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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include <initializer_list>
#include "APZCTreeManagerTester.h"
#include "APZTestCommon.h"
#include "InputUtils.h"
class APZCFlingAccelerationTester : public APZCTreeManagerTester {
protected:
void SetUp() {
APZCTreeManagerTester::SetUp();
const char* treeShape = "x";
LayerIntRect layerVisibleRect[] = {
LayerIntRect(0, 0, 800, 1000),
};
CreateScrollData(treeShape, layerVisibleRect);
SetScrollableFrameMetrics(root, ScrollableLayerGuid::START_SCROLL_ID,
CSSRect(0, 0, 800, 50000));
// Scroll somewhere into the middle of the scroll range, so that we have
// lots of space to scroll in both directions.
ModifyFrameMetrics(root, [](ScrollMetadata& aSm, FrameMetrics& aMetrics) {
aMetrics.SetVisualScrollUpdateType(
FrameMetrics::ScrollOffsetUpdateType::eMainThread);
aMetrics.SetVisualDestination(CSSPoint(0, 25000));
});
registration = MakeUnique<ScopedLayerTreeRegistration>(LayersId{0}, mcc);
UpdateHitTestingTree();
apzc = ApzcOf(root);
}
void ExecutePanGesture100Hz(const ScreenIntPoint& aStartPoint,
std::initializer_list<int32_t> aYDeltas) {
APZEventResult result = TouchDown(apzc, aStartPoint, mcc->Time());
// Allowed touch behaviours must be set after sending touch-start.
if (result.GetStatus() != nsEventStatus_eConsumeNoDefault) {
SetDefaultAllowedTouchBehavior(apzc, result.mInputBlockId);
}
const TimeDuration kTouchTimeDelta100Hz =
TimeDuration::FromMilliseconds(10);
ScreenIntPoint currentLocation = aStartPoint;
for (int32_t delta : aYDeltas) {
mcc->AdvanceBy(kTouchTimeDelta100Hz);
if (delta != 0) {
currentLocation.y += delta;
Unused << TouchMove(apzc, currentLocation, mcc->Time());
}
}
Unused << TouchUp(apzc, currentLocation, mcc->Time());
}
void ExecuteWait(const TimeDuration& aDuration) {
TimeDuration remaining = aDuration;
const TimeDuration TIME_BETWEEN_FRAMES =
TimeDuration::FromSeconds(1) / int64_t(60);
while (remaining.ToMilliseconds() > 0) {
mcc->AdvanceBy(TIME_BETWEEN_FRAMES);
apzc->AdvanceAnimations(mcc->GetSampleTime());
remaining -= TIME_BETWEEN_FRAMES;
}
}
RefPtr<TestAsyncPanZoomController> apzc;
UniquePtr<ScopedLayerTreeRegistration> registration;
};
enum class UpOrDown : uint8_t { Up, Down };
// This is a macro so that the assertions print useful line numbers.
#define CHECK_VELOCITY(aUpOrDown, aLowerBound, aUpperBound) \
do { \
auto vel = apzc->GetVelocityVector(); \
if (UpOrDown::aUpOrDown == UpOrDown::Up) { \
EXPECT_LT(vel.y, 0.0); \
} else { \
EXPECT_GT(vel.y, 0.0); \
} \
EXPECT_GE(vel.Length(), aLowerBound); \
EXPECT_LE(vel.Length(), aUpperBound); \
} while (0)
// These tests have the following pattern: Two flings are executed, with a bit
// of wait time in between. The deltas in each pan gesture have been captured
// from a real phone, from touch events triggered by real fingers.
// We check the velocity at the end to detect whether the fling was accelerated
// or not. As an additional safety precaution, we also check the velocities for
// the first fling, so that changes in behavior are easier to analyze.
// One added challenge of this test is the fact that it has to work with on
// multiple platforms, and we use different velocity estimation strategies and
// different fling physics depending on the platform.
