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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "APZCTreeManagerTester.h"
#include "APZTestCommon.h"
#include "InputUtils.h"
class APZScrollHandoffTester : public APZCTreeManagerTester {
protected:
UniquePtr<ScopedLayerTreeRegistration> registration;
TestAsyncPanZoomController* rootApzc;
void CreateScrollHandoffLayerTree1() {
const char* treeShape = "x(x)";
LayerIntRect layerVisibleRect[] = {LayerIntRect(0, 0, 100, 100),
LayerIntRect(0, 50, 100, 50)};
CreateScrollData(treeShape, layerVisibleRect);
SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 200, 200));
SetScrollableFrameMetrics(layers[1],
ScrollableLayerGuid::START_SCROLL_ID + 1,
CSSRect(0, 0, 100, 100));
SetScrollHandoff(layers[1], root);
registration = MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
UpdateHitTestingTree();
rootApzc = ApzcOf(root);
rootApzc->GetFrameMetrics().SetIsRootContent(
true); // make root APZC zoomable
}
void CreateScrollHandoffLayerTree2() {
const char* treeShape = "x(x(x))";
LayerIntRect layerVisibleRect[] = {LayerIntRect(0, 0, 100, 100),
LayerIntRect(0, 0, 100, 100),
LayerIntRect(0, 50, 100, 50)};
CreateScrollData(treeShape, layerVisibleRect);
SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 200, 200));
SetScrollableFrameMetrics(layers[1],
ScrollableLayerGuid::START_SCROLL_ID + 2,
CSSRect(-100, -100, 200, 200));
SetScrollableFrameMetrics(layers[2],
ScrollableLayerGuid::START_SCROLL_ID + 1,
CSSRect(0, 0, 100, 100));
SetScrollHandoff(layers[1], root);
SetScrollHandoff(layers[2], layers[1]);
// No ScopedLayerTreeRegistration as that just needs to be done once per
// test and this is the second layer tree for a particular test.
MOZ_ASSERT(registration);
UpdateHitTestingTree();
rootApzc = ApzcOf(root);
}
void CreateScrollHandoffLayerTree3() {
const char* treeShape = "x(x(x)x(x))";
LayerIntRect layerVisibleRect[] = {
LayerIntRect(0, 0, 100, 100), // root
LayerIntRect(0, 0, 100, 50), // scrolling parent 1
LayerIntRect(0, 0, 100, 50), // scrolling child 1
LayerIntRect(0, 50, 100, 50), // scrolling parent 2
LayerIntRect(0, 50, 100, 50) // scrolling child 2
};
CreateScrollData(treeShape, layerVisibleRect);
SetScrollableFrameMetrics(layers[0], ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 100, 100));
SetScrollableFrameMetrics(layers[1],
ScrollableLayerGuid::START_SCROLL_ID + 1,
CSSRect(0, 0, 100, 100));
SetScrollableFrameMetrics(layers[2],
ScrollableLayerGuid::START_SCROLL_ID + 2,
CSSRect(0, 0, 100, 100));
SetScrollableFrameMetrics(layers[3],
ScrollableLayerGuid::START_SCROLL_ID + 3,
CSSRect(0, 50, 100, 100));
SetScrollableFrameMetrics(layers[4],
ScrollableLayerGuid::START_SCROLL_ID + 4,
CSSRect(0, 50, 100, 100));
SetScrollHandoff(layers[1], layers[0]);
SetScrollHandoff(layers[3], layers[0]);
SetScrollHandoff(layers[2], layers[1]);
SetScrollHandoff(layers[4], layers[3]);
registration = MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
UpdateHitTestingTree();
}
// Creates a layer tree with a parent layer that is only scrollable
// horizontally, and a child layer that is only scrollable vertically.
void CreateScrollHandoffLayerTree4() {
const char* treeShape = "x(x)";
LayerIntRect layerVisibleRect[] = {LayerIntRect(0, 0, 100, 100),
LayerIntRect(0, 0, 100, 100)};
CreateScrollData(treeShape, layerVisibleRect);
SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 200, 100));
SetScrollableFrameMetrics(layers[1],
ScrollableLayerGuid::START_SCROLL_ID + 1,
CSSRect(0, 0, 100, 200));
SetScrollHandoff(layers[1], root);
registration = MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
UpdateHitTestingTree();
rootApzc = ApzcOf(root);
}
// Creates a layer tree with a parent layer that is not scrollable, and a
// child layer that is only scrollable vertically.
