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/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#include "SharedSurfaceGL.h"
#include "GLBlitHelper.h"
#include "GLContext.h"
#include "GLReadTexImageHelper.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/TextureForwarder.h"
#include "ScopedGLHelpers.h"
namespace mozilla {
namespace gl {
/*static*/
UniquePtr<SharedSurface_Basic> SharedSurface_Basic::Create(
const SharedSurfaceDesc& desc) {
auto fb = MozFramebuffer::Create(desc.gl, desc.size, 0, false);
if (!fb) return nullptr;
return AsUnique(new SharedSurface_Basic(desc, std::move(fb)));
}
SharedSurface_Basic::SharedSurface_Basic(const SharedSurfaceDesc& desc,
UniquePtr<MozFramebuffer>&& fb)
: SharedSurface(desc, std::move(fb)) {}
Maybe<layers::SurfaceDescriptor> SharedSurface_Basic::ToSurfaceDescriptor() {
return Nothing();
}
////////////////////////////////////////////////////////////////////////
SurfaceFactory_Basic::SurfaceFactory_Basic(GLContext& gl)
: SurfaceFactory({&gl, SharedSurfaceType::Basic,
layers::TextureType::Unknown, true}) {}
} // namespace gl
} // namespace mozilla