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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(MediaTimer_h_)
# define MediaTimer_h_
# include <queue>
# include "mozilla/AbstractThread.h"
# include "mozilla/AwakeTimeStamp.h"
# include "mozilla/Monitor.h"
# include "mozilla/MozPromise.h"
# include "mozilla/RefPtr.h"
# include "mozilla/SharedThreadPool.h"
# include "mozilla/TimeStamp.h"
# include "mozilla/Unused.h"
# include "nsITimer.h"
namespace mozilla {
extern LazyLogModule gMediaTimerLog;
# define TIMER_LOG(x, ...) \
MOZ_ASSERT(gMediaTimerLog); \
MOZ_LOG(gMediaTimerLog, LogLevel::Debug, \
("[MediaTimer=%p relative_t=%" PRId64 "]" x, this, \
RelativeMicroseconds(T::Now()), ##__VA_ARGS__))
// This promise type is only exclusive because so far there isn't a reason for
// it not to be. Feel free to change that.
using MediaTimerPromise = MozPromise<bool, bool, true>;
// Timers only know how to fire at a given thread, which creates an impedence
// mismatch with code that operates with TaskQueues. This class solves
// that mismatch with a dedicated (but shared) thread and a nice MozPromise-y
// interface.
template <typename T>
class MediaTimer {
public:
explicit MediaTimer(bool aFuzzy = false);
NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DESTROY(MediaTimer,
DispatchDestroy());
RefPtr<MediaTimerPromise> WaitFor(const typename T::DurationType& aDuration,
StaticString aCallSite);
RefPtr<MediaTimerPromise> WaitUntil(const T& aTimeStamp,
StaticString aCallSite);
// Cancel and reject any unresolved promises with false.
void Cancel();
private:
virtual ~MediaTimer() { MOZ_ASSERT(OnMediaTimerThread()); }
void DispatchDestroy();
// Runs on the timer thread.
void Destroy();
bool OnMediaTimerThread();
void ScheduleUpdate();
void Update();
void UpdateLocked();
bool IsExpired(const T& aTarget, const T& aNow);
void Reject();
/*
* We use a callback function, rather than a callback method, to ensure that
* the nsITimer does not artifically keep the refcount of the MediaTimer above
* zero. When the MediaTimer is destroyed, it safely cancels the nsITimer so
* that we never fire against a dangling closure.
*/
static void TimerCallback(nsITimer* aTimer, void* aClosure);
void TimerFired();
void ArmTimer(const T& aTarget, const T& aNow);
bool TimerIsArmed();
void CancelTimerIfArmed();
struct Entry {
T mTimeStamp;
RefPtr<MediaTimerPromise::Private> mPromise;
explicit Entry(const T& aTimeStamp, StaticString aCallSite)
: mTimeStamp(aTimeStamp),
mPromise(new MediaTimerPromise::Private(aCallSite)) {}
// Define a < overload that reverses ordering because std::priority_queue
// provides access to the largest element, and we want the smallest
// (i.e. the soonest).
bool operator<(const Entry& aOther) const {
return mTimeStamp > aOther.mTimeStamp;
}
};
nsCOMPtr<nsIEventTarget> mThread;
std::priority_queue<Entry> mEntries;
Monitor mMonitor MOZ_UNANNOTATED;
nsCOMPtr<nsITimer> mTimer;
Maybe<T> mCurrentTimerTarget;
// Timestamps only have relative meaning, so we need a base timestamp for
// logging purposes.
T mCreationTimeStamp;
int64_t RelativeMicroseconds(const T& aTimeStamp) {
return (int64_t)(aTimeStamp - mCreationTimeStamp).ToMicroseconds();
}
bool mUpdateScheduled;
const bool mFuzzy;
};
// Class for managing delayed dispatches on target thread.
template <typename T>
class DelayedScheduler {
public:
explicit DelayedScheduler(nsISerialEventTarget* aTargetThread,
bool aFuzzy = false)
: mTargetThread(aTargetThread), mMediaTimer(new MediaTimer<T>(aFuzzy)) {
MOZ_ASSERT(mTargetThread);
}
bool IsScheduled() const { return mTarget.isSome(); }
void Reset() {
MOZ_ASSERT(mTargetThread->IsOnCurrentThread(),
"Must be on target thread to disconnect");
mRequest.DisconnectIfExists();
mTarget = Nothing();
}
template <typename ResolveFunc, typename RejectFunc>
void Ensure(T& aTarget, ResolveFunc&& aResolver, RejectFunc&& aRejector) {
MOZ_ASSERT(mTargetThread->IsOnCurrentThread());
if (IsScheduled() && mTarget.value() <= aTarget) {
return;
}
Reset();
mTarget.emplace(aTarget);
mMediaTimer->WaitUntil(mTarget.value(), __func__)
->Then(mTargetThread, __func__, std::forward<ResolveFunc>(aResolver),
std::forward<RejectFunc>(aRejector))
->Track(mRequest);
}
void CompleteRequest() {
MOZ_ASSERT(mTargetThread->IsOnCurrentThread());
mRequest.Complete();
mTarget = Nothing();
}
private:
nsCOMPtr<nsISerialEventTarget> mTargetThread;
RefPtr<MediaTimer<T>> mMediaTimer;
Maybe<T> mTarget;
MozPromiseRequestHolder<mozilla::MediaTimerPromise> mRequest;
};
using MediaTimerTimeStamp = MediaTimer<TimeStamp>;
using MediaTimerAwakeTimeStamp = MediaTimer<AwakeTimeStamp>;
} // namespace mozilla
#endif