void CreateScrollHandoffLayerTree5() {
const char* treeShape = "x(x)";
LayerIntRect layerVisibleRect[] = {
LayerIntRect(0, 0, 100, 100), // scrolling parent
LayerIntRect(0, 50, 100, 50) // scrolling child
};
CreateScrollData(treeShape, layerVisibleRect);
SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 100, 100));
SetScrollableFrameMetrics(layers[1],
ScrollableLayerGuid::START_SCROLL_ID + 1,
CSSRect(0, 0, 100, 200));
SetScrollHandoff(layers[1], root);
registration = MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
UpdateHitTestingTree();
rootApzc = ApzcOf(root);
}
// Creates a layer tree with a parent layer that is only scrollable
// vertically, and a child layer that is only scrollable horizontally.
void CreateScrollHandoffLayerTree6() {
const char* treeShape = "x(x)";
LayerIntRect layerVisibleRect[] = {LayerIntRect(0, 0, 100, 100),
LayerIntRect(0, 0, 100, 1000)};
CreateScrollData(treeShape, layerVisibleRect);
SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 100, 1000));
SetScrollableFrameMetrics(layers[1],
ScrollableLayerGuid::START_SCROLL_ID + 1,
CSSRect(0, 0, 200, 1000));
SetScrollHandoff(layers[1], root);
registration = MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
UpdateHitTestingTree();
rootApzc = ApzcOf(root);
}
void CreateScrollgrabLayerTree(bool makeParentScrollable = true) {
const char* treeShape = "x(x)";
LayerIntRect layerVisibleRect[] = {
LayerIntRect(0, 0, 100, 100), // scroll-grabbing parent
LayerIntRect(0, 20, 100, 80) // child
};
CreateScrollData(treeShape, layerVisibleRect);
float parentHeight = makeParentScrollable ? 120 : 100;
SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 100, parentHeight));
SetScrollableFrameMetrics(layers[1],
ScrollableLayerGuid::START_SCROLL_ID + 1,
CSSRect(0, 0, 100, 800));
SetScrollHandoff(layers[1], root);
registration = MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
UpdateHitTestingTree();
rootApzc = ApzcOf(root);
rootApzc->GetScrollMetadata().SetHasScrollgrab(true);
}
void TestFlingAcceleration() {
// Jack up the fling acceleration multiplier so we can easily determine
// whether acceleration occured.
const float kAcceleration = 100.0f;
SCOPED_GFX_PREF_FLOAT("apz.fling_accel_base_mult", kAcceleration);
SCOPED_GFX_PREF_FLOAT("apz.fling_accel_min_fling_velocity", 0.0);
SCOPED_GFX_PREF_FLOAT("apz.fling_accel_min_pan_velocity", 0.0);
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan once, enough to fully scroll the scrollgrab parent and then scroll
// and fling the child.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Pan(manager, 70, 40);
// Give the fling animation a chance to start.
SampleAnimationsOnce();
float childVelocityAfterFling1 = childApzc->GetVelocityVector().y;
// Pan again.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Pan(manager, 70, 40);
// Give the fling animation a chance to start.
// This time it should be accelerated.
SampleAnimationsOnce();
float childVelocityAfterFling2 = childApzc->GetVelocityVector().y;
// We should have accelerated once.
// The division by 2 is to account for friction.
EXPECT_GT(childVelocityAfterFling2,
childVelocityAfterFling1 * kAcceleration / 2);
// We should not have accelerated twice.
// The division by 4 is to account for friction.
