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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// mostly derived from the Allegro source code at:
#include "mozilla/dom/GamepadHandle.h"
#include "mozilla/dom/GamepadPlatformService.h"
#include "mozilla/dom/GamepadRemapping.h"
#include "mozilla/ipc/BackgroundParent.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/Sprintf.h"
#include "mozilla/Tainting.h"
#include "nsComponentManagerUtils.h"
#include "nsITimer.h"
#include "nsThreadUtils.h"
#include <CoreFoundation/CoreFoundation.h>
#include <IOKit/hid/IOHIDBase.h>
#include <IOKit/hid/IOHIDKeys.h>
#include <IOKit/hid/IOHIDManager.h>
#include <stdio.h>
#include <vector>
namespace {
using namespace mozilla;
using namespace mozilla::dom;
class DarwinGamepadService;
DarwinGamepadService* gService = nullptr;
struct Button {
int id;
bool analog;
IOHIDElementRef element;
CFIndex min;
CFIndex max;
bool pressed;
Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax)
: id(aId),
analog((aMax - aMin) > 1),
element(aElement),
min(aMin),
max(aMax),
pressed(false) {}
};
struct Axis {
int id;
IOHIDElementRef element;
uint32_t usagePage;
uint32_t usage;
CFIndex min;
CFIndex max;
double value;
};
// These values can be found in the USB HID Usage Tables:
const unsigned kDesktopUsagePage = 0x01;
const unsigned kSimUsagePage = 0x02;
const unsigned kAcceleratorUsage = 0xC4;
const unsigned kBrakeUsage = 0xC5;
const unsigned kJoystickUsage = 0x04;
const unsigned kGamepadUsage = 0x05;
const unsigned kAxisUsageMin = 0x30;
const unsigned kAxisUsageMax = 0x35;
const unsigned kDpadUsage = 0x39;
const unsigned kButtonUsagePage = 0x09;
const unsigned kConsumerPage = 0x0C;
const unsigned kHomeUsage = 0x223;
const unsigned kBackUsage = 0x224;
// We poll it periodically,
// 50ms is arbitrarily chosen.
const uint32_t kDarwinGamepadPollInterval = 50;
struct GamepadInputReportContext {
DarwinGamepadService* service;
size_t gamepadSlot;
};
class Gamepad {
private:
IOHIDDeviceRef mDevice;
nsTArray<Button> buttons;
nsTArray<Axis> axes;
public:
Gamepad() : mDevice(nullptr) {}
bool operator==(IOHIDDeviceRef device) const { return mDevice == device; }
bool empty() const { return mDevice == nullptr; }
void clear() {
mDevice = nullptr;
buttons.Clear();
axes.Clear();
mHandle = GamepadHandle{};
}
void init(IOHIDDeviceRef device, bool defaultRemapper);
void ReportChanged(uint8_t* report, CFIndex report_length);
size_t WriteOutputReport(const std::vector<uint8_t>& aReport) const;
size_t numButtons() { return buttons.Length(); }
size_t numAxes() { return axes.Length(); }
Button* lookupButton(IOHIDElementRef element) {
for (unsigned i = 0; i < buttons.Length(); i++) {
if (buttons[i].element == element) return &buttons[i];
}
return nullptr;
}
Axis* lookupAxis(IOHIDElementRef element) {
for (unsigned i = 0; i < axes.Length(); i++) {
if (axes[i].element == element) return &axes[i];
}
return nullptr;
}
GamepadHandle mHandle;
RefPtr<GamepadRemapper> mRemapper;
nsTArray<uint8_t> mInputReport;
UniquePtr<GamepadInputReportContext> mInputReportContext;
};
void Gamepad::init(IOHIDDeviceRef aDevice, bool aDefaultRemapper) {
clear();
mDevice = aDevice;
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(aDevice, nullptr, kIOHIDOptionsTypeNone);
CFIndex n = CFArrayGetCount(elements);
for (CFIndex i = 0; i < n; i++) {
IOHIDElementRef element =
(IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
uint32_t usagePage = IOHIDElementGetUsagePage(element);
uint32_t usage = IOHIDElementGetUsage(element);
if (usagePage == kDesktopUsagePage && usage >= kAxisUsageMin &&
usage <= kAxisUsageMax) {
Axis axis = {aDefaultRemapper ? int(axes.Length())
: static_cast<int>(usage - kAxisUsageMin),
element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element)};
axes.AppendElement(axis);
} else if (usagePage == kDesktopUsagePage && usage == kDpadUsage &&
// Don't know how to handle d-pads that return weird values.
