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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureHostWrapperD3D11.h"
#include <d3d11.h>
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/layers/AsyncImagePipelineManager.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/GpuProcessD3D11TextureMap.h"
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/layers/WebRenderTextureHost.h"
#include "mozilla/ProfilerMarkers.h"
#include "mozilla/SharedThreadPool.h"
namespace mozilla {
namespace layers {
TextureWrapperD3D11Allocator::TextureWrapperD3D11Allocator()
: mThread(SharedThreadPool::Get("TextureUpdate"_ns, 1)),
mMutex("TextureWrapperD3D11Allocator::mMutex") {}
TextureWrapperD3D11Allocator::~TextureWrapperD3D11Allocator() = default;
RefPtr<ID3D11Texture2D> TextureWrapperD3D11Allocator::CreateOrRecycle(
gfx::SurfaceFormat aSurfaceFormat, gfx::IntSize aSize) {
MOZ_ASSERT(mThread->IsOnCurrentThread());
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice();
{
MutexAutoLock lock(mMutex);
if (!!mDevice && mDevice != device) {
// Device reset might happen
ClearAllTextures(lock);
mDevice = nullptr;
}
if (!mDevice) {
mDevice = device;
MOZ_ASSERT(mDevice == gfx::DeviceManagerDx::Get()->GetCompositorDevice());
}
if (!mDevice) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
if (aSurfaceFormat != gfx::SurfaceFormat::NV12) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
if (mSize != aSize) {
ClearAllTextures(lock);
mSize = aSize;
}
if (!mRecycledTextures.empty()) {
RefPtr<ID3D11Texture2D> texture2D = mRecycledTextures.front();
mRecycledTextures.pop_front();
return texture2D;
}
}
CD3D11_TEXTURE2D_DESC desc(
DXGI_FORMAT_NV12, mSize.width, mSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
RefPtr<ID3D11Texture2D> texture2D;
HRESULT hr =
device->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture2D));
if (FAILED(hr) || !texture2D) {
return nullptr;
}
EnsureStagingTextureNV12(device);
if (!mStagingTexture) {
return nullptr;
}
return texture2D;
}
void TextureWrapperD3D11Allocator::EnsureStagingTextureNV12(
RefPtr<ID3D11Device> aDevice) {
MOZ_ASSERT(mThread->IsOnCurrentThread());
MOZ_ASSERT(aDevice);
if (mStagingTexture) {
return;
}
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = mSize.width;
desc.Height = mSize.height;
desc.Format = DXGI_FORMAT_NV12;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
desc.SampleDesc.Count = 1;
RefPtr<ID3D11Texture2D> stagingTexture;
HRESULT hr =
aDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(stagingTexture));
if (FAILED(hr) || !stagingTexture) {
return;
}
mStagingTexture = stagingTexture;
}
RefPtr<ID3D11Texture2D> TextureWrapperD3D11Allocator::GetStagingTextureNV12() {
MOZ_ASSERT(mThread->IsOnCurrentThread());
return mStagingTexture;
}
RefPtr<ID3D11Device> TextureWrapperD3D11Allocator::GetDevice() {
MOZ_ASSERT(mThread->IsOnCurrentThread());
MutexAutoLock lock(mMutex);
return mDevice;
};
void TextureWrapperD3D11Allocator::ClearAllTextures(
const MutexAutoLock& aProofOfLock) {
MOZ_ASSERT(mThread->IsOnCurrentThread());
mStagingTexture = nullptr;
mRecycledTextures.clear();
}
void TextureWrapperD3D11Allocator::RecycleTexture(
RefPtr<ID3D11Texture2D>& aTexture) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(aTexture);
RefPtr<ID3D11Device> device;
aTexture->GetDevice(getter_AddRefs(device));
D3D11_TEXTURE2D_DESC desc;
aTexture->GetDesc(&desc);
{
MutexAutoLock lock(mMutex);
if (device != mDevice || desc.Format != DXGI_FORMAT_NV12 ||
desc.Width != static_cast<UINT>(mSize.width) ||
desc.Height != static_cast<UINT>(mSize.height)) {
return;
}
const auto kMaxPooledSized = 5;
if (mRecycledTextures.size() > kMaxPooledSized) {
