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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gtest/gtest.h"
#include "mozilla/SharedThreadPool.h"
#include "mozilla/TaskQueue.h"
#include "mozilla/UniquePtr.h"
#include "MediaEventSource.h"
#include "VideoUtils.h"
using namespace mozilla;
/*
* Test if listeners receive the event data correctly.
*/
TEST(MediaEventSource, SingleListener)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource SingleListener");
MediaEventProducer<int> source;
int i = 0;
auto func = [&](int j) { i += j; };
MediaEventListener listener = source.Connect(queue, func);
// Call Notify 3 times. The listener should be also called 3 times.
source.Notify(3);
source.Notify(5);
source.Notify(7);
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
// Verify the event data is passed correctly to the listener.
EXPECT_EQ(i, 15); // 3 + 5 + 7
listener.Disconnect();
}
TEST(MediaEventSource, MultiListener)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource MultiListener");
MediaEventProducer<int> source;
int i = 0;
int j = 0;
auto func1 = [&](int k) { i = k * 2; };
auto func2 = [&](int k) { j = k * 3; };
MediaEventListener listener1 = source.Connect(queue, func1);
MediaEventListener listener2 = source.Connect(queue, func2);
// Both listeners should receive the event.
source.Notify(11);
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
// Verify the event data is passed correctly to the listener.
EXPECT_EQ(i, 22); // 11 * 2
EXPECT_EQ(j, 33); // 11 * 3
listener1.Disconnect();
listener2.Disconnect();
}
/*
* Test if disconnecting a listener prevents events from coming.
*/
TEST(MediaEventSource, DisconnectAfterNotification)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource DisconnectAfterNotification");
MediaEventProducer<int> source;
int i = 0;
MediaEventListener listener;
auto func = [&](int j) {
i += j;
listener.Disconnect();
};
listener = source.Connect(queue, func);
// Call Notify() twice. Since we disconnect the listener when receiving
// the 1st event, the 2nd event should not reach the listener.
source.Notify(11);
source.Notify(11);
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
// Check only the 1st event is received.
EXPECT_EQ(i, 11);
}
TEST(MediaEventSource, DisconnectBeforeNotification)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource DisconnectBeforeNotification");
MediaEventProducer<int> source;
int i = 0;
int j = 0;
auto func1 = [&](int k) { i = k * 2; };
auto func2 = [&](int k) { j = k * 3; };
MediaEventListener listener1 = source.Connect(queue, func1);
MediaEventListener listener2 = source.Connect(queue, func2);
// Disconnect listener2 before notification. Only listener1 should receive
// the event.
listener2.Disconnect();
source.Notify(11);
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
EXPECT_EQ(i, 22); // 11 * 2
EXPECT_EQ(j, 0); // event not received
listener1.Disconnect();
}
/*
* Test we don't hit the assertion when calling Connect() and Disconnect()
* repeatedly.
*/
TEST(MediaEventSource, DisconnectAndConnect)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource DisconnectAndConnect");
MediaEventProducerExc<int> source;
MediaEventListener listener = source.Connect(queue, []() {});
listener.Disconnect();
listener = source.Connect(queue, []() {});
listener.Disconnect();
}
/*
* Test void event type.
*/
TEST(MediaEventSource, VoidEventType)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource VoidEventType");
MediaEventProducer<void> source;
int i = 0;
// Test function object.
auto func = [&]() { ++i; };
MediaEventListener listener1 = source.Connect(queue, func);
// Test member function.
struct Foo {
Foo() : j(1) {}
void OnNotify() { j *= 2; }
int j;
} foo;
MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify);
// Call Notify 2 times. The listener should be also called 2 times.
source.Notify();
source.Notify();
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
// Verify the event data is passed correctly to the listener.
EXPECT_EQ(i, 2); // ++i called twice
EXPECT_EQ(foo.j, 4); // |j *= 2| called twice
listener1.Disconnect();
listener2.Disconnect();
}
/*
* Test listeners can take various event types (T, T&&, const T& and void).
