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/*
* Copyright (c) 2012
* MIPS Technologies, Inc., California.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the MIPS Technologies, Inc., nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE MIPS TECHNOLOGIES, INC. ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE MIPS TECHNOLOGIES, INC. BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* Author: Nemanja Lukic (nemanja.lukic@rt-rk.com)
*/
#ifndef PIXMAN_MIPS_DSPR2_ASM_H
#define PIXMAN_MIPS_DSPR2_ASM_H
#define zero $0
#define AT $1
#define v0 $2
#define v1 $3
#define a0 $4
#define a1 $5
#define a2 $6
#define a3 $7
#define t0 $8
#define t1 $9
#define t2 $10
#define t3 $11
#define t4 $12
#define t5 $13
#define t6 $14
#define t7 $15
#define s0 $16
#define s1 $17
#define s2 $18
#define s3 $19
#define s4 $20
#define s5 $21
#define s6 $22
#define s7 $23
#define t8 $24
#define t9 $25
#define k0 $26
#define k1 $27
#define gp $28
#define sp $29
#define fp $30
#define s8 $30
#define ra $31
/*
* LEAF_MIPS32R2 - declare leaf routine for MIPS32r2
*/
#define LEAF_MIPS32R2(symbol) \
.globl symbol; \
.align 2; \
.hidden symbol; \
.type symbol, @function; \
.ent symbol, 0; \
symbol: .frame sp, 0, ra; \
.set push; \
.set arch=mips32r2; \
.set noreorder; \
.set noat;
/*
* LEAF_MIPS32R2 - declare leaf routine for MIPS DSPr2
*/
#define LEAF_MIPS_DSPR2(symbol) \
LEAF_MIPS32R2(symbol) \
.set dspr2;
/*
* END - mark end of function
*/
#define END(function) \
.set pop; \
.end function; \
.size function,.-function
/*
* Checks if stack offset is big enough for storing/restoring regs_num
* number of register to/from stack. Stack offset must be greater than
* or equal to the number of bytes needed for storing registers (regs_num*4).
* Since MIPS ABI allows usage of first 16 bytes of stack frame (this is
* preserved for input arguments of the functions, already stored in a0-a3),
* stack size can be further optimized by utilizing this space.
*/
.macro CHECK_STACK_OFFSET regs_num, stack_offset
.if \stack_offset < \regs_num * 4 - 16
.error "Stack offset too small."
.endif
.endm
/*
* Saves set of registers on stack. Maximum number of registers that
* can be saved on stack is limitted to 14 (a0-a3, v0-v1 and s0-s7).
* Stack offset is number of bytes that are added to stack pointer (sp)
* before registers are pushed in order to provide enough space on stack
* (offset must be multiple of 4, and must be big enough, as described by
* CHECK_STACK_OFFSET macro). This macro is intended to be used in
* combination with RESTORE_REGS_FROM_STACK macro. Example:
* SAVE_REGS_ON_STACK 4, v0, v1, s0, s1
* RESTORE_REGS_FROM_STACK 4, v0, v1, s0, s1
*/
.macro SAVE_REGS_ON_STACK stack_offset = 0, r1, \
r2 = 0, r3 = 0, r4 = 0, \
r5 = 0, r6 = 0, r7 = 0, \
r8 = 0, r9 = 0, r10 = 0, \
r11 = 0, r12 = 0, r13 = 0, \
r14 = 0
.if (\stack_offset < 0) || (\stack_offset - (\stack_offset / 4) * 4)
.error "Stack offset must be pozitive and multiple of 4."
