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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
//
// vec3array_frag.frag: Simple Fragment shader using vec3 to get colors.
//
//
varying vec4 color;
uniform vec3 lightPosition[2];
void main(void)
{
vec3 v[2];
v[1] = vec3(color.r, color.g, color.b);
v[0] = lightPosition[1];
gl_FragColor = vec4(v[1] + v[1], 0.0)/2.0;
}