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# WARNING: This file is auto-generated. Do NOT modify it manually, but rather
# modify the generating script file. Otherwise changes will be lost!
# See split-swizzles.js
group bvec3_swizzles "bvec3 swizzles"
case mediump_bvec3_x
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bool out0 = [ true | false | false | true | false ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.x;
${OUTPUT}
}
""
end
case mediump_bvec3_z
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bool out0 = [ false | false | false | true | false ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.z;
${OUTPUT}
}
""
end
case mediump_bvec3_xz
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xz;
${OUTPUT}
}
""
end
case mediump_bvec3_zz
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zz;
${OUTPUT}
}
""
end
case mediump_bvec3_xyz
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xyz;
${OUTPUT}
}
""
end
case mediump_bvec3_zyx
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zyx;
${OUTPUT}
}
""
end
case mediump_bvec3_xxx
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xxx;
${OUTPUT}
}
""
end
case mediump_bvec3_zzz
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zzz;
${OUTPUT}
}
""
end
case mediump_bvec3_zzy
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zzy;
${OUTPUT}
}
""
end
case mediump_bvec3_yxy
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.yxy;
${OUTPUT}
}
""
end
case mediump_bvec3_xzx
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xzx;
${OUTPUT}
}
""
end
case mediump_bvec3_xyyx
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xyyx;
${OUTPUT}
}
""
end
case mediump_bvec3_zzzz
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zzzz;
${OUTPUT}
}
""
end
case mediump_bvec3_s
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bool out0 = [ true | false | false | true | false ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.s;
${OUTPUT}
}
""
end
case mediump_bvec3_p
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bool out0 = [ false | false | false | true | false ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.p;
${OUTPUT}
}
""
end
case mediump_bvec3_sp
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.sp;
${OUTPUT}
}
""
end
case mediump_bvec3_pp
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.pp;
${OUTPUT}
}
""
end
case mediump_bvec3_stp
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.stp;
${OUTPUT}
}
""
end
case mediump_bvec3_pts
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.pts;
${OUTPUT}
}
""
end
case mediump_bvec3_sss
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.sss;
${OUTPUT}
}
""
end
case mediump_bvec3_ppp
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ppp;
${OUTPUT}
}
""
end
case mediump_bvec3_ppt
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ppt;
${OUTPUT}
}
""
end
case mediump_bvec3_tst
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.tst;
${OUTPUT}
}
""
end
case mediump_bvec3_sps
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.sps;
${OUTPUT}
}
""
end
case mediump_bvec3_stts
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.stts;
${OUTPUT}
}
""
end
case mediump_bvec3_pppp
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.pppp;
${OUTPUT}
}
""
end
case mediump_bvec3_r
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bool out0 = [ true | false | false | true | false ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.r;
${OUTPUT}
}
""
end
case mediump_bvec3_b
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bool out0 = [ false | false | false | true | false ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.b;
${OUTPUT}
}
""
end
case mediump_bvec3_rb
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rb;
${OUTPUT}
}
""
end
case mediump_bvec3_bb
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bb;
${OUTPUT}
}
""
end
case mediump_bvec3_rgb
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rgb;
${OUTPUT}
}
""
end
case mediump_bvec3_bgr
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bgr;
${OUTPUT}
}
""
end
case mediump_bvec3_rrr
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rrr;
${OUTPUT}
}
""
end
case mediump_bvec3_bbb
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bbb;
${OUTPUT}
}
""
end
case mediump_bvec3_bbg
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bbg;
${OUTPUT}
}
""
end
case mediump_bvec3_grg
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.grg;
${OUTPUT}
}
""
end
case mediump_bvec3_rbr
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rbr;
${OUTPUT}
}
""
end
case mediump_bvec3_rggr
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rggr;
${OUTPUT}
}
""
end
case mediump_bvec3_bbbb
version 300 es
values
{
input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ];
output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bbbb;
${OUTPUT}
}
""
end
end # bvec3_swizzles