return;
}
mRecycledTextures.emplace_back(aTexture);
}
}
void TextureWrapperD3D11Allocator::RegisterTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId,
RefPtr<TextureHost> aTextureHost) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
auto it = mTextureHostWrappers.find(wr::AsUint64(aExternalImageId));
if (it != mTextureHostWrappers.end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return;
}
mTextureHostWrappers.emplace(wr::AsUint64(aExternalImageId), aTextureHost);
}
void TextureWrapperD3D11Allocator::UnregisterTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
auto it = mTextureHostWrappers.find(wr::AsUint64(aExternalImageId));
if (it == mTextureHostWrappers.end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return;
}
mTextureHostWrappers.erase(it);
}
RefPtr<TextureHost> TextureWrapperD3D11Allocator::GetTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
auto it = mTextureHostWrappers.find(wr::AsUint64(aExternalImageId));
if (it == mTextureHostWrappers.end()) {
return nullptr;
}
return it->second;
}
// static
RefPtr<TextureHost> TextureHostWrapperD3D11::CreateFromBufferTexture(
const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
TextureHost* aTextureHost) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(aAllocator);
MOZ_ASSERT(aTextureHost);
if (!XRE_IsGPUProcess()) {
return nullptr;
}
auto* bufferTexture = aTextureHost->AsBufferTextureHost();
if (!bufferTexture ||
bufferTexture->GetFormat() != gfx::SurfaceFormat::YUV420) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
auto extId = aTextureHost->GetMaybeExternalImageId();
MOZ_RELEASE_ASSERT(extId.isSome());
// Reuse TextureHostWrapperD3D11 if it is still valid.
RefPtr<TextureHost> textureHost =
aAllocator->GetTextureHostWrapper(extId.ref());
if (textureHost) {
return textureHost;
}
auto size = bufferTexture->GetSize();
auto colorDepth = bufferTexture->GetColorDepth();
auto colorRange = bufferTexture->GetColorRange();
auto chromaSubsampling = bufferTexture->GetChromaSubsampling();
// Check if data could be used with NV12
// XXX support gfx::ColorRange::FULL
if (size.width % 2 != 0 || size.height % 2 != 0 ||
colorDepth != gfx::ColorDepth::COLOR_8 ||
colorRange != gfx::ColorRange::LIMITED ||
chromaSubsampling != gfx::ChromaSubsampling::HALF_WIDTH_AND_HEIGHT) {
if (profiler_thread_is_being_profiled_for_markers()) {
nsPrintfCString str(
"Unsupported size(%dx%d) colorDepth %hhu colorRange %hhu "
"chromaSubsampling %hhu",
size.width, size.height, uint8_t(colorDepth), uint8_t(colorRange),
uint8_t(chromaSubsampling));
PROFILER_MARKER_TEXT("TextureHostWrapperD3D11", GRAPHICS, {}, str);
}
return nullptr;
}
auto id = GpuProcessD3D11TextureMap::GetNextTextureId();
auto flags = aTextureHost->GetFlags() | TextureFlags::SOFTWARE_DECODED_VIDEO;
auto colorSpace = ToColorSpace2(bufferTexture->GetYUVColorSpace());
auto descD3D10 = SurfaceDescriptorD3D10(
nullptr, Some(id),
/* arrayIndex */ 0, gfx::SurfaceFormat::NV12, size, colorSpace,
colorRange, /* hasKeyedMutex */ false, /* fenceInfo */ Nothing(),
/* gpuProcessQueryId */ Nothing());
RefPtr<DXGITextureHostD3D11> textureHostD3D11 =
new DXGITextureHostD3D11(flags, descD3D10);
RefPtr<TextureHostWrapperD3D11> textureHostWrapper =
new TextureHostWrapperD3D11(flags, aAllocator, id, textureHostD3D11,
aTextureHost, extId.ref());
textureHostWrapper->PostTask();
auto externalImageId = AsyncImagePipelineManager::GetNextExternalImageId();
textureHost =
new WebRenderTextureHost(flags, textureHostWrapper, externalImageId);
aAllocator->RegisterTextureHostWrapper(extId.ref(), textureHost);
return textureHost;
}
