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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef mozilla_layers_CompositorBridgeChild_h
#define mozilla_layers_CompositorBridgeChild_h
#include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
#include "mozilla/Attributes.h" // for override
#include "mozilla/Monitor.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/PCompositorBridgeChild.h"
#include "mozilla/layers/TextureForwarder.h" // for TextureForwarder
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsClassHashtable.h" // for nsClassHashtable
#include "nsCOMPtr.h" // for nsCOMPtr
#include "nsHashKeys.h" // for nsUint64HashKey
#include "nsISupportsImpl.h" // for NS_INLINE_DECL_REFCOUNTING
#include "nsIWeakReferenceUtils.h"
#include <unordered_map>
namespace mozilla {
namespace dom {
class BrowserChild;
} // namespace dom
namespace widget {
class CompositorWidget;
} // namespace widget
namespace layers {
using mozilla::dom::BrowserChild;
class IAPZCTreeManager;
class APZCTreeManagerChild;
class CanvasChild;
class CompositorBridgeParent;
class CompositorManagerChild;
class CompositorOptions;
class WebRenderLayerManager;
class TextureClient;
struct FrameMetrics;
struct FwdTransactionCounter;
class CompositorBridgeChild final : public PCompositorBridgeChild,
public TextureForwarder {
typedef nsTArray<AsyncParentMessageData> AsyncParentMessageArray;
friend class PCompositorBridgeChild;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorBridgeChild, override);
explicit CompositorBridgeChild(CompositorManagerChild* aManager);
/**
* Initialize the singleton compositor bridge for a content process.
*/
void InitForContent(uint32_t aNamespace);
void InitForWidget(uint64_t aProcessToken,
WebRenderLayerManager* aLayerManager, uint32_t aNamespace);
void Destroy();
static CompositorBridgeChild* Get();
// Returns whether the compositor is in the GPU process (false if in the UI
// process). This may only be called on the main thread.
static bool CompositorIsInGPUProcess();
mozilla::ipc::IPCResult RecvDidComposite(
const LayersId& aId, const nsTArray<TransactionId>& aTransactionIds,
const TimeStamp& aCompositeStart, const TimeStamp& aCompositeEnd);
mozilla::ipc::IPCResult RecvNotifyFrameStats(
nsTArray<FrameStats>&& aFrameStats);
mozilla::ipc::IPCResult RecvNotifyJankedAnimations(
const LayersId& aLayersId, nsTArray<uint64_t>&& aJankedAnimations);
PTextureChild* AllocPTextureChild(
const SurfaceDescriptor& aSharedData, ReadLockDescriptor& aReadLock,
const LayersBackend& aLayersBackend, const TextureFlags& aFlags,
const LayersId& aId, const uint64_t& aSerial,
const wr::MaybeExternalImageId& aExternalImageId);
bool DeallocPTextureChild(PTextureChild* actor);
mozilla::ipc::IPCResult RecvParentAsyncMessages(
nsTArray<AsyncParentMessageData>&& aMessages);
PTextureChild* CreateTexture(
const SurfaceDescriptor& aSharedData, ReadLockDescriptor&& aReadLock,
LayersBackend aLayersBackend, TextureFlags aFlags,
const dom::ContentParentId& aContentId, uint64_t aSerial,
wr::MaybeExternalImageId& aExternalImageId) override;
already_AddRefed<CanvasChild> GetCanvasChild() final;
void EndCanvasTransaction();
/**
* Release resources until they are next required.
*/
void ClearCachedResources();
// Beware that these methods don't override their super-class equivalent
// (which are not virtual), they just overload them. All of these Send*
// methods just add a sanity check (that it is not too late send a message)
// and forward the call to the super-class's equivalent method. This means
// that it is correct to call directly the super-class methods, but you won't
// get the extra safety provided here.
bool SendWillClose();
bool SendPause();
bool SendResume();
bool SendResumeAsync();
bool SendAdoptChild(const LayersId& id);
bool SendFlushRendering(const wr::RenderReasons& aReasons);
bool SendFlushRenderingAsync(const wr::RenderReasons& aReasons);
/**
* This can be used, sparingly, to force all flush rendering to be
* synchronous. This should only be done temporarily, as we want almost
* all flushes to be async. It is intended to be used for animations
* that rely on repeated small changes to scene rebuilds. These look
* better with a consistent frame rate and sync flushes will help
* generate a stable frame rate.
