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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef mozilla_layers_Axis_h
#define mozilla_layers_Axis_h
#include <sys/types.h> // for int32_t
#include "APZUtils.h"
#include "AxisPhysicsMSDModel.h"
#include "mozilla/DataMutex.h" // for DataMutex
#include "mozilla/gfx/Types.h" // for Side
#include "mozilla/TimeStamp.h" // for TimeDuration
#include "nsTArray.h" // for nsTArray
#include "Units.h"
namespace mozilla {
namespace layers {
const float EPSILON = 0.0001f;
/**
* Compare two coordinates for equality, accounting for rounding error.
* Use both FuzzyEqualsAdditive() with COORDINATE_EPISLON, which accounts for
* things like the error introduced by rounding during a round-trip to app
* units, and FuzzyEqualsMultiplicative(), which accounts for accumulated error
* due to floating-point operations (which can be larger than COORDINATE_EPISLON
* for sufficiently large coordinate values).
*/
bool FuzzyEqualsCoordinate(CSSCoord aValue1, CSSCoord aValue2);
struct FrameMetrics;
class AsyncPanZoomController;
/**
* Interface for computing velocities along the axis based on
* position samples.
*/
class VelocityTracker {
public:
virtual ~VelocityTracker() = default;
/**
* Start tracking velocity along this axis, starting with the given
* initial position and corresponding timestamp.
*/
virtual void StartTracking(ParentLayerCoord aPos, TimeStamp aTimestamp) = 0;
/**
* Record a new position along this axis, at the given timestamp.
* Returns the average velocity between the last sample and this one, or
* or Nothing() if a reasonable average cannot be computed.
*/
virtual Maybe<float> AddPosition(ParentLayerCoord aPos,
TimeStamp aTimestamp) = 0;
/**
* Compute an estimate of the axis's current velocity, based on recent
* position samples. It's up to implementation how many samples to consider
* and how to perform the computation.
* If the tracker doesn't have enough samples to compute a result, it
* may return Nothing{}.
*/
virtual Maybe<float> ComputeVelocity(TimeStamp aTimestamp) = 0;
/**
* Clear all state in the velocity tracker.
*/
virtual void Clear() = 0;
};
/**
* Helper class to maintain each axis of movement (X,Y) for panning and zooming.
* Note that everything here is specific to one axis; that is, the X axis knows
* nothing about the Y axis and vice versa.
*/
class Axis {
public:
explicit Axis(AsyncPanZoomController* aAsyncPanZoomController);
/**
* Notify this Axis that a new touch has been received, including a timestamp
* for when the touch was received. This triggers a recalculation of velocity.
* This can also used for pan gesture events. For those events, |aPos| is
* an invented position corresponding to the mouse position plus any
* accumulated displacements over the course of the pan gesture.
*/
void UpdateWithTouchAtDevicePoint(ParentLayerCoord aPos,
TimeStamp aTimestamp);
public:
/**
* Notify this Axis that a touch has begun, i.e. the user has put their finger
* on the screen but has not yet tried to pan.
*/
void StartTouch(ParentLayerCoord aPos, TimeStamp aTimestamp);
/**
* Helper enum class for specifying if EndTouch() should clear the axis lock.
*/
enum class ClearAxisLock { Yes, No };
/**
* Notify this Axis that a touch has ended gracefully. This may perform
* recalculations of the axis velocity.
*/
void EndTouch(TimeStamp aTimestamp, ClearAxisLock aClearAxisLock);
/**
* Notify this Axis that the gesture has ended forcefully. Useful for stopping
* flings when a user puts their finger down in the middle of one (i.e. to
* stop a previous touch including its fling so that a new one can take its
* place).
*/
void CancelGesture();
/**
* Takes a requested displacement to the position of this axis, and adjusts it
* to account for overscroll (which might decrease the displacement; this is
* to prevent the viewport from overscrolling the page rect), and axis locking
* (which might prevent any displacement from happening). If overscroll
* ocurred, its amount is written to |aOverscrollAmountOut|.
* The |aDisplacementOut| parameter is set to the adjusted displacement, and
* the function returns true if and only if internal overscroll amounts were
* changed.