.endif
.if \stack_offset != 0
addiu sp, sp, -\stack_offset
.endif
sw \r1, 0(sp)
.if \r2 != 0
sw \r2, 4(sp)
.endif
.if \r3 != 0
sw \r3, 8(sp)
.endif
.if \r4 != 0
sw \r4, 12(sp)
.endif
.if \r5 != 0
CHECK_STACK_OFFSET 5, \stack_offset
sw \r5, 16(sp)
.endif
.if \r6 != 0
CHECK_STACK_OFFSET 6, \stack_offset
sw \r6, 20(sp)
.endif
.if \r7 != 0
CHECK_STACK_OFFSET 7, \stack_offset
sw \r7, 24(sp)
.endif
.if \r8 != 0
CHECK_STACK_OFFSET 8, \stack_offset
sw \r8, 28(sp)
.endif
.if \r9 != 0
CHECK_STACK_OFFSET 9, \stack_offset
sw \r9, 32(sp)
.endif
.if \r10 != 0
CHECK_STACK_OFFSET 10, \stack_offset
sw \r10, 36(sp)
.endif
.if \r11 != 0
CHECK_STACK_OFFSET 11, \stack_offset
sw \r11, 40(sp)
.endif
.if \r12 != 0
CHECK_STACK_OFFSET 12, \stack_offset
sw \r12, 44(sp)
.endif
.if \r13 != 0
CHECK_STACK_OFFSET 13, \stack_offset
sw \r13, 48(sp)
.endif
.if \r14 != 0
CHECK_STACK_OFFSET 14, \stack_offset
sw \r14, 52(sp)
.endif
.endm
/*
* Restores set of registers from stack. Maximum number of registers that
* can be restored from stack is limitted to 14 (a0-a3, v0-v1 and s0-s7).
* Stack offset is number of bytes that are added to stack pointer (sp)
* after registers are restored (offset must be multiple of 4, and must
* be big enough, as described by CHECK_STACK_OFFSET macro). This macro is
* intended to be used in combination with RESTORE_REGS_FROM_STACK macro.
* Example:
* SAVE_REGS_ON_STACK 4, v0, v1, s0, s1
* RESTORE_REGS_FROM_STACK 4, v0, v1, s0, s1
*/
.macro RESTORE_REGS_FROM_STACK stack_offset = 0, r1, \
r2 = 0, r3 = 0, r4 = 0, \
r5 = 0, r6 = 0, r7 = 0, \
r8 = 0, r9 = 0, r10 = 0, \
r11 = 0, r12 = 0, r13 = 0, \
r14 = 0
.if (\stack_offset < 0) || (\stack_offset - (\stack_offset/4)*4)
.error "Stack offset must be pozitive and multiple of 4."
.endif
lw \r1, 0(sp)
.if \r2 != 0
lw \r2, 4(sp)
.endif
.if \r3 != 0
lw \r3, 8(sp)
.endif
.if \r4 != 0
lw \r4, 12(sp)
.endif
.if \r5 != 0
CHECK_STACK_OFFSET 5, \stack_offset
lw \r5, 16(sp)
.endif
.if \r6 != 0
CHECK_STACK_OFFSET 6, \stack_offset
lw \r6, 20(sp)
.endif
.if \r7 != 0
CHECK_STACK_OFFSET 7, \stack_offset
lw \r7, 24(sp)
.endif
.if \r8 != 0
CHECK_STACK_OFFSET 8, \stack_offset
lw \r8, 28(sp)
.endif
.if \r9 != 0
CHECK_STACK_OFFSET 9, \stack_offset
lw \r9, 32(sp)
.endif
.if \r10 != 0
CHECK_STACK_OFFSET 10, \stack_offset
lw \r10, 36(sp)
.endif
.if \r11 != 0
CHECK_STACK_OFFSET 11, \stack_offset
lw \r11, 40(sp)
.endif
.if \r12 != 0
CHECK_STACK_OFFSET 12, \stack_offset
lw \r12, 44(sp)
.endif
.if \r13 != 0
CHECK_STACK_OFFSET 13, \stack_offset
lw \r13, 48(sp)
.endif
.if \r14 != 0
CHECK_STACK_OFFSET 14, \stack_offset
lw \r14, 52(sp)
.endif
.if \stack_offset != 0
addiu sp, sp, \stack_offset
.endif
.endm
/*
* Conversion of single r5g6b5 pixel (in_565) to single a8r8g8b8 pixel
* returned in (out_8888) register. Requires two temporary registers
* (scratch1 and scratch2).
