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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include "gtest/gtest.h"
#include "gmock/gmock.h"
#include "APZCBasicTester.h"
#include "APZTestCommon.h"
#include "InputUtils.h"
#include "apz/src/InputBlockState.h"
#include "mozilla/StaticPrefs_apz.h"
// Note: There are additional tests that test gesture detection behaviour
// with multiple APZCs in TestTreeManager.cpp.
class APZCGestureDetectorTester : public APZCBasicTester {
public:
APZCGestureDetectorTester()
: APZCBasicTester(AsyncPanZoomController::USE_GESTURE_DETECTOR) {}
protected:
FrameMetrics GetPinchableFrameMetrics(float aZoom = 2.0f) {
FrameMetrics fm;
fm.SetCompositionBounds(ParentLayerRect(200, 200, 100, 200));
fm.SetScrollableRect(CSSRect(0, 0, 980, 1000));
fm.SetVisualScrollOffset(CSSPoint(300, 300));
fm.SetZoom(CSSToParentLayerScale(aZoom));
// APZC only allows zooming on the root scrollable frame.
fm.SetIsRootContent(true);
// the visible area of the document in CSS pixels is x=300 y=300 w=50 h=100
return fm;
}
};
#ifndef MOZ_WIDGET_ANDROID // Currently fails on Android
TEST_F(APZCGestureDetectorTester, Pan_After_Pinch) {
SCOPED_GFX_PREF_INT("apz.axis_lock.mode", 2);
SCOPED_GFX_PREF_FLOAT("apz.axis_lock.lock_angle", M_PI / 6.0f);
SCOPED_GFX_PREF_FLOAT("apz.axis_lock.breakout_angle", M_PI / 8.0f);
FrameMetrics originalMetrics = GetPinchableFrameMetrics();
apzc->SetFrameMetrics(originalMetrics);
MakeApzcZoomable();
// Test parameters
float zoomAmount = 1.25;
float pinchLength = 100.0;
float pinchLengthScaled = pinchLength * zoomAmount;
int focusX = 250;
int focusY = 300;
int panDistance = 20;
const TimeDuration TIME_BETWEEN_TOUCH_EVENT =
TimeDuration::FromMilliseconds(50);
int firstFingerId = 0;
int secondFingerId = firstFingerId + 1;
// Put fingers down
MultiTouchInput mti =
MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, mcc->Time(), 0);
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, focusX, focusY));
mti.mTouches.AppendElement(
CreateSingleTouchData(secondFingerId, focusX, focusY));
apzc->ReceiveInputEvent(mti, Some(nsTArray<uint32_t>{kDefaultTouchBehavior}));
mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT);
// Spread fingers out to enter the pinch state
mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, mcc->Time(), 0);
mti.mTouches.AppendElement(CreateSingleTouchData(
firstFingerId, static_cast<int32_t>(focusX - pinchLength), focusY));
mti.mTouches.AppendElement(CreateSingleTouchData(
secondFingerId, static_cast<int32_t>(focusX + pinchLength), focusY));
apzc->ReceiveInputEvent(mti);
mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT);
// Do the actual pinch of 1.25x
mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, mcc->Time(), 0);
mti.mTouches.AppendElement(CreateSingleTouchData(
firstFingerId, static_cast<int32_t>(focusX - pinchLengthScaled), focusY));
mti.mTouches.AppendElement(CreateSingleTouchData(
secondFingerId, static_cast<int32_t>(focusX + pinchLengthScaled),
focusY));
apzc->ReceiveInputEvent(mti);
mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT);
// Verify that the zoom changed, just to make sure our code above did what it
// was supposed to.
FrameMetrics zoomedMetrics = apzc->GetFrameMetrics();
float newZoom = zoomedMetrics.GetZoom().scale;
EXPECT_EQ(originalMetrics.GetZoom().scale * zoomAmount, newZoom);
// Now we lift one finger...
mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, mcc->Time(), 0);
mti.mTouches.AppendElement(CreateSingleTouchData(
secondFingerId, static_cast<int32_t>(focusX + pinchLengthScaled),
focusY));
apzc->ReceiveInputEvent(mti);
mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT);
// ... and pan with the remaining finger. This pan just breaks through the
// distance threshold.