EXPECT_LE(childVelocityAfterFling2,
childVelocityAfterFling1 * kAcceleration * kAcceleration / 4);
}
void TestCrossApzcAxisLock() {
SCOPED_GFX_PREF_INT("apz.axis_lock.mode", 1);
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
Pan(childApzc, ScreenIntPoint(10, 60), ScreenIntPoint(15, 90),
PanOptions::KeepFingerDown | PanOptions::ExactCoordinates);
childApzc->AssertAxisLocked(ScrollDirection::eVertical);
childApzc->AssertStateIsPanningLockedY();
}
};
class APZScrollHandoffTesterMock : public APZScrollHandoffTester {
public:
APZScrollHandoffTesterMock() { CreateMockHitTester(); }
};
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
// Here we test that if the processing of a touch block is deferred while we
// wait for content to send a prevent-default message, overscroll is still
// handed off correctly when the block is processed.
TEST_F(APZScrollHandoffTester, DeferredInputEventProcessing) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", true);
// Set up the APZC tree.
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Enable touch-listeners so that we can separate the queueing of input
// events from them being processed.
childApzc->SetWaitForMainThread();
// Queue input events for a pan.
uint64_t blockId = 0;
Pan(childApzc, 90, 30, PanOptions::NoFling, nullptr, nullptr, &blockId);
// Allow the pan to be processed.
childApzc->ContentReceivedInputBlock(blockId, false);
childApzc->ConfirmTarget(blockId);
// Make sure overscroll was handed off correctly.
EXPECT_EQ(50, childApzc->GetFrameMetrics().GetVisualScrollOffset().y);
EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetVisualScrollOffset().y);
}
#endif
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
// Here we test that if the layer structure changes in between two input
// blocks being queued, and the first block is only processed after the second
// one has been queued, overscroll handoff for the first block follows
// the original layer structure while overscroll handoff for the second block
// follows the new layer structure.
TEST_F(APZScrollHandoffTester, LayerStructureChangesWhileEventsArePending) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", true);
// Set up an initial APZC tree.
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Enable touch-listeners so that we can separate the queueing of input
// events from them being processed.
childApzc->SetWaitForMainThread();
// Queue input events for a pan.
uint64_t blockId = 0;
Pan(childApzc, 90, 30, PanOptions::NoFling, nullptr, nullptr, &blockId);
// Modify the APZC tree to insert a new APZC 'middle' into the handoff chain
// between the child and the root.
CreateScrollHandoffLayerTree2();
WebRenderLayerScrollData* middle = layers[1];
childApzc->SetWaitForMainThread();
TestAsyncPanZoomController* middleApzc = ApzcOf(middle);
// Queue input events for another pan.
uint64_t secondBlockId = 0;
Pan(childApzc, 30, 90, PanOptions::NoFling, nullptr, nullptr, &secondBlockId);
// Allow the first pan to be processed.
childApzc->ContentReceivedInputBlock(blockId, false);
childApzc->ConfirmTarget(blockId);
// Make sure things have scrolled according to the handoff chain in
// place at the time the touch-start of the first pan was queued.
EXPECT_EQ(50, childApzc->GetFrameMetrics().GetVisualScrollOffset().y);
EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetVisualScrollOffset().y);
EXPECT_EQ(0, middleApzc->GetFrameMetrics().GetVisualScrollOffset().y);
// Allow the second pan to be processed.
childApzc->ContentReceivedInputBlock(secondBlockId, false);
childApzc->ConfirmTarget(secondBlockId);
// Make sure things have scrolled according to the handoff chain in
// place at the time the touch-start of the second pan was queued.
EXPECT_EQ(0, childApzc->GetFrameMetrics().GetVisualScrollOffset().y);
EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetVisualScrollOffset().y);
EXPECT_EQ(-10, middleApzc->GetFrameMetrics().GetVisualScrollOffset().y);
}
#endif
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
// Test that putting a second finger down on an APZC while a down-chain APZC
// is overscrolled doesn't result in being stuck in overscroll.
TEST_F(APZScrollHandoffTesterMock, StuckInOverscroll_Bug1073250) {
// Enable overscrolling.
SCOPED_GFX_PREF_BOOL("apz.overscroll.enabled", true);
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
Pan(manager, 10, 40, PanOptions::KeepFingerDown);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Put a second finger down.
