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uniform int ival;
uniform int ival2[2];
void main()
{
int sum = ival + ival2[0] + ival2[1];
gl_Position = vec4(sum, 0.0, 0.0, 1.0);
}
uniform int ival;
uniform int ival2[2];
void main()
{
int sum = ival + ival2[0] + ival2[1];
gl_Position = vec4(sum, 0.0, 0.0, 1.0);
}