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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
#define MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
#include "mozilla/layers/TextureClient.h"
namespace mozilla {
namespace gfx {
class SourceSurface;
}
namespace layers {
class IGPUVideoSurfaceManager;
class GPUVideoTextureData : public TextureData {
public:
GPUVideoTextureData(IGPUVideoSurfaceManager* aManager,
const SurfaceDescriptorGPUVideo& aSD,
const gfx::IntSize& aSize);
virtual ~GPUVideoTextureData();
void FillInfo(TextureData::Info& aInfo) const override;
bool Lock(OpenMode) override { return true; };
void Unlock() override {};
bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
void Deallocate(LayersIPCChannel* aAllocator) override;
void Forget(LayersIPCChannel* aAllocator) override;
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface();
GPUVideoTextureData* AsGPUVideoTextureData() override { return this; }
protected:
RefPtr<IGPUVideoSurfaceManager> mManager;
SurfaceDescriptorGPUVideo mSD;
gfx::IntSize mSize;
public:
const decltype(mSD)& SD() const { return mSD; }
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H