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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_InputBlockState_h
#define mozilla_layers_InputBlockState_h
#include "InputData.h" // for MultiTouchInput
#include "Units.h"
#include "mozilla/RefCounted.h" // for RefCounted
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/StaticPrefs_apz.h"
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/layers/APZUtils.h"
#include "mozilla/layers/LayersTypes.h" // for TouchBehaviorFlags
#include "mozilla/layers/AsyncDragMetrics.h"
#include "mozilla/layers/TouchCounter.h"
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "nsTArray.h" // for nsTArray
namespace mozilla {
namespace layers {
class AsyncPanZoomController;
class OverscrollHandoffChain;
class CancelableBlockState;
class TouchBlockState;
class WheelBlockState;
class DragBlockState;
class PanGestureBlockState;
class PinchGestureBlockState;
class KeyboardBlockState;
class InputQueueIterator;
enum class BrowserGestureResponse : bool;
/**
* A base class that stores state common to various input blocks.
* Note that the InputBlockState constructor acquires the tree lock, so callers
* from inside AsyncPanZoomController should ensure that the APZC lock is not
* held.
*/
class InputBlockState : public RefCounted<InputBlockState> {
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(InputBlockState)
static const uint64_t NO_BLOCK_ID = 0;
enum class TargetConfirmationState : uint8_t {
eUnconfirmed,
eTimedOut,
eConfirmed
};
InputBlockState(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationFlags aFlags);
virtual ~InputBlockState() = default;
virtual CancelableBlockState* AsCancelableBlock() { return nullptr; }
virtual TouchBlockState* AsTouchBlock() { return nullptr; }
virtual const TouchBlockState* AsTouchBlock() const { return nullptr; }
virtual WheelBlockState* AsWheelBlock() { return nullptr; }
virtual DragBlockState* AsDragBlock() { return nullptr; }
virtual PanGestureBlockState* AsPanGestureBlock() { return nullptr; }
virtual PinchGestureBlockState* AsPinchGestureBlock() { return nullptr; }
virtual KeyboardBlockState* AsKeyboardBlock() { return nullptr; }
virtual Maybe<LayersId> WheelTransactionLayersId() const { return Nothing(); }
virtual bool SetConfirmedTargetApzc(
const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationState aState, InputQueueIterator aFirstInput,
bool aForScrollbarDrag);
const RefPtr<AsyncPanZoomController>& GetTargetApzc() const;
const RefPtr<const OverscrollHandoffChain>& GetOverscrollHandoffChain() const;
uint64_t GetBlockId() const;
bool IsTargetConfirmed() const;
virtual bool ShouldDropEvents() const;
void SetScrolledApzc(AsyncPanZoomController* aApzc);
AsyncPanZoomController* GetScrolledApzc() const;
bool IsDownchainOfScrolledApzc(AsyncPanZoomController* aApzc) const;
/**
* Dispatch the event to the target APZC. Mostly this is a hook for
* subclasses to do any per-event processing they need to.
*/
virtual void DispatchEvent(const InputData& aEvent) const;
/**
* Return true if this input block must stay active if it would otherwise
* be removed as the last item in the pending queue.
*/
virtual bool MustStayActive() = 0;
const ScreenToParentLayerMatrix4x4& GetTransformToApzc() const {
return mTransformToApzc;
}
protected:
virtual void UpdateTargetApzc(
const RefPtr<AsyncPanZoomController>& aTargetApzc);
const AsyncPanZoomController* TargetApzc() const { return mTargetApzc.get(); }
private:
// Checks whether |aA| is an ancestor of |aB| (or the same as |aB|) in
// |mOverscrollHandoffChain|.
bool IsDownchainOf(AsyncPanZoomController* aA,
AsyncPanZoomController* aB) const;
private:
RefPtr<AsyncPanZoomController> mTargetApzc;
bool mRequiresTargetConfirmation;
const uint64_t mBlockId;
// The APZC that was actually scrolled by events in this input block.