MultiTouchInput secondFingerDown =
CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
// Use the same touch identifier for the first touch (0) as Pan(). (A bit
// hacky.)
secondFingerDown.mTouches.AppendElement(
SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0));
secondFingerDown.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0));
manager->ReceiveInputEvent(secondFingerDown);
// Release the fingers.
MultiTouchInput fingersUp = secondFingerDown;
fingersUp.mType = MultiTouchInput::MULTITOUCH_END;
manager->ReceiveInputEvent(fingersUp);
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
#endif
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
// This is almost exactly like StuckInOverscroll_Bug1073250, except the
// APZC receiving the input events for the first touch block is the child
// (and thus not the same APZC that overscrolls, which is the parent).
TEST_F(APZScrollHandoffTesterMock, StuckInOverscroll_Bug1231228) {
// Enable overscrolling.
SCOPED_GFX_PREF_BOOL("apz.overscroll.enabled", true);
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Pan(manager, 60, 90, PanOptions::KeepFingerDown);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Put a second finger down.
MultiTouchInput secondFingerDown =
CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
// Use the same touch identifier for the first touch (0) as Pan(). (A bit
// hacky.)
secondFingerDown.mTouches.AppendElement(
SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0));
secondFingerDown.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0));
manager->ReceiveInputEvent(secondFingerDown);
// Release the fingers.
MultiTouchInput fingersUp = secondFingerDown;
fingersUp.mType = MultiTouchInput::MULTITOUCH_END;
manager->ReceiveInputEvent(fingersUp);
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
#endif
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1240202a) {
// Enable overscrolling.
SCOPED_GFX_PREF_BOOL("apz.overscroll.enabled", true);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
Pan(manager, 60, 90, PanOptions::KeepFingerDown);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Lift the finger, triggering an overscroll animation
// (but don't allow it to run).
TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time());
// Put the finger down again, interrupting the animation
// and entering the TOUCHING state.
TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time());
// Lift the finger once again.
TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time());
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
#endif
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
TEST_F(APZScrollHandoffTesterMock, StuckInOverscroll_Bug1240202b) {
// Enable overscrolling.
SCOPED_GFX_PREF_BOOL("apz.overscroll.enabled", true);
CreateScrollHandoffLayerTree1();
TestAsyncPanZoomController* child = ApzcOf(layers[1]);
// Pan, causing the parent APZC to overscroll.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Pan(manager, 60, 90, PanOptions::KeepFingerDown);
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_TRUE(rootApzc->IsOverscrolled());
// Lift the finger, triggering an overscroll animation
// (but don't allow it to run).
TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time());
// Put the finger down again, interrupting the animation
// and entering the TOUCHING state.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time());
// Put a second finger down. Since we're in the TOUCHING state,
// the "are we panned into overscroll" check will fail and we
// will not ignore the second finger, instead entering the
// PINCHING state.
MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0,
mcc->Time(), 0);
// Use the same touch identifier for the first touch (0) as TouchDown(). (A
// bit hacky.)
secondFingerDown.mTouches.AppendElement(
SingleTouchData(0, ScreenIntPoint(10, 90), ScreenSize(0, 0), 0, 0));
secondFingerDown.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(10, 80), ScreenSize(0, 0), 0, 0));
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
manager->ReceiveInputEvent(secondFingerDown);
// Release the fingers.
MultiTouchInput fingersUp = secondFingerDown;
fingersUp.mType = MultiTouchInput::MULTITOUCH_END;
manager->ReceiveInputEvent(fingersUp);
// Allow any animations to run their course.
child->AdvanceAnimationsUntilEnd();
rootApzc->AdvanceAnimationsUntilEnd();
// Make sure nothing is overscrolled.
EXPECT_FALSE(child->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
#endif
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
TEST_F(APZScrollHandoffTester, OpposingConstrainedAxes_Bug1201098) {
// Enable overscrolling.
SCOPED_GFX_PREF_BOOL("apz.overscroll.enabled", true);
CreateScrollHandoffLayerTree4();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan, causing the child APZC to overscroll.
Pan(childApzc, 50, 60);
// Make sure only the child is overscrolled.