*/
.macro CONVERT_1x0565_TO_1x8888 in_565, \
out_8888, \
scratch1, scratch2
lui \out_8888, 0xff00
sll \scratch1, \in_565, 0x3
andi \scratch2, \scratch1, 0xff
ext \scratch1, \in_565, 0x2, 0x3
or \scratch1, \scratch2, \scratch1
or \out_8888, \out_8888, \scratch1
sll \scratch1, \in_565, 0x5
andi \scratch1, \scratch1, 0xfc00
srl \scratch2, \in_565, 0x1
andi \scratch2, \scratch2, 0x300
or \scratch2, \scratch1, \scratch2
or \out_8888, \out_8888, \scratch2
andi \scratch1, \in_565, 0xf800
srl \scratch2, \scratch1, 0x5
andi \scratch2, \scratch2, 0xff00
or \scratch1, \scratch1, \scratch2
sll \scratch1, \scratch1, 0x8
or \out_8888, \out_8888, \scratch1
.endm
/*
* Conversion of two r5g6b5 pixels (in1_565 and in2_565) to two a8r8g8b8 pixels
* returned in (out1_8888 and out2_8888) registers. Requires four scratch
* registers (scratch1 ... scratch4). It also requires maskG and maskB for
* color component extractions. These masks must have following values:
* li maskG, 0x07e007e0
* li maskB, 0x001F001F
*/
.macro CONVERT_2x0565_TO_2x8888 in1_565, in2_565, \
out1_8888, out2_8888, \
maskG, maskB, \
scratch1, scratch2, scratch3, scratch4
sll \scratch1, \in1_565, 16
or \scratch1, \scratch1, \in2_565
lui \out2_8888, 0xff00
ori \out2_8888, \out2_8888, 0xff00
shrl.ph \scratch2, \scratch1, 11
and \scratch3, \scratch1, \maskG
shra.ph \scratch4, \scratch2, 2
shll.ph \scratch2, \scratch2, 3
shll.ph \scratch3, \scratch3, 5
or \scratch2, \scratch2, \scratch4
shrl.qb \scratch4, \scratch3, 6
or \out2_8888, \out2_8888, \scratch2
or \scratch3, \scratch3, \scratch4
and \scratch1, \scratch1, \maskB
shll.ph \scratch2, \scratch1, 3
shra.ph \scratch4, \scratch1, 2
or \scratch2, \scratch2, \scratch4
or \scratch3, \scratch2, \scratch3
precrq.ph.w \out1_8888, \out2_8888, \scratch3
precr_sra.ph.w \out2_8888, \scratch3, 0
.endm
/*
* Conversion of single a8r8g8b8 pixel (in_8888) to single r5g6b5 pixel
* returned in (out_565) register. Requires two temporary registers
* (scratch1 and scratch2).
*/
.macro CONVERT_1x8888_TO_1x0565 in_8888, \
out_565, \
scratch1, scratch2
ext \out_565, \in_8888, 0x3, 0x5
srl \scratch1, \in_8888, 0x5
andi \scratch1, \scratch1, 0x07e0
srl \scratch2, \in_8888, 0x8
andi \scratch2, \scratch2, 0xf800
or \out_565, \out_565, \scratch1
or \out_565, \out_565, \scratch2
.endm
/*
* Conversion of two a8r8g8b8 pixels (in1_8888 and in2_8888) to two r5g6b5
* pixels returned in (out1_565 and out2_565) registers. Requires two temporary
* registers (scratch1 and scratch2). It also requires maskR, maskG and maskB
* for color component extractions. These masks must have following values:
* li maskR, 0xf800f800
* li maskG, 0x07e007e0
* li maskB, 0x001F001F
* Value of input register in2_8888 is lost.
