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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// android_util.h: Utilities for the using the Android platform
#ifndef COMMON_ANDROIDUTIL_H_
#define COMMON_ANDROIDUTIL_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdint.h>
#include <array>
#include "angle_gl.h"
struct ANativeWindowBuffer;
struct AHardwareBuffer;
namespace angle
{
namespace android
{
constexpr std::array<GLenum, 3> kSupportedSizedInternalFormats = {GL_RGBA8, GL_RGB8, GL_RGB565};
ANativeWindowBuffer *ClientBufferToANativeWindowBuffer(EGLClientBuffer clientBuffer);
EGLClientBuffer AHardwareBufferToClientBuffer(const AHardwareBuffer *hardwareBuffer);
AHardwareBuffer *ClientBufferToAHardwareBuffer(EGLClientBuffer clientBuffer);
EGLClientBuffer CreateEGLClientBufferFromAHardwareBuffer(int width,
int height,
int depth,
int androidFormat,
int usage);
void GetANativeWindowBufferProperties(const ANativeWindowBuffer *buffer,
int *width,
int *height,
int *depth,
int *pixelFormat,
uint64_t *usage);
GLenum NativePixelFormatToGLInternalFormat(int pixelFormat);
int GLInternalFormatToNativePixelFormat(GLenum internalFormat);
bool NativePixelFormatIsYUV(int pixelFormat);
AHardwareBuffer *ANativeWindowBufferToAHardwareBuffer(ANativeWindowBuffer *windowBuffer);
uint64_t GetAHBUsage(int eglNativeBufferUsage);
} // namespace android
} // namespace angle
#endif // COMMON_ANDROIDUTIL_H_