IOHIDElementGetLogicalMax(element) -
IOHIDElementGetLogicalMin(element) ==
7) {
Axis axis = {aDefaultRemapper ? int(axes.Length())
: static_cast<int>(usage - kAxisUsageMin),
element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element)};
axes.AppendElement(axis);
} else if (usagePage == kSimUsagePage &&
(usage == kAcceleratorUsage || usage == kBrakeUsage)) {
if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button) {
Button button(int(buttons.Length()), element,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element));
buttons.AppendElement(button);
} else {
Axis axis = {aDefaultRemapper ? int(axes.Length())
: static_cast<int>(usage - kAxisUsageMin),
element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element)};
axes.AppendElement(axis);
}
} else if ((usagePage == kButtonUsagePage) ||
(usagePage == kConsumerPage &&
(usage == kHomeUsage || usage == kBackUsage))) {
Button button(int(buttons.Length()), element,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element));
buttons.AppendElement(button);
} else {
// TODO: handle other usage pages
}
}
}
// This service is created and destroyed in Background thread while
// operates in a seperate thread(We call it Monitor thread here).
class DarwinGamepadService {
private:
IOHIDManagerRef mManager;
nsTArray<Gamepad> mGamepads;
nsCOMPtr<nsIThread> mMonitorThread;
nsCOMPtr<nsIThread> mBackgroundThread;
nsCOMPtr<nsITimer> mPollingTimer;
bool mIsRunning;
static void DeviceAddedCallback(void* data, IOReturn result, void* sender,
IOHIDDeviceRef device);
static void DeviceRemovedCallback(void* data, IOReturn result, void* sender,
IOHIDDeviceRef device);
static void InputValueChangedCallback(void* data, IOReturn result,
void* sender, IOHIDValueRef newValue);
static void EventLoopOnceCallback(nsITimer* aTimer, void* aClosure);
void DeviceAdded(IOHIDDeviceRef device);
void DeviceRemoved(IOHIDDeviceRef device);
void InputValueChanged(IOHIDValueRef value);
void StartupInternal();
void RunEventLoopOnce();
public:
DarwinGamepadService();
~DarwinGamepadService();
static void ReportChangedCallback(void* context, IOReturn result,
void* sender, IOHIDReportType report_type,
uint32_t report_id, uint8_t* report,
CFIndex report_length);
void Startup();
void Shutdown();
void SetLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle,
const Tainted<uint32_t>& aLightColorIndex,
const uint8_t& aRed, const uint8_t& aGreen,
const uint8_t& aBlue);
friend class DarwinGamepadServiceStartupRunnable;
friend class DarwinGamepadServiceShutdownRunnable;
};
class DarwinGamepadServiceStartupRunnable final : public Runnable {
private:
~DarwinGamepadServiceStartupRunnable() {}
// This Runnable schedules startup of DarwinGamepadService
// in a new thread, pointer to DarwinGamepadService is only
// used by this Runnable within its thread.
DarwinGamepadService MOZ_NON_OWNING_REF* mService;
public:
explicit DarwinGamepadServiceStartupRunnable(DarwinGamepadService* service)
: Runnable("DarwinGamepadServiceStartupRunnable"), mService(service) {}
NS_IMETHOD Run() override {
MOZ_ASSERT(mService);
mService->StartupInternal();
return NS_OK;
}
};
class DarwinGamepadServiceShutdownRunnable final : public Runnable {
private:
~DarwinGamepadServiceShutdownRunnable() {}
public:
// This Runnable schedules shutdown of DarwinGamepadService
// in background thread.