EXPECT_TRUE(childApzc->IsOverscrolled());
EXPECT_FALSE(rootApzc->IsOverscrolled());
}
#endif
// Test that flinging in a direction where one component of the fling goes into
// overscroll but the other doesn't, results in just the one component being
// handed off to the parent, while the original APZC continues flinging in the
// other direction.
TEST_F(APZScrollHandoffTesterMock, PartialFlingHandoff) {
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
CreateScrollHandoffLayerTree1();
// Fling up and to the left. The child APZC has room to scroll up, but not
// to the left, so the horizontal component of the fling should be handed
// off to the parent APZC.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Pan(manager, ScreenIntPoint(90, 90), ScreenIntPoint(55, 55));
RefPtr<TestAsyncPanZoomController> parent = ApzcOf(layers[0]);
RefPtr<TestAsyncPanZoomController> child = ApzcOf(layers[1]);
// Advance the child's fling animation once to give the partial handoff
// a chance to occur.
mcc->AdvanceByMillis(10);
child->AdvanceAnimations(mcc->GetSampleTime());
// Assert that partial handoff has occurred.
child->AssertStateIsFling();
parent->AssertStateIsFling();
}
// Here we test that if two flings are happening simultaneously, overscroll
// is handed off correctly for each.
TEST_F(APZScrollHandoffTester, SimultaneousFlings) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", true);
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
// Set up an initial APZC tree.
CreateScrollHandoffLayerTree3();
RefPtr<TestAsyncPanZoomController> parent1 = ApzcOf(layers[1]);
RefPtr<TestAsyncPanZoomController> child1 = ApzcOf(layers[2]);
RefPtr<TestAsyncPanZoomController> parent2 = ApzcOf(layers[3]);
RefPtr<TestAsyncPanZoomController> child2 = ApzcOf(layers[4]);
// Pan on the lower child.
Pan(child2, 45, 5);
// Pan on the upper child.
Pan(child1, 95, 55);
// Check that child1 and child2 are in a FLING state.
child1->AssertStateIsFling();
child2->AssertStateIsFling();
// Advance the animations on child1 and child2 until their end.
child1->AdvanceAnimationsUntilEnd();
child2->AdvanceAnimationsUntilEnd();
// Check that the flings have been handed off to the parents.
child1->AssertStateIsReset();
parent1->AssertStateIsFling();
child2->AssertStateIsReset();
parent2->AssertStateIsFling();
}
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
TEST_F(APZScrollHandoffTester, Scrollgrab) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", true);
// Set up the layer tree
CreateScrollgrabLayerTree();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, enough to fully scroll the scrollgrab parent (20 px)
// and leave some more (another 15 px) for the child.
Pan(childApzc, 80, 45);
// Check that the parent and child have scrolled as much as we expect.
EXPECT_EQ(20, rootApzc->GetFrameMetrics().GetVisualScrollOffset().y);
EXPECT_EQ(15, childApzc->GetFrameMetrics().GetVisualScrollOffset().y);
}
#endif
TEST_F(APZScrollHandoffTester, ScrollgrabFling) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", true);
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
// Set up the layer tree
CreateScrollgrabLayerTree();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, not enough to fully scroll the scrollgrab parent.
Pan(childApzc, 80, 70);
// Check that it is the scrollgrab parent that's in a fling, not the child.
rootApzc->AssertStateIsFling();
childApzc->AssertStateIsReset();
}
TEST_F(APZScrollHandoffTesterMock, ScrollgrabFlingAcceleration1) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", true);
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
CreateScrollgrabLayerTree(true /* make parent scrollable */);
// Note: Usually, fling acceleration does not work across handoff, because our
// fling acceleration code does not propagate the "fling cancel velocity"
// across handoff. However, this test sets apz.fling_min_velocity_threshold to
// zero, so the "fling cancel velocity" is allowed to be zero, and fling
// acceleration succeeds, almost by accident.
TestFlingAcceleration();
}
TEST_F(APZScrollHandoffTesterMock, ScrollgrabFlingAcceleration2) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", true);
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
CreateScrollgrabLayerTree(false /* do not make parent scrollable */);
TestFlingAcceleration();
}
TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Pan) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", false);
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(layers[0]);
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, enough to scroll it to its end and have scroll
// left to hand off. Since immediate handoff is disallowed, we expect
// the leftover scroll not to be handed off.