// The upper and lower bounds for the velocities were chosen in such a way that
// the test passes on all platforms. At the time of writing, we usually end up
// with higher velocities on Android than on Desktop, so the observed velocities
// on Android became the upper bounds and the observed velocities on Desktop
// becaume the lower bounds, each rounded out to a multiple of 0.1.
TEST_F(APZCFlingAccelerationTester, TwoNormalFlingsShouldAccelerate) {
ExecutePanGesture100Hz(ScreenIntPoint{665, 1244},
{0, 0, -21, -44, -52, -55, -53, -49, -46, -47});
CHECK_VELOCITY(Down, 4.5, 6.8);
ExecuteWait(TimeDuration::FromMilliseconds(375));
CHECK_VELOCITY(Down, 2.2, 5.1);
ExecutePanGesture100Hz(ScreenIntPoint{623, 1211},
{-6, -51, -55, 0, -53, -57, -60, -60, -56});
CHECK_VELOCITY(Down, 9.0, 14.0);
}
TEST_F(APZCFlingAccelerationTester, TwoFastFlingsShouldAccelerate) {
ExecutePanGesture100Hz(ScreenIntPoint{764, 714},
{9, 30, 49, 60, 64, 64, 62, 59, 51});
CHECK_VELOCITY(Up, 5.0, 7.5);
ExecuteWait(TimeDuration::FromMilliseconds(447));
CHECK_VELOCITY(Up, 2.3, 5.2);
ExecutePanGesture100Hz(ScreenIntPoint{743, 739},
{7, 0, 38, 66, 75, 146, 0, 119});
CHECK_VELOCITY(Up, 13.0, 20.0);
}
TEST_F(APZCFlingAccelerationTester,
FlingsInOppositeDirectionShouldNotAccelerate) {
ExecutePanGesture100Hz(ScreenIntPoint{728, 1381},
{0, 0, 0, -12, -24, -32, -43, -46, 0});
CHECK_VELOCITY(Down, 2.9, 5.3);
ExecuteWait(TimeDuration::FromMilliseconds(153));
CHECK_VELOCITY(Down, 2.1, 4.8);
ExecutePanGesture100Hz(ScreenIntPoint{698, 1059},
{0, 0, 14, 61, 41, 0, 45, 35});
CHECK_VELOCITY(Up, 3.2, 4.3);
}
TEST_F(APZCFlingAccelerationTester,
ShouldNotAccelerateWhenPreviousFlingHasSlowedDown) {
ExecutePanGesture100Hz(ScreenIntPoint{748, 1046},
{0, 9, 15, 23, 31, 30, 0, 34, 31, 29, 28, 24, 24, 11});
CHECK_VELOCITY(Up, 2.2, 3.0);
ExecuteWait(TimeDuration::FromMilliseconds(498));
CHECK_VELOCITY(Up, 0.5, 1.0);
ExecutePanGesture100Hz(ScreenIntPoint{745, 1056},
{0, 10, 17, 29, 29, 33, 33, 0, 31, 27, 13});
CHECK_VELOCITY(Up, 1.8, 2.7);
}
TEST_F(APZCFlingAccelerationTester, ShouldNotAccelerateWhenPausedAtStartOfPan) {
ExecutePanGesture100Hz(
ScreenIntPoint{711, 1468},
{0, 0, 0, 0, -8, 0, -18, -32, -50, -57, -66, -68, -63, -60});
CHECK_VELOCITY(Down, 6.2, 8.6);
ExecuteWait(TimeDuration::FromMilliseconds(285));
CHECK_VELOCITY(Down, 3.4, 7.4);
ExecutePanGesture100Hz(
ScreenIntPoint{658, 1352},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, -8, -18, -34, -53, -70, -75, -75, -64});
CHECK_VELOCITY(Down, 6.7, 9.1);
}
TEST_F(APZCFlingAccelerationTester, ShouldNotAccelerateWhenPausedDuringPan) {
ExecutePanGesture100Hz(
ScreenIntPoint{732, 1423},
{0, 0, 0, -5, 0, -15, -41, -71, -90, -93, -85, -64, -44});