focusY += StaticPrefs::apz_touch_start_tolerance() * tm->GetDPI();
mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, mcc->Time(), 0);
mti.mTouches.AppendElement(CreateSingleTouchData(
firstFingerId, static_cast<int32_t>(focusX - pinchLengthScaled), focusY));
apzc->ReceiveInputEvent(mti);
mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT);
// This one does an actual pan of 20 pixels
focusY += panDistance;
mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, mcc->Time(), 0);
mti.mTouches.AppendElement(CreateSingleTouchData(
firstFingerId, static_cast<int32_t>(focusX - pinchLengthScaled), focusY));
apzc->ReceiveInputEvent(mti);
mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT);
// Lift the remaining finger
mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, mcc->Time(), 0);
mti.mTouches.AppendElement(CreateSingleTouchData(
firstFingerId, static_cast<int32_t>(focusX - pinchLengthScaled), focusY));
apzc->ReceiveInputEvent(mti);
mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT);
// Verify that we scrolled
FrameMetrics finalMetrics = apzc->GetFrameMetrics();
EXPECT_EQ(zoomedMetrics.GetVisualScrollOffset().y - (panDistance / newZoom),
finalMetrics.GetVisualScrollOffset().y);
// Clear out any remaining fling animation and pending tasks
apzc->AdvanceAnimationsUntilEnd();
while (mcc->RunThroughDelayedTasks());
apzc->AssertStateIsReset();
}
#endif
TEST_F(APZCGestureDetectorTester, Pan_With_Tap) {
SCOPED_GFX_PREF_FLOAT("apz.touch_start_tolerance", 0.1);
FrameMetrics originalMetrics = GetPinchableFrameMetrics();
apzc->SetFrameMetrics(originalMetrics);
// Making the APZC zoomable isn't really needed for the correct operation of
// this test, but it could help catch regressions where we accidentally enter
// a pinch state.
MakeApzcZoomable();
// Test parameters
int touchX = 250;
int touchY = 300;
int panDistance = 20;
int firstFingerId = 0;
int secondFingerId = firstFingerId + 1;
const float panThreshold =
StaticPrefs::apz_touch_start_tolerance() * tm->GetDPI();
// Put finger down
MultiTouchInput mti =
CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, touchX, touchY));
apzc->ReceiveInputEvent(mti, Some(nsTArray<uint32_t>{kDefaultTouchBehavior}));
// Start a pan, break through the threshold
touchY += panThreshold;
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, touchX, touchY));
apzc->ReceiveInputEvent(mti);
// Do an actual pan for a bit
touchY += panDistance;
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, touchX, touchY));
apzc->ReceiveInputEvent(mti);
// Put a second finger down
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, touchX, touchY));
mti.mTouches.AppendElement(
CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
apzc->ReceiveInputEvent(mti, Some(nsTArray<uint32_t>{kDefaultTouchBehavior}));
// Lift the second finger
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
apzc->ReceiveInputEvent(mti);
// Bust through the threshold again
touchY += panThreshold;
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, touchX, touchY));
apzc->ReceiveInputEvent(mti);
// Do some more actual panning
touchY += panDistance;
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, touchX, touchY));
apzc->ReceiveInputEvent(mti);
// Lift the first finger
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
mti.mTouches.AppendElement(
CreateSingleTouchData(firstFingerId, touchX, touchY));
apzc->ReceiveInputEvent(mti);
// Verify that we scrolled
FrameMetrics finalMetrics = apzc->GetFrameMetrics();
float zoom = finalMetrics.GetZoom().scale;
EXPECT_EQ(
originalMetrics.GetVisualScrollOffset().y - (panDistance * 2 / zoom),
finalMetrics.GetVisualScrollOffset().y);
// Clear out any remaining fling animation and pending tasks
apzc->AdvanceAnimationsUntilEnd();
while (mcc->RunThroughDelayedTasks());
apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, SecondTapIsFar_Bug1586496) {
// Test that we receive two single-tap events when two tap gestures are
// close in time but far in distance.
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _, _))
.Times(2);
TimeDuration brief =
TimeDuration::FromMilliseconds(StaticPrefs::apz_max_tap_time() / 10.0);
ScreenIntPoint point(10, 10);
Tap(apzc, point, brief);
mcc->AdvanceBy(brief);
point.x += static_cast<int32_t>(apzc->GetSecondTapTolerance() * 2);
point.y += static_cast<int32_t>(apzc->GetSecondTapTolerance() * 2);
Tap(apzc, point, brief);
}
class APZCFlingStopTester : public APZCGestureDetectorTester {
protected:
// Start a fling, and then tap while the fling is ongoing. When
// aSlow is false, the tap will happen while the fling is at a
// high velocity, and we check that the tap doesn't trigger sending a tap
// to content. If aSlow is true, the tap will happen while the fling
// is at a slow velocity, and we check that the tap does trigger sending
void DoFlingStopTest(bool aSlow) {
int touchStart = 50;
int touchEnd = 10;
// Start the fling down.
Pan(apzc, touchStart, touchEnd);
// The touchstart from the pan will leave some cancelled tasks in the queue,
// clear them out
// If we want to tap while the fling is fast, let the fling advance for 10ms
// only. If we want the fling to slow down more, advance to 2000ms. These
// numbers may need adjusting if our friction and threshold values change,
// but they should be deterministic at least.
int timeDelta = aSlow ? 2000 : 10;
int tapCallsExpected = aSlow ? 2 : 1;
// Advance the fling animation by timeDelta milliseconds.
