer* aAndroidHardwareBuffer)
: TextureHost(TextureHostType::AndroidHardwareBuffer, aFlags),
mAndroidHardwareBuffer(aAndroidHardwareBuffer) {
MOZ_ASSERT(mAndroidHardwareBuffer);
}
AndroidHardwareBufferTextureHost::~AndroidHardwareBufferTextureHost() {}
gl::GLContext* AndroidHardwareBufferTextureHost::gl() const { return nullptr; }
void AndroidHardwareBufferTextureHost::NotifyNotUsed() {
TextureHost::NotifyNotUsed();
}
gfx::SurfaceFormat AndroidHardwareBufferTextureHost::GetFormat() const {
if (mAndroidHardwareBuffer) {
return mAndroidHardwareBuffer->mFormat;
}
return gfx::SurfaceFormat::UNKNOWN;
}
gfx::IntSize AndroidHardwareBufferTextureHost::GetSize() const {
if (mAndroidHardwareBuffer) {
return mAndroidHardwareBuffer->mSize;
}
return gfx::IntSize();
}
void AndroidHardwareBufferTextureHost::DeallocateDeviceData() {
mAndroidHardwareBuffer = nullptr;
}
void AndroidHardwareBufferTextureHost::SetAcquireFence(
mozilla::ipc::FileDescriptor&& aFenceFd) {
if (!mAndroidHardwareBuffer) {
return;
}
mAndroidHardwareBuffer->SetAcquireFence(std::move(aFenceFd));
}
void AndroidHardwareBufferTextureHost::SetReleaseFence(
mozilla::ipc::FileDescriptor&& aFenceFd) {
if (!mAndroidHardwareBuffer) {
return;
}
mAndroidHardwareBuffer->SetReleaseFence(std::move(aFenceFd));
}
mozilla::ipc::FileDescriptor
AndroidHardwareBufferTextureHost::GetAndResetReleaseFence() {
if (!mAndroidHardwareBuffer) {
return mozilla::ipc::FileDescriptor();
}
return mAndroidHardwareBuffer->GetAndResetReleaseFence();
}
void AndroidHardwareBufferTextureHost::CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(mExternalImageId.isSome());
RefPtr<wr::RenderTextureHost> texture =
new wr::RenderAndroidHardwareBufferTextureHost(mAndroidHardwareBuffer);
wr::RenderThread::Get()->RegisterExternalImage(aExternalImageId,
texture.forget());
}
uint32_t AndroidHardwareBufferTextureHost::NumSubTextures() {
return mAndroidHardwareBuffer ? 1 : 0;
}
void AndroidHardwareBufferTextureHost::PushResourceUpdates(
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
auto method = aOp == TextureHost::ADD_IMAGE
? &wr::TransactionBuilder::AddExternalImage
: &wr::TransactionBuilder::UpdateExternalImage;
// Prefer TextureExternal unless the backend requires TextureRect.
TextureHost::NativeTexturePolicy policy =
TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(),
GetSize());
auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE
? wr::ExternalImageType::TextureHandle(
wr::ImageBufferKind::TextureRect)
: wr::ExternalImageType::TextureHandle(
wr::ImageBufferKind::TextureExternal);
switch (GetFormat()) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8: {
MOZ_ASSERT(aImageKeys.length() == 1);
// XXX Add RGBA handling. Temporary hack to avoid crash
// With BGRA format setting, rendering works without problem.
auto format = GetFormat() == gfx::SurfaceFormat::R8G8B8A8
? gfx::SurfaceFormat::B8G8R8A8
: gfx::SurfaceFormat::B8G8R8X8;
wr::ImageDescriptor descriptor(GetSize(), format);
(aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0,
/* aNormalizedUvs */ false);
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
}
}
void AndroidHardwareBufferTextureHost::PushDisplayItems(
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) {
bool preferCompositorSurface =
aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE);
bool supportsExternalCompositing =
SupportsExternalCompositing(aBuilder.GetBackendType());
switch (GetFormat()) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8: {
MOZ_ASSERT(aImageKeys.length() == 1);
aBuilder.PushImage(aBounds, aClip, true, false, aFilter, aImageKeys[0],
!(mFlags & TextureFlags::NON_PREMULTIPLIED),
wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f},
preferCompositorSurface, supportsExternalCompositing);
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
}
}
bool AndroidHardwareBufferTextureHost::SupportsExternalCompositing(
WebRenderBackend aBackend) {
return aBackend == WebRenderBackend::SOFTWARE;
}
#endif // MOZ_WIDGET_ANDROID
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EGLImage
EGLImageTextureSource::EGLImageTextureSource(TextureSourceProvider* aProvider,
EGLImage aImage,
gfx::SurfaceFormat aFormat,
GLenum aTarget, GLenum aWrapMode,
gfx::IntSize aSize)
: mGL(aProvider->GetGLContext()),
mCompositor(aProvider->AsCompositorOGL()),
mImage(aImage),
mFormat(aFormat),
mTextureTarget(aTarget),