CHECK_VELOCITY(Down, 7.5, 10.1);
ExecuteWait(TimeDuration::FromMilliseconds(204));
CHECK_VELOCITY(Down, 4.8, 9.4);
ExecutePanGesture100Hz(
ScreenIntPoint{651, 1372},
{0, 0, 0, -6, 0, -16, -26, -41, -49, -65, -66, -61, -50, -35, -24,
-17, -11, -8, -6, -5, -4, -3, -2, -2, -2, -2, -2, -2, -2, -2,
-3, -4, -5, -7, -9, -10, -10, -12, -18, -25, -23, -28, -30, -24});
CHECK_VELOCITY(Down, 2.5, 3.4);
}
TEST_F(APZCFlingAccelerationTester,
ShouldNotAccelerateWhenOppositeDirectionDuringPan) {
ExecutePanGesture100Hz(ScreenIntPoint{663, 1371},
{0, 0, 0, -5, -18, -31, -49, -56, -61, -54, -55});
CHECK_VELOCITY(Down, 5.4, 7.1);
ExecuteWait(TimeDuration::FromMilliseconds(255));
CHECK_VELOCITY(Down, 3.1, 6.0);
ExecutePanGesture100Hz(
ScreenIntPoint{726, 930},
{0, 0, 0, 0, 30, 0, 19, 24, 32, 30, 37, 33,
33, 32, 25, 23, 23, 18, 13, 9, 5, 3, 1, 0,
-7, -19, -38, -53, -68, -79, -85, -73, -64, -54});
CHECK_VELOCITY(Down, 7.0, 10.0);
}
TEST_F(APZCFlingAccelerationTester,
ShouldAccelerateAfterLongWaitIfVelocityStillHigh) {
// Reduce friction with the "Desktop" fling physics a little, so that it
// behaves more similarly to the Android fling physics, and has enough
// velocity after the wait time to allow for acceleration.
SCOPED_GFX_PREF_FLOAT("apz.fling_friction", 0.0012);
ExecutePanGesture100Hz(ScreenIntPoint{739, 1424},
{0, 0, -5, -10, -20, 0, -110, -86, 0, -102, -105});
CHECK_VELOCITY(Down, 6.3, 9.4);
ExecuteWait(TimeDuration::FromMilliseconds(1117));
CHECK_VELOCITY(Down, 1.6, 3.3);
ExecutePanGesture100Hz(ScreenIntPoint{726, 1380},
{0, -8, 0, -30, -60, -87, -104, -111});
CHECK_VELOCITY(Down, 13.0, 23.0);
}
TEST_F(APZCFlingAccelerationTester, ShouldNotAccelerateAfterCanceledWithTap) {
// First, build up a lot of speed.
ExecutePanGesture100Hz(ScreenIntPoint{569, 710},
{11, 2, 107, 18, 148, 57, 133, 159, 21});
ExecuteWait(TimeDuration::FromMilliseconds(154));
ExecutePanGesture100Hz(ScreenIntPoint{581, 650},
{12, 68, 0, 162, 78, 140, 167});
ExecuteWait(TimeDuration::FromMilliseconds(123));
ExecutePanGesture100Hz(ScreenIntPoint{568, 723}, {11, 0, 79, 91, 131, 171});
ExecuteWait(TimeDuration::FromMilliseconds(123));
ExecutePanGesture100Hz(ScreenIntPoint{598, 678},
{8, 55, 22, 87, 117, 220, 54});
ExecuteWait(TimeDuration::FromMilliseconds(134));
ExecutePanGesture100Hz(ScreenIntPoint{585, 854}, {45, 137, 107, 102, 79});
ExecuteWait(TimeDuration::FromMilliseconds(246));
// Then, interrupt with a tap.
ExecutePanGesture100Hz(ScreenIntPoint{566, 812}, {0, 0, 0, 0});
ExecuteWait(TimeDuration::FromMilliseconds(869));
// Then do a regular fling.
ExecutePanGesture100Hz(ScreenIntPoint{599, 819},
{0, 0, 8, 35, 8, 38, 29, 37});
CHECK_VELOCITY(Up, 2.8, 4.2);
}