*/
bool AdjustDisplacement(ParentLayerCoord aDisplacement,
ParentLayerCoord& aDisplacementOut,
ParentLayerCoord& aOverscrollAmountOut,
bool aForceOverscroll = false);
/**
* Overscrolls this axis by the requested amount in the requested direction.
* The axis must be at the end of its scroll range in this direction.
*/
void OverscrollBy(ParentLayerCoord aOverscroll);
/**
* Return the amount of overscroll on this axis, in ParentLayer pixels.
*
* If this amount is nonzero, the relevant component of
* mAsyncPanZoomController->Metrics().mScrollOffset must be at its
* extreme allowed value in the relevant direction (that is, it must be at
* its maximum value if we are overscrolled at our composition length, and
* at its minimum value if we are overscrolled at the origin).
*/
ParentLayerCoord GetOverscroll() const;
/**
* Restore the amount by which this axis is overscrolled to the specified
* amount. This is for test-related use; overscrolling as a result of user
* input should happen via OverscrollBy().
*/
void RestoreOverscroll(ParentLayerCoord aOverscroll);
/**
* Start an overscroll animation with the given initial velocity.
*/
void StartOverscrollAnimation(float aVelocity);
/**
* Sample the snap-back animation to relieve overscroll.
* |aDelta| is the time since the last sample, |aOverscrollSideBits| is
* the direction where the overscroll happens on this axis.
*/
bool SampleOverscrollAnimation(const TimeDuration& aDelta,
SideBits aOverscrollSideBits);
/**
* Stop an overscroll animation.
*/
void EndOverscrollAnimation();
/**
* Return whether this axis is overscrolled in either direction.
*/
bool IsOverscrolled() const;
/**
* Return true if this axis is overscrolled but its scroll offset
* has changed in a way that makes the oversrolled state no longer
* valid (for example, it is overscrolled at the top but the
* scroll offset is no longer zero).
*/
bool IsInInvalidOverscroll() const;
/**
* Clear any overscroll amount on this axis.
*/
void ClearOverscroll();
/**
* Returns whether the overscroll animation is alive.
*/
bool IsOverscrollAnimationAlive() const;
/**
* Returns whether the overscroll animation is running.
* Note that unlike the above IsOverscrollAnimationAlive, this function
* returns false even if the animation is still there but is very close to
* the destination position and its velocity is quite low, i.e. it's time to
* finish.
*/
bool IsOverscrollAnimationRunning() const;
/**
* Gets the starting position of the touch supplied in StartTouch().
*/
ParentLayerCoord PanStart() const;
/**
* Gets the distance between the starting position of the touch supplied in
* StartTouch() and the current touch from the last
* UpdateWithTouchAtDevicePoint().
*/
ParentLayerCoord PanDistance() const;
/**
* Gets the distance between the starting position of the touch supplied in
* StartTouch() and the supplied position.
*/
ParentLayerCoord PanDistance(ParentLayerCoord aPos) const;
/**
* Returns true if the page has room to be scrolled along this axis.
*/
bool CanScroll() const;
/**
* Returns whether this axis can scroll any more in a particular direction.
*/
bool CanScroll(CSSCoord aDelta) const;
bool CanScroll(ParentLayerCoord aDelta) const;
/**
* Returns true if the page has room to be scrolled along this axis
* and this axis is not scroll-locked.
*/
bool CanScrollNow() const;
/**
* Clamp a point to the page's scrollable bounds. That is, a scroll
* destination to the returned point will not contain any overscroll.
*/
CSSCoord ClampOriginToScrollableRect(CSSCoord aOrigin) const;
/**
* Gets the raw velocity of this axis at this moment.
*/
float GetVelocity() const;
/**
* Sets the raw velocity of this axis at this moment.
* Intended to be called only when the axis "takes over" a velocity from
* another APZC, in which case there are no touch points available to call
* UpdateWithTouchAtDevicePoint. In other circumstances,
* UpdateWithTouchAtDevicePoint should be used and the velocity calculated
* there.
*/
void SetVelocity(float aVelocity);
/**
* If a displacement will overscroll the axis, this returns the amount and in
* what direction.
*/
ParentLayerCoord DisplacementWillOverscrollAmount(
ParentLayerCoord aDisplacement) const;
/**
* If a scale will overscroll the axis, this returns the amount and in what
* direction.
