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#version 300 es
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
precision mediump float;
in vec3 normal;
in vec4 ecPosition;
out vec4 fragColor;
void main()
{
fragColor = vec4(normal/2.0+vec3(0.5), 1);
}