*/
.macro CONVERT_2x8888_TO_2x0565 in1_8888, in2_8888, \
out1_565, out2_565, \
maskR, maskG, maskB, \
scratch1, scratch2
precr.qb.ph \scratch1, \in2_8888, \in1_8888
precrq.qb.ph \in2_8888, \in2_8888, \in1_8888
and \out1_565, \scratch1, \maskR
shrl.ph \scratch1, \scratch1, 3
shll.ph \in2_8888, \in2_8888, 3
and \scratch1, \scratch1, \maskB
or \out1_565, \out1_565, \scratch1
and \in2_8888, \in2_8888, \maskG
or \out1_565, \out1_565, \in2_8888
srl \out2_565, \out1_565, 16
.endm
/*
* Multiply pixel (a8) with single pixel (a8r8g8b8). It requires maskLSR needed
* for rounding process. maskLSR must have following value:
* li maskLSR, 0x00ff00ff
*/
.macro MIPS_UN8x4_MUL_UN8 s_8888, \
m_8, \
d_8888, \
maskLSR, \
scratch1, scratch2, scratch3
replv.ph \m_8, \m_8 /* 0 | M | 0 | M */
muleu_s.ph.qbl \scratch1, \s_8888, \m_8 /* A*M | R*M */
muleu_s.ph.qbr \scratch2, \s_8888, \m_8 /* G*M | B*M */
shra_r.ph \scratch3, \scratch1, 8
shra_r.ph \d_8888, \scratch2, 8
and \scratch3, \scratch3, \maskLSR /* 0 |A*M| 0 |R*M */
and \d_8888, \d_8888, \maskLSR /* 0 |G*M| 0 |B*M */
addq.ph \scratch1, \scratch1, \scratch3 /* A*M+A*M | R*M+R*M */
addq.ph \scratch2, \scratch2, \d_8888 /* G*M+G*M | B*M+B*M */
shra_r.ph \scratch1, \scratch1, 8
shra_r.ph \scratch2, \scratch2, 8
precr.qb.ph \d_8888, \scratch1, \scratch2
.endm
/*
* Multiply two pixels (a8) with two pixels (a8r8g8b8). It requires maskLSR
* needed for rounding process. maskLSR must have following value:
* li maskLSR, 0x00ff00ff
*/
.macro MIPS_2xUN8x4_MUL_2xUN8 s1_8888, \
s2_8888, \
m1_8, \
m2_8, \
d1_8888, \
d2_8888, \
maskLSR, \
scratch1, scratch2, scratch3, \
scratch4, scratch5, scratch6
replv.ph \m1_8, \m1_8 /* 0 | M1 | 0 | M1 */
replv.ph \m2_8, \m2_8 /* 0 | M2 | 0 | M2 */
muleu_s.ph.qbl \scratch1, \s1_8888, \m1_8 /* A1*M1 | R1*M1 */
muleu_s.ph.qbr \scratch2, \s1_8888, \m1_8 /* G1*M1 | B1*M1 */
muleu_s.ph.qbl \scratch3, \s2_8888, \m2_8 /* A2*M2 | R2*M2 */
muleu_s.ph.qbr \scratch4, \s2_8888, \m2_8 /* G2*M2 | B2*M2 */
shra_r.ph \scratch5, \scratch1, 8
shra_r.ph \d1_8888, \scratch2, 8
shra_r.ph \scratch6, \scratch3, 8
shra_r.ph \d2_8888, \scratch4, 8
and \scratch5, \scratch5, \maskLSR /* 0 |A1*M1| 0 |R1*M1 */
and \d1_8888, \d1_8888, \maskLSR /* 0 |G1*M1| 0 |B1*M1 */
and \scratch6, \scratch6, \maskLSR /* 0 |A2*M2| 0 |R2*M2 */
and \d2_8888, \d2_8888, \maskLSR /* 0 |G2*M2| 0 |B2*M2 */
addq.ph \scratch1, \scratch1, \scratch5
addq.ph \scratch2, \scratch2, \d1_8888
addq.ph \scratch3, \scratch3, \scratch6
addq.ph \scratch4, \scratch4, \d2_8888