explicit DarwinGamepadServiceShutdownRunnable()
: Runnable("DarwinGamepadServiceStartupRunnable") {}
NS_IMETHOD Run() override {
MOZ_ASSERT(gService);
MOZ_ASSERT(NS_GetCurrentThread() == gService->mBackgroundThread);
IOHIDManagerRef manager = (IOHIDManagerRef)gService->mManager;
if (manager) {
IOHIDManagerClose(manager, 0);
CFRelease(manager);
gService->mManager = nullptr;
}
gService->mMonitorThread->Shutdown();
delete gService;
gService = nullptr;
return NS_OK;
}
};
void DarwinGamepadService::DeviceAdded(IOHIDDeviceRef device) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
size_t slot = size_t(-1);
for (size_t i = 0; i < mGamepads.Length(); i++) {
if (mGamepads[i] == device) return;
if (slot == size_t(-1) && mGamepads[i].empty()) slot = i;
}
if (slot == size_t(-1)) {
slot = mGamepads.Length();
mGamepads.AppendElement(Gamepad());
}
// Gather some identifying information
CFNumberRef vendorIdRef =
(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
CFNumberRef productIdRef =
(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
CFStringRef productRef =
(CFStringRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
int vendorId, productId;
CFNumberGetValue(vendorIdRef, kCFNumberIntType, &vendorId);
CFNumberGetValue(productIdRef, kCFNumberIntType, &productId);
char product_name[128];
CFStringGetCString(productRef, product_name, sizeof(product_name),
kCFStringEncodingASCII);
char buffer[256];
SprintfLiteral(buffer, "%x-%x-%s", vendorId, productId, product_name);
bool defaultRemapper = false;
RefPtr<GamepadRemapper> remapper =
GetGamepadRemapper(vendorId, productId, defaultRemapper);
MOZ_ASSERT(remapper);
mGamepads[slot].init(device, defaultRemapper);
remapper->SetAxisCount(mGamepads[slot].numAxes());
remapper->SetButtonCount(mGamepads[slot].numButtons());
GamepadHandle handle = service->AddGamepad(
buffer, remapper->GetMappingType(), mozilla::dom::GamepadHand::_empty,
remapper->GetButtonCount(), remapper->GetAxisCount(),
0, // TODO: Bug 680289, implement gamepad haptics for cocoa.
remapper->GetLightIndicatorCount(), remapper->GetTouchEventCount());
nsTArray<GamepadLightIndicatorType> lightTypes;
remapper->GetLightIndicators(lightTypes);
for (uint32_t i = 0; i < lightTypes.Length(); ++i) {
if (lightTypes[i] != GamepadLightIndicator::DefaultType()) {
service->NewLightIndicatorTypeEvent(handle, i, lightTypes[i]);
}
}
mGamepads[slot].mHandle = handle;
mGamepads[slot].mInputReport.SetLength(remapper->GetMaxInputReportLength());
mGamepads[slot].mInputReportContext = UniquePtr<GamepadInputReportContext>(
new GamepadInputReportContext{this, slot});
mGamepads[slot].mRemapper = remapper.forget();
IOHIDDeviceRegisterInputReportCallback(
device, mGamepads[slot].mInputReport.Elements(),
mGamepads[slot].mInputReport.Length(), ReportChangedCallback,
mGamepads[slot].mInputReportContext.get());
}
void DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
for (Gamepad& gamepad : mGamepads) {
if (gamepad == device) {
IOHIDDeviceRegisterInputReportCallback(
device, gamepad.mInputReport.Elements(), 0, NULL,
gamepad.mInputReportContext.get());
gamepad.mInputReportContext.reset();
service->RemoveGamepad(gamepad.mHandle);
gamepad.clear();
return;
}
}
}
// Replace context to be Gamepad.
void DarwinGamepadService::ReportChangedCallback(
void* context, IOReturn result, void* sender, IOHIDReportType report_type,
uint32_t report_id, uint8_t* report, CFIndex report_length) {
if (context && report_type == kIOHIDReportTypeInput && report_length) {
auto reportContext = static_cast<GamepadInputReportContext*>(context);
DarwinGamepadService* service = reportContext->service;
service->mGamepads[reportContext->gamepadSlot].ReportChanged(report,
report_length);
}
}
void Gamepad::ReportChanged(uint8_t* report, CFIndex report_len) {
MOZ_RELEASE_ASSERT(report_len <= mRemapper->GetMaxInputReportLength());
mRemapper->ProcessTouchData(mHandle, report);
}
size_t Gamepad::WriteOutputReport(const std::vector<uint8_t>& aReport) const {
IOReturn success =
IOHIDDeviceSetReport(mDevice, kIOHIDReportTypeOutput, aReport[0],
aReport.data(), aReport.size());
MOZ_ASSERT(success == kIOReturnSuccess);
return (success == kIOReturnSuccess) ? aReport.size() : 0;
}
void DarwinGamepadService::InputValueChanged(IOHIDValueRef value) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
uint32_t value_length = IOHIDValueGetLength(value);
if (value_length > 4) {
// Workaround for bizarre issue with PS3 controllers that try to return
// massive (30+ byte) values and crash IOHIDValueGetIntegerValue
return;
}
IOHIDElementRef element = IOHIDValueGetElement(value);
IOHIDDeviceRef device = IOHIDElementGetDevice(element);
for (Gamepad& gamepad : mGamepads) {
if (gamepad == device) {
// Axis elements represent axes and d-pads.
