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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
//
// mat3arrayindirect0_vert.vert: Vertex shader solid color
// The vec3 values are determined at runtime.
//
//
uniform mat3 testmat3[2];
varying vec4 color;
void main(void)
{
vec3 result = vec3(0.0, 0.0, 0.0);
for(int j = 0; j < 3; j++)
{
result += testmat3[0][j] + testmat3[1][j];
}
color = vec4(result/2.0, 0.5);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}