ParentLayerPoint pointOut;
AsyncTransform viewTransformOut;
apzc->SampleContentTransformForFrame(
&viewTransformOut, pointOut, TimeDuration::FromMilliseconds(timeDelta));
// Deliver a tap to abort the fling. Ensure that we get a SingleTap
// call out of it if and only if the fling is slow.
EXPECT_CALL(*mcc,
HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _, _))
.Times(tapCallsExpected);
Tap(apzc, ScreenIntPoint(10, 10), 0);
while (mcc->RunThroughDelayedTasks());
// Deliver another tap, to make sure that taps are flowing properly once
// the fling is aborted.
Tap(apzc, ScreenIntPoint(100, 100), 0);
while (mcc->RunThroughDelayedTasks());
// Verify that we didn't advance any further after the fling was aborted, in
// either case.
ParentLayerPoint finalPointOut;
apzc->SampleContentTransformForFrame(&viewTransformOut, finalPointOut);
EXPECT_EQ(pointOut.x, finalPointOut.x);
EXPECT_EQ(pointOut.y, finalPointOut.y);
apzc->AssertStateIsReset();
}
void DoFlingStopWithSlowListener(bool aPreventDefault) {
MakeApzcWaitForMainThread();
int touchStart = 50;
int touchEnd = 10;
uint64_t blockId = 0;
// Start the fling down.
Pan(apzc, touchStart, touchEnd, PanOptions::None, nullptr, nullptr,
&blockId);
apzc->ConfirmTarget(blockId);
apzc->ContentReceivedInputBlock(blockId, false);
// Sample the fling a couple of times to ensure it's going.
ParentLayerPoint point, finalPoint;
AsyncTransform viewTransform;
apzc->SampleContentTransformForFrame(&viewTransform, point,
TimeDuration::FromMilliseconds(10));
apzc->SampleContentTransformForFrame(&viewTransform, finalPoint,
TimeDuration::FromMilliseconds(10));
EXPECT_GT(finalPoint.y, point.y);
// Now we put our finger down to stop the fling
blockId =
TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time()).mInputBlockId;
// Re-sample to make sure it hasn't moved
apzc->SampleContentTransformForFrame(&viewTransform, point,
TimeDuration::FromMilliseconds(10));
EXPECT_EQ(finalPoint.x, point.x);
EXPECT_EQ(finalPoint.y, point.y);
// respond to the touchdown that stopped the fling.
// even if we do a prevent-default on it, the animation should remain
// stopped.
apzc->ContentReceivedInputBlock(blockId, aPreventDefault);
// Verify the page hasn't moved
apzc->SampleContentTransformForFrame(&viewTransform, point,
TimeDuration::FromMilliseconds(70));
EXPECT_EQ(finalPoint.x, point.x);
EXPECT_EQ(finalPoint.y, point.y);
// clean up
TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());
apzc->AssertStateIsReset();
}
};
TEST_F(APZCFlingStopTester, FlingStop) {
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
DoFlingStopTest(false);
}
TEST_F(APZCFlingStopTester, FlingStopTap) {
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
DoFlingStopTest(true);
}
TEST_F(APZCFlingStopTester, FlingStopSlowListener) {
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
DoFlingStopWithSlowListener(false);
}
TEST_F(APZCFlingStopTester, FlingStopPreventDefault) {
SCOPED_GFX_PREF_FLOAT("apz.fling_min_velocity_threshold", 0.0f);
DoFlingStopWithSlowListener(true);
}
TEST_F(APZCGestureDetectorTester, ShortPress) {
MakeApzcUnzoomable();
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
// This verifies that the single tap notification is sent after the
// touchup is fully processed. The ordering here is important.
EXPECT_CALL(check, Call("pre-tap"));
EXPECT_CALL(check, Call("post-tap"));
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10),
0, apzc->GetGuid(), _, _))
.Times(1);
}
check.Call("pre-tap");
TapAndCheckStatus(apzc, ScreenIntPoint(10, 10),
TimeDuration::FromMilliseconds(100));
check.Call("post-tap");
apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, MediumPress) {
MakeApzcUnzoomable();
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
// This verifies that the single tap notification is sent after the
// touchup is fully processed. The ordering here is important.
