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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef MOZILLA_GFX_GpuProcessD3D11QueryMap_H
#define MOZILLA_GFX_GpuProcessD3D11QueryMap_H
#include <d3d11.h>
#include <unordered_map>
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/Maybe.h"
#include "mozilla/Monitor.h"
#include "mozilla/StaticPtr.h"
namespace mozilla {
namespace layers {
/**
* A class to manage ID3D11Queries that is shared in GPU process.
*/
class GpuProcessD3D11QueryMap {
public:
static void Init();
static void Shutdown();
static GpuProcessD3D11QueryMap* Get() { return sInstance; }
GpuProcessD3D11QueryMap();
~GpuProcessD3D11QueryMap();
void Register(GpuProcessQueryId aQueryId, ID3D11Query* aQuery);
void Unregister(GpuProcessQueryId aQueryId);
RefPtr<ID3D11Query> GetQuery(GpuProcessQueryId aQueryId);
private:
mutable Monitor mMonitor MOZ_UNANNOTATED;
std::unordered_map<GpuProcessQueryId, RefPtr<ID3D11Query>,
GpuProcessQueryId::HashFn>
mD3D11QueriesById;
static StaticAutoPtr<GpuProcessD3D11QueryMap> sInstance;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_GpuProcessD3D11QueryMap_H */