shra_r.ph \scratch1, \scratch1, 8
shra_r.ph \scratch2, \scratch2, 8
shra_r.ph \scratch3, \scratch3, 8
shra_r.ph \scratch4, \scratch4, 8
precr.qb.ph \d1_8888, \scratch1, \scratch2
precr.qb.ph \d2_8888, \scratch3, \scratch4
.endm
/*
* Multiply pixel (a8r8g8b8) with single pixel (a8r8g8b8). It requires maskLSR
* needed for rounding process. maskLSR must have following value:
* li maskLSR, 0x00ff00ff
*/
.macro MIPS_UN8x4_MUL_UN8x4 s_8888, \
m_8888, \
d_8888, \
maskLSR, \
scratch1, scratch2, scratch3, scratch4
preceu.ph.qbl \scratch1, \m_8888 /* 0 | A | 0 | R */
preceu.ph.qbr \scratch2, \m_8888 /* 0 | G | 0 | B */
muleu_s.ph.qbl \scratch3, \s_8888, \scratch1 /* A*A | R*R */
muleu_s.ph.qbr \scratch4, \s_8888, \scratch2 /* G*G | B*B */
shra_r.ph \scratch1, \scratch3, 8
shra_r.ph \scratch2, \scratch4, 8
and \scratch1, \scratch1, \maskLSR /* 0 |A*A| 0 |R*R */
and \scratch2, \scratch2, \maskLSR /* 0 |G*G| 0 |B*B */
addq.ph \scratch1, \scratch1, \scratch3
addq.ph \scratch2, \scratch2, \scratch4
shra_r.ph \scratch1, \scratch1, 8
shra_r.ph \scratch2, \scratch2, 8
precr.qb.ph \d_8888, \scratch1, \scratch2
.endm
/*
* Multiply two pixels (a8r8g8b8) with two pixels (a8r8g8b8). It requires
* maskLSR needed for rounding process. maskLSR must have following value:
* li maskLSR, 0x00ff00ff
*/
.macro MIPS_2xUN8x4_MUL_2xUN8x4 s1_8888, \
s2_8888, \
m1_8888, \
m2_8888, \
d1_8888, \
d2_8888, \
maskLSR, \
scratch1, scratch2, scratch3, \
scratch4, scratch5, scratch6
preceu.ph.qbl \scratch1, \m1_8888 /* 0 | A | 0 | R */
preceu.ph.qbr \scratch2, \m1_8888 /* 0 | G | 0 | B */
preceu.ph.qbl \scratch3, \m2_8888 /* 0 | A | 0 | R */
preceu.ph.qbr \scratch4, \m2_8888 /* 0 | G | 0 | B */
muleu_s.ph.qbl \scratch5, \s1_8888, \scratch1 /* A*A | R*R */
muleu_s.ph.qbr \scratch6, \s1_8888, \scratch2 /* G*G | B*B */
muleu_s.ph.qbl \scratch1, \s2_8888, \scratch3 /* A*A | R*R */
muleu_s.ph.qbr \scratch2, \s2_8888, \scratch4 /* G*G | B*B */
shra_r.ph \scratch3, \scratch5, 8
shra_r.ph \scratch4, \scratch6, 8
shra_r.ph \d1_8888, \scratch1, 8
shra_r.ph \d2_8888, \scratch2, 8
and \scratch3, \scratch3, \maskLSR /* 0 |A*A| 0 |R*R */
and \scratch4, \scratch4, \maskLSR /* 0 |G*G| 0 |B*B */
and \d1_8888, \d1_8888, \maskLSR /* 0 |A*A| 0 |R*R */
and \d2_8888, \d2_8888, \maskLSR /* 0 |G*G| 0 |B*B */
addq.ph \scratch3, \scratch3, \scratch5
addq.ph \scratch4, \scratch4, \scratch6
addq.ph \d1_8888, \d1_8888, \scratch1
addq.ph \d2_8888, \d2_8888, \scratch2
shra_r.ph \scratch3, \scratch3, 8
shra_r.ph \scratch4, \scratch4, 8