EXPECT_CALL(check, Call("pre-tap"));
EXPECT_CALL(check, Call("post-tap"));
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10),
0, apzc->GetGuid(), _, _))
.Times(1);
}
check.Call("pre-tap");
TapAndCheckStatus(apzc, ScreenIntPoint(10, 10),
TimeDuration::FromMilliseconds(400));
check.Call("post-tap");
apzc->AssertStateIsReset();
}
class APZCLongPressTester : public APZCGestureDetectorTester {
protected:
void DoLongPressTest(uint32_t aBehavior) {
MakeApzcUnzoomable();
APZEventResult result =
TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
EXPECT_EQ(nsEventStatus_eConsumeDoDefault, result.GetStatus());
uint64_t blockId = result.mInputBlockId;
if (result.GetStatus() != nsEventStatus_eConsumeNoDefault) {
// SetAllowedTouchBehavior() must be called after sending touch-start.
nsTArray<uint32_t> allowedTouchBehaviors;
allowedTouchBehaviors.AppendElement(aBehavior);
apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
}
// Have content "respond" to the touchstart
apzc->ContentReceivedInputBlock(blockId, false);
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
EXPECT_CALL(check, Call("preHandleLongTap"));
blockId++;
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10),
0, apzc->GetGuid(), blockId, _))
.Times(1);
EXPECT_CALL(check, Call("postHandleLongTap"));
EXPECT_CALL(check, Call("preHandleLongTapUp"));
EXPECT_CALL(*mcc,
HandleTap(TapType::eLongTapUp, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(check, Call("postHandleLongTapUp"));
}
// Manually invoke the longpress while the touch is currently down.
check.Call("preHandleLongTap");
mcc->RunThroughDelayedTasks();
check.Call("postHandleLongTap");
// Dispatching the longpress event starts a new touch block, which
// needs a new content response and also has a pending timeout task
// in the queue. Deal with those here. We do the content response first
// with preventDefault=false, and then we run the timeout task which
// "loses the race" and does nothing.
apzc->ContentReceivedInputBlock(blockId, false);
mcc->AdvanceByMillis(1000);
// Finally, simulate lifting the finger. Since the long-press wasn't
// prevent-defaulted, we should get a long-tap-up event.
check.Call("preHandleLongTapUp");
result = TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());
mcc->RunThroughDelayedTasks();
EXPECT_EQ(nsEventStatus_eConsumeDoDefault, result.GetStatus());
check.Call("postHandleLongTapUp");
apzc->AssertStateIsReset();
}
void DoLongPressPreventDefaultTest(uint32_t aBehavior) {
MakeApzcUnzoomable();
EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);
int touchX = 10, touchStartY = 50, touchEndY = 10;
APZEventResult result =
TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time());
EXPECT_EQ(nsEventStatus_eConsumeDoDefault, result.GetStatus());
uint64_t blockId = result.mInputBlockId;
if (result.GetStatus() != nsEventStatus_eConsumeNoDefault) {
// SetAllowedTouchBehavior() must be called after sending touch-start.
nsTArray<uint32_t> allowedTouchBehaviors;
allowedTouchBehaviors.AppendElement(aBehavior);
apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
}
// Have content "respond" to the touchstart
apzc->ContentReceivedInputBlock(blockId, false);
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
EXPECT_CALL(check, Call("preHandleLongTap"));
blockId++;
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap,
LayoutDevicePoint(touchX, touchStartY), 0,
apzc->GetGuid(), blockId, _))
.Times(1);
EXPECT_CALL(check, Call("postHandleLongTap"));
}
// Manually invoke the longpress while the touch is currently down.
check.Call("preHandleLongTap");
mcc->RunThroughDelayedTasks();
check.Call("postHandleLongTap");
// There should be a TimeoutContentResponse task in the queue still,
// waiting for the response from the longtap event dispatched above.
// Send the signal that content has handled the long-tap, and then run
// the timeout task (it will be a no-op because the content "wins" the
// race. This takes the place of the "contextmenu" event.
apzc->ContentReceivedInputBlock(blockId, true);
mcc->AdvanceByMillis(1000);
MultiTouchInput mti =
CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
mti.mTouches.AppendElement(CreateSingleTouchData(0, touchX, touchEndY));
result = apzc->ReceiveInputEvent(mti);
EXPECT_EQ(nsEventStatus_eConsumeDoDefault, result.GetStatus());
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap,
LayoutDevicePoint(touchX, touchEndY), 0,
apzc->GetGuid(), _, _))
.Times(0);
result = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time());
EXPECT_EQ(nsEventStatus_eConsumeDoDefault, result.GetStatus());
ParentLayerPoint pointOut;
AsyncTransform viewTransformOut;
apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
EXPECT_EQ(ParentLayerPoint(), pointOut);
EXPECT_EQ(AsyncTransform(), viewTransformOut);
apzc->AssertStateIsReset();
}
// Tests a scenario that after a long-press event happened the original touch
// block initiated by a touch-start event and the touch block initiated by a
// long-tap event have been discarded when a new touch-start event happens.
void DoLongPressDiscardTouchBlockTest(bool aWithTouchMove) {
// Set apz.content_response_timeout > ui.click_hold_context_menus.delay and
// apz.touch_start_tolerance explicitly to match Android preferences.
