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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
*
* The origin of this IDL file is
*/
[Pref="dom.gamepad.enabled",
Exposed=Window]
interface GamepadButton {
readonly attribute boolean pressed;
readonly attribute boolean touched;
readonly attribute double value;
};
enum GamepadHand {
"",
"left",
"right"
};
/**
*/
enum GamepadMappingType {
"",
"standard",
"xr-standard"
};
[Pref="dom.gamepad.enabled",
Exposed=Window]
interface Gamepad {
/**
* An identifier, unique per type of device.
*/
readonly attribute DOMString id;
/**
* The game port index for the device. Unique per device
* attached to this system.
*/
readonly attribute long index;
/**
* The mapping in use for this device. The empty string
* indicates that no mapping is in use.
*/
readonly attribute GamepadMappingType mapping;
/**
* The hand in use for this device. The empty string
* indicates that unknown, both hands, or not applicable
*/
[Pref="dom.gamepad.extensions.enabled"]
readonly attribute GamepadHand hand;
/**
* The displayId in use for as an association point in the VRDisplay API
* to identify which VRDisplay that the gamepad is associated with.
*/
[Pref="dom.vr.enabled"]
readonly attribute unsigned long displayId;
/**
* true if this gamepad is currently connected to the system.
*/
readonly attribute boolean connected;
/**
* The current state of all buttons on the device, an
* array of GamepadButton.
*/
[Pure, Cached, Frozen]
readonly attribute sequence<GamepadButton> buttons;
/**
* The current position of all axes on the device, an
* array of doubles.
*/
[Pure, Cached, Frozen]
readonly attribute sequence<double> axes;
/**
* Timestamp from when the data of this device was last updated.
*/
readonly attribute DOMHighResTimeStamp timestamp;
/**
* The current pose of the device, a GamepadPose.
*/
[Pref="dom.gamepad.extensions.enabled"]
readonly attribute GamepadPose? pose;
/**
* The current haptic actuator of the device, an array of
* GamepadHapticActuator.
*/
[Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled"]
readonly attribute sequence<GamepadHapticActuator> hapticActuators;
[Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled", Pref="dom.gamepad.extensions.lightindicator"]
readonly attribute sequence<GamepadLightIndicator> lightIndicators;
[Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled", Pref="dom.gamepad.extensions.multitouch"]
readonly attribute sequence<GamepadTouch> touchEvents;
};