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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef DOM_SVG_SVGANIMATEDNUMBERLIST_H_
#define DOM_SVG_SVGANIMATEDNUMBERLIST_H_
#include "mozilla/Attributes.h"
#include "mozilla/SMILAttr.h"
#include "mozilla/UniquePtr.h"
#include "SVGNumberList.h"
namespace mozilla {
class SMILValue;
namespace dom {
class SVGAnimationElement;
class SVGElement;
} // namespace dom
/**
* Class SVGAnimatedNumberList
*
* This class is very different to the SVG DOM interface of the same name found
* in the SVG specification. This is a lightweight internal class - see
* DOMSVGAnimatedNumberList for the heavier DOM class that wraps instances of
* this class and implements the SVG specification's SVGAnimatedNumberList DOM
* interface.
*
* Except where noted otherwise, this class' methods take care of keeping the
* appropriate DOM wrappers in sync (see the comment in
* DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo) so that their
* consumers don't need to concern themselves with that.
*/
class SVGAnimatedNumberList {
// friends so that they can get write access to mBaseVal
friend class dom::DOMSVGNumber;
friend class dom::DOMSVGNumberList;
public:
SVGAnimatedNumberList() = default;
SVGAnimatedNumberList& operator=(const SVGAnimatedNumberList& aOther) {
mIsBaseSet = aOther.mIsBaseSet;
mBaseVal = aOther.mBaseVal;
if (aOther.mAnimVal) {
mAnimVal = MakeUnique<SVGNumberList>(*aOther.mAnimVal);
}
return *this;
}
/**
* Because it's so important that mBaseVal and its DOMSVGNumberList wrapper
* (if any) be kept in sync (see the comment in
* DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo), this method
* returns a const reference. Only our friend classes may get mutable
* references to mBaseVal.
*/
const SVGNumberList& GetBaseValue() const { return mBaseVal; }
nsresult SetBaseValueString(const nsAString& aValue);
void ClearBaseValue(uint32_t aAttrEnum);
const SVGNumberList& GetAnimValue() const {
return mAnimVal ? *mAnimVal : mBaseVal;
}
nsresult SetAnimValue(const SVGNumberList& aNewAnimValue,
dom::SVGElement* aElement, uint32_t aAttrEnum);
void ClearAnimValue(dom::SVGElement* aElement, uint32_t aAttrEnum);
// Returns true if the animated value of this list has been explicitly
// set (either by animation, or by taking on the base value which has been
// explicitly set by markup or a DOM call), false otherwise.
// If this returns false, the animated value is still valid, that is,
// usable, and represents the default base value of the attribute.
bool IsExplicitlySet() const { return !!mAnimVal || mIsBaseSet; }
bool IsAnimating() const { return !!mAnimVal; }
UniquePtr<SMILAttr> ToSMILAttr(dom::SVGElement* aSVGElement,
uint8_t aAttrEnum);
private:
// mAnimVal is a pointer to allow us to determine if we're being animated or
// not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check
// if we're animating is not an option, since that would break animation *to*
// the empty string (<set to="">).
SVGNumberList mBaseVal;
UniquePtr<SVGNumberList> mAnimVal;
bool mIsBaseSet = false;
struct SMILAnimatedNumberList : public SMILAttr {
public:
SMILAnimatedNumberList(SVGAnimatedNumberList* aVal,
dom::SVGElement* aSVGElement, uint8_t aAttrEnum)
: mVal(aVal), mElement(aSVGElement), mAttrEnum(aAttrEnum) {}
// These will stay alive because a SMILAttr only lives as long
// as the Compositing step, and DOM elements don't get a chance to
// die during that.
SVGAnimatedNumberList* mVal;
dom::SVGElement* mElement;
uint8_t mAttrEnum;
// SMILAttr methods
nsresult ValueFromString(const nsAString& aStr,
const dom::SVGAnimationElement* aSrcElement,
SMILValue& aValue,
bool& aPreventCachingOfSandwich) const override;
SMILValue GetBaseValue() const override;
void ClearAnimValue() override;
nsresult SetAnimValue(const SMILValue& aValue) override;
};
};
} // namespace mozilla
#endif // DOM_SVG_SVGANIMATEDNUMBERLIST_H_