SCOPED_GFX_PREF_INT("apz.content_response_timeout", 60);
SCOPED_GFX_PREF_INT("ui.click_hold_context_menus.delay", 30);
SCOPED_GFX_PREF_FLOAT("apz.touch_start_tolerance", 0.06);
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
EXPECT_CALL(check, Call("pre long-tap dispatch"));
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10),
0, apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(check, Call("post long-tap dispatch"));
// If a touch-move happens while long-tap is happening, there's no
// eLongTapUp event.
if (!aWithTouchMove) {
EXPECT_CALL(*mcc,
HandleTap(TapType::eLongTapUp, LayoutDevicePoint(10, 20), 0,
apzc->GetGuid(), _, _))
.Times(1);
}
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10),
0, apzc->GetGuid(), _, _))
.Times(1);
}
// Keep touching for a while to trigger a long tap event.
uint64_t firstTouchBlockId =
TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time()).mInputBlockId;
TouchBlockState* firstTouchBlock =
tm->GetInputQueue()->GetCurrentTouchBlock();
EXPECT_NE(firstTouchBlock, nullptr);
EXPECT_EQ(tm->GetInputQueue()->GetBlockForId(firstTouchBlockId),
firstTouchBlock);
// Wait for a long tap.
check.Call("pre long-tap dispatch");
mcc->AdvanceByMillis(30);
check.Call("post long-tap dispatch");
// Now the current touch block is not the first touch block, it should be
// a new touch block for the long tap event.
TouchBlockState* secondTouchBlock =
tm->GetInputQueue()->GetCurrentTouchBlock();
EXPECT_NE(secondTouchBlock, firstTouchBlock);
EXPECT_TRUE(secondTouchBlock->ForLongTap());
uint64_t secondTouchBlockId = secondTouchBlock->GetBlockId();
if (aWithTouchMove) {
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 20), mcc->Time());
}
// Finish the first touch block.
mcc->AdvanceByMillis(10);
TouchUp(apzc, ScreenIntPoint(10, 20), mcc->Time());
// And start a new touch block.
mcc->AdvanceByMillis(10);
uint64_t newTouchBlockId =
TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time()).mInputBlockId;
mcc->AdvanceByMillis(10);
// Now the original touch block and the touch block for long-tap should have
// been discarded from the input queue.
EXPECT_EQ(tm->GetInputQueue()->GetBlockForId(firstTouchBlockId), nullptr);
EXPECT_EQ(tm->GetInputQueue()->GetBlockForId(secondTouchBlockId), nullptr);
EXPECT_EQ(tm->GetInputQueue()->GetBlockForId(newTouchBlockId),
tm->GetInputQueue()->GetCurrentBlock());
}
};
TEST_F(APZCLongPressTester, LongPress) {
DoLongPressTest(kDefaultTouchBehavior);
}
TEST_F(APZCLongPressTester, LongPressPreventDefault) {
DoLongPressPreventDefaultTest(kDefaultTouchBehavior);
}
TEST_F(APZCLongPressTester, LongPressDiscardBlock) {
DoLongPressDiscardTouchBlockTest(true /* with touch-move */);
}
// Similar to above LongPressDiscardBlock but APZ is waiting for responses from
// the content.
TEST_F(APZCLongPressTester, LongPressDiscardBlock2) {
MakeApzcWaitForMainThread();
DoLongPressDiscardTouchBlockTest(true /* with touch-move */);
}
// Similar to above LongPressDiscardBlock/LongPressDiscardBlock2 without
// touch-move events.
TEST_F(APZCLongPressTester, LongPressDiscardBlock3) {
DoLongPressDiscardTouchBlockTest(false /* without touch-move */);
}
TEST_F(APZCLongPressTester, LongPressDiscardBlock4) {
MakeApzcWaitForMainThread();
DoLongPressDiscardTouchBlockTest(false /* without touch-move */);
}
TEST_F(APZCGestureDetectorTester, DoubleTap) {
MakeApzcWaitForMainThread();
MakeApzcZoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(0);
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
uint64_t blockIds[2];
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
// responses to the two touchstarts
apzc->ContentReceivedInputBlock(blockIds[0], false);
apzc->ContentReceivedInputBlock(blockIds[1], false);
apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, DoubleTapNotZoomable) {
MakeApzcWaitForMainThread();
MakeApzcUnzoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(*mcc, HandleTap(TapType::eSecondTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(0);
uint64_t blockIds[2];
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
// responses to the two touchstarts
apzc->ContentReceivedInputBlock(blockIds[0], false);
apzc->ContentReceivedInputBlock(blockIds[1], false);
apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, DoubleTapPreventDefaultFirstOnly) {
MakeApzcWaitForMainThread();
MakeApzcZoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(0);
uint64_t blockIds[2];
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
// responses to the two touchstarts
apzc->ContentReceivedInputBlock(blockIds[0], true);
apzc->ContentReceivedInputBlock(blockIds[1], false);
apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, DoubleTapPreventDefaultBoth) {
MakeApzcWaitForMainThread();
MakeApzcZoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(0);
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(0);
uint64_t blockIds[2];
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
// responses to the two touchstarts
apzc->ContentReceivedInputBlock(blockIds[0], true);
apzc->ContentReceivedInputBlock(blockIds[1], true);
apzc->AssertStateIsReset();
}
// We test whether we dispatch tap event when the tap is followed by pinch.