if (Axis* axis = gamepad.lookupAxis(element)) {
const double d = IOHIDValueGetIntegerValue(value);
const double v =
2.0f * (d - axis->min) / (double)(axis->max - axis->min) - 1.0f;
if (axis->value != v) {
gamepad.mRemapper->RemapAxisMoveEvent(gamepad.mHandle, axis->id, v);
axis->value = v;
}
} else if (Button* button = gamepad.lookupButton(element)) {
const int iv = IOHIDValueGetIntegerValue(value);
const bool pressed = iv != 0;
if (button->pressed != pressed) {
gamepad.mRemapper->RemapButtonEvent(gamepad.mHandle, button->id,
pressed);
button->pressed = pressed;
}
}
return;
}
}
}
void DarwinGamepadService::DeviceAddedCallback(void* data, IOReturn result,
void* sender,
IOHIDDeviceRef device) {
DarwinGamepadService* service = (DarwinGamepadService*)data;
service->DeviceAdded(device);
}
void DarwinGamepadService::DeviceRemovedCallback(void* data, IOReturn result,
void* sender,
IOHIDDeviceRef device) {
DarwinGamepadService* service = (DarwinGamepadService*)data;
service->DeviceRemoved(device);
}
void DarwinGamepadService::InputValueChangedCallback(void* data,
IOReturn result,
void* sender,
IOHIDValueRef newValue) {
DarwinGamepadService* service = (DarwinGamepadService*)data;
service->InputValueChanged(newValue);
}
void DarwinGamepadService::EventLoopOnceCallback(nsITimer* aTimer,
void* aClosure) {
DarwinGamepadService* service = static_cast<DarwinGamepadService*>(aClosure);
service->RunEventLoopOnce();
}
static CFMutableDictionaryRef MatchingDictionary(UInt32 inUsagePage,
UInt32 inUsage) {
CFMutableDictionaryRef dict = CFDictionaryCreateMutable(
kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
if (!dict) return nullptr;
CFNumberRef number =
CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsagePage);
if (!number) {
CFRelease(dict);
return nullptr;
}
CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number);
CFRelease(number);
number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsage);
if (!number) {
CFRelease(dict);
return nullptr;
}
CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number);
CFRelease(number);
return dict;
}
DarwinGamepadService::DarwinGamepadService()
: mManager(nullptr), mIsRunning(false) {}
DarwinGamepadService::~DarwinGamepadService() {
if (mManager != nullptr) CFRelease(mManager);
mMonitorThread = nullptr;
mBackgroundThread = nullptr;
if (mPollingTimer) {
mPollingTimer->Cancel();
mPollingTimer = nullptr;
}
}
void DarwinGamepadService::RunEventLoopOnce() {
MOZ_ASSERT(NS_GetCurrentThread() == mMonitorThread);
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, true);
// This timer must be created in monitor thread
if (!mPollingTimer) {
mPollingTimer = NS_NewTimer();
}
mPollingTimer->Cancel();
if (mIsRunning) {
mPollingTimer->InitWithNamedFuncCallback(
EventLoopOnceCallback, this, kDarwinGamepadPollInterval,
nsITimer::TYPE_ONE_SHOT, "EventLoopOnceCallback");
} else {
// We schedule a task shutdown and cleaning up resources to Background
// thread here to make sure no runloop is running to prevent potential race
// condition.