*
* |aFocus| is the point at which the scale is focused at. We will offset the
* scroll offset in such a way that it remains in the same place on the page
* relative.
*
* Note: Unlike most other functions in Axis, this functions operates in
* CSS coordinates so there is no confusion as to whether the
* ParentLayer coordinates it operates in are before or after the scale
* is applied.
*/
CSSCoord ScaleWillOverscrollAmount(float aScale, CSSCoord aFocus) const;
/**
* Checks if an axis will overscroll in both directions by computing the
* content rect and checking that its height/width (depending on the axis)
* does not overextend past the viewport.
*
* This gets called by ScaleWillOverscroll().
*/
bool ScaleWillOverscrollBothSides(float aScale) const;
/**
* Returns true if movement on this axis is locked.
*/
bool IsAxisLocked() const;
/**
* Set whether or not the axis is locked.
*/
void SetAxisLocked(bool aAxisLocked);
ParentLayerCoord GetOrigin() const;
ParentLayerCoord GetCompositionLength() const;
ParentLayerCoord GetPageStart() const;
ParentLayerCoord GetPageLength() const;
ParentLayerCoord GetCompositionEnd() const;
ParentLayerCoord GetPageEnd() const;
ParentLayerCoord GetScrollRangeEnd() const;
bool IsScrolledToStart() const;
bool IsScrolledToEnd() const;
ParentLayerCoord GetPos() const { return mPos; }
bool OverscrollBehaviorAllowsHandoff() const;
bool OverscrollBehaviorAllowsOverscrollEffect() const;
virtual CSSToParentLayerScale GetAxisScale(
const CSSToParentLayerScale2D& aScale) const = 0;
virtual CSSCoord GetPointOffset(const CSSPoint& aPoint) const = 0;
virtual OuterCSSCoord GetPointOffset(const OuterCSSPoint& aPoint) const = 0;
virtual ParentLayerCoord GetPointOffset(
const ParentLayerPoint& aPoint) const = 0;
virtual ParentLayerCoord GetRectLength(
const ParentLayerRect& aRect) const = 0;
virtual CSSCoord GetRectLength(const CSSRect& aRect) const = 0;
virtual ParentLayerCoord GetRectOffset(
const ParentLayerRect& aRect) const = 0;
virtual CSSCoord GetRectOffset(const CSSRect& aRect) const = 0;
virtual float GetTransformScale(
const AsyncTransformComponentMatrix& aMatrix) const = 0;
virtual ParentLayerCoord GetTransformTranslation(
const AsyncTransformComponentMatrix& aMatrix) const = 0;
virtual void PostScale(AsyncTransformComponentMatrix& aMatrix,
float aScale) const = 0;
virtual void PostTranslate(AsyncTransformComponentMatrix& aMatrix,
ParentLayerCoord aTranslation) const = 0;
virtual ScreenPoint MakePoint(ScreenCoord aCoord) const = 0;
const void* OpaqueApzcPointer() const { return mAsyncPanZoomController; }
virtual const char* Name() const = 0;
// Convert a velocity from global inches/ms into ParentLayerCoords/ms.
float ToLocalVelocity(float aVelocityInchesPerMs) const;
protected:
// A position along the axis, used during input event processing to
// track velocities (and for touch gestures, to track the length of
// the gesture). For touch events, this represents the position of
// the finger (or in the case of two-finger scrolling, the midpoint
// of the two fingers). For pan gesture events, this represents an
// invented position corresponding to the mouse position at the start
// of the pan, plus deltas representing the displacement of the pan.
ParentLayerCoord mPos;
ParentLayerCoord mStartPos;
// The velocity can be accessed from multiple threads (e.g. APZ
// controller thread and APZ sampler thread), so needs to be
// protected by a mutex.
// Units: ParentLayerCoords per millisecond
mutable DataMutex<float> mVelocity;
// Whether movement on this axis is locked.
mutable DataMutex<bool> mAxisLocked;
AsyncPanZoomController* mAsyncPanZoomController;
// The amount by which we are overscrolled; see GetOverscroll().
ParentLayerCoord mOverscroll;
// The mass-spring-damper model for overscroll physics.
