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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef DOM_SVG_SVGGEOMETRYELEMENT_H_
#define DOM_SVG_SVGGEOMETRYELEMENT_H_
#include "mozilla/dom/SVGGraphicsElement.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/dom/SVGAnimatedNumber.h"
namespace mozilla {
struct SVGMark {
enum Type {
eStart,
eMid,
eEnd,
eTypeCount
};
float x, y, angle;
Type type;
SVGMark(float aX, float aY, float aAngle, Type aType)
: x(aX), y(aY), angle(aAngle), type(aType) {}
};
namespace dom {
class DOMSVGAnimatedNumber;
class DOMSVGPoint;
using SVGGeometryElementBase = mozilla::dom::SVGGraphicsElement;
class SVGGeometryElement : public SVGGeometryElementBase {
protected:
using CapStyle = mozilla::gfx::CapStyle;
using DrawTarget = mozilla::gfx::DrawTarget;
using FillRule = mozilla::gfx::FillRule;
using Float = mozilla::gfx::Float;
using Matrix = mozilla::gfx::Matrix;
using Path = mozilla::gfx::Path;
using Point = mozilla::gfx::Point;
using PathBuilder = mozilla::gfx::PathBuilder;
using Rect = mozilla::gfx::Rect;
using StrokeOptions = mozilla::gfx::StrokeOptions;
public:
explicit SVGGeometryElement(
already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo);
NS_IMPL_FROMNODE_HELPER(SVGGeometryElement, IsSVGGeometryElement())
void AfterSetAttr(int32_t aNamespaceID, nsAtom* aName,
const nsAttrValue* aValue, const nsAttrValue* aOldValue,
nsIPrincipal* aSubjectPrincipal, bool aNotify) override;
bool IsSVGGeometryElement() const override { return true; }
/**
* Causes this element to discard any Path object that GetOrBuildPath may
* have cached.
*/
void ClearAnyCachedPath() final { mCachedPath = nullptr; }
virtual bool AttributeDefinesGeometry(const nsAtom* aName);
/**
* Returns true if this element's geometry depends on the width or height of
* its coordinate context (typically the viewport established by its nearest
* <svg> ancestor). In other words, returns true if one of the attributes for
* which AttributeDefinesGeometry returns true has a percentage value.
*
* This could be moved up to a more general class so it can be used for
* non-leaf elements, but that would require care and for now there's no need.
*/
bool GeometryDependsOnCoordCtx();
virtual bool IsMarkable();
virtual void GetMarkPoints(nsTArray<SVGMark>* aMarks);
/**
* A method that can be faster than using a Moz2D Path and calling GetBounds/
* GetStrokedBounds on it. It also helps us avoid rounding error for simple
* shapes and simple transforms where the Moz2D Path backends can fail to
* produce the clean integer bounds that content authors expect in some cases.
*
* If |aToNonScalingStrokeSpace| is non-null then |aBounds|, which is computed
* in bounds space, has the property that it's the smallest (axis-aligned)
* rectangular bound containing the image of this shape as stroked in
* non-scaling-stroke space. (When all transforms involved are rectilinear
* the bounds of the image of |aBounds| in non-scaling-stroke space will be
* tight, but if there are non-rectilinear transforms involved then that may
* be impossible and this method will return false).
*
* If |aToNonScalingStrokeSpace| is non-null then |*aToNonScalingStrokeSpace|
* must be non-singular.
*/
virtual bool GetGeometryBounds(
Rect* aBounds, const StrokeOptions& aStrokeOptions,
const Matrix& aToBoundsSpace,
const Matrix* aToNonScalingStrokeSpace = nullptr) {
return false;
}
/**
* For use with GetAsSimplePath.
*/
class SimplePath {
public:
SimplePath()
: mX(0.0), mY(0.0), mWidthOrX2(0.0), mHeightOrY2(0.0), mType(NONE) {}
bool IsPath() const { return mType != NONE; }
void SetRect(Float x, Float y, Float width, Float height) {
mX = x;
mY = y;
mWidthOrX2 = width;
mHeightOrY2 = height;
mType = RECT;
}
Rect AsRect() const {
MOZ_ASSERT(mType == RECT);
return Rect(mX, mY, mWidthOrX2, mHeightOrY2);
}
bool IsRect() const { return mType == RECT; }
void SetLine(Float x1, Float y1, Float x2, Float y2) {
mX = x1;
mY = y1;
mWidthOrX2 = x2;
mHeightOrY2 = y2;
mType = LINE;
}
Point Point1() const {
MOZ_ASSERT(mType == LINE);
return Point(mX, mY);
}
Point Point2() const {
MOZ_ASSERT(mType == LINE);
return Point(mWidthOrX2, mHeightOrY2);
}
bool IsLine() const { return mType == LINE; }
void Reset() { mType = NONE; }
private:
enum Type { NONE, RECT, LINE };
Float mX, mY, mWidthOrX2, mHeightOrY2;
Type mType;
};
/**
* For some platforms there is significant overhead to creating and painting
* a Moz2D Path object. For Rects and lines it is better to get the path data
* using this method and then use the optimized DrawTarget methods for
* filling/stroking rects and lines.
