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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
*
* The origin of this IDL file is
*
* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
enum PanningModelType {
"equalpower",
"HRTF"
};
enum DistanceModelType {
"linear",
"inverse",
"exponential"
};
dictionary PannerOptions : AudioNodeOptions {
PanningModelType panningModel = "equalpower";
DistanceModelType distanceModel = "inverse";
float positionX = 0;
float positionY = 0;
float positionZ = 0;
float orientationX = 1;
float orientationY = 0;
float orientationZ = 0;
double refDistance = 1;
double maxDistance = 10000;
double rolloffFactor = 1;
double coneInnerAngle = 360;
double coneOuterAngle = 360;
double coneOuterGain = 0;
};
[Pref="dom.webaudio.enabled",
Exposed=Window]
interface PannerNode : AudioNode {
[Throws]
constructor(BaseAudioContext context, optional PannerOptions options = {});
// Default for stereo is equalpower
attribute PanningModelType panningModel;
// Uses a 3D cartesian coordinate system
[Throws]
undefined setPosition(double x, double y, double z);
[Throws]
undefined setOrientation(double x, double y, double z);
// Cartesian coordinate for position
readonly attribute AudioParam positionX;
readonly attribute AudioParam positionY;
readonly attribute AudioParam positionZ;
// Cartesian coordinate for orientation
readonly attribute AudioParam orientationX;
readonly attribute AudioParam orientationY;
readonly attribute AudioParam orientationZ;
// Distance model and attributes
attribute DistanceModelType distanceModel;
[SetterThrows]
attribute double refDistance;
[SetterThrows]
attribute double maxDistance;
[SetterThrows]
attribute double rolloffFactor;
// Directional sound cone
attribute double coneInnerAngle;
attribute double coneOuterAngle;
[SetterThrows]
attribute double coneOuterGain;
};
// Mozilla extension
PannerNode includes AudioNodePassThrough;