Source code
Revision control
Copy as Markdown
Other Tools
precision mediump float;
uniform sampler2D s2D;
uniform samplerCube sCube;
void main()
{
gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) +
textureCube(sCube, vec3(0.5, 0.5, 0.5));
}