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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
//
// vec3arraydirect_frag.frag: Fragment shader solid color
//
//
//
uniform vec3 lightPosition[2];
varying vec4 color;
void main(void)
{
gl_FragColor = vec4(lightPosition[0] + lightPosition[1], 0.0) * 0.5;
}