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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
//
// vec3arrayindirect_vert.vert: Vertex shader solid color
// The vec3 values are determined at runtime.
//
//
uniform vec3 lightPosition[2];
varying vec4 color;
void main(void)
{
color = vec4(0.0);
for (int i = 0; i < 2; i++)
{
color += vec4(lightPosition[i], 0.0);
}
color /= 2.0;
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}