Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_UTIL_H_
#define GPU_UTIL_H_
#include "mozilla/dom/WebGPUBinding.h"
namespace mozilla {
class ErrorResult;
namespace dom {
struct GPUComputePassDescriptor;
template <typename T>
class Sequence;
using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
using OwningGPUExtent3D =
OwningRangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
} // namespace dom
namespace webgpu {
namespace ffi {
struct WGPUExtent3d;
} // namespace ffi
void ConvertExtent3DToFFI(const dom::GPUExtent3D& aExtent,
ffi::WGPUExtent3d* aExtentFFI);
void ConvertExtent3DToFFI(const dom::OwningGPUExtent3D& aExtent,
ffi::WGPUExtent3d* aExtentFFI);
ffi::WGPUExtent3d ConvertExtent(const dom::GPUExtent3D& aExtent);
ffi::WGPUExtent3d ConvertExtent(const dom::OwningGPUExtent3D& aExtent);
ffi::WGPUCompareFunction ConvertCompareFunction(
const dom::GPUCompareFunction& aCompare);
ffi::WGPUTextureFormat ConvertTextureFormat(
const dom::GPUTextureFormat& aFormat);
ffi::WGPUVertexFormat ConvertVertexFormat(const dom::GPUVertexFormat& aFormat);
ffi::WGPUMultisampleState ConvertMultisampleState(
const dom::GPUMultisampleState& aDesc);
ffi::WGPUBlendComponent ConvertBlendComponent(
const dom::GPUBlendComponent& aDesc);
ffi::WGPUStencilFaceState ConvertStencilFaceState(
const dom::GPUStencilFaceState& aDesc);
ffi::WGPUDepthStencilState ConvertDepthStencilState(
const dom::GPUDepthStencilState& aDesc);
} // namespace webgpu
} // namespace mozilla
#endif // GPU_UTIL_H_