// Additionally test that the pinch gesture successfully results in zooming.
TEST_F(APZCGestureDetectorTester, TapFollowedByPinch) {
MakeApzcZoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));
PinchWithTouchInput(
apzc, ScreenIntPoint(15, 15), 1.5,
PinchOptions().TimeBetweenTouchEvents(
// Time it so that the max tap timer expires while the fingers are
// down for the pinch but haven't started to move yet.
TimeDuration::FromMilliseconds(StaticPrefs::apz_max_tap_time() -
90)));
EXPECT_GT(apzc->GetFrameMetrics().GetZoom().scale, 1.0f);
apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, TapFollowedByMultipleTouches) {
MakeApzcZoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));
int inputId = 0;
MultiTouchInput mti;
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20),
ScreenSize(0, 0), 0, 0));
apzc->ReceiveInputEvent(mti, Some(nsTArray<uint32_t>{kDefaultTouchBehavior}));
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20),
ScreenSize(0, 0), 0, 0));
mti.mTouches.AppendElement(SingleTouchData(
inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
apzc->ReceiveInputEvent(mti, Some(nsTArray<uint32_t>{kDefaultTouchBehavior}));
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20),
ScreenSize(0, 0), 0, 0));
mti.mTouches.AppendElement(SingleTouchData(
inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
apzc->ReceiveInputEvent(mti);
apzc->AssertStateIsReset();
}
TEST_F(APZCGestureDetectorTester, LongPressInterruptedByWheel) {
// Since we try to allow concurrent input blocks of different types to
// co-exist, the wheel block shouldn't interrupt the long-press detection.
// But more importantly, this shouldn't crash, which is what it did at one
// point in time.
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, _, _, _, _, _)).Times(1);
APZEventResult result = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
uint64_t touchBlockId = result.mInputBlockId;
if (result.GetStatus() != nsEventStatus_eConsumeNoDefault) {
SetDefaultAllowedTouchBehavior(apzc, touchBlockId);
}
mcc->AdvanceByMillis(10);
uint64_t wheelBlockId =
Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time())
.mInputBlockId;
EXPECT_NE(touchBlockId, wheelBlockId);
mcc->AdvanceByMillis(1000);
}
TEST_F(APZCGestureDetectorTester, TapTimeoutInterruptedByWheel) {
// In this test, even though the wheel block comes right after the tap, the
// tap should still be dispatched because it completes fully before the wheel
// block arrived.
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
// We make the APZC zoomable so the gesture detector needs to wait to
// distinguish between tap and double-tap. During that timeout is when we
// insert the wheel event.
MakeApzcZoomable();
APZEventResult result = Tap(apzc, ScreenIntPoint(10, 10),
TimeDuration::FromMilliseconds(100), nullptr);
mcc->AdvanceByMillis(10);
uint64_t wheelBlockId =
Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time())
.mInputBlockId;
EXPECT_NE(result.mInputBlockId, wheelBlockId);
while (mcc->RunThroughDelayedTasks());
}
TEST_F(APZCGestureDetectorTester, LongPressWithInputQueueDelay) {
// In this test, we ensure that any time spent waiting in the input queue for
// the content response is subtracted from the long-press timeout in the
// GestureEventListener. In this test the content response timeout is longer
// than the long-press timeout.
SCOPED_GFX_PREF_INT("apz.content_response_timeout", 60);
SCOPED_GFX_PREF_INT("ui.click_hold_context_menus.delay", 30);
MakeApzcWaitForMainThread();
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
EXPECT_CALL(check, Call("pre long-tap dispatch"));
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(check, Call("post long-tap dispatch"));
}
// Touch down
APZEventResult result = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
uint64_t touchBlockId = result.mInputBlockId;
// Simulate content response after 10ms
mcc->AdvanceByMillis(10);
apzc->ContentReceivedInputBlock(touchBlockId, false);
apzc->SetAllowedTouchBehavior(touchBlockId, {kDefaultTouchBehavior});
apzc->ConfirmTarget(touchBlockId);
// Ensure long-tap event happens within 20ms after that
check.Call("pre long-tap dispatch");
mcc->AdvanceByMillis(20);
check.Call("post long-tap dispatch");
}
TEST_F(APZCGestureDetectorTester, LongPressWithInputQueueDelay2) {
// Similar to the previous test, except this time we don't simulate the
// content response at all, and still expect the long-press to happen on
// schedule.