Pan(childApzc, 60, 5);
// Verify that the parent has not scrolled.
EXPECT_EQ(50, childApzc->GetFrameMetrics().GetVisualScrollOffset().y);
EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetVisualScrollOffset().y);
// Pan again on the child. This time, since the child was scrolled to
// its end when the gesture began, we expect the scroll to be handed off.
Pan(childApzc, 60, 50);
// Verify that the parent scrolled.
EXPECT_EQ(10, parentApzc->GetFrameMetrics().GetVisualScrollOffset().y);
}
TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Fling) {
SCOPED_GFX_PREF_BOOL("apz.allow_immediate_handoff", false);
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(layers[0]);
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Pan on the child, enough to get very close to the end, so that the
// subsequent fling reaches the end and has leftover velocity to hand off.
Pan(childApzc, 60, 2);
// Allow the fling to run its course.
childApzc->AdvanceAnimationsUntilEnd();
parentApzc->AdvanceAnimationsUntilEnd();
// Verify that the parent has not scrolled.
// The first comparison needs to be an ASSERT_NEAR because the fling
// computations are such that the final scroll position can be within
// COORDINATE_EPSILON of the end rather than right at the end.
ASSERT_NEAR(50, childApzc->GetFrameMetrics().GetVisualScrollOffset().y,
COORDINATE_EPSILON);
EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetVisualScrollOffset().y);
// Pan again on the child. This time, since the child was scrolled to
// its end when the gesture began, we expect the scroll to be handed off.
Pan(childApzc, 60, 40);
// Allow the fling to run its course. The fling should also be handed off.
childApzc->AdvanceAnimationsUntilEnd();
parentApzc->AdvanceAnimationsUntilEnd();
// Verify that the parent scrolled from the fling.
EXPECT_GT(parentApzc->GetFrameMetrics().GetVisualScrollOffset().y, 10);
}
TEST_F(APZScrollHandoffTester, CrossApzcAxisLock_TouchAction) {
TestCrossApzcAxisLock();
}
TEST_F(APZScrollHandoffTesterMock, WheelHandoffAfterDirectionReversal) {
// Explicitly set the wheel transaction timeout pref because the test relies
// on its value.
SCOPED_GFX_PREF_INT("mousewheel.transaction.timeout", 1500);
// Set up a basic scroll handoff layer tree.
CreateScrollHandoffLayerTree1();
rootApzc = ApzcOf(layers[0]);
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
FrameMetrics& rootMetrics = rootApzc->GetFrameMetrics();
FrameMetrics& childMetrics = childApzc->GetFrameMetrics();
CSSRect childScrollRange = childMetrics.CalculateScrollRange();
EXPECT_EQ(0, rootMetrics.GetVisualScrollOffset().y);
EXPECT_EQ(0, childMetrics.GetVisualScrollOffset().y);
ScreenIntPoint cursorLocation(10, 60); // positioned to hit the subframe
ScreenPoint upwardDelta(0, -10);
ScreenPoint downwardDelta(0, 10);
// First wheel upwards. This will have no effect because we're already
// scrolled to the top.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Wheel(manager, cursorLocation, upwardDelta, mcc->Time());
EXPECT_EQ(0, rootMetrics.GetVisualScrollOffset().y);
EXPECT_EQ(0, childMetrics.GetVisualScrollOffset().y);
// Now wheel downwards 6 times. This should scroll the child, and get it
// to the bottom of its 50px scroll range.
for (size_t i = 0; i < 6; ++i) {
mcc->AdvanceByMillis(100);
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Wheel(manager, cursorLocation, downwardDelta, mcc->Time());
}
EXPECT_EQ(0, rootMetrics.GetVisualScrollOffset().y);
EXPECT_EQ(childScrollRange.YMost(), childMetrics.GetVisualScrollOffset().y);
// Wheel downwards an additional 16 times, with 100ms increments.