shra_r.ph \scratch5, \d1_8888, 8
shra_r.ph \scratch6, \d2_8888, 8
precr.qb.ph \d1_8888, \scratch3, \scratch4
precr.qb.ph \d2_8888, \scratch5, \scratch6
.endm
/*
* OVER operation on single a8r8g8b8 source pixel (s_8888) and single a8r8g8b8
* destination pixel (d_8888) using a8 mask (m_8). It also requires maskLSR
* needed for rounding process. maskLSR must have following value:
* li maskLSR, 0x00ff00ff
*/
.macro OVER_8888_8_8888 s_8888, \
m_8, \
d_8888, \
out_8888, \
maskLSR, \
scratch1, scratch2, scratch3, scratch4
MIPS_UN8x4_MUL_UN8 \s_8888, \m_8, \
\scratch1, \maskLSR, \
\scratch2, \scratch3, \scratch4
not \scratch2, \scratch1
srl \scratch2, \scratch2, 24
MIPS_UN8x4_MUL_UN8 \d_8888, \scratch2, \
\d_8888, \maskLSR, \
\scratch3, \scratch4, \out_8888
addu_s.qb \out_8888, \d_8888, \scratch1
.endm
/*
* OVER operation on two a8r8g8b8 source pixels (s1_8888 and s2_8888) and two
* a8r8g8b8 destination pixels (d1_8888 and d2_8888) using a8 masks (m1_8 and
* m2_8). It also requires maskLSR needed for rounding process. maskLSR must
* have following value:
* li maskLSR, 0x00ff00ff
*/
.macro OVER_2x8888_2x8_2x8888 s1_8888, \
s2_8888, \
m1_8, \
m2_8, \
d1_8888, \
d2_8888, \
out1_8888, \
out2_8888, \
maskLSR, \
scratch1, scratch2, scratch3, \
scratch4, scratch5, scratch6
MIPS_2xUN8x4_MUL_2xUN8 \s1_8888, \s2_8888, \
\m1_8, \m2_8, \
\scratch1, \scratch2, \
\maskLSR, \
\scratch3, \scratch4, \out1_8888, \
\out2_8888, \scratch5, \scratch6
not \scratch3, \scratch1
srl \scratch3, \scratch3, 24
not \scratch4, \scratch2
srl \scratch4, \scratch4, 24
MIPS_2xUN8x4_MUL_2xUN8 \d1_8888, \d2_8888, \
\scratch3, \scratch4, \
\d1_8888, \d2_8888, \
\maskLSR, \
\scratch5, \scratch6, \out1_8888, \
\out2_8888, \scratch3, \scratch4
addu_s.qb \out1_8888, \d1_8888, \scratch1
addu_s.qb \out2_8888, \d2_8888, \scratch2
.endm
/*
* OVER operation on single a8r8g8b8 source pixel (s_8888) and single a8r8g8b8
* destination pixel (d_8888). It also requires maskLSR needed for rounding
* process. maskLSR must have following value:
* li maskLSR, 0x00ff00ff
*/
.macro OVER_8888_8888 s_8888, \
d_8888, \
out_8888, \
maskLSR, \
scratch1, scratch2, scratch3, scratch4
not \scratch1, \s_8888
srl \scratch1, \scratch1, 24
MIPS_UN8x4_MUL_UN8 \d_8888, \scratch1, \
\out_8888, \maskLSR, \
\scratch2, \scratch3, \scratch4
addu_s.qb \out_8888, \out_8888, \s_8888
.endm
/*
* OVER operation on two a8r8g8b8 source pixels (s1_8888 and s2_8888) and two
* a8r8g8b8 destination pixels (d1_8888 and d2_8888). It also requires maskLSR