RefPtr<Runnable> shutdownTask = new DarwinGamepadServiceShutdownRunnable();
mBackgroundThread->Dispatch(shutdownTask.forget(), NS_DISPATCH_NORMAL);
}
}
void DarwinGamepadService::StartupInternal() {
if (mManager != nullptr) return;
IOHIDManagerRef manager =
IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
CFMutableDictionaryRef criteria_arr[2];
criteria_arr[0] = MatchingDictionary(kDesktopUsagePage, kJoystickUsage);
if (!criteria_arr[0]) {
CFRelease(manager);
return;
}
criteria_arr[1] = MatchingDictionary(kDesktopUsagePage, kGamepadUsage);
if (!criteria_arr[1]) {
CFRelease(criteria_arr[0]);
CFRelease(manager);
return;
}
CFArrayRef criteria = CFArrayCreate(kCFAllocatorDefault,
(const void**)criteria_arr, 2, nullptr);
if (!criteria) {
CFRelease(criteria_arr[1]);
CFRelease(criteria_arr[0]);
CFRelease(manager);
return;
}
IOHIDManagerSetDeviceMatchingMultiple(manager, criteria);
CFRelease(criteria);
CFRelease(criteria_arr[1]);
CFRelease(criteria_arr[0]);
IOHIDManagerRegisterDeviceMatchingCallback(manager, DeviceAddedCallback,
this);
IOHIDManagerRegisterDeviceRemovalCallback(manager, DeviceRemovedCallback,
this);
IOHIDManagerRegisterInputValueCallback(manager, InputValueChangedCallback,
this);
IOHIDManagerScheduleWithRunLoop(manager, CFRunLoopGetCurrent(),
kCFRunLoopDefaultMode);
IOReturn rv = IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone);
if (rv != kIOReturnSuccess) {
CFRelease(manager);
return;
}
mManager = manager;
mIsRunning = true;
RunEventLoopOnce();
}
void DarwinGamepadService::Startup() {
mBackgroundThread = NS_GetCurrentThread();
Unused << NS_NewNamedThread("Gamepad", getter_AddRefs(mMonitorThread),
new DarwinGamepadServiceStartupRunnable(this));
}
void DarwinGamepadService::Shutdown() {
// Flipping this flag will stop the eventloop in Monitor thread
// and dispatch a task destroying and cleaning up resources in
// Background thread
mIsRunning = false;
}
void DarwinGamepadService::SetLightIndicatorColor(
const Tainted<GamepadHandle>& aGamepadHandle,
const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed,
const uint8_t& aGreen, const uint8_t& aBlue) {
// We get aControllerIdx from GamepadPlatformService::AddGamepad(),
// It begins from 1 and is stored at Gamepad.id.
const Gamepad* gamepad = MOZ_FIND_AND_VALIDATE(
aGamepadHandle, list_item.mHandle == aGamepadHandle, mGamepads);
if (!gamepad) {
MOZ_ASSERT(false);
return;
}
RefPtr<GamepadRemapper> remapper = gamepad->mRemapper;
if (!remapper ||
MOZ_IS_VALID(aLightColorIndex,
remapper->GetLightIndicatorCount() <= aLightColorIndex)) {
MOZ_ASSERT(false);
return;
}
std::vector<uint8_t> report;
remapper->GetLightColorReport(aRed, aGreen, aBlue, report);
gamepad->WriteOutputReport(report);
}
} // namespace
namespace mozilla {
namespace dom {
void StartGamepadMonitoring() {
::mozilla::ipc::AssertIsOnBackgroundThread();
if (gService) {
return;
}
gService = new DarwinGamepadService();
gService->Startup();
}
void StopGamepadMonitoring() {
::mozilla::ipc::AssertIsOnBackgroundThread();
if (!gService) {
return;
}
// Calling Shutdown() will delete gService as well
gService->Shutdown();
}
void SetGamepadLightIndicatorColor(const Tainted<GamepadHandle>& aGamepadHandle,
const Tainted<uint32_t>& aLightColorIndex,
const uint8_t& aRed, const uint8_t& aGreen,
const uint8_t& aBlue) {
MOZ_ASSERT(gService);
if (!gService) {
return;
}
gService->SetLightIndicatorColor(aGamepadHandle, aLightColorIndex, aRed,
aGreen, aBlue);
}
} // namespace dom
} // namespace mozilla