// This is used in configurations where a single input block is only
// allowed to scroll a single APZC (configurations where
// StaticPrefs::apz_allow_immediate_handoff() is false). Set the first time an
// input event in this block scrolls an APZC.
RefPtr<AsyncPanZoomController> mScrolledApzc;
protected:
TargetConfirmationState mTargetConfirmed;
RefPtr<const OverscrollHandoffChain> mOverscrollHandoffChain;
// Used to transform events from global screen space to |mTargetApzc|'s
// screen space. It's cached at the beginning of the input block so that
// all events in the block are in the same coordinate space.
ScreenToParentLayerMatrix4x4 mTransformToApzc;
};
/**
* This class represents a set of events that can be cancelled by web content
* via event listeners.
*
* Each cancelable input block can be cancelled by web content, and
* this information is stored in the mPreventDefault flag. Because web
* content runs on the Gecko main thread, we cannot always wait for web
* content's response. Instead, there is a timeout that sets this flag in the
* case where web content doesn't respond in time. The mContentResponded and
* mContentResponseTimerExpired flags indicate which of these scenarios
* occurred.
*/
class CancelableBlockState : public InputBlockState {
public:
CancelableBlockState(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationFlags aFlags);
CancelableBlockState* AsCancelableBlock() override { return this; }
/**
* Record whether or not content cancelled this block of events.
* @param aPreventDefault true iff the block is cancelled.
* @return false if this block has already received a response from
* web content, true if not.
*/
virtual bool SetContentResponse(bool aPreventDefault);
/**
* Record that content didn't respond in time.
* @return false if this block already timed out, true if not.
*/
virtual bool TimeoutContentResponse();
/**
* Checks if the content response timer has already expired.
*/
bool IsContentResponseTimerExpired() const;
/**
* Checks if the content has responded.
*/
bool HasContentResponded() const { return mContentResponded; }
/**
* @return true iff web content cancelled this block of events.
*/
bool IsDefaultPrevented() const;
/**
* @return true iff this block has received all the information needed
* to properly dispatch the events in the block.
*/
virtual bool IsReadyForHandling() const;
/**
* Return a descriptive name for the block kind.
*/
virtual const char* Type() = 0;
bool ShouldDropEvents() const override;
void ResetContentResponseTimerExpired() {
mContentResponseTimerExpired = false;
mContentResponded = false;
}
private:
bool mPreventDefault;
bool mContentResponded;
bool mContentResponseTimerExpired;
};
/**
* A single block of wheel events.
*/
class WheelBlockState : public CancelableBlockState {
public:
WheelBlockState(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationFlags aFlags,
const ScrollWheelInput& aEvent);
bool SetContentResponse(bool aPreventDefault) override;
bool MustStayActive() override;
const char* Type() override;
bool SetConfirmedTargetApzc(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationState aState,
InputQueueIterator aFirstInput,
bool aForScrollbarDrag) override;
WheelBlockState* AsWheelBlock() override { return this; }
/**
* Determine whether this wheel block is accepting new events.
*/
bool ShouldAcceptNewEvent() const;
/**
* Call to check whether a wheel event will cause the current transaction to
* timeout.
*/
bool MaybeTimeout(const ScrollWheelInput& aEvent);
/**
* Called from APZCTM when a mouse move or drag+drop event occurs, before
* the event has been processed.
*/
void OnMouseMove(const ScreenIntPoint& aPoint,
const Maybe<ScrollableLayerGuid>& aTargetGuid);
/**
* Returns whether or not the block is participating in a wheel transaction.
* This means that the block is the most recent input block to be created,
* and no events have occurred that would require scrolling a different
* frame.
*
* @return True if in a transaction, false otherwise.
*/
bool InTransaction() const;
/**
* Mark the block as no longer participating in a wheel transaction. This
* will force future wheel events to begin a new input block.
*/
void EndTransaction();
/**
* @return Whether or not overscrolling is prevented for this wheel block.
*/
bool AllowScrollHandoff() const;
/**
* Called to check and possibly end the transaction due to a timeout.