SCOPED_GFX_PREF_INT("apz.content_response_timeout", 60);
SCOPED_GFX_PREF_INT("ui.click_hold_context_menus.delay", 30);
MakeApzcWaitForMainThread();
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
EXPECT_CALL(check, Call("pre long-tap dispatch"));
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(check, Call("post long-tap dispatch"));
}
// Touch down
TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
// Ensure the long-tap happens within 30ms even though there's no content
// response.
check.Call("pre long-tap dispatch");
mcc->AdvanceByMillis(30);
check.Call("post long-tap dispatch");
}
TEST_F(APZCGestureDetectorTester, LongPressWithInputQueueDelay3) {
// Similar to the previous test, except now we have the long-press delay
// being longer than the content response timeout.
SCOPED_GFX_PREF_INT("apz.content_response_timeout", 30);
SCOPED_GFX_PREF_INT("ui.click_hold_context_menus.delay", 60);
MakeApzcWaitForMainThread();
MockFunction<void(std::string checkPointName)> check;
{
InSequence s;
EXPECT_CALL(check, Call("pre long-tap dispatch"));
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10), 0,
apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(check, Call("post long-tap dispatch"));
}
// Touch down
TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
// Ensure the long-tap happens at the 60ms mark even though the input event
// waits in the input queue for the full content response timeout of 30ms
mcc->AdvanceByMillis(59);
check.Call("pre long-tap dispatch");
mcc->AdvanceByMillis(1);
check.Call("post long-tap dispatch");
}
TEST_F(APZCGestureDetectorTester, OneTouchPinchGestureShort) {
// Take less than StaticPrefs::apz_max_tap_time() until second touch down,
// hold second touch down for a very short time, then move
// and expect a successful one touch pinch gesture
SCOPED_GFX_PREF_BOOL("apz.one_touch_pinch.enabled", true);
MakeApzcZoomable();
apzc->SetFrameMetrics(GetPinchableFrameMetrics());
const auto oldZoom = apzc->GetFrameMetrics().GetZoom().scale;
const auto tapResult =
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(10));
apzc->SetAllowedTouchBehavior(tapResult.mInputBlockId,
{kDefaultTouchBehavior});
mcc->AdvanceByMillis(10);
const auto touchResult = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
apzc->SetAllowedTouchBehavior(touchResult.mInputBlockId,
{kDefaultTouchBehavior});
// We should be able to hold down the second touch as long as we like
// before beginning to move
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 50), mcc->Time());
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 150), mcc->Time());
mcc->AdvanceByMillis(10);
TouchUp(apzc, ScreenIntPoint(10, 150), mcc->Time());
const auto newZoom = apzc->GetFrameMetrics().GetZoom().scale;
EXPECT_NE(newZoom, oldZoom);
}
TEST_F(APZCGestureDetectorTester, OneTouchPinchGestureLong) {
// Take less than StaticPrefs::apz_max_tap_time() until second touch down,
// hold second touch down for a long time, then move
// and expect a successful one touch pinch gesture
SCOPED_GFX_PREF_BOOL("apz.one_touch_pinch.enabled", true);
MakeApzcZoomable();
apzc->SetFrameMetrics(GetPinchableFrameMetrics());
const auto oldZoom = apzc->GetFrameMetrics().GetZoom().scale;
const auto tapResult =
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(10));
apzc->SetAllowedTouchBehavior(tapResult.mInputBlockId,
{kDefaultTouchBehavior});
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() - 20);
const auto touchResult = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
apzc->SetAllowedTouchBehavior(touchResult.mInputBlockId,
{kDefaultTouchBehavior});
// We should be able to hold down the second touch as long as we like
// before beginning to move
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() + 100);
TouchMove(apzc, ScreenIntPoint(10, 50), mcc->Time());
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 150), mcc->Time());
mcc->AdvanceByMillis(10);
TouchUp(apzc, ScreenIntPoint(10, 150), mcc->Time());
const auto newZoom = apzc->GetFrameMetrics().GetZoom().scale;
EXPECT_NE(newZoom, oldZoom);
}
TEST_F(APZCGestureDetectorTester, OneTouchPinchGestureNoMoveTriggersDoubleTap) {
// Take less than StaticPrefs::apz_max_tap_time() until second touch down,
// then wait longer than StaticPrefs::apz_max_tap_time(), lift finger up
// and expect a successful double tap. No zooming should be performed
// by the one-touch pinch codepath.