*/
TEST(MediaEventSource, ListenerType1)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource ListenerType1");
MediaEventProducer<int> source;
int i = 0;
// Test various argument types.
auto func1 = [&](int&& j) { i += j; };
auto func2 = [&](const int& j) { i += j; };
auto func3 = [&]() { i += 1; };
MediaEventListener listener1 = source.Connect(queue, func1);
MediaEventListener listener2 = source.Connect(queue, func2);
MediaEventListener listener3 = source.Connect(queue, func3);
source.Notify(1);
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
EXPECT_EQ(i, 3);
listener1.Disconnect();
listener2.Disconnect();
listener3.Disconnect();
}
TEST(MediaEventSource, ListenerType2)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource ListenerType2");
MediaEventProducer<int> source;
struct Foo {
Foo() : mInt(0) {}
void OnNotify1(int&& i) { mInt += i; }
void OnNotify2(const int& i) { mInt += i; }
void OnNotify3() { mInt += 1; }
void OnNotify4(int i) const { mInt += i; }
void OnNotify5(int i) volatile { mInt = mInt + i; }
mutable int mInt;
} foo;
// Test member functions which might be CV qualified.
MediaEventListener listener1 = source.Connect(queue, &foo, &Foo::OnNotify1);
MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify2);
MediaEventListener listener3 = source.Connect(queue, &foo, &Foo::OnNotify3);
MediaEventListener listener4 = source.Connect(queue, &foo, &Foo::OnNotify4);
MediaEventListener listener5 = source.Connect(queue, &foo, &Foo::OnNotify5);
source.Notify(1);
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
EXPECT_EQ(foo.mInt, 5);
listener1.Disconnect();
listener2.Disconnect();
listener3.Disconnect();
listener4.Disconnect();
listener5.Disconnect();
}
struct SomeEvent {
explicit SomeEvent(int& aCount) : mCount(aCount) {}
// Increment mCount when copy constructor is called to know how many times
// the event data is copied.
SomeEvent(const SomeEvent& aOther) : mCount(aOther.mCount) { ++mCount; }
SomeEvent(SomeEvent&& aOther) : mCount(aOther.mCount) {}
int& mCount;
};
/*
* Test we don't have unnecessary copies of the event data.
*/
TEST(MediaEventSource, CopyEvent1)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource CopyEvent1");
MediaEventProducer<SomeEvent> source;
int i = 0;
auto func = [](SomeEvent&& aEvent) {};
struct Foo {
void OnNotify(SomeEvent&& aEvent) {}
} foo;
MediaEventListener listener1 = source.Connect(queue, func);
MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify);
// We expect i to be 2 since SomeEvent should be copied only once when
// passing to each listener.
source.Notify(SomeEvent(i));
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
EXPECT_EQ(i, 2);
listener1.Disconnect();
listener2.Disconnect();
}
TEST(MediaEventSource, CopyEvent2)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource CopyEvent2");
MediaEventProducer<SomeEvent> source;
int i = 0;
auto func = []() {};
struct Foo {
void OnNotify() {}
} foo;
MediaEventListener listener1 = source.Connect(queue, func);
MediaEventListener listener2 = source.Connect(queue, &foo, &Foo::OnNotify);
// SomeEvent won't be copied at all since the listeners take no arguments.
source.Notify(SomeEvent(i));
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
EXPECT_EQ(i, 0);
listener1.Disconnect();
listener2.Disconnect();
}
/*
* Test move-only types.
*/
TEST(MediaEventSource, MoveOnly)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource MoveOnly");
MediaEventProducerExc<UniquePtr<int>> source;
auto func = [](UniquePtr<int>&& aEvent) { EXPECT_EQ(*aEvent, 20); };
MediaEventListener listener = source.Connect(queue, func);
// It is OK to pass an rvalue which is move-only.
source.Notify(UniquePtr<int>(new int(20)));
// It is an error to pass an lvalue which is move-only.
// UniquePtr<int> event(new int(30));
// source.Notify(event);
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
listener.Disconnect();
}
struct RefCounter {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCounter)
explicit RefCounter(int aVal) : mVal(aVal) {}
int mVal;
private:
~RefCounter() = default;
};
/*
* Test we should copy instead of move in NonExclusive mode
* for each listener must get a copy.
