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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
varying vec4 texCoord[1];
uniform sampler2D gtf_Texture0;
uniform int gtf_UseTexture;
void main (void)
{
if ( gtf_UseTexture == 1 )
{
gl_FragColor = texture2D(gtf_Texture0, texCoord[0].xy);
}
else
{
gl_FragColor = color;
}
}