*
* @return True if the transaction ended, false otherwise.
*/
bool MaybeTimeout(const TimeStamp& aTimeStamp);
/**
* Update the wheel transaction state for a new event.
*/
void Update(ScrollWheelInput& aEvent);
ScrollDirections GetAllowedScrollDirections() const {
return mAllowedScrollDirections;
}
Maybe<LayersId> WheelTransactionLayersId() const override;
protected:
void UpdateTargetApzc(
const RefPtr<AsyncPanZoomController>& aTargetApzc) override;
private:
TimeStamp mLastEventTime;
TimeStamp mLastMouseMove;
uint32_t mScrollSeriesCounter;
bool mTransactionEnded;
bool mIsScrollable = true;
ScrollDirections mAllowedScrollDirections;
};
/**
* A block of mouse events that are part of a drag
*/
class DragBlockState : public CancelableBlockState {
public:
DragBlockState(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationFlags aFlags, const MouseInput& aEvent);
bool MustStayActive() override;
const char* Type() override;
bool HasReceivedMouseUp();
void MarkMouseUpReceived();
DragBlockState* AsDragBlock() override { return this; }
void SetInitialThumbPos(OuterCSSCoord aThumbPos);
void SetDragMetrics(const AsyncDragMetrics& aDragMetrics,
const CSSRect& aScrollableRect);
void DispatchEvent(const InputData& aEvent) const override;
private:
AsyncDragMetrics mDragMetrics;
OuterCSSCoord mInitialThumbPos;
CSSRect mInitialScrollableRect;
bool mReceivedMouseUp;
};
/**
* A single block of pan gesture events.
*/
class PanGestureBlockState : public CancelableBlockState {
public:
PanGestureBlockState(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationFlags aFlags,
const PanGestureInput& aEvent);
bool SetContentResponse(bool aPreventDefault) override;
bool IsReadyForHandling() const override;
bool MustStayActive() override;
const char* Type() override;
bool SetConfirmedTargetApzc(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationState aState,
InputQueueIterator aFirstInput,
bool aForScrollbarDrag) override;
PanGestureBlockState* AsPanGestureBlock() override { return this; }
bool ShouldDropEvents() const override;
bool TimeoutContentResponse() override;
/**
* @return Whether or not overscrolling is prevented for this block.
*/
bool AllowScrollHandoff() const;
bool WasInterrupted() const { return mInterrupted; }
void SetNeedsToWaitForContentResponse(bool aWaitForContentResponse);
void SetNeedsToWaitForBrowserGestureResponse(
bool aWaitForBrowserGestureResponse);
void SetBrowserGestureResponse(BrowserGestureResponse aResponse);
ScrollDirections GetAllowedScrollDirections() const {
return mAllowedScrollDirections;
}
bool IsWaitingForBrowserGestureResponse() const {
return mWaitingForBrowserGestureResponse;
}
bool IsWaitingForContentResponse() const {
return mWaitingForContentResponse;
}
Maybe<LayersId> WheelTransactionLayersId() const override;
void ConfirmForHoldGesture() {
// Hold gestures get their own input block, but do not generate
// any events that get to web content (because the PANGESTURE_MAYSTART
// event has a zero delta). As a result, do not wait for a content
// response for them because it will never arrive.
mTargetConfirmed = InputBlockState::TargetConfirmationState::eConfirmed;
}
private:
bool mInterrupted;
bool mWaitingForContentResponse;
// A pan gesture may be used for browser's swipe gestures so APZ needs to wait
// for the response from the browser whether the gesture has been used for
// swipe or not. This `mWaitingForBrowserGestureResponse` flag represents the
// waiting state. And below `mStartedBrowserGesture` represents the response
// from the browser.
bool mWaitingForBrowserGestureResponse;
bool mStartedBrowserGesture;
ScrollDirections mAllowedScrollDirections;
};
/**
* A single block of pinch gesture events.