*/
TEST(MediaEventSource, NoMove)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource NoMove");
MediaEventProducer<RefPtr<RefCounter>> source;
auto func1 = [](RefPtr<RefCounter>&& aEvent) { EXPECT_EQ(aEvent->mVal, 20); };
auto func2 = [](RefPtr<RefCounter>&& aEvent) { EXPECT_EQ(aEvent->mVal, 20); };
MediaEventListener listener1 = source.Connect(queue, func1);
MediaEventListener listener2 = source.Connect(queue, func2);
// We should copy this rvalue instead of move it in NonExclusive mode.
RefPtr<RefCounter> val = new RefCounter(20);
source.Notify(std::move(val));
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
listener1.Disconnect();
listener2.Disconnect();
}
/*
* Rvalue lambda should be moved instead of copied.
*/
TEST(MediaEventSource, MoveLambda)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource MoveLambda");
MediaEventProducer<void> source;
int counter = 0;
SomeEvent someEvent(counter);
auto func = [someEvent]() {};
// someEvent is copied when captured by the lambda.
EXPECT_EQ(someEvent.mCount, 1);
// someEvent should be copied for we pass |func| as an lvalue.
MediaEventListener listener1 = source.Connect(queue, func);
EXPECT_EQ(someEvent.mCount, 2);
// someEvent should be moved for we pass |func| as an rvalue.
MediaEventListener listener2 = source.Connect(queue, std::move(func));
EXPECT_EQ(someEvent.mCount, 2);
listener1.Disconnect();
listener2.Disconnect();
}
template <typename Bool>
struct DestroyChecker {
explicit DestroyChecker(Bool* aIsDestroyed) : mIsDestroyed(aIsDestroyed) {
EXPECT_FALSE(*mIsDestroyed);
}
~DestroyChecker() {
EXPECT_FALSE(*mIsDestroyed);
*mIsDestroyed = true;
}
private:
Bool* const mIsDestroyed;
};
class ClassForDestroyCheck final : private DestroyChecker<bool> {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ClassForDestroyCheck);
explicit ClassForDestroyCheck(bool* aIsDestroyed)
: DestroyChecker(aIsDestroyed) {}
int32_t RefCountNums() const { return mRefCnt; }
protected:
~ClassForDestroyCheck() = default;
};
TEST(MediaEventSource, ResetFuncReferenceAfterDisconnect)
{
const RefPtr<TaskQueue> queue = TaskQueue::Create(
GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource ResetFuncReferenceAfterDisconnect");
MediaEventProducer<void> source;
// Using a class that supports refcounting to check the object destruction.
bool isDestroyed = false;
auto object = MakeRefPtr<ClassForDestroyCheck>(&isDestroyed);
EXPECT_FALSE(isDestroyed);
EXPECT_EQ(object->RefCountNums(), 1);
// Function holds a strong reference to object.
MediaEventListener listener = source.Connect(queue, [ptr = object] {});
EXPECT_FALSE(isDestroyed);
EXPECT_EQ(object->RefCountNums(), 2);
// This should destroy the function and release the object reference from the
// function on the task queue,
listener.Disconnect();
queue->BeginShutdown();
queue->AwaitShutdownAndIdle();
EXPECT_FALSE(isDestroyed);
EXPECT_EQ(object->RefCountNums(), 1);
// No one is holding reference to object, it should be destroyed
// immediately.
object = nullptr;
EXPECT_TRUE(isDestroyed);
}
TEST(MediaEventSource, ResetTargetAfterDisconnect)
{
RefPtr<TaskQueue> queue =
TaskQueue::Create(GetMediaThreadPool(MediaThreadType::SUPERVISOR),
"TestMediaEventSource ResetTargetAfterDisconnect");
MediaEventProducer<void> source;
MediaEventListener listener = source.Connect(queue, [] {});
// MediaEventListener::Disconnect eventually gives up its target
listener.Disconnect();
queue->AwaitIdle();
// `queue` should be the last reference to the TaskQueue, meaning that this
// Release destroys it.
EXPECT_EQ(queue.forget().take()->Release(), 0u);
}