mWrapMode(aWrapMode),
mSize(aSize) {
MOZ_ASSERT(mTextureTarget == LOCAL_GL_TEXTURE_2D ||
mTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL);
}
void EGLImageTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter) {
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
#ifdef DEBUG
const bool supportsEglImage = [&]() {
const auto& gle = GLContextEGL::Cast(gl);
const auto& egl = gle->mEgl;
return egl->HasKHRImageBase() &&
egl->IsExtensionSupported(EGLExtension::KHR_gl_texture_2D_image) &&
gl->IsExtensionSupported(GLContext::OES_EGL_image);
}();
MOZ_ASSERT(supportsEglImage, "EGLImage not supported or disabled in runtime");
#endif
GLuint tex = mCompositor->GetTemporaryTexture(mTextureTarget, aTextureUnit);
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, tex);
gl->fEGLImageTargetTexture2D(mTextureTarget, mImage);
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
bool EGLImageTextureSource::IsValid() const { return !!gl(); }
gfx::Matrix4x4 EGLImageTextureSource::GetTextureTransform() {
gfx::Matrix4x4 ret;
return ret;
}
////////////////////////////////////////////////////////////////////////
EGLImageTextureHost::EGLImageTextureHost(TextureFlags aFlags, EGLImage aImage,
EGLSync aSync, gfx::IntSize aSize,
bool hasAlpha)
: TextureHost(TextureHostType::EGLImage, aFlags),
mImage(aImage),
mSync(aSync),
mSize(aSize),
mHasAlpha(hasAlpha) {}
EGLImageTextureHost::~EGLImageTextureHost() = default;
gl::GLContext* EGLImageTextureHost::gl() const { return nullptr; }
gfx::SurfaceFormat EGLImageTextureHost::GetFormat() const {
return mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
: gfx::SurfaceFormat::R8G8B8X8;
}
void EGLImageTextureHost::CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(mExternalImageId.isSome());
RefPtr<wr::RenderTextureHost> texture =
new wr::RenderEGLImageTextureHost(mImage, mSync, mSize, GetFormat());
wr::RenderThread::Get()->RegisterExternalImage(aExternalImageId,
texture.forget());
}
void EGLImageTextureHost::PushResourceUpdates(
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
auto method = aOp == TextureHost::ADD_IMAGE
? &wr::TransactionBuilder::AddExternalImage
: &wr::TransactionBuilder::UpdateExternalImage;
// Prefer TextureExternal unless the backend requires TextureRect.
TextureHost::NativeTexturePolicy policy =
TextureHost::BackendNativeTexturePolicy(aResources.GetBackendType(),
GetSize());
auto imageType = policy == TextureHost::NativeTexturePolicy::REQUIRE
? wr::ExternalImageType::TextureHandle(
wr::ImageBufferKind::TextureRect)
: wr::ExternalImageType::TextureHandle(
wr::ImageBufferKind::TextureExternal);
gfx::SurfaceFormat format = GetFormat();
MOZ_ASSERT(aImageKeys.length() == 1);
// XXX Add RGBA handling. Temporary hack to avoid crash
// With BGRA format setting, rendering works without problem.
auto formatTmp = format == gfx::SurfaceFormat::R8G8B8A8
? gfx::SurfaceFormat::B8G8R8A8
: gfx::SurfaceFormat::B8G8R8X8;
wr::ImageDescriptor descriptor(GetSize(), formatTmp);
(aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0,
/* aNormalizedUvs */ false);
}
void EGLImageTextureHost::PushDisplayItems(
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) {
bool preferCompositorSurface =
aFlags.contains(PushDisplayItemFlag::PREFER_COMPOSITOR_SURFACE);
bool supportsExternalCompositing =
SupportsExternalCompositing(aBuilder.GetBackendType());
MOZ_ASSERT(aImageKeys.length() == 1);
aBuilder.PushImage(aBounds, aClip, true, false, aFilter, aImageKeys[0],
!(mFlags & TextureFlags::NON_PREMULTIPLIED),
wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f},
preferCompositorSurface, supportsExternalCompositing);
}
bool EGLImageTextureHost::SupportsExternalCompositing(
WebRenderBackend aBackend) {
return aBackend == WebRenderBackend::SOFTWARE;
}
//
GLTextureHost::GLTextureHost(TextureFlags aFlags, GLuint aTextureHandle,
GLenum aTarget, GLsync aSync, gfx::IntSize aSize,
bool aHasAlpha)
: TextureHost(TextureHostType::GLTexture, aFlags),
mTexture(aTextureHandle),
mTarget(aTarget),
mSync(aSync),
mSize(aSize),
mHasAlpha(aHasAlpha) {}
GLTextureHost::~GLTextureHost() = default;
gl::GLContext* GLTextureHost::gl() const { return nullptr; }
gfx::SurfaceFormat GLTextureHost::GetFormat() const {
MOZ_ASSERT(mTextureSource);
return mTextureSource ? mTextureSource->GetFormat()
: gfx::SurfaceFormat::UNKNOWN;
}
} // namespace layers
} // namespace mozilla