*/
class PinchGestureBlockState : public CancelableBlockState {
public:
PinchGestureBlockState(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationFlags aFlags);
bool SetContentResponse(bool aPreventDefault) override;
bool IsReadyForHandling() const override;
bool MustStayActive() override;
const char* Type() override;
PinchGestureBlockState* AsPinchGestureBlock() override { return this; }
bool WasInterrupted() const { return mInterrupted; }
void SetNeedsToWaitForContentResponse(bool aWaitForContentResponse);
bool IsWaitingForContentResponse() const {
return mWaitingForContentResponse;
}
private:
bool mInterrupted;
bool mWaitingForContentResponse;
};
/**
* This class represents a single touch block. A touch block is
* a set of touch events that can be cancelled by web content via
* touch event listeners.
*
* Every touch-start event creates a new touch block. In this case, the
* touch block consists of the touch-start, followed by all touch events
* up to but not including the next touch-start (except in the case where
* a long-tap happens, see below). Note that in particular we cannot know
* when a touch block ends until the next one is started. Most touch
* blocks are created by receipt of a touch-start event.
*
* Every long-tap event also creates a new touch block, since it can also
* be consumed by web content. In this case, when the long-tap event is
* dispatched to web content, a new touch block is started to hold the remaining
* touch events, up to but not including the next touch start (or long-tap).
*
* Additionally, if touch-action is enabled, each touch block should
* have a set of allowed touch behavior flags; one for each touch point.
* This also requires running code on the Gecko main thread, and so may
* be populated with some latency. The mAllowedTouchBehaviorSet and
* mAllowedTouchBehaviors variables track this information.
*/
class TouchBlockState : public CancelableBlockState {
public:
explicit TouchBlockState(const RefPtr<AsyncPanZoomController>& aTargetApzc,
TargetConfirmationFlags aFlags,
TouchCounter& aTouchCounter);
TouchBlockState* AsTouchBlock() override { return this; }
const TouchBlockState* AsTouchBlock() const override { return this; }
/**
* Set the allowed touch behavior flags for this block.
* @return false if this block already has these flags set, true if not.
*/
bool SetAllowedTouchBehaviors(const nsTArray<TouchBehaviorFlags>& aBehaviors);
/**
* If the allowed touch behaviors have been set, populate them into
* |aOutBehaviors| and return true. Else, return false.
*/
bool GetAllowedTouchBehaviors(
nsTArray<TouchBehaviorFlags>& aOutBehaviors) const;
/**
* Returns true if the allowed touch behaviours have been set, or if touch
* action is disabled.
*/
bool HasAllowedTouchBehaviors() const;
/**
* Copy various properties from another block.
*/
void CopyPropertiesFrom(const TouchBlockState& aOther);
/**
* @return true iff this block has received all the information needed
* to properly dispatch the events in the block.
*/
bool IsReadyForHandling() const override;
/**
* Sets a flag that indicates this input block occurred while the APZ was
* in a state of fast flinging. This affects gestures that may be produced
* from input events in this block.
*/
void SetDuringFastFling();
/**
* @return true iff SetDuringFastFling was called on this block.
*/
bool IsDuringFastFling() const;
/**
* Set the single-tap state flag that indicates that this touch block
* triggered (1) a click, (2) not a click, or (3) not yet sure it will trigger
* a click or not.
*/
void SetSingleTapState(apz::SingleTapState aState);
apz::SingleTapState SingleTapState() const { return mSingleTapState; }
/**
* @return false iff touch-action is enabled and the allowed touch behaviors
* for this touch block do not allow pinch-zooming.
*/
bool TouchActionAllowsPinchZoom() const;
/**
* @return false iff touch-action is enabled and the allowed touch behaviors
* for this touch block do not allow double-tap zooming.
*/
bool TouchActionAllowsDoubleTapZoom() const;
/**
* @return false iff touch-action is enabled and the allowed touch behaviors
* for the first touch point do not allow panning in the specified
* direction(s).