*/
virtual void GetAsSimplePath(SimplePath* aSimplePath) {
aSimplePath->Reset();
}
/**
* Returns a Path that can be used to paint, hit-test or calculate bounds for
* this element. May return nullptr if there is no [valid] path. The path
* that is created may be cached and returned on subsequent calls.
*/
virtual already_AddRefed<Path> GetOrBuildPath(const DrawTarget* aDrawTarget,
FillRule fillRule);
/**
* The same as GetOrBuildPath, but bypasses the cache (neither returns any
* previously cached Path, nor caches the Path that in does return).
* this element. May return nullptr if there is no [valid] path.
*/
virtual already_AddRefed<Path> BuildPath(PathBuilder* aBuilder) = 0;
/**
* Get the distances from the origin of the path segments.
* For non-path elements that's just 0 and the total length of the shape.
*/
virtual bool GetDistancesFromOriginToEndsOfVisibleSegments(
FallibleTArray<double>* aOutput) {
aOutput->Clear();
double distances[] = {0.0, GetTotalLength()};
return aOutput->AppendElements(Span<double>(distances), fallible);
}
/**
* Returns a Path that can be used to measure the length of this elements
* path, or to find the position at a given distance along it.
*
* This is currently equivalent to calling GetOrBuildPath, but it may not be
* in the future. The reason for this function to be separate from
* GetOrBuildPath is because SVGPathData::BuildPath inserts small lines into
* the path if zero length subpaths are encountered, in order to implement
* the SVG specifications requirements that zero length subpaths should
* render circles/squares if stroke-linecap is round/square, respectively.
* In principle these inserted lines could interfere with path measurement,
* so we keep callers that are looking to do measurement separate in case we
* run into problems with the inserted lines negatively affecting measuring
* for content.
*/
virtual already_AddRefed<Path> GetOrBuildPathForMeasuring();
/**
* If this shape element is a closed loop, this returns true. If it is an
* unclosed interval, this returns false. This function is used for motion
* path especially.
*
* 1. SVG Paths are closed loops only if the final command in the path list is
* a closepath command ("z" or "Z"), otherwise they are unclosed intervals.
* 2. SVG circles, ellipses, polygons and rects are closed loops.
* 3. SVG lines and polylines are unclosed intervals.
*
*/
virtual bool IsClosedLoop() const { return false; }
/**
* Return |true| if some geometry properties (|x|, |y|, etc) are changed
* because of CSS change.
*/
bool IsGeometryChangedViaCSS(ComputedStyle const& aNewStyle,
ComputedStyle const& aOldStyle) const;
/**
* Returns the current computed value of the CSS property 'fill-rule' for
* this element.
*/
FillRule GetFillRule();
enum PathLengthScaleForType { eForTextPath, eForStroking };
/**
* Gets the ratio of the actual element's length to the content author's
* estimated length (as provided by the element's 'pathLength' attribute).
* This is used to scale stroke dashing, and to scale offsets along a
* textPath.
*/
float GetPathLengthScale(PathLengthScaleForType aFor);
// WebIDL
already_AddRefed<DOMSVGAnimatedNumber> PathLength();
MOZ_CAN_RUN_SCRIPT bool IsPointInFill(const DOMPointInit& aPoint);
MOZ_CAN_RUN_SCRIPT bool IsPointInStroke(const DOMPointInit& aPoint);
MOZ_CAN_RUN_SCRIPT float GetTotalLengthForBinding();
MOZ_CAN_RUN_SCRIPT already_AddRefed<DOMSVGPoint> GetPointAtLength(
float distance, ErrorResult& rv);
gfx::Matrix LocalTransform() const;
protected:
// SVGElement method
NumberAttributesInfo GetNumberInfo() override;
// d is a presentation attribute, so we would like to make sure style is
// up-to-date. This function flushes the style if the path attribute is d.
MOZ_CAN_RUN_SCRIPT void FlushStyleIfNeeded();
SVGAnimatedNumber mPathLength;
static NumberInfo sNumberInfo;
mutable RefPtr<Path> mCachedPath;
private:
already_AddRefed<Path> GetOrBuildPathForHitTest();
float GetTotalLength();
};
} // namespace dom
} // namespace mozilla
#endif // DOM_SVG_SVGGEOMETRYELEMENT_H_