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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CompositorThread.h"
#include "CompositorBridgeParent.h"
#include "gfxGradientCache.h"
#include "MainThreadUtils.h"
#include "VRManagerParent.h"
#include "mozilla/BackgroundHangMonitor.h"
#include "mozilla/SpinEventLoopUntil.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/CompositorManagerParent.h"
#include "mozilla/layers/ImageBridgeParent.h"
#include "mozilla/layers/VideoBridgeParent.h"
#include "mozilla/media/MediaSystemResourceService.h"
#include "nsThread.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace layers {
static StaticRefPtr<CompositorThreadHolder> sCompositorThreadHolder;
static Atomic<bool> sFinishedCompositorShutDown(false);
static mozilla::BackgroundHangMonitor* sBackgroundHangMonitor;
static ProfilerThreadId sProfilerThreadId;
nsIThread* CompositorThread() {
return sCompositorThreadHolder
? sCompositorThreadHolder->GetCompositorThread()
: nullptr;
}
CompositorThreadHolder* CompositorThreadHolder::GetSingleton() {
return sCompositorThreadHolder;
}
CompositorThreadHolder::CompositorThreadHolder()
: mCompositorThread(CreateCompositorThread()) {
MOZ_ASSERT(NS_IsMainThread());
}
CompositorThreadHolder::~CompositorThreadHolder() {
sFinishedCompositorShutDown = true;
}
/* static */ already_AddRefed<nsIThread>
CompositorThreadHolder::CreateCompositorThread() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sCompositorThreadHolder,
"The compositor thread has already been started!");
// When the CanvasRenderer thread is disabled, WebGL may be handled on this
// thread, requiring a bigger stack size. See: CanvasManagerParent::Init
//
// This is 4M, which is higher than the default 256K.
// Increased with bug 1753349 to accommodate the `chromium/5359` branch of
// ANGLE, which has large peak stack usage for some pathological shader
// compilations.
//
// Previously increased to 512K to accommodate Mesa in bug 1753340.
//
// Previously increased to 320K to avoid a stack overflow in the
// Intel Vulkan driver initialization in bug 1716120.
//
// Note: we only override it if it's limited already.
uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE;
if (stackSize) {
stackSize =
std::max(stackSize, gfx::gfxVars::SupportsThreadsafeGL() &&
!gfx::gfxVars::UseCanvasRenderThread()
? 4096U << 10
: 512U << 10);
}
nsCOMPtr<nsIThread> compositorThread;
nsresult rv = NS_NewNamedThread(
"Compositor", getter_AddRefs(compositorThread),
NS_NewRunnableFunction(
"CompositorThreadHolder::CompositorThreadHolderSetup",
[]() {
sProfilerThreadId = profiler_current_thread_id();
sBackgroundHangMonitor = new mozilla::BackgroundHangMonitor(
"Compositor",
/* Timeout values are powers-of-two to enable us get better
data. 128ms is chosen for transient hangs because 8Hz should
be the minimally acceptable goal for Compositor
responsiveness (normal goal is 60Hz). */
128,
/* 2048ms is chosen for permanent hangs because it's longer than
* most Compositor hangs seen in the wild, but is short enough
* to not miss getting native hang stacks. */
2048);
nsCOMPtr<nsIThread> thread = NS_GetCurrentThread();
static_cast<nsThread*>(thread.get())->SetUseHangMonitor(true);
}),
{.stackSize = stackSize});
if (NS_FAILED(rv)) {
return nullptr;
}
ImageBridgeParent::Setup();
return compositorThread.forget();
}
void CompositorThreadHolder::Start() {
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
MOZ_ASSERT(!sCompositorThreadHolder,
"The compositor thread has already been started!");
// We unset the holder instead of asserting because failing to start the
// compositor thread may not be a fatal error. As long as this succeeds in
// either the GPU process or the UI process, the user will have a usable
// browser. If we get neither, it will crash as soon as we try to post to the
// compositor thread for the first time.
sProfilerThreadId = ProfilerThreadId();
sCompositorThreadHolder = new CompositorThreadHolder();
if (!sCompositorThreadHolder->GetCompositorThread()) {
gfxCriticalNote << "Compositor thread not started ("
<< XRE_IsParentProcess() << ")";
sCompositorThreadHolder = nullptr;
}
}
void CompositorThreadHolder::Shutdown() {
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
if (!sCompositorThreadHolder) {
// We've already shutdown or never started.
return;
}
ImageBridgeParent::Shutdown();
gfx::VRManagerParent::Shutdown();
MediaSystemResourceService::Shutdown();
CompositorManagerParent::Shutdown();
gfx::gfxGradientCache::Shutdown();
// Ensure there are no pending tasks that would cause an access to the
// thread's HangMonitor. APZ and Canvas can keep a reference to the compositor
// thread and may continue to dispatch tasks on it as the system shuts down.
CompositorThread()->Dispatch(NS_NewRunnableFunction(
"CompositorThreadHolder::Shutdown",
[compositorThreadHolder =
RefPtr<CompositorThreadHolder>(sCompositorThreadHolder),
backgroundHangMonitor = UniquePtr<mozilla::BackgroundHangMonitor>(
sBackgroundHangMonitor)]() {
VideoBridgeParent::UnregisterExternalImages();
nsCOMPtr<nsIThread> thread = NS_GetCurrentThread();
static_cast<nsThread*>(thread.get())->SetUseHangMonitor(false);
}));
sCompositorThreadHolder = nullptr;
sBackgroundHangMonitor = nullptr;
SpinEventLoopUntil("CompositorThreadHolder::Shutdown"_ns, [&]() {
bool finished = sFinishedCompositorShutDown;
return finished;
});
// At this point, the CompositorThreadHolder instance will have been
// destroyed, but the compositor thread itself may still be running due to
// APZ/Canvas code holding a reference to the underlying
// nsIThread/nsISerialEventTarget. Any tasks scheduled to run on the
// compositor thread earlier in this function will have been run to
// completion.
CompositorBridgeParent::FinishShutdown();
}
/* static */
bool CompositorThreadHolder::IsInCompositorThread() {
if (!CompositorThread()) {
// We no longer have a pointer to the compositor thread, but we might
// still be running in the compositor thread. In we ever had a
// compositor thread, we logged the thread id in sProfilerThreadId,
// so we compare that value against the current thread id.
return (sProfilerThreadId == profiler_current_thread_id());
}
bool in = false;
MOZ_ALWAYS_SUCCEEDS(CompositorThread()->IsOnCurrentThread(&in));
return in;
}
/* static */
ProfilerThreadId CompositorThreadHolder::GetThreadId() {
return sCompositorThreadHolder ? sProfilerThreadId : ProfilerThreadId();
}
} // namespace layers
} // namespace mozilla
bool NS_IsInCompositorThread() {
return mozilla::layers::CompositorThreadHolder::IsInCompositorThread();
}