AxisPhysicsMSDModel mMSDModel;
// Used to track velocity over a series of input events and compute
// a resulting velocity to use for e.g. starting a fling animation.
// This member can only be accessed on the controller/UI thread.
UniquePtr<VelocityTracker> mVelocityTracker;
float DoGetVelocity() const;
void DoSetVelocity(float aVelocity);
const FrameMetrics& GetFrameMetrics() const;
const ScrollMetadata& GetScrollMetadata() const;
// Do not use this function directly, use
// AsyncPanZoomController::GetAllowedHandoffDirections instead.
virtual OverscrollBehavior GetOverscrollBehavior() const = 0;
// Adjust a requested overscroll amount for resistance, yielding a smaller
// actual overscroll amount.
ParentLayerCoord ApplyResistance(ParentLayerCoord aOverscroll) const;
// Helper function for SampleOverscrollAnimation().
void StepOverscrollAnimation(double aStepDurationMilliseconds);
};
class AxisX : public Axis {
public:
explicit AxisX(AsyncPanZoomController* mAsyncPanZoomController);
CSSToParentLayerScale GetAxisScale(
const CSSToParentLayerScale2D& aScale) const override;
CSSCoord GetPointOffset(const CSSPoint& aPoint) const override;
OuterCSSCoord GetPointOffset(const OuterCSSPoint& aPoint) const override;
ParentLayerCoord GetPointOffset(
const ParentLayerPoint& aPoint) const override;
ParentLayerCoord GetRectLength(const ParentLayerRect& aRect) const override;
CSSCoord GetRectLength(const CSSRect& aRect) const override;
ParentLayerCoord GetRectOffset(const ParentLayerRect& aRect) const override;
CSSCoord GetRectOffset(const CSSRect& aRect) const override;
float GetTransformScale(
const AsyncTransformComponentMatrix& aMatrix) const override;
ParentLayerCoord GetTransformTranslation(
const AsyncTransformComponentMatrix& aMatrix) const override;
void PostScale(AsyncTransformComponentMatrix& aMatrix,
float aScale) const override;
void PostTranslate(AsyncTransformComponentMatrix& aMatrix,
ParentLayerCoord aTranslation) const override;
ScreenPoint MakePoint(ScreenCoord aCoord) const override;
const char* Name() const override;
bool CanScrollTo(Side aSide) const;
SideBits ScrollableDirections() const;
private:
OverscrollBehavior GetOverscrollBehavior() const override;
};
class AxisY : public Axis {
public:
explicit AxisY(AsyncPanZoomController* mAsyncPanZoomController);
CSSCoord GetPointOffset(const CSSPoint& aPoint) const override;
OuterCSSCoord GetPointOffset(const OuterCSSPoint& aPoint) const override;
ParentLayerCoord GetPointOffset(
const ParentLayerPoint& aPoint) const override;
CSSToParentLayerScale GetAxisScale(
const CSSToParentLayerScale2D& aScale) const override;
ParentLayerCoord GetRectLength(const ParentLayerRect& aRect) const override;
CSSCoord GetRectLength(const CSSRect& aRect) const override;
ParentLayerCoord GetRectOffset(const ParentLayerRect& aRect) const override;
CSSCoord GetRectOffset(const CSSRect& aRect) const override;
float GetTransformScale(
const AsyncTransformComponentMatrix& aMatrix) const override;
ParentLayerCoord GetTransformTranslation(
const AsyncTransformComponentMatrix& aMatrix) const override;
void PostScale(AsyncTransformComponentMatrix& aMatrix,
float aScale) const override;
void PostTranslate(AsyncTransformComponentMatrix& aMatrix,
ParentLayerCoord aTranslation) const override;
ScreenPoint MakePoint(ScreenCoord aCoord) const override;
const char* Name() const override;
bool CanScrollTo(Side aSide) const;
bool CanVerticalScrollWithDynamicToolbar() const;
SideBits ScrollableDirections() const;
SideBits ScrollableDirectionsWithDynamicToolbar(
const ScreenMargin& aFixedLayerMargins) const;
private:
OverscrollBehavior GetOverscrollBehavior() const override;
ParentLayerCoord GetCompositionLengthWithoutDynamicToolbar() const;
bool HasDynamicToolbar() const;
};
} // namespace layers
} // namespace mozilla
#endif