*/
void SetForceSyncFlushRendering(bool aForceSyncFlushRendering);
bool SendStartFrameTimeRecording(const int32_t& bufferSize,
uint32_t* startIndex);
bool SendStopFrameTimeRecording(const uint32_t& startIndex,
nsTArray<float>* intervals);
bool IsSameProcess() const override;
bool IPCOpen() const override { return mCanSend; }
bool IsPaused() const { return mPaused; }
static void ShutDown();
FwdTransactionCounter& GetFwdTransactionCounter();
/**
* Hold TextureClient ref until end of usage on host side if
* TextureFlags::RECYCLE is set. Host side's usage is checked via
* CompositableRef.
*/
void HoldUntilCompositableRefReleasedIfNecessary(TextureClient* aClient);
/**
* Notify id of Texture When host side end its use. Transaction id is used to
* make sure if there is no newer usage.
*/
void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
void CancelWaitForNotifyNotUsed(uint64_t aTextureId) override;
FixedSizeSmallShmemSectionAllocator* GetTileLockAllocator() override;
nsISerialEventTarget* GetThread() const override { return mThread; }
base::ProcessId GetParentPid() const override { return OtherPid(); }
bool AllocUnsafeShmem(size_t aSize, mozilla::ipc::Shmem* aShmem) override;
bool AllocShmem(size_t aSize, mozilla::ipc::Shmem* aShmem) override;
bool DeallocShmem(mozilla::ipc::Shmem& aShmem) override;
PCompositorWidgetChild* AllocPCompositorWidgetChild(
const CompositorWidgetInitData& aInitData);
bool DeallocPCompositorWidgetChild(PCompositorWidgetChild* aActor);
PAPZCTreeManagerChild* AllocPAPZCTreeManagerChild(const LayersId& aLayersId);
bool DeallocPAPZCTreeManagerChild(PAPZCTreeManagerChild* aActor);
PAPZChild* AllocPAPZChild(const LayersId& aLayersId);
bool DeallocPAPZChild(PAPZChild* aActor);
PWebRenderBridgeChild* AllocPWebRenderBridgeChild(
const wr::PipelineId& aPipelineId, const LayoutDeviceIntSize&,
const WindowKind&);
bool DeallocPWebRenderBridgeChild(PWebRenderBridgeChild* aActor);
wr::MaybeExternalImageId GetNextExternalImageId() override;
wr::PipelineId GetNextPipelineId();
private:
// Private destructor, to discourage deletion outside of Release():
virtual ~CompositorBridgeChild();
// Must only be called from the paint thread. If the main thread is delaying
// IPC messages, this forwards all such delayed IPC messages to the I/O thread
// and resumes IPC.
void ResumeIPCAfterAsyncPaint();
void PrepareFinalDestroy();
void AfterDestroy();
void ActorDestroy(ActorDestroyReason aWhy) override;
mozilla::ipc::IPCResult RecvObserveLayersUpdate(const LayersId& aLayersId,
const bool& aActive);
mozilla::ipc::IPCResult RecvCompositorOptionsChanged(
const LayersId& aLayersId, const CompositorOptions& aNewOptions);
uint64_t GetNextResourceId();
RefPtr<CompositorManagerChild> mCompositorManager;
RefPtr<WebRenderLayerManager> mLayerManager;
uint32_t mIdNamespace;
uint32_t mResourceId;
// When not multi-process, hold a reference to the CompositorBridgeParent to
// keep it alive. This reference should be null in multi-process.
RefPtr<CompositorBridgeParent> mCompositorBridgeParent;
DISALLOW_EVIL_CONSTRUCTORS(CompositorBridgeChild);
// True until the beginning of the two-step shutdown sequence of this actor.
bool mCanSend;
// False until the actor is destroyed.
bool mActorDestroyed;
bool mPaused;
bool mForceSyncFlushRendering;
/**
* Hold TextureClients refs until end of their usages on host side.
* It defer calling of TextureClient recycle callback.
*/
std::unordered_map<uint64_t, RefPtr<TextureClient>>
mTexturesWaitingNotifyNotUsed;
nsCOMPtr<nsISerialEventTarget> mThread;
uint64_t mProcessToken;
FixedSizeSmallShmemSectionAllocator* mSectionAllocator;
// TextureClients that must be kept alive during async painting. This
// is only accessed on the main thread.
nsTArray<RefPtr<TextureClient>> mTextureClientsForAsyncPaint;
RefPtr<CanvasChild> mCanvasChild;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_CompositorBrigedChild_h