SCOPED_GFX_PREF_BOOL("apz.one_touch_pinch.enabled", true);
apzc->SetFrameMetrics(GetPinchableFrameMetrics());
const auto oldZoom = apzc->GetFrameMetrics().GetZoom().scale;
MakeApzcZoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _, _))
.Times(0);
EXPECT_CALL(*mcc,
HandleTap(TapType::eDoubleTap, _, 0, apzc->GetGuid(), _, _));
const auto tapResult =
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(10));
apzc->SetAllowedTouchBehavior(tapResult.mInputBlockId,
{kDefaultTouchBehavior});
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() - 20);
const auto touchResult = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
apzc->SetAllowedTouchBehavior(touchResult.mInputBlockId,
{kDefaultTouchBehavior});
// We should be able to hold down the second touch as long as we like
// before lifting the finger
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() + 100);
TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());
const auto newZoom = apzc->GetFrameMetrics().GetZoom().scale;
EXPECT_EQ(newZoom, oldZoom);
}
TEST_F(APZCGestureDetectorTester, OneTouchPinchGestureNonZoomablePage) {
// Use a non-zoomable page. Perform a tap and a touch-drag
// which on a zoomable page trigger a one touch pinch gesture,
// and expect a single tap followed by a touch-scroll
SCOPED_GFX_PREF_BOOL("apz.one_touch_pinch.enabled", true);
apzc->SetFrameMetrics(GetPinchableFrameMetrics(1.0f));
const auto oldZoom = apzc->GetFrameMetrics().GetZoom().scale;
const auto oldScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset();
MakeApzcUnzoomable();
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _, _))
.Times(1);
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, _, 0, apzc->GetGuid(), _, _))
.Times(0);
const auto tapResult =
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(10));
apzc->SetAllowedTouchBehavior(tapResult.mInputBlockId,
{kDefaultTouchBehavior});
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() - 20);
const auto touchResult = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
apzc->SetAllowedTouchBehavior(touchResult.mInputBlockId,
{kDefaultTouchBehavior});
// We should be able to hold down the second touch as long as we like
// before beginning to move
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() + 100);
TouchMove(apzc, ScreenIntPoint(10, 50), mcc->Time());
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 100), mcc->Time());
mcc->AdvanceByMillis(10);
TouchUp(apzc, ScreenIntPoint(10, 100), mcc->Time());
const auto newZoom = apzc->GetFrameMetrics().GetZoom().scale;
EXPECT_EQ(newZoom, oldZoom);
const auto newScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset();
EXPECT_NE(newScrollOffset, oldScrollOffset);
}
TEST_F(APZCGestureDetectorTester, OneTouchPinchGestureTimeout) {
// Take longer than StaticPrefs::apz_max_tap_time() until second touch down
// and expect no one touch pinch gesture being performed
SCOPED_GFX_PREF_BOOL("apz.one_touch_pinch.enabled", true);
MakeApzcZoomable();
apzc->SetFrameMetrics(GetPinchableFrameMetrics());
const auto oldZoom = apzc->GetFrameMetrics().GetZoom().scale;
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _, _))
.Times(1);
const auto tapResult =
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(10));
apzc->SetAllowedTouchBehavior(tapResult.mInputBlockId,
{kDefaultTouchBehavior});
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time());
const auto touchResult = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
apzc->SetAllowedTouchBehavior(touchResult.mInputBlockId,
{kDefaultTouchBehavior});
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 50), mcc->Time());
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 150), mcc->Time());
mcc->AdvanceByMillis(10);
TouchUp(apzc, ScreenIntPoint(10, 150), mcc->Time());
const auto newZoom = apzc->GetFrameMetrics().GetZoom().scale;
EXPECT_EQ(newZoom, oldZoom);
}
TEST_F(APZCGestureDetectorTester, OneTouchPinchGestureDisabled) {
// With apz.one_touch_pinch disabled,
// perform one touch pinch gesture within the time threshold,
// and expect no zooming.
SCOPED_GFX_PREF_BOOL("apz.one_touch_pinch.enabled", false);
MakeApzcZoomable();
apzc->SetFrameMetrics(GetPinchableFrameMetrics());
const auto oldZoom = apzc->GetFrameMetrics().GetZoom().scale;
const auto oldScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset();
// EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _,
// _))
// .Times(1);
// EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, _, 0, apzc->GetGuid(), _,
// _))
// .Times(0);
const auto tapResult =
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(10));
apzc->SetAllowedTouchBehavior(tapResult.mInputBlockId,
{kDefaultTouchBehavior});
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() - 20);
const auto touchResult = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time());
apzc->SetAllowedTouchBehavior(touchResult.mInputBlockId,
{kDefaultTouchBehavior});
// We should be able to hold down the second touch as long as we like
// before beginning to move
mcc->AdvanceByMillis(StaticPrefs::apz_max_tap_time() + 100);
TouchMove(apzc, ScreenIntPoint(10, 50), mcc->Time());
mcc->AdvanceByMillis(10);
TouchMove(apzc, ScreenIntPoint(10, 150), mcc->Time());
mcc->AdvanceByMillis(10);
TouchUp(apzc, ScreenIntPoint(10, 150), mcc->Time());
const auto newZoom = apzc->GetFrameMetrics().GetZoom().scale;
EXPECT_EQ(newZoom, oldZoom);
const auto newScrollOffset = apzc->GetFrameMetrics().GetVisualScrollOffset();
EXPECT_NE(newScrollOffset, oldScrollOffset);
}