*/
bool TouchActionAllowsPanningX() const;
bool TouchActionAllowsPanningY() const;
bool TouchActionAllowsPanningXY() const;
/**
* Notifies the input block of an incoming touch event so that the block can
* update its internal slop state. "Slop" refers to the area around the
* initial touchstart where we drop touchmove events so that content doesn't
* see them. The |aApzcCanConsumeEvents| parameter is factored into how large
* the slop area is - if this is true the slop area is larger.
* @return true iff the provided event is a touchmove in the slop area and
* so should not be sent to content.
*/
bool UpdateSlopState(const MultiTouchInput& aInput,
bool aApzcCanConsumeEvents);
bool IsInSlop() const;
bool ForLongTap() const { return mForLongTap; }
void SetForLongTap() { mForLongTap = true; }
bool WasLongTapProcessed() const { return mLongTapWasProcessed; }
void SetLongTapProcessed() {
MOZ_ASSERT(!mForLongTap);
mLongTapWasProcessed = true;
mIsWaitingLongTapResult = false;
}
void SetWaitingLongTapResult(bool aResult) {
MOZ_ASSERT(!mForLongTap);
mIsWaitingLongTapResult = aResult;
}
bool IsWaitingLongTapResult() const { return mIsWaitingLongTapResult; }
void SetNeedsToWaitTouchMove(bool aNeedsWaitTouchMove) {
mNeedsWaitTouchMove = aNeedsWaitTouchMove;
}
bool IsReadyForCallback() const { return !mNeedsWaitTouchMove; };
/**
* Based on the slop origin and the given input event, return a best guess
* as to the pan direction of this touch block. Returns Nothing() if no guess
* can be made.
*/
Maybe<ScrollDirection> GetBestGuessPanDirection(
const MultiTouchInput& aInput) const;
/**
* Returns the number of touch points currently active.
*/
uint32_t GetActiveTouchCount() const;
void DispatchEvent(const InputData& aEvent) const override;
bool MustStayActive() override;
const char* Type() override;
TimeDuration GetTimeSinceBlockStart() const;
bool IsTargetOriginallyConfirmed() const;
private:
nsTArray<TouchBehaviorFlags> mAllowedTouchBehaviors;
bool mAllowedTouchBehaviorSet;
bool mDuringFastFling;
bool mInSlop;
// A long tap involves two touch blocks: the original touch
// block containing the `touchstart`, and a second one
// specifically for the long tap. `mForLongTap` is set on the
// second touch block. `mLongTapWasProcessed` is set
// on the first touch block after the long tap was processed.
bool mForLongTap;
bool mLongTapWasProcessed;
// A flag representing a state while we are waiting for a content response for
// the long tap.
// The reason why we have this flag separately from `mLongTapWasProcessed` is
// the block is not ready to be processed during the wait, and is ready once
// after `mLongTapWasProcessed` became true.
bool mIsWaitingLongTapResult;
// A flag representing a state that this block still needs to wait for a
// content response for a touch move event. It will be set just before
// triggering a long-press event.
bool mNeedsWaitTouchMove;
apz::SingleTapState mSingleTapState;
ScreenIntPoint mSlopOrigin;
// A reference to the InputQueue's touch counter
TouchCounter& mTouchCounter;
TimeStamp mStartTime;
// The original `mTargetConfirmed`. This is necessary to tell whether there's
// any APZ-aware event listener in the content after we've got a content
// response, because in the case of a long-tap event we need to wait a content
// response again.
TargetConfirmationState mOriginalTargetConfirmedState;
};
/**
* This class represents a set of keyboard inputs targeted at the same Apzc.
*/
class KeyboardBlockState : public InputBlockState {
public:
explicit KeyboardBlockState(
const RefPtr<AsyncPanZoomController>& aTargetApzc);
KeyboardBlockState* AsKeyboardBlock() override { return this; }
bool MustStayActive() override { return false; }
/**
* @return Whether or not overscrolling is prevented for this keyboard block.
*/
bool AllowScrollHandoff() const { return false; }
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_InputBlockState_h