// This should be enough to overcome the 1500ms wheel transaction timeout
// and start scrolling the root.
for (size_t i = 0; i < 16; ++i) {
mcc->AdvanceByMillis(100);
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Wheel(manager, cursorLocation, downwardDelta, mcc->Time());
}
EXPECT_EQ(childScrollRange.YMost(), childMetrics.GetVisualScrollOffset().y);
EXPECT_GT(rootMetrics.GetVisualScrollOffset().y, 0);
}
TEST_F(APZScrollHandoffTesterMock, WheelHandoffNonscrollable) {
// Set up a basic scroll layer tree.
CreateScrollHandoffLayerTree5();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
FrameMetrics& childMetrics = childApzc->GetFrameMetrics();
EXPECT_EQ(0, childMetrics.GetVisualScrollOffset().y);
ScreenPoint downwardDelta(0, 10);
// Positioned to hit the nonscrollable parent frame
ScreenIntPoint nonscrollableLocation(40, 10);
// Positioned to hit the scrollable subframe
ScreenIntPoint scrollableLocation(40, 60);
// Start the wheel transaction on a nonscrollable parent frame.
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID);
Wheel(manager, nonscrollableLocation, downwardDelta, mcc->Time());
EXPECT_EQ(0, childMetrics.GetVisualScrollOffset().y);
// Mouse moves to a scrollable subframe. This should end the transaction.
mcc->AdvanceByMillis(100);
MouseInput mouseInput(MouseInput::MOUSE_MOVE,
MouseInput::ButtonType::PRIMARY_BUTTON, 0, 0,
scrollableLocation, mcc->Time(), 0);
WidgetMouseEvent mouseEvent =
mouseInput.ToWidgetEvent<WidgetMouseEvent>(nullptr);
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
((APZInputBridge*)manager.get())->ReceiveInputEvent(mouseEvent);
// Wheel downward should scroll the subframe.
mcc->AdvanceByMillis(100);
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
Wheel(manager, scrollableLocation, downwardDelta, mcc->Time());
EXPECT_GT(childMetrics.GetVisualScrollOffset().y, 0);
}
TEST_F(APZScrollHandoffTesterMock, ChildCloseToEndOfScrollRange) {
SCOPED_GFX_PREF_BOOL("apz.overscroll.enabled", true);
CreateScrollHandoffLayerTree1();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
FrameMetrics& rootMetrics = rootApzc->GetFrameMetrics();
FrameMetrics& childMetrics = childApzc->GetFrameMetrics();
// Zoom the page in by 3x. This needs to be reflected in the zoom level
// and composition bounds of both APZCs.
rootMetrics.SetZoom(CSSToParentLayerScale(3.0));
rootMetrics.SetCompositionBounds(ParentLayerRect(0, 0, 300, 300));
childMetrics.SetZoom(CSSToParentLayerScale(3.0));
childMetrics.SetCompositionBounds(ParentLayerRect(0, 150, 300, 150));
// Scroll the child APZC very close to the end of the scroll range.
// The scroll offset is chosen such that in CSS pixels it has 0.01 pixels
// room to scroll (less than COORDINATE_EPSILON = 0.02), but in ParentLayer
// pixels it has 0.03 pixels room (greater than COORDINATE_EPSILON).
childMetrics.SetVisualScrollOffset(CSSPoint(0, 49.99));
EXPECT_FALSE(childApzc->IsOverscrolled());
CSSPoint childBefore = childApzc->GetFrameMetrics().GetVisualScrollOffset();
CSSPoint parentBefore = rootApzc->GetFrameMetrics().GetVisualScrollOffset();
// Synthesize a pan gesture that tries to scroll the child further down.
PanGesture(PanGestureInput::PANGESTURE_START, childApzc,
ScreenIntPoint(10, 20), ScreenPoint(0, 40), mcc->Time());
mcc->AdvanceByMillis(5);
childApzc->AdvanceAnimations(mcc->GetSampleTime());
PanGesture(PanGestureInput::PANGESTURE_END, childApzc, ScreenIntPoint(10, 21),
ScreenPoint(0, 0), mcc->Time());
CSSPoint childAfter = childApzc->GetFrameMetrics().GetVisualScrollOffset();
CSSPoint parentAfter = rootApzc->GetFrameMetrics().GetVisualScrollOffset();
bool childScrolled = (childBefore != childAfter);
bool parentScrolled = (parentBefore != parentAfter);
// Check that either the child or the parent scrolled.