* needed for rounding process. maskLSR must have following value:
* li maskLSR, 0x00ff00ff
*/
.macro OVER_2x8888_2x8888 s1_8888, \
s2_8888, \
d1_8888, \
d2_8888, \
out1_8888, \
out2_8888, \
maskLSR, \
scratch1, scratch2, scratch3, \
scratch4, scratch5, scratch6
not \scratch1, \s1_8888
srl \scratch1, \scratch1, 24
not \scratch2, \s2_8888
srl \scratch2, \scratch2, 24
MIPS_2xUN8x4_MUL_2xUN8 \d1_8888, \d2_8888, \
\scratch1, \scratch2, \
\out1_8888, \out2_8888, \
\maskLSR, \
\scratch3, \scratch4, \scratch5, \
\scratch6, \d1_8888, \d2_8888
addu_s.qb \out1_8888, \out1_8888, \s1_8888
addu_s.qb \out2_8888, \out2_8888, \s2_8888
.endm
.macro MIPS_UN8x4_MUL_UN8_ADD_UN8x4 s_8888, \
m_8, \
d_8888, \
out_8888, \
maskLSR, \
scratch1, scratch2, scratch3
MIPS_UN8x4_MUL_UN8 \s_8888, \m_8, \
\out_8888, \maskLSR, \
\scratch1, \scratch2, \scratch3
addu_s.qb \out_8888, \out_8888, \d_8888
.endm
.macro MIPS_2xUN8x4_MUL_2xUN8_ADD_2xUN8x4 s1_8888, \
s2_8888, \
m1_8, \
m2_8, \
d1_8888, \
d2_8888, \
out1_8888, \
out2_8888, \
maskLSR, \
scratch1, scratch2, scratch3, \
scratch4, scratch5, scratch6
MIPS_2xUN8x4_MUL_2xUN8 \s1_8888, \s2_8888, \
\m1_8, \m2_8, \
\out1_8888, \out2_8888, \
\maskLSR, \
\scratch1, \scratch2, \scratch3, \
\scratch4, \scratch5, \scratch6
addu_s.qb \out1_8888, \out1_8888, \d1_8888
addu_s.qb \out2_8888, \out2_8888, \d2_8888
.endm
.macro BILINEAR_INTERPOLATE_SINGLE_PIXEL tl, tr, bl, br, \
scratch1, scratch2, \
alpha, red, green, blue \
wt1, wt2, wb1, wb2
andi \scratch1, \tl, 0xff
andi \scratch2, \tr, 0xff
andi \alpha, \bl, 0xff
andi \red, \br, 0xff
multu $ac0, \wt1, \scratch1
maddu $ac0, \wt2, \scratch2
maddu $ac0, \wb1, \alpha
maddu $ac0, \wb2, \red
ext \scratch1, \tl, 8, 8
ext \scratch2, \tr, 8, 8
ext \alpha, \bl, 8, 8
ext \red, \br, 8, 8
multu $ac1, \wt1, \scratch1
maddu $ac1, \wt2, \scratch2
maddu $ac1, \wb1, \alpha
maddu $ac1, \wb2, \red
ext \scratch1, \tl, 16, 8
ext \scratch2, \tr, 16, 8
ext \alpha, \bl, 16, 8
ext \red, \br, 16, 8
mflo \blue, $ac0
multu $ac2, \wt1, \scratch1
maddu $ac2, \wt2, \scratch2
maddu $ac2, \wb1, \alpha
maddu $ac2, \wb2, \red
ext \scratch1, \tl, 24, 8
ext \scratch2, \tr, 24, 8
ext \alpha, \bl, 24, 8
ext \red, \br, 24, 8
mflo \green, $ac1
multu $ac3, \wt1, \scratch1
maddu $ac3, \wt2, \scratch2
maddu $ac3, \wb1, \alpha
maddu $ac3, \wb2, \red
mflo \red, $ac2
mflo \alpha, $ac3
precr.qb.ph \alpha, \alpha, \red
precr.qb.ph \scratch1, \green, \blue
precrq.qb.ph \tl, \alpha, \scratch1
.endm
#endif //PIXMAN_MIPS_DSPR2_ASM_H