TextureHostWrapperD3D11::TextureHostWrapperD3D11(
TextureFlags aFlags, const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
const GpuProcessTextureId aTextureId,
DXGITextureHostD3D11* aTextureHostD3D11, TextureHost* aWrappedTextureHost,
const wr::ExternalImageId aWrappedExternalImageId)
: TextureHost(TextureHostType::DXGI, aFlags),
mAllocator(aAllocator),
mTextureId(aTextureId),
mTextureHostD3D11(aTextureHostD3D11),
mWrappedTextureHost(aWrappedTextureHost),
mWrappedExternalImageId(aWrappedExternalImageId) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(mAllocator);
MOZ_ASSERT(mTextureHostD3D11);
MOZ_ASSERT(mWrappedTextureHost);
MOZ_COUNT_CTOR(TextureHostWrapperD3D11);
}
TextureHostWrapperD3D11::~TextureHostWrapperD3D11() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_COUNT_DTOR(TextureHostWrapperD3D11);
auto* textureMap = GpuProcessD3D11TextureMap::Get();
if (textureMap) {
RefPtr<ID3D11Texture2D> texture = textureMap->GetTexture(mTextureId);
if (texture) {
mAllocator->RecycleTexture(texture);
textureMap->Unregister(mTextureId);
}
} else {
gfxCriticalNoteOnce << "GpuProcessD3D11TextureMap does not exist";
}
}
void TextureHostWrapperD3D11::PostTask() {
GpuProcessD3D11TextureMap::Get()->PostUpdateTextureDataTask(
mTextureId, this, mWrappedTextureHost, mAllocator);
}
bool TextureHostWrapperD3D11::IsValid() { return true; }
gfx::ColorRange TextureHostWrapperD3D11::GetColorRange() const {
return mTextureHostD3D11->GetColorRange();
}
gfx::IntSize TextureHostWrapperD3D11::GetSize() const {
return mTextureHostD3D11->GetSize();
}
gfx::SurfaceFormat TextureHostWrapperD3D11::GetFormat() const {
return mTextureHostD3D11->GetFormat();
}
void TextureHostWrapperD3D11::CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(mExternalImageId.isSome());
mTextureHostD3D11->EnsureRenderTexture(mExternalImageId);
}
void TextureHostWrapperD3D11::MaybeDestroyRenderTexture() {
// TextureHostWrapperD3D11 does not create RenderTexture, then
// TextureHostWrapperD3D11 does not need to destroy RenderTexture.
mExternalImageId = Nothing();
}
uint32_t TextureHostWrapperD3D11::NumSubTextures() {
return mTextureHostD3D11->NumSubTextures();
}
void TextureHostWrapperD3D11::PushResourceUpdates(
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
mTextureHostD3D11->PushResourceUpdates(aResources, aOp, aImageKeys, aExtID);
}
void TextureHostWrapperD3D11::PushDisplayItems(
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) {
MOZ_ASSERT(aImageKeys.length() > 0);
mTextureHostD3D11->PushDisplayItems(aBuilder, aBounds, aClip, aFilter,
aImageKeys, aFlags);
}
bool TextureHostWrapperD3D11::SupportsExternalCompositing(
WebRenderBackend aBackend) {
return mTextureHostD3D11->SupportsExternalCompositing(aBackend);
}
void TextureHostWrapperD3D11::UnbindTextureSource() {
mTextureHostD3D11->UnbindTextureSource();
// Handle read unlock
TextureHost::UnbindTextureSource();
}
void TextureHostWrapperD3D11::NotifyNotUsed() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
mAllocator->UnregisterTextureHostWrapper(mWrappedExternalImageId);
MOZ_ASSERT(mWrappedTextureHost);
if (mWrappedTextureHost) {
mWrappedTextureHost = nullptr;
}
mTextureHostD3D11->NotifyNotUsed();
TextureHost::NotifyNotUsed();
}
BufferTextureHost* TextureHostWrapperD3D11::AsBufferTextureHost() {
return nullptr;
}
bool TextureHostWrapperD3D11::IsWrappingSurfaceTextureHost() { return false; }
TextureHostType TextureHostWrapperD3D11::GetTextureHostType() {
return mTextureHostD3D11->GetTextureHostType();
}
bool TextureHostWrapperD3D11::NeedsDeferredDeletion() const {
return mTextureHostD3D11->NeedsDeferredDeletion();
}
} // namespace layers
} // namespace mozilla