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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
//
// vec3array_vert.vert: Simple vertex shader using vec3 to get colors.
//
//
varying vec4 color;
uniform vec3 lightPosition[2];
void main(void)
{
vec3 v[2];
v[1] = vec3(gtf_Color.r, gtf_Color.g, gtf_Color.b);
v[0] = lightPosition[1];
color = vec4(v[1] + v[1], 0.0)/2.0;
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}