// (With the current implementation of comparing quantities to
// COORDINATE_EPSILON in CSS units, it will be the parent, but the important
// thing is that at least one of the child or parent scroll, i.e. we're not
// stuck in a situation where no scroll offset is changing).
EXPECT_TRUE(childScrolled || parentScrolled);
}
TEST_F(APZScrollHandoffTesterMock, ScrollJump_Bug1812227) {
// Set the touch start tolerance to 10 pixels.
SCOPED_GFX_PREF_FLOAT("apz.touch_start_tolerance", 10 / manager->GetDPI());
CreateScrollHandoffLayerTree6();
RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]);
// Throughout the test, we record the composited vertical scroll position
// of the root scroll frame after every event or animation frame.
std::vector<CSSCoord> rootYScrollPositions;
auto SampleScrollPosition = [&]() {
rootYScrollPositions.push_back(
rootApzc->GetFrameMetrics().GetVisualScrollOffset().y);
};
// Helper function to perform a light upward flick (finger moves upward
// ==> page will scroll downward).
auto DoLightUpwardFlick = [&](bool aSimulatePaint = false) {
// Don't use Pan() because it decreases the touch start tolerance
// to almost zero, and here we want to test a codepath related to
// the touch start tolerance.
mcc->AdvanceByMillis(16);
QueueMockHitResult(ScrollableLayerGuid::START_SCROLL_ID + 1);
TouchDown(manager, {30, 30}, mcc->Time());
SampleScrollPosition();
// If aSimulatePaint=true, simulate a main-thread paint arriving in between
// the touch-down (when the input block is created and the cached value
// InputBlockState::mTransformToApzc is set) and the first touch-move which
// overcomes the touch-tolerance threshold and synthesizes an additional
// touch-move event at the threshold. The paint has the effect of resetting
// transform to the APZC to zero. The bug occurs if the synthesized
// touch-move event incorrectly uses the up-to-date transform to the APZC
// rather than the value cached in InputBlockState::mTrasnformToApzc.
if (aSimulatePaint) {
// For simplicity, simulate a paint with the latest metrics stored on the
// APZC. In practice, what would be painted would be from a frame or two
// ago, but for reproducing this bug it does not matter.
ModifyFrameMetrics(root, [&](ScrollMetadata&, FrameMetrics& aMetrics) {
aMetrics = rootApzc->GetFrameMetrics();
});
ModifyFrameMetrics(layers[1],
[&](ScrollMetadata&, FrameMetrics& aMetrics) {
aMetrics = childApzc->GetFrameMetrics();
});
UpdateHitTestingTree();
}
mcc->AdvanceByMillis(16);
TouchMove(manager, {30, 10}, mcc->Time());
SampleScrollPosition();
mcc->AdvanceByMillis(16);
TouchUp(manager, {30, 10}, mcc->Time());
SampleScrollPosition();
// The root APZC should be flinging.
rootApzc->AssertStateIsFling();
};
// Peform one flick.
DoLightUpwardFlick();
// Sample the resulting fling partway. Testing shows it goes well past
// y=100, so sample it until y=100.
while (SampleAnimationsOnce() && rootYScrollPositions.back() < 100) {
SampleScrollPosition();
}
// Perform a second flick, this time simulating a paint in between
// the touch-start and touch-move.
DoLightUpwardFlick(true);
// Sample the fling until its completion.
while (SampleAnimationsOnce()) {
SampleScrollPosition();
}
// Check that the vertical root scroll position is non-decreasing
// throughout the course of the test, i.e. it never jumps back up.
for (size_t i = 0; i < (rootYScrollPositions.size() - 1); ++i) {
CSSCoord before = rootYScrollPositions[i];
CSSCoord after = rootYScrollPositions[i + 